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authorfig02 <fig02srl@gmail.com>2022-07-30 17:28:50 -0400
committerGitHub <noreply@github.com>2022-07-30 17:28:50 -0400
commitafbc312024100187fa1169ca32723acd338ea85a (patch)
tree026ecebc8f9cbd0c67fbacd7f465408e2ec15ffc /src/code/z_parameter.c
parentd7ea63c75d7ea4979040210b19d840f01a7477d2 (diff)
Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 30d3348d4..5eb16c94d 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2439,7 +2439,7 @@ void Magic_Update(PlayState* play) {
// Add magic until magicFillTarget is reached
gSaveContext.magic += 4;
- if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
+ if (gSaveContext.gameMode == GAMEMODE_NORMAL && !IS_CUTSCENE_LAYER) {
Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
@@ -3889,8 +3889,8 @@ void Interface_Update(PlayState* play) {
}
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
- if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) ||
- ((play->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) {
+ if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
+ ((play->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneLayer == 4))) {
if ((msgCtx->msgMode == MSGMODE_NONE) ||
((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneNum == SCENE_BOWLING))) {
if (play->gameOverCtx.state == GAMEOVER_INACTIVE) {