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authorfig02 <fig02srl@gmail.com>2024-09-07 09:23:04 -0400
committerGitHub <noreply@github.com>2024-09-07 09:23:04 -0400
commit88c447596742f39cdd6e604b162b8ace16c7f720 (patch)
treef7d51d3383ed1ce2a66a2949861e9614e62919ea /src/code/z_parameter.c
parenta30f130eb9e48d55d8d7c935fb708af1156fee42 (diff)
Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 40060d000..47ced8595 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3272,7 +3272,7 @@ void Interface_Draw(PlayState* play) {
if ((R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_PROCESS) &&
(R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_READY)) {
- Target_Draw(&play->actorCtx.targetCtx, play);
+ Attention_Draw(&play->actorCtx.attention, play);
}
Gfx_SetupDL_39Overlay(play->state.gfxCtx);