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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-07-30 07:05:27 -0600
committerGitHub <noreply@github.com>2022-07-30 09:05:27 -0400
commit1d19f37b26be989e5da58975a5e2a95a0ae7cf4f (patch)
treed639e556449428403ac6e844cf44a7d7e0f57418 /src/code/z_parameter.c
parent1652b7e5d76f4fb71495194f24572010ebf6c961 (diff)
Rename "Sound" to "Sfx" (#1292)
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c96
1 files changed, 48 insertions, 48 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 98330e27e..30d3348d4 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2115,7 +2115,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
(play->csCtx.state == CS_STATE_IDLE)) {
// clang-format off
- if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
+ if (naviCallState == 0x1E) { Audio_PlaySfxGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
@@ -2167,7 +2167,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
gSaveContext.healthCapacity);
// clang-format off
- if (amount > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (gSaveContext.doubleDefense && (amount < 0)) {
amount >>= 1;
@@ -2302,8 +2302,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if ((type != MAGIC_ADD) && (gSaveContext.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return false;
}
@@ -2321,8 +2321,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
@@ -2339,8 +2339,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
@@ -2371,8 +2371,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
@@ -2440,8 +2440,8 @@ void Magic_Update(PlayState* play) {
gSaveContext.magic += 4;
if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
- Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
// "Storage MAGIC_NOW=%d (%d)"
@@ -2528,8 +2528,8 @@ void Magic_Update(PlayState* play) {
!play->actorCtx.lensActive) {
// Force lens off and set magic meter state to idle
play->actorCtx.lensActive = false;
- Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.magicState = MAGIC_STATE_IDLE;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
break;
@@ -2581,8 +2581,8 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_ADD:
// Add magic until target is reached
gSaveContext.magic += 4;
- Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.magic >= gSaveContext.magicTarget) {
gSaveContext.magic = gSaveContext.magicTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
@@ -3564,20 +3564,20 @@ void Interface_Draw(PlayState* play) {
D_80125A5C = false;
} else if (gSaveContext.timer1Value > 60) {
if (timerDigits[4] == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
} else if (gSaveContext.timer1Value >= 11) {
if (timerDigits[4] & 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -3625,9 +3625,9 @@ void Interface_Draw(PlayState* play) {
D_8015FFE2 = 40;
gSaveContext.timer1State = 15;
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -3745,20 +3745,20 @@ void Interface_Draw(PlayState* play) {
}
} else if (gSaveContext.timer2Value > 60) {
if (timerDigits[4] == 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.timer2Value > 10) {
if (timerDigits[4] & 1) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.timer2Value++;
@@ -3772,9 +3772,9 @@ void Interface_Draw(PlayState* play) {
}
if ((gSaveContext.timer2Value % 60) == 0) {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultReverb);
}
}
}
@@ -4003,8 +4003,8 @@ void Interface_Update(PlayState* play) {
gSaveContext.health += 4;
if ((gSaveContext.health & 0xF) < 4) {
- Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
@@ -4042,8 +4042,8 @@ void Interface_Update(PlayState* play) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.rupees++;
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
@@ -4059,13 +4059,13 @@ void Interface_Update(PlayState* play) {
gSaveContext.rupees = 0;
}
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.rupees--;
- Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.rupeeAccumulator = 0;