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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-01-18 01:04:07 +0100
committerGitHub <noreply@github.com>2022-01-17 19:04:07 -0500
commit6479913daa7f5651fd0e6e0065e8b89447e9e6de (patch)
treeed1c850280926fb15aef0d2819ef470c2b47b952 /src/code/z_parameter.c
parent2a4fb604fbe782f14e2ee3635a2437c53f77c30c (diff)
Defines for player state flags (#1081)
* script-assisted player state flags * Run formatter * manually convert state flags in `D_80116068` * `PLAYER_STATE_FLAG_` -> `PLAYER_STATE` * Run formatter
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 45983cc03..fdee59c95 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -612,7 +612,7 @@ void func_80083108(GlobalContext* globalCtx) {
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
gSaveContext.unk_13E7 = 0;
- if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
+ if ((player->stateFlags1 & PLAYER_STATE1_23) || (globalCtx->shootingGalleryStatus > 1) ||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
gSaveContext.unk_13E7 = 1;
@@ -661,11 +661,11 @@ void func_80083108(GlobalContext* globalCtx) {
Interface_ChangeAlpha(8);
} else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
Interface_ChangeAlpha(8);
- } else if (player->stateFlags1 & 0x00800000) {
+ } else if (player->stateFlags1 & PLAYER_STATE1_23) {
Interface_ChangeAlpha(12);
}
} else {
- if (player->stateFlags1 & 0x00800000) {
+ if (player->stateFlags1 & PLAYER_STATE1_23) {
Interface_ChangeAlpha(12);
}
}
@@ -743,7 +743,7 @@ void func_80083108(GlobalContext* globalCtx) {
}
Interface_ChangeAlpha(50);
- } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) {
+ } else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_18)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
@@ -753,7 +753,7 @@ void func_80083108(GlobalContext* globalCtx) {
Interface_ChangeAlpha(50);
}
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
- if (player->stateFlags1 & 0x00800000) {
+ if (player->stateFlags1 & PLAYER_STATE1_23) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
@@ -2730,8 +2730,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
temp = 0;
- } else if ((player->stateFlags1 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) ||
- (player->stateFlags2 & 0x00040000)) {
+ } else if ((player->stateFlags1 & PLAYER_STATE1_21) || (func_8008F2F8(globalCtx) == 4) ||
+ (player->stateFlags2 & PLAYER_STATE2_18)) {
temp = 70;
} else {
temp = interfaceCtx->healthAlpha;
@@ -3157,7 +3157,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment, 0);
- if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
+ if ((player->stateFlags1 & PLAYER_STATE1_23) || (globalCtx->shootingGalleryStatus > 1) ||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
@@ -3403,7 +3403,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
(globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
- !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
+ !(player->stateFlags2 & PLAYER_STATE2_24) && (globalCtx->sceneLoadFlag == 0) &&
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) &&
(globalCtx->shootingGalleryStatus <= 1) &&
!((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
@@ -3962,8 +3962,8 @@ void Interface_Update(GlobalContext* globalCtx) {
HealthMeter_Update(globalCtx);
if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
- (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
- (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {}
+ (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) &&
+ (globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {}
if (gSaveContext.rupeeAccumulator != 0) {
if (gSaveContext.rupeeAccumulator > 0) {