summaryrefslogtreecommitdiff
path: root/src/code/z_parameter.c
diff options
context:
space:
mode:
authorDragorn421 <Dragorn421@users.noreply.github.com>2024-09-11 09:59:23 +0200
committerGitHub <noreply@github.com>2024-09-11 16:59:23 +0900
commit5441559b30d4419eb25e77abc4ff2eb1f34027aa (patch)
tree0ee031e4e2bba3ec1806b547d9df639cc6428a61 /src/code/z_parameter.c
parent2e79b83bb81b1fd65a12a2b2a018de27271611a0 (diff)
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 9cae1b69e..1a2bb9924 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3005,7 +3005,7 @@ void Interface_DrawActionButton(PlayState* play) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_parameter.c", 3177), G_MTX_MODELVIEW | G_MTX_LOAD);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx, "../z_parameter.c", 3177);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
@@ -3372,8 +3372,7 @@ void Interface_Draw(PlayState* play) {
Matrix_Translate(0.0f, 0.0f, R_A_LABEL_Z(gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_parameter.c", 3701),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx, "../z_parameter.c", 3701);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
@@ -3391,7 +3390,7 @@ void Interface_Draw(PlayState* play) {
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
- gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// PAUSE_QUAD_CURSOR_4
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10;