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authorfig02 <fig02srl@gmail.com>2020-10-29 17:31:09 -0400
committerGitHub <noreply@github.com>2020-10-29 17:31:09 -0400
commit3c5fe66dcd45cd5cb100c02196021d8d13341991 (patch)
tree8de26c4588a0d2e41661fb381a1d1796d6b9bd49 /src/code/z_parameter.c
parent92bb1fb21006189ced43ab28753a12adc9aa21fc (diff)
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo * fix initchain * reloc * add defines * add defines * missed some on merge * rename gfxCtx and add comment * remove space
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c444
1 files changed, 222 insertions, 222 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index ea5ce52a9..66e790bc8 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2560,65 +2560,65 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
func_80094520(globalCtx->state.gfxCtx);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
interfaceCtx->magicAlpha);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 100, 50, 50, 255);
+ gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
- oGfxCtx->overlay.p =
- Gfx_TextureIA8(oGfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
- oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
gSaveContext.unk_13F4, 16, 1024, 1024);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 2048);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 28, 60);
- gSPTextureRectangle(oGfxCtx->overlay.p++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
256, 0, 1024, 1024);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.unk_13F0 == 4) {
// Yellow part of the bar being used when casting a spell
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
- gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
// Fill the rest of the bar with the normal magic color
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
0, 0, 1024, 1024);
} else {
// Fill the whole bar with the normal magic color
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
- gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
}
@@ -2666,17 +2666,17 @@ void func_80088B34(s16 arg0) {
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
- gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
+ gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
}
@@ -2698,69 +2698,69 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
interfaceCtx->bAlpha);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
- oGfxCtx->overlay.p =
- Gfx_TextureIA8(oGfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
// C-Left Button Color & Texture
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cLeftAlpha);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
(R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2);
// C-Down Button Color & Texture
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cDownAlpha);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
(R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2);
// C-Right Button Color & Texture
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cRightAlpha);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) {
// Start Button Texture, Color & Label
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
- gSPTextureRectangle(oGfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
+ gSPTextureRectangle(OVERLAY_DISP++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0,
1462, 1462);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
(u32)interfaceCtx->do_actionSegment + 0x300);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
gSPTextureRectangle(
- oGfxCtx->overlay.p++, R_START_LABEL_X(gSaveContext.language) << 2,
+ OVERLAY_DISP++, R_START_LABEL_X(gSaveContext.language) << 2,
R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + width) << 2,
(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
}
@@ -2770,7 +2770,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
(globalCtx->csCtx.state == 0)) {
if (!sCUpInvisible) {
// C-Up Button Texture, Color & Label (Navi Text)
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
temp = 0;
@@ -2781,30 +2781,30 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
temp = interfaceCtx->healthAlpha;
}
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, temp);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
sCUpLabelTextures[gSaveContext.language]);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
@@ -2815,24 +2815,24 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}
}
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
// Empty C Button Arrows
for (temp = 1; temp < 4; temp++) {
if (gSaveContext.equips.buttonItems[temp] > 0xF0) {
if (temp == 1) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cLeftAlpha);
} else if (temp == 2) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cDownAlpha);
} else {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
interfaceCtx->cRightAlpha);
}
- oGfxCtx->overlay.p = Gfx_TextureIA8(
- oGfxCtx->overlay.p, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
+ OVERLAY_DISP = Gfx_TextureIA8(
+ OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
}
}
@@ -2843,11 +2843,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
- gDPLoadTextureBlock(oGfxCtx->overlay.p++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
+ gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2);
@@ -2873,7 +2873,7 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
ammo = AMMO(i);
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
if ((button == 0) && (gSaveContext.minigameState == 1)) {
ammo = globalCtx->interfaceCtx.hbaAmmo;
@@ -2890,11 +2890,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) ||
((i == ITEM_BEAN) && (ammo == 15))) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, alpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha);
}
if (ammo == 0) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, alpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha);
}
for (i = 0; ammo >= 10; i++) {
@@ -2902,11 +2902,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
}
if (i != 0) {
- oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
- oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
@@ -2924,15 +2924,15 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
if (1) {} // Necessary to match
- gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPVertex(oGfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0);
+ gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0);
- gDPLoadTextureBlock(oGfxCtx->overlay.p++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
+ gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
- gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
+ gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
}
@@ -3087,10 +3087,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
- gSPSegment(oGfxCtx->overlay.p++, 0x02, interfaceCtx->parameterSegment);
- gSPSegment(oGfxCtx->overlay.p++, 0x07, interfaceCtx->do_actionSegment);
- gSPSegment(oGfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment);
- gSPSegment(oGfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment);
+ gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
+ gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->do_actionSegment);
+ gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->icon_itemSegment);
+ gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
if (pauseCtx->flag == 0) {
Interface_InitVertices(globalCtx);
@@ -3100,9 +3100,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
func_80094520(globalCtx->state.gfxCtx);
// Rupee Icon
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 80, 0, 255);
- oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
switch (globalCtx->sceneNum) {
case SCENE_BMORI1:
@@ -3121,16 +3121,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
case SCENE_TAKARAYA:
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
// Small Key Icon
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 20, 255);
- oGfxCtx->overlay.p =
- Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
+ OVERLAY_DISP =
+ Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
// Small Key Counter
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
@@ -3143,13 +3143,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s2 = 42;
if (interfaceCtx->counterDigits[2] != 0) {
- oGfxCtx->overlay.p =
- Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
+ OVERLAY_DISP =
+ Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
phi_s2, 190, 8, 16, 1024, 1024);
phi_s2 = 50;
}
- oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]],
+ OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]],
8, 16, phi_s2, 190, 8, 16, 1024, 1024);
}
@@ -3163,17 +3163,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s2 = 42;
// Rupee Counter
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
} else if (gSaveContext.rupees != 0) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
} else {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
}
- gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
+ gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
@@ -3197,7 +3197,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
- oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
+ OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
16, phi_s2, 206, 8, 16, 1024, 1024);
}
@@ -3212,9 +3212,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
Interface_DrawItemButtons(globalCtx);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
if (interfaceCtx->unk_1FA == 0) {
// B Button Icon & possibly Ammo Count
@@ -3223,8 +3223,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0);
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
@@ -3232,66 +3232,66 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
} else {
// B Button Do Action Label
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
(u32)interfaceCtx->do_actionSegment + 0x180);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
- gSPTextureRectangle(oGfxCtx->overlay.p++, R_B_LABEL_X(gSaveContext.language) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2,
R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2,
(R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD,
R_B_LABEL_DD);
}
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
// C-Left Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
}
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
// C-Down Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
}
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
// C-Right Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
}
@@ -3299,24 +3299,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
// A Button
func_80094A14(globalCtx->state.gfxCtx);
func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45);
- gSPClearGeometryMode(oGfxCtx->overlay.p++, G_CULL_BOTH);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
+ gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
interfaceCtx->aAlpha);
Interface_DrawActionButton(globalCtx);
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45);
- gSPSetGeometryMode(oGfxCtx->overlay.p++, G_CULL_BACK);
- gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
+ gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPVertex(oGfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0);
+ gSPVertex(OVERLAY_DISP++, &interfaceCtx->vtx_128[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)(u32)interfaceCtx->do_actionSegment);
@@ -3324,16 +3324,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)((u32)interfaceCtx->do_actionSegment + 0x180));
}
- gDPPipeSync(oGfxCtx->overlay.p++);
+ gDPPipeSync(OVERLAY_DISP++);
func_8008A994(interfaceCtx);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
// Inventory Equip Effects
- gSPSegment(oGfxCtx->overlay.p++, 0x08, pauseCtx->unk_128);
+ gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->unk_128);
func_80094A14(globalCtx->state.gfxCtx);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
- gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10;
pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] =
@@ -3344,24 +3344,24 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (pauseCtx->unk_24E < 0xBF) {
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
- gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
+ gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 1023, 128);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124);
} else {
// Magic Arrow Equip Effect
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) {
@@ -3376,21 +3376,21 @@ void Interface_Draw(GlobalContext* globalCtx) {
pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32;
}
- gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
+ gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0);
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 511, 512);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124);
}
- gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
+ gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
func_80094520(globalCtx->state.gfxCtx);
@@ -3400,29 +3400,29 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_1EE == 8) {
// Load Carrot Icon
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 255, 256);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 60, 60);
// Draw 6 carrots
phi_s1 = ZREG(14);
for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
// Carrot Color (based on availability)
if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
} else {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
}
- gSPTextureRectangle(oGfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
phi_s1 += 16;
@@ -3430,42 +3430,42 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
} else {
// Score for the Horseback Archery
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
// Target Icon
- gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
+ gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPLoadSync(oGfxCtx->overlay.p++);
- gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342);
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
+ gDPLoadSync(OVERLAY_DISP++);
+ gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 383, 342);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
- gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60);
+ gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 92, 60);
- gSPTextureRectangle(oGfxCtx->overlay.p++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
+ gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
// Score Counter
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
phi_s0 = 0;
phi_s1 = WREG(32) + 6 * 9;
for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
- oGfxCtx->overlay.p =
- Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
+ OVERLAY_DISP =
+ Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
phi_s1 += 9;
phi_s0++;
}
}
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
}
}
@@ -3846,32 +3846,32 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
// Clock Icon
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
- gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
- oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timerX[sp274],
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
+ gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274],
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
// Timer Counter
- gDPPipeSync(oGfxCtx->overlay.p++);
- gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
+ gDPPipeSync(OVERLAY_DISP++);
+ gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
if (gSaveContext.timer1State != 0) {
if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else {
if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 0, 255);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
}
}
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
- oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
+ OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
VREG(43) * 2, VREG(43) * 2);
@@ -3885,10 +3885,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
if (interfaceCtx->unk_244 != 0) {
- gDPPipeSync(oGfxCtx->overlay.p++);
- gSPDisplayList(oGfxCtx->overlay.p++, sSetupDL_80125A60);
- gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
- gDPFillRectangle(oGfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
+ gDPPipeSync(OVERLAY_DISP++);
+ gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
+ gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);