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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-12-04 01:49:32 +1100
committerGitHub <noreply@github.com>2021-12-03 09:49:32 -0500
commit5e9d24fca4aaae3345d0e139717356b6129de0bb (patch)
treeb0c1f952de88d382661ebf7b2e3f57e537e635a6 /src/code/z_parameter.c
parent21a92ab95f2b57b81e90fc0e376527f4e45b46f3 (diff)
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct * Follow-up cleaning * cleanup * Document forcedSeqId * Update include/z64save.h Co-authored-by: fig02 <fig02srl@gmail.com> * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index c0d674e7c..03fa51887 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -4160,8 +4160,8 @@ void Interface_Update(GlobalContext* globalCtx) {
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
func_800F6964(30);
- gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
- gSaveContext.nightSeqIndex = 0xFF;
+ gSaveContext.seqId = (u8)NA_BGM_DISABLED;
+ gSaveContext.natureAmbienceId = 0xFF;
} else {
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
}