summaryrefslogtreecommitdiff
path: root/src/code/z_parameter.c
diff options
context:
space:
mode:
authorRandom <28494085+Random06457@users.noreply.github.com>2020-10-03 17:22:44 +0200
committerGitHub <noreply@github.com>2020-10-03 11:22:44 -0400
commit174af7384d1cfcbf15da02d9069bf02bdc433c20 (patch)
treee4fb18346f71047c123ec4d34a80ae7e4d8ab9ea /src/code/z_parameter.c
parent6136ee6debd570a63fc695a6f4664553303f2324 (diff)
libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index ca8fc1d22..97ef34dc4 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1,7 +1,5 @@
-#include <ultra64.h>
-#include <ultra64/controller.h>
-#include <global.h>
-#include <vt.h>
+#include "global.h"
+#include "vt.h"
typedef struct {
/* 0x00 */ u8 scene;
@@ -3920,13 +3918,13 @@ void Interface_Update(GlobalContext* globalCtx) {
u16 action;
Input* input = &globalCtx->state.input[2];
- if (CHECK_PAD(input->press, L_JPAD)) {
+ if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
gSaveContext.language = 0;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
- } else if (CHECK_PAD(input->press, U_JPAD)) {
+ } else if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
gSaveContext.language = 1;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
- } else if (CHECK_PAD(input->press, R_JPAD)) {
+ } else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
gSaveContext.language = 2;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}