diff options
| author | glank <tommy.bergman91@gmail.com> | 2020-04-05 21:41:49 +0200 |
|---|---|---|
| committer | glank <tommy.bergman91@gmail.com> | 2020-04-05 23:40:06 +0200 |
| commit | 6b04aba0ea3f5c6d450045d4440249e28e2be85c (patch) | |
| tree | 6bf0a9097d31046ed6e0dd5e7c98fefecf993947 /src/code/z_parameter.c | |
| parent | 5aaaa4ef93a167205d46bf6891647433144db71a (diff) | |
Tidy up known render and combine modes
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 35 |
1 files changed, 12 insertions, 23 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index d0e69f5bc..d94f95a3a 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -141,7 +141,7 @@ Gfx sSetupDL_80125A60[] = { gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), - gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE), + gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), gsSPEndDisplayList(), }; @@ -2742,8 +2742,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); @@ -2825,8 +2824,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { } gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), cUpAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048); gDPPipeSync(gfxCtx->overlay.p++); @@ -3282,8 +3280,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, - 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); if (interfaceCtx->unk_1FA == 0) { // B Button Icon & possibly Ammo Count @@ -3331,8 +3328,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Left Button Icon & Ammo Count if (gSaveContext.equips.button_items[1] < 0xF0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cLeftAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); gDPPipeSync(gfxCtx->overlay.p++); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, @@ -3345,8 +3341,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Down Button Icon & Ammo Count if (gSaveContext.equips.button_items[2] < 0xF0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cDownAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); gDPPipeSync(gfxCtx->overlay.p++); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, @@ -3359,8 +3354,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Right Button Icon & Ammo Count if (gSaveContext.equips.button_items[3] < 0xF0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cRightAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); gDPPipeSync(gfxCtx->overlay.p++); gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, @@ -3372,8 +3366,7 @@ void Interface_Draw(GlobalContext* globalCtx) { func_80094A14(globalCtx->state.gfxCtx); func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45); gSPClearGeometryMode(gfxCtx->overlay.p++, G_CULL_BOTH); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, - 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha); Interface_DrawActionButton(globalCtx); @@ -3405,8 +3398,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // Inventory Equip Effects gSPSegment(gfxCtx->overlay.p++, 0x08, pauseCtx->unk_128); func_80094A14(globalCtx->state.gfxCtx); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10; @@ -3524,8 +3516,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // Score Counter gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, - TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); phi_s0 = 0; phi_s1 = WREG(32) + 6 * 9; @@ -3540,8 +3531,7 @@ void Interface_Draw(GlobalContext* globalCtx) { } gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); } } @@ -3930,8 +3920,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // Timer Counter gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, - TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); if (gSaveContext.timer_1_state != 0) { if ((gSaveContext.timer_1_value < 10) && (gSaveContext.timer_1_state < 11)) { |
