diff options
| author | fig02 <fig02srl@gmail.com> | 2020-07-16 21:37:53 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-16 21:37:53 -0400 |
| commit | 24ab14f7482d48e94338a9dbf1a07abb15d3b77f (patch) | |
| tree | 5262c8346a46f41b450a71725d06a3cec1dfdfb1 /src/code/z_parameter.c | |
| parent | bc14f6d93e2463dfe81660013c591b3ddd6b3ab3 (diff) | |
Change Colors To Decimal (#260)
* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index ded945fce..3715d0180 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -123,9 +123,9 @@ u16 sCUpTimer = 0; s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS }; s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION }; -s16 sMagicBorderR = 0xFF; -s16 sMagicBorderG = 0xFF; -s16 sMagicBorderB = 0xFF; +s16 sMagicBorderR = 255; +s16 sMagicBorderG = 255; +s16 sMagicBorderB = 255; s16 sExtraItemBases[] = { ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW, @@ -159,51 +159,51 @@ void func_80082644(GlobalContext* globalCtx, s16 alpha) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; if (gSaveContext.buttonStatus[0] == BTN_DISABLED) { - if (interfaceCtx->bAlpha != 0x46) { - interfaceCtx->bAlpha = 0x46; + if (interfaceCtx->bAlpha != 70) { + interfaceCtx->bAlpha = 70; } } else { - if (interfaceCtx->bAlpha != 0xFF) { + if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } } if (gSaveContext.buttonStatus[1] == BTN_DISABLED) { - if (interfaceCtx->cLeftAlpha != 0x46) { - interfaceCtx->cLeftAlpha = 0x46; + if (interfaceCtx->cLeftAlpha != 70) { + interfaceCtx->cLeftAlpha = 70; } } else { - if (interfaceCtx->cLeftAlpha != 0xFF) { + if (interfaceCtx->cLeftAlpha != 255) { interfaceCtx->cLeftAlpha = alpha; } } if (gSaveContext.buttonStatus[2] == BTN_DISABLED) { - if (interfaceCtx->cDownAlpha != 0x46) { - interfaceCtx->cDownAlpha = 0x46; + if (interfaceCtx->cDownAlpha != 70) { + interfaceCtx->cDownAlpha = 70; } } else { - if (interfaceCtx->cDownAlpha != 0xFF) { + if (interfaceCtx->cDownAlpha != 255) { interfaceCtx->cDownAlpha = alpha; } } if (gSaveContext.buttonStatus[3] == BTN_DISABLED) { - if (interfaceCtx->cRightAlpha != 0x46) { - interfaceCtx->cRightAlpha = 0x46; + if (interfaceCtx->cRightAlpha != 70) { + interfaceCtx->cRightAlpha = 70; } } else { - if (interfaceCtx->cRightAlpha != 0xFF) { + if (interfaceCtx->cRightAlpha != 255) { interfaceCtx->cRightAlpha = alpha; } } if (gSaveContext.buttonStatus[4] == BTN_DISABLED) { - if (interfaceCtx->aAlpha != 0x46) { - interfaceCtx->aAlpha = 0x46; + if (interfaceCtx->aAlpha != 70) { + interfaceCtx->aAlpha = 70; } } else { - if (interfaceCtx->aAlpha != 0xFF) { + if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } } @@ -242,7 +242,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 alpha; - alpha = 0xFF - maxAlpha; + alpha = 255 - maxAlpha; switch (gSaveContext.unk_13E8) { case 1: @@ -251,7 +251,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); if (gSaveContext.unk_13E8 == 8) { - if (interfaceCtx->bAlpha != 0xFF) { + if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } } else { @@ -306,7 +306,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->minimapAlpha = maxAlpha; } - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } @@ -344,7 +344,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->minimapAlpha = maxAlpha; } - if (interfaceCtx->aAlpha != 0xFF) { + if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } @@ -356,15 +356,15 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->minimapAlpha = maxAlpha; } - if (interfaceCtx->aAlpha != 0xFF) { + if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } - if (interfaceCtx->magicAlpha != 0xFF) { + if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } @@ -372,15 +372,15 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { case 6: func_8008277C(globalCtx, maxAlpha, alpha); - if (interfaceCtx->aAlpha != 0xFF) { + if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } - if (interfaceCtx->magicAlpha != 0xFF) { + if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } @@ -405,14 +405,14 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: - if (interfaceCtx->minimapAlpha < 0xAA) { + if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = alpha; } else { - interfaceCtx->minimapAlpha = 0xAA; + interfaceCtx->minimapAlpha = 170; } break; default: - if (interfaceCtx->minimapAlpha != 0xFF) { + if (interfaceCtx->minimapAlpha != 255) { interfaceCtx->minimapAlpha = alpha; } break; @@ -425,11 +425,11 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { func_80082644(globalCtx, alpha); - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } - if (interfaceCtx->magicAlpha != 0xFF) { + if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } @@ -459,11 +459,11 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->minimapAlpha = maxAlpha; } - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } - if (interfaceCtx->magicAlpha != 0xFF) { + if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } @@ -497,7 +497,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->minimapAlpha = maxAlpha; } - if (interfaceCtx->bAlpha != 0xFF) { + if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } @@ -531,21 +531,21 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->magicAlpha = maxAlpha; } - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } break; case 12: - if (interfaceCtx->aAlpha != 0xFF) { + if (interfaceCtx->aAlpha != 255) { interfaceCtx->aAlpha = alpha; } - if (interfaceCtx->bAlpha != 0xFF) { + if (interfaceCtx->bAlpha != 255) { interfaceCtx->bAlpha = alpha; } - if (interfaceCtx->minimapAlpha != 0xFF) { + if (interfaceCtx->minimapAlpha != 255) { interfaceCtx->minimapAlpha = alpha; } @@ -581,11 +581,11 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { interfaceCtx->aAlpha = maxAlpha; } - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha; } - if (interfaceCtx->magicAlpha != 0xFF) { + if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha; } @@ -593,7 +593,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { } if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) { - interfaceCtx->minimapAlpha = 0xFF; + interfaceCtx->minimapAlpha = 255; } } @@ -2443,14 +2443,14 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { if (gSaveContext.magic <= 0) { gSaveContext.magic = 0; gSaveContext.unk_13F0 = 3; - sMagicBorderB = 0xFF; - sMagicBorderG = 0xFF; - sMagicBorderR = 0xFF; + sMagicBorderB = 255; + sMagicBorderG = 255; + sMagicBorderR = 255; } else if (gSaveContext.magic == gSaveContext.unk_13F8) { gSaveContext.unk_13F0 = 3; - sMagicBorderB = 0xFF; - sMagicBorderG = 0xFF; - sMagicBorderR = 0xFF; + sMagicBorderB = 255; + sMagicBorderG = 255; + sMagicBorderR = 255; } case 3: case 4: @@ -2488,9 +2488,9 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { } break; case 5: - sMagicBorderB = 0xFF; - sMagicBorderG = 0xFF; - sMagicBorderR = 0xFF; + sMagicBorderB = 255; + sMagicBorderG = 255; + sMagicBorderR = 255; gSaveContext.unk_13F0 = 0; break; case 7: @@ -2506,7 +2506,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); gSaveContext.unk_13F0 = 0; - sMagicBorderR = sMagicBorderG = sMagicBorderB = 0xFF; + sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; break; } @@ -2597,7 +2597,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF); + gDPSetEnvColor(gfxCtx->overlay.p++, 100, 50, 50, 255); gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); @@ -2622,11 +2622,11 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { gDPPipeSync(gfxCtx->overlay.p++); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255); if (gSaveContext.unk_13F0 == 4) { // Yellow part of the bar being used when casting a spell - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFA, 0xFA, 0x00, interfaceCtx->magicAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2744,7 +2744,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255); gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); @@ -2775,13 +2775,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) { // Start Button Texture, Color & Label gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0x78, 0x78, interfaceCtx->startAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); gSPTextureRectangle(gfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 68, (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462, 1462); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->startAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); @@ -2817,7 +2817,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { cUpAlpha = 0; } else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) || (player->stateFlags2 & 0x00040000)) { - cUpAlpha = 0x46; + cUpAlpha = 70; } else { cUpAlpha = interfaceCtx->healthAlpha; } @@ -2827,8 +2827,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, cUpAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, cUpAlpha); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); @@ -2941,11 +2941,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { ((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) || ((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) || ((item == ITEM_BOMBCHU) && (ammo == 50)) || ((item == ITEM_BEAN) && (ammo == 15))) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, alpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 120, 255, 0, alpha); } if (ammo == 0) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, alpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 100, 100, alpha); } for (i = 0; ammo >= 10; i++) { @@ -3108,7 +3108,7 @@ s16 sDigitWidth[] = { 9, 9, 8, 9, 9 }; // unused, most likely colors s16 D_80125B1C[][3] = { - { 0x00, 0x96, 0x00 }, { 0x64, 0xFF, 0x00 }, { 0xFF, 0xFF, 0xFF }, { 0x00, 0x00, 0x00 }, { 0xFF, 0xFF, 0xFF }, + { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 }, }; s16 sRupeeDigitsFirst[] = { 1, 0, 0 }; @@ -3158,8 +3158,8 @@ void Interface_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); // Rupee Icon - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 80, 0, 255); gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); switch (globalCtx->sceneNum) { @@ -3180,14 +3180,14 @@ void Interface_Draw(GlobalContext* globalCtx) { if (gSaveContext.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 20, 255); gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); @@ -3224,11 +3224,11 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(gfxCtx->overlay.p++); if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, interfaceCtx->magicAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha); } else if (gSaveContext.rupees != 0) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); } else { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, interfaceCtx->magicAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, @@ -3271,7 +3271,7 @@ void Interface_Draw(GlobalContext* globalCtx) { Interface_DrawItemButtons(globalCtx); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); if (interfaceCtx->unk_1FA == 0) { @@ -3293,7 +3293,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(gfxCtx->overlay.p++); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x180); @@ -3319,7 +3319,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Left Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[1] < 0xF0) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cLeftAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha); gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); gDPPipeSync(gfxCtx->overlay.p++); @@ -3332,7 +3332,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Down Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[2] < 0xF0) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cDownAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha); gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); gDPPipeSync(gfxCtx->overlay.p++); @@ -3345,7 +3345,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Right Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[3] < 0xF0) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cRightAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha); gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); gDPPipeSync(gfxCtx->overlay.p++); @@ -3367,8 +3367,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gSPSetGeometryMode(gfxCtx->overlay.p++, G_CULL_BACK); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0); Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); @@ -3402,7 +3402,7 @@ void Interface_Draw(GlobalContext* globalCtx) { if (pauseCtx->unk_24E < 0xBF) { // Normal Equip (icon goes from the inventory slot to the C button when equipping it) - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, pauseCtx->unk_258); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, pauseCtx->unk_258); gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]); @@ -3475,9 +3475,9 @@ void Interface_Draw(GlobalContext* globalCtx) { for (phi_s3 = 1; phi_s3 < 7; phi_s3++) { // Carrot Color (based on availability) if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x96, 0xFF, interfaceCtx->aAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha); } else { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); } gSPTextureRectangle(gfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2, @@ -3488,7 +3488,7 @@ void Interface_Draw(GlobalContext* globalCtx) { } } else { // Score for the Horseback Archery - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); // Target Icon gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600); @@ -3905,8 +3905,8 @@ void Interface_Draw(GlobalContext* globalCtx) { // Clock Icon gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF); - gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255); + gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0); gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timerX[sp274], gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); @@ -3916,15 +3916,15 @@ void Interface_Draw(GlobalContext* globalCtx) { if (gSaveContext.timer1State != 0) { if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255); } else { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255); } } else { if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255); } else { - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 0, 255); } } @@ -3945,7 +3945,7 @@ void Interface_Draw(GlobalContext* globalCtx) { if (interfaceCtx->unk_244 != 0) { gDPPipeSync(gfxCtx->overlay.p++); gSPDisplayList(gfxCtx->overlay.p++, sSetupDL_80125A60); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x00, 0x00, interfaceCtx->unk_244); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0, 0, 0, interfaceCtx->unk_244); gDPFillRectangle(gfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); } @@ -4009,7 +4009,7 @@ void Interface_Update(GlobalContext* globalCtx) { case 11: case 12: case 13: - alpha = 0xFF - (gSaveContext.unk_13EC << 5); + alpha = 255 - (gSaveContext.unk_13EC << 5); if (alpha < 0) { alpha = 0; } @@ -4022,7 +4022,7 @@ void Interface_Update(GlobalContext* globalCtx) { } break; case 50: - alpha = 0xFF - (gSaveContext.unk_13EC << 5); + alpha = 255 - (gSaveContext.unk_13EC << 5); if (alpha < 0) { alpha = 0; } @@ -4035,11 +4035,11 @@ void Interface_Update(GlobalContext* globalCtx) { osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1); func_80082644(globalCtx, alpha1); - if (interfaceCtx->healthAlpha != 0xFF) { + if (interfaceCtx->healthAlpha != 255) { interfaceCtx->healthAlpha = alpha1; } - if (interfaceCtx->magicAlpha != 0xFF) { + if (interfaceCtx->magicAlpha != 255) { interfaceCtx->magicAlpha = alpha1; } @@ -4064,14 +4064,14 @@ void Interface_Update(GlobalContext* globalCtx) { case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: - if (interfaceCtx->minimapAlpha < 0xAA) { + if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = alpha1; } else { - interfaceCtx->minimapAlpha = 0xAA; + interfaceCtx->minimapAlpha = 170; } break; default: - if (interfaceCtx->minimapAlpha != 0xFF) { + if (interfaceCtx->minimapAlpha != 255) { interfaceCtx->minimapAlpha = alpha1; } break; |
