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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-11-01 17:23:49 +0100
committerGitHub <noreply@github.com>2021-11-01 12:23:49 -0400
commitfa7007d73b72c852440e037ce4a48ff58f812f2a (patch)
treea8da92e09df77720d5b969385fc86973db775cbc /src/code/z_moji.c
parent7e09accf0ea604e6fe6bb128863b4417c0875f84 (diff)
Document `z_moji.c` (#926)
* Document `z_moji.c` * Run formatter * Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos * `> X - 1` -> `>= X` * `const char*` for string argument * Type palettes and textures with `u64` * Remove unused variable * Use `CHAR_WIDTH` and `CHAR_HEIGHT` more * Explicit documentation on `gMojiFontTex`
Diffstat (limited to 'src/code/z_moji.c')
-rw-r--r--src/code/z_moji.c131
1 files changed, 81 insertions, 50 deletions
diff --git a/src/code/z_moji.c b/src/code/z_moji.c
index 7c200f63d..b10298b68 100644
--- a/src/code/z_moji.c
+++ b/src/code/z_moji.c
@@ -1,100 +1,131 @@
+/**
+ * Unused. A very simple utility for drawing text on screen.
+ */
+
#include "global.h"
+// how big to draw the characters on screen
+#define DISP_CHAR_WIDTH 8
+#define DISP_CHAR_HEIGHT 8
+
+// gMojiFontTex is a TEX_CHAR_COLS x TEX_CHAR_ROWS grid of characters,
+// each character being TEX_CHAR_WIDTH x TEX_CHAR_HEIGHT in size.
+// Each spot on the grid contains 4 characters, which are revealed by using different TLUTs.
+
+#define TEX_CHAR_WIDTH 8
+#define TEX_CHAR_HEIGHT 8
+
+#define TEX_CHAR_COLS 2
+#define TEX_CHAR_ROWS 16
+
+// A character `c = 0bRRRRRCTT` maps to row 0bRRRRR, column 0bC and TLUT 0bTT.
+#define GET_CHAR_TLUT_INDEX(c) (c & 3)
+// `/ 4` matches the `& 4` (`(c & 4) / 4` is the column the character is in)
+#define GET_TEX_CHAR_S(c) ((u16)(c & 4) * ((1 << 5) * TEX_CHAR_WIDTH / 4))
+#define GET_TEX_CHAR_T(c) ((u16)(c >> 3) * ((1 << 5) * TEX_CHAR_HEIGHT))
+
u32 sFontColorRed = 255;
u32 sFontColorGreen = 255;
u32 sFontColorBlue = 255;
u32 sFontColorAlpha = 255;
-s32 D_80120120 = 0;
-s32 D_80120124 = 0;
-UNK_TYPE D_8015FFC0;
-UNK_TYPE D_8015FFC4;
+s32 sScreenPosX = 0;
+s32 sScreenPosY = 0;
+
+s32 sCurTLUTIndex;
-void func_8007B910(u32 red, u32 green, u32 blue, u32 alpha) {
+void Moji_SetColor(u32 red, u32 green, u32 blue, u32 alpha) {
sFontColorRed = red;
sFontColorGreen = green;
sFontColorBlue = blue;
sFontColorAlpha = alpha;
}
-void func_8007B934(s32 arg0, s32 arg1) {
- if (arg0 > 39) {
- D_80120120 = 39 * 8;
- } else if (arg0 < 0) {
- D_80120120 = 0;
+void Moji_SetPosition(s32 gridX, s32 gridY) {
+ if (gridX >= SCREEN_WIDTH / DISP_CHAR_WIDTH) {
+ sScreenPosX = SCREEN_WIDTH - DISP_CHAR_WIDTH;
+ } else if (gridX < 0) {
+ sScreenPosX = 0;
} else {
- D_80120120 = arg0 * 8;
+ sScreenPosX = gridX * DISP_CHAR_WIDTH;
}
- if (arg1 > 29) {
- D_80120124 = 29 * 8;
- } else if (arg1 < 0) {
- D_80120124 = 0;
+ if (gridY >= SCREEN_HEIGHT / DISP_CHAR_HEIGHT) {
+ sScreenPosY = SCREEN_HEIGHT - DISP_CHAR_HEIGHT;
+ } else if (gridY < 0) {
+ sScreenPosY = 0;
} else {
- D_80120124 = arg1 * 8;
+ sScreenPosY = gridY * DISP_CHAR_HEIGHT;
}
}
-void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
+void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
s32 pad[2];
OPEN_DISPS(gfxCtx, "../z_moji.c", 86);
- if ((u32)gLetterTLUT & 0xF) {
- osSyncPrintf("moji_tlut --> %X\n", gLetterTLUT);
+ if ((u32)gMojiFontTLUTs & 0xF) {
+ osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs);
}
- if (D_8015FFC0 != (arg1 & 3)) {
- gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gLetterTLUT[arg1 & 3]);
- D_8015FFC0 = arg1 & 3;
+ if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) {
+ gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
+ sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c);
}
-
- gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2,
- G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1 << 10, 1 << 10);
+ gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2,
+ (sScreenPosY + DISP_CHAR_HEIGHT) << 2, G_TX_RENDERTILE, GET_TEX_CHAR_S(c), GET_TEX_CHAR_T(c),
+ (1 << 10) * TEX_CHAR_WIDTH / DISP_CHAR_WIDTH, (1 << 10) * TEX_CHAR_HEIGHT / DISP_CHAR_HEIGHT);
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
}
-void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) {
+/**
+ * Does not work as is in most cases.
+ * Can work if the render mode, combiner and possibly other settings are set correctly.
+ * For example this works with the render mode used in `GfxPrint_InitDlist`,
+ * and `G_CC_MODULATEI_PRIM` for both combiner cycles.
+ */
+void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) {
s32 i;
OPEN_DISPS(gfxCtx, "../z_moji.c", 137);
- if ((u32)gFontFF & 0xF) {
- osSyncPrintf("font_ff --> %X\n", gFontFF);
+ if ((u32)gMojiFontTex & 0xF) {
+ osSyncPrintf("font_ff --> %X\n", gMojiFontTex);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha);
- gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gFontFF, G_IM_FMT_CI, 16, 128, 0, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
-
- D_8015FFC0 = -1;
-
- for (i = 0; arg1[i] != 0; i++) {
- switch (arg1[i]) {
- case 9:
- D_80120120 = (((D_80120120 / 8) / 8) + 1) * 8 * 8;
- if (D_80120120 >= SCREEN_WIDTH) {
- D_80120120 = 0;
- D_80120124 += 8;
- if (D_80120124 >= SCREEN_HEIGHT) {
- D_80120124 = 0;
+ gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gMojiFontTex, G_IM_FMT_CI, TEX_CHAR_COLS * TEX_CHAR_WIDTH,
+ TEX_CHAR_ROWS * TEX_CHAR_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ sCurTLUTIndex = -1;
+
+ for (i = 0; str[i] != '\0'; i++) {
+ switch (str[i]) {
+ case '\t':
+ sScreenPosX = (((sScreenPosX / DISP_CHAR_WIDTH) / 8) + 1) * DISP_CHAR_WIDTH * 8;
+ if (sScreenPosX >= SCREEN_WIDTH) {
+ sScreenPosX = 0;
+ sScreenPosY += DISP_CHAR_HEIGHT;
+ if (sScreenPosY >= SCREEN_HEIGHT) {
+ sScreenPosY = 0;
}
}
break;
- case 10:
- case 13:
- D_80120120 = 0;
- D_80120124 += 8;
- if (D_80120124 >= SCREEN_HEIGHT) {
- D_80120124 = 0;
+ case '\n':
+ case '\r':
+ sScreenPosX = 0;
+ sScreenPosY += DISP_CHAR_HEIGHT;
+ if (sScreenPosY >= SCREEN_HEIGHT) {
+ sScreenPosY = 0;
}
break;
default:
- func_8007B9A4(gfxCtx, arg1[i]);
- D_80120120 += 8;
+ Moji_DrawChar(gfxCtx, str[i]);
+ sScreenPosX += DISP_CHAR_WIDTH;
}
}