diff options
| author | fig02 <fig02srl@gmail.com> | 2020-10-29 17:31:09 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-29 17:31:09 -0400 |
| commit | 3c5fe66dcd45cd5cb100c02196021d8d13341991 (patch) | |
| tree | 8de26c4588a0d2e41661fb381a1d1796d6b9bd49 /src/code/z_parameter.c | |
| parent | 92bb1fb21006189ced43ab28753a12adc9aa21fc (diff) | |
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 444 |
1 files changed, 222 insertions, 222 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index ea5ce52a9..66e790bc8 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2560,65 +2560,65 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); - gDPSetEnvColor(oGfxCtx->overlay.p++, 100, 50, 50, 255); + gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - oGfxCtx->overlay.p = - Gfx_TextureIA8(oGfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); - oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, gSaveContext.unk_13F4, 16, 1024, 1024); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 2048); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 28, 60); - gSPTextureRectangle(oGfxCtx->overlay.p++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, + gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, 256, 0, 1024, 1024); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); if (gSaveContext.unk_13F0 == 4) { // Yellow part of the bar being used when casting a spell - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); // Fill the rest of the bar with the normal magic color - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } @@ -2666,17 +2666,17 @@ void func_80088B34(s16 arg0) { void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60); - gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0); + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829); } @@ -2698,69 +2698,69 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255); - oGfxCtx->overlay.p = - Gfx_TextureIA8(oGfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); // C-Left Button Color & Texture - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2, (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2); // C-Down Button Color & Texture - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2, (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2); // C-Right Button Color & Texture - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2, (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2); if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) { // Start Button Texture, Color & Label - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); - gSPTextureRectangle(oGfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 68, + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); + gSPTextureRectangle(OVERLAY_DISP++, sStartButtonLeftPos[gSaveContext.language] << 2, 68, (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462, 1462); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60); dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); gSPTextureRectangle( - oGfxCtx->overlay.p++, R_START_LABEL_X(gSaveContext.language) << 2, + OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2, R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + width) << 2, (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); } @@ -2770,7 +2770,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { (globalCtx->csCtx.state == 0)) { if (!sCUpInvisible) { // C-Up Button Texture, Color & Label (Navi Text) - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) { temp = 0; @@ -2781,30 +2781,30 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { temp = interfaceCtx->healthAlpha; } - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, temp); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } @@ -2815,24 +2815,24 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { } } - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); // Empty C Button Arrows for (temp = 1; temp < 4; temp++) { if (gSaveContext.equips.buttonItems[temp] > 0xF0) { if (temp == 1) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); } else if (temp == 2) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); } else { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); } - oGfxCtx->overlay.p = Gfx_TextureIA8( - oGfxCtx->overlay.p, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), + OVERLAY_DISP = Gfx_TextureIA8( + OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); } } @@ -2843,11 +2843,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079); - gDPLoadTextureBlock(oGfxCtx->overlay.p++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2); @@ -2873,7 +2873,7 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { ammo = AMMO(i); - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); if ((button == 0) && (gSaveContext.minigameState == 1)) { ammo = globalCtx->interfaceCtx.hbaAmmo; @@ -2890,11 +2890,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { ((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) || ((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) || ((i == ITEM_BEAN) && (ammo == 15))) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, alpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha); } if (ammo == 0) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, alpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha); } for (i = 0; ammo >= 10; i++) { @@ -2902,11 +2902,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { } if (i != 0) { - oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } - oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } @@ -2924,15 +2924,15 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) { if (1) {} // Necessary to match - gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPVertex(oGfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0); + gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0); - gDPLoadTextureBlock(oGfxCtx->overlay.p++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0); + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187); } @@ -3087,10 +3087,10 @@ void Interface_Draw(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405); - gSPSegment(oGfxCtx->overlay.p++, 0x02, interfaceCtx->parameterSegment); - gSPSegment(oGfxCtx->overlay.p++, 0x07, interfaceCtx->do_actionSegment); - gSPSegment(oGfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment); - gSPSegment(oGfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment); + gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment); + gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->do_actionSegment); + gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->icon_itemSegment); + gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment); if (pauseCtx->flag == 0) { Interface_InitVertices(globalCtx); @@ -3100,9 +3100,9 @@ void Interface_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); // Rupee Icon - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 80, 0, 255); - oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); switch (globalCtx->sceneNum) { case SCENE_BMORI1: @@ -3121,16 +3121,16 @@ void Interface_Draw(GlobalContext* globalCtx) { case SCENE_TAKARAYA: if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 20, 255); - oGfxCtx->overlay.p = - Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); - gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; @@ -3143,13 +3143,13 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s2 = 42; if (interfaceCtx->counterDigits[2] != 0) { - oGfxCtx->overlay.p = - Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, phi_s2, 190, 8, 16, 1024, 1024); phi_s2 = 50; } - oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]], + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], 8, 16, phi_s2, 190, 8, 16, 1024, 1024); } @@ -3163,17 +3163,17 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s2 = 42; // Rupee Counter - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha); } else if (gSaveContext.rupees != 0) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); } else { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } - gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; @@ -3197,7 +3197,7 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { - oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2, 206, 8, 16, 1024, 1024); } @@ -3212,9 +3212,9 @@ void Interface_Draw(GlobalContext* globalCtx) { Interface_DrawItemButtons(globalCtx); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); if (interfaceCtx->unk_1FA == 0) { // B Button Icon & possibly Ammo Count @@ -3223,8 +3223,8 @@ void Interface_Draw(GlobalContext* globalCtx) { if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) || ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha); @@ -3232,66 +3232,66 @@ void Interface_Draw(GlobalContext* globalCtx) { } } else { // B Button Do Action Label - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x180); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60); R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f); - gSPTextureRectangle(oGfxCtx->overlay.p++, R_B_LABEL_X(gSaveContext.language) << 2, + gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2, R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2, (R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD); } - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); // C-Left Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[1] < 0xF0) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha); } - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); // C-Down Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[2] < 0xF0) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha); } - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); // C-Right Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[3] < 0xF0) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha); } @@ -3299,24 +3299,24 @@ void Interface_Draw(GlobalContext* globalCtx) { // A Button func_80094A14(globalCtx->state.gfxCtx); func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45); - gSPClearGeometryMode(oGfxCtx->overlay.p++, G_CULL_BOTH); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), + gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha); Interface_DrawActionButton(globalCtx); - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45); - gSPSetGeometryMode(oGfxCtx->overlay.p++, G_CULL_BACK); - gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPVertex(oGfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0); + gSPVertex(OVERLAY_DISP++, &interfaceCtx->vtx_128[4], 4, 0); if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) { Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)(u32)interfaceCtx->do_actionSegment); @@ -3324,16 +3324,16 @@ void Interface_Draw(GlobalContext* globalCtx) { Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)((u32)interfaceCtx->do_actionSegment + 0x180)); } - gDPPipeSync(oGfxCtx->overlay.p++); + gDPPipeSync(OVERLAY_DISP++); func_8008A994(interfaceCtx); if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) { // Inventory Equip Effects - gSPSegment(oGfxCtx->overlay.p++, 0x08, pauseCtx->unk_128); + gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->unk_128); func_80094A14(globalCtx->state.gfxCtx); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10; pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = @@ -3344,24 +3344,24 @@ void Interface_Draw(GlobalContext* globalCtx) { if (pauseCtx->unk_24E < 0xBF) { // Normal Equip (icon goes from the inventory slot to the C button when equipping it) - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, pauseCtx->unk_258); - gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->unk_258); + gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 1023, 128); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124); } else { // Magic Arrow Equip Effect phi_s3_2 = pauseCtx->unk_24E - 0xBF; - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicArrowEffectsR[phi_s3_2], + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) { @@ -3376,21 +3376,21 @@ void Interface_Draw(GlobalContext* globalCtx) { pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32; } - gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0); - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, + gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0); + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 511, 512); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124); } - gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0); + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); } func_80094520(globalCtx->state.gfxCtx); @@ -3400,29 +3400,29 @@ void Interface_Draw(GlobalContext* globalCtx) { // Carrots rendering if the action corresponds to riding a horse if (interfaceCtx->unk_1EE == 8) { // Load Carrot Icon - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 255, 256); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 60, 60); // Draw 6 carrots phi_s1 = ZREG(14); for (phi_s3 = 1; phi_s3 < 7; phi_s3++) { // Carrot Color (based on availability) if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha); } else { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); } - gSPTextureRectangle(oGfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2, + gSPTextureRectangle(OVERLAY_DISP++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2, (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); phi_s1 += 16; @@ -3430,42 +3430,42 @@ void Interface_Draw(GlobalContext* globalCtx) { } } else { // Score for the Horseback Archery - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); // Target Icon - gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadSync(oGfxCtx->overlay.p++); - gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342); - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0, + gDPLoadSync(OVERLAY_DISP++); + gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 383, 342); + gDPPipeSync(OVERLAY_DISP++); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60); + gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 92, 60); - gSPTextureRectangle(oGfxCtx->overlay.p++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2, + gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2, (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); // Score Counter - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); phi_s0 = 0; phi_s1 = WREG(32) + 6 * 9; for (phi_s3 = 0; phi_s3 < 4; phi_s3++) { if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) { - oGfxCtx->overlay.p = - Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1, + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1, ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2); phi_s1 += 9; phi_s0++; } } - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); } } @@ -3846,32 +3846,32 @@ void Interface_Draw(GlobalContext* globalCtx) { } // Clock Icon - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255); - gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0); - oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timerX[sp274], + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274], gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); // Timer Counter - gDPPipeSync(oGfxCtx->overlay.p++); - gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); if (gSaveContext.timer1State != 0) { if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); } else { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); } } else { if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); } else { - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 0, 255); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255); } } for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { - oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16, + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16, gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), VREG(43) * 2, VREG(43) * 2); @@ -3885,10 +3885,10 @@ void Interface_Draw(GlobalContext* globalCtx) { } if (interfaceCtx->unk_244 != 0) { - gDPPipeSync(oGfxCtx->overlay.p++); - gSPDisplayList(oGfxCtx->overlay.p++, sSetupDL_80125A60); - gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 0, 0, interfaceCtx->unk_244); - gDPFillRectangle(oGfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); + gDPPipeSync(OVERLAY_DISP++); + gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244); + gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269); |
