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authorDragorn421 <Dragorn421@users.noreply.github.com>2024-09-11 18:58:33 +0200
committerGitHub <noreply@github.com>2024-09-11 18:58:33 +0200
commit64570e871f08e64d2a2fd1e6b8fa32009dc78e88 (patch)
treeaedbe4a34a6b5e9c6a31ef905a12008e7a4a97aa /src/code/z_parameter.c
parentd9af701b88db6219954939e47c3eb0f4d1df8051 (diff)
Pause doc: Prompt page and save prompt state (#2170)
* Pause doc: Prompt page and save prompt state * bss * `QUAD_PROMPT_` -> `PROMPT_QUAD_` * `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_` * `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_` * `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2` * bss * bss * add comments to help clarify save prompt vs prompt
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 1a2bb9924..9e4a00993 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3392,7 +3392,7 @@ void Interface_Draw(PlayState* play) {
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- // PAUSE_QUAD_CURSOR_4
+ // PAUSE_CURSOR_QUAD_4
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10;
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] =
pauseCtx->cursorVtx[16].v.ob[0] + WREG(90) / 10;
@@ -3403,7 +3403,7 @@ void Interface_Draw(PlayState* play) {
if (pauseCtx->equipTargetItem < 0xBF) {
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
- gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_QUAD_CURSOR_4 * 4], 4, 0);
+ gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_CURSOR_QUAD_4 * 4], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
@@ -3416,7 +3416,7 @@ void Interface_Draw(PlayState* play) {
if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) {
svar1 = (pauseCtx->equipAnimAlpha / 8) / 2;
- // PAUSE_QUAD_CURSOR_4
+ // PAUSE_CURSOR_QUAD_4
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] =
pauseCtx->cursorVtx[16].v.ob[0] - svar1;
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] =
@@ -3427,7 +3427,7 @@ void Interface_Draw(PlayState* play) {
pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
}
- gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_QUAD_CURSOR_4 * 4], 4, 0);
+ gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_CURSOR_QUAD_4 * 4], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);