diff options
| author | fig02 <fig02srl@gmail.com> | 2022-05-17 18:41:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-18 00:41:50 +0200 |
| commit | aadb5f9c474e9f5773bb78bcfdd5cbedeed5169c (patch) | |
| tree | 2c15152e6a6254df3eccb7b498c4f4e442ef49ec /src/code/z_parameter.c | |
| parent | f6c472ae5e53575af5f0fd0f92ddc03c37ff0cf7 (diff) | |
Gameplay_ -> Play_ and this (#1229)
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index e6e448fd0..9b6a48e66 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2485,7 +2485,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (globalCtx->transitionMode == TRANS_MODE_OFF) && - !Gameplay_InCsMode(globalCtx)) { + !Play_InCsMode(globalCtx)) { if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) || ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) && (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && @@ -3430,7 +3430,7 @@ void Interface_Draw(GlobalContext* globalCtx) { if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && - (globalCtx->transitionMode == TRANS_MODE_OFF) && !Gameplay_InCsMode(globalCtx) && + (globalCtx->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) && (globalCtx->shootingGalleryStatus <= 1) && !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { svar6 = 0; @@ -3996,7 +3996,7 @@ void Interface_Update(GlobalContext* globalCtx) { if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && (globalCtx->transitionTrigger == TRANS_TRIGGER_OFF) && (globalCtx->transitionMode == TRANS_MODE_OFF) && - !Gameplay_InCsMode(globalCtx)) {} + !Play_InCsMode(globalCtx)) {} if (gSaveContext.rupeeAccumulator != 0) { if (gSaveContext.rupeeAccumulator > 0) { |
