diff options
| author | Zelllll <56516451+Zelllll@users.noreply.github.com> | 2021-06-15 12:29:10 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-15 13:29:10 -0400 |
| commit | c644aaa2ee41a4cb9100e67dec002812e29e461b (patch) | |
| tree | 03936679f905d3876b855b2093cb132c25b4cb8b /src/code/z_parameter.c | |
| parent | 566d107e55bd60553cf7a36bdbd6e2b7fb2460d1 (diff) | |
Interface improvements (#822)
* Add symbols, does NOT build OK
* parameter OK with syms
* Use `static` more and inline arrays
* wip docs
* Start on Interface_Draw, NOT OK yet
* rename variables since interface dev is weird
* nonmatching for now
* kaleido
* Update src/code/z_parameter.c
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Make most texture rectangles use shifts
* fix symbols for all interface things
* done with interface_draw for now
* Update z_parameter.c
* format files
* fix wrong function calls
* fix bss
* improvements in matching
* remove button enum for now
* (void)0 to fix warning
* make conditional look nicer
* fix
* fix wrong combiner
* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
* remove "HUD" naming
* review suggestions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 487 |
1 files changed, 246 insertions, 241 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 47aed90f6..96db043c8 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1,5 +1,8 @@ #include "global.h" #include "vt.h" +#include "textures/parameter_static/parameter_static.h" +#include "textures/do_action_static/do_action_static.h" +#include "textures/icon_item_static/icon_item_static.h" typedef struct { /* 0x00 */ u8 scene; @@ -8,7 +11,7 @@ typedef struct { /* 0x03 */ u8 flags3; } RestrictionFlags; -RestrictionFlags sRestrictionFlags[] = { +static RestrictionFlags sRestrictionFlags[] = { { SCENE_SPOT00, 0x00, 0x00, 0x10 }, { SCENE_SPOT01, 0x00, 0x00, 0x10 }, { SCENE_SPOT02, 0x00, 0x00, 0x10 }, @@ -112,28 +115,28 @@ RestrictionFlags sRestrictionFlags[] = { { 0xFF, 0x00, 0x00, 0x00 }, }; -s16 sHBAScoreTier = 0; -u16 sHBAScoreDigits[] = { 0, 0, 0, 0 }; +static s16 sHBAScoreTier = 0; +static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 }; -u16 sCUpInvisible = 0; -u16 sCUpTimer = 0; +static u16 sCUpInvisible = 0; +static u16 sCUpTimer = 0; s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS }; s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION }; -s16 sMagicBorderR = 255; -s16 sMagicBorderG = 255; -s16 sMagicBorderB = 255; +static s16 sMagicBorderR = 255; +static s16 sMagicBorderG = 255; +static s16 sMagicBorderB = 255; -s16 sExtraItemBases[] = { +static s16 sExtraItemBases[] = { ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW, ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, }; -s16 D_80125A58 = 0; -s16 D_80125A5C = 0; +static s16 D_80125A58 = 0; +static s16 D_80125A5C = 0; -Gfx sSetupDL_80125A60[] = { +static Gfx sSetupDL_80125A60[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD), @@ -1297,9 +1300,8 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) { } } -s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 }; - u8 Item_Give(GlobalContext* globalCtx, u8 item) { + static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 }; s16 i; s16 slot; s16 temp; @@ -2036,9 +2038,9 @@ void func_80086D5C(s32* buf, u16 size) { } } -u32 sDoActionTextures[] = { 0x07000000, 0x07000180 }; - void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) { + static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex }; + if (action >= 0x1D) { action = 0x0A; } @@ -2340,10 +2342,10 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) { void Interface_UpdateMagicBar(GlobalContext* globalCtx) { static s16 sMagicBorderColors[][3] = { - { 0xFF, 0xFF, 0xFF }, - { 0x96, 0x96, 0x96 }, - { 0xFF, 0xFF, 0x96 }, - { 0xFF, 0xFF, 0x32 }, + { 255, 255, 255 }, + { 150, 150, 150 }, + { 255, 255, 150 }, + { 255, 255, 50 }, }; static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; static s16 sMagicBorderRatio = 2; @@ -2545,17 +2547,18 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1 << 10, 1 << 10); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, + gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); - gDPLoadTextureBlock(OVERLAY_DISP++, D_020038C0, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, + G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, - 256, 0, 1024, 1024); + 256, 0, 1 << 10, 1 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, @@ -2563,16 +2566,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); if (gSaveContext.unk_13F0 == 4) { - // Yellow part of the bar being used when casting a spell + // Yellow part of the bar indicating the amount of magic to be subtracted gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, - 0, 1024, 1024); + 0, 1 << 10, 1 << 10); // Fill the rest of the bar with the normal magic color gDPPipeSync(OVERLAY_DISP++); @@ -2581,19 +2584,19 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, - 0, 0, 1024, 1024); + 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole bar with the normal magic color gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, - 0, 1024, 1024); + 0, 1 << 10, 1 << 10); } } @@ -2647,15 +2650,13 @@ void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829); } -u8* sCUpLabelTextures[] = { D_02002FC0, D_02002FC0, D_02002FC0 }; - -s16 sStartButtonLeftPos[] = { 132, 130, 130 }; - void Interface_DrawItemButtons(GlobalContext* globalCtx) { + static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex }; + static s16 startButtonLeftPos[] = { 132, 130, 130 }; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; Player* player = PLAYER; PauseContext* pauseCtx = &globalCtx->pauseCtx; - s16 temp; + s16 temp; // Used as both an alpha value and a button index s16 dxdy; s16 width; s16 height; @@ -2668,8 +2669,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), - R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); @@ -2677,30 +2679,30 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cLeftAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2, (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, - G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2); + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); // C-Down Button Color & Texture gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2, (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, - G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2); + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); // C-Right Button Color & Texture gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2, (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, - G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2); + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) { // Start Button Texture, Color & Label gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha); - gSPTextureRectangle(OVERLAY_DISP++, sStartButtonLeftPos[gSaveContext.language] << 2, 68, - (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, - 1462, 1462); + gSPTextureRectangle(OVERLAY_DISP++, startButtonLeftPos[gSaveContext.language] << 2, 68, + (startButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0, 1462, + 1462); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); @@ -2711,7 +2713,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); + dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); gSPTextureRectangle( @@ -2739,19 +2741,19 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, - (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048); + (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPLoadTextureBlock_4b(OVERLAY_DISP++, sCUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0, + gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, - (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); + (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } sCUpTimer--; @@ -2777,9 +2779,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cRightAlpha); } - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), - R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), - R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex + ((32 * 32) * (temp + 1))), 32, 32, + R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); } } @@ -2795,7 +2797,7 @@ void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, - R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2); + R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094); } @@ -2847,12 +2849,12 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { } if (i != 0) { - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * i)), 8, 8, + R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); } - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * ammo)), 8, 8, + R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -2873,8 +2875,9 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) { G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0); - gDPLoadTextureBlock(OVERLAY_DISP++, D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); @@ -2992,52 +2995,38 @@ void func_8008A994(InterfaceContext* interfaceCtx) { func_800AB2C4(&interfaceCtx->view); } -s16 sMagicArrowEffectsR[] = { 255, 100, 255 }; -s16 sMagicArrowEffectsG[] = { 0, 100, 255 }; -s16 sMagicArrowEffectsB[] = { 0, 255, 100 }; - -s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 }; -s16 sDigitWidth[] = { 9, 9, 8, 9, 9 }; - -// unused, most likely colors -s16 D_80125B1C[][3] = { - { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 }, -}; - -s16 sRupeeDigitsFirst[] = { 1, 0, 0 }; -s16 sRupeeDigitsCount[] = { 2, 3, 3 }; - -s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; - -u16 D_80125B54 = 0xC220; // unused -u16 D_80125B58 = 0xC20C; // unused -s16 D_80125B5C[] = { 91, 91 }; // unused - -// Due to an unknown reason, bss ordering changes within the 5 static variables in the function below. -// In order to restore the correct order, we need a specific number of bss variables in the file before that point. -// For this, we introduce 2 dummy variables which end up in padding at the end of the file's bss, so they don't actually -// take space. -s8 sBssDummy1; -s8 sBssDummy2; - #ifdef NON_MATCHING -// mostly regalloc, minor ordering and stack usage differences +// mostly regalloc and minor ordering differences void Interface_Draw(GlobalContext* globalCtx) { + static s16 magicArrowEffectsR[] = { 255, 100, 255 }; + static s16 magicArrowEffectsG[] = { 0, 100, 255 }; + static s16 magicArrowEffectsB[] = { 0, 255, 100 }; + static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 }; + static s16 digitWidth[] = { 9, 9, 8, 9, 9 }; + // unused, most likely colors + static s16 D_80125B1C[][3] = { + { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 }, + }; + static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; + static s16 rupeeDigitsCount[] = { 2, 3, 3 }; + static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; + static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused + static s16 D_80125B5C[] = { 91, 91 }; // unused static s16 D_8015FFE0; static s16 D_8015FFE2; static s16 D_8015FFE4; static s16 D_8015FFE6; - static s16 sTimerDigits[5]; - MessageContext* msgCtx = &globalCtx->msgCtx; - PauseContext* pauseCtx = &globalCtx->pauseCtx; + static s16 timerDigits[5]; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + PauseContext* pauseCtx = &globalCtx->pauseCtx; + MessageContext* msgCtx = &globalCtx->msgCtx; Player* player = PLAYER; - s16 phi_s3_2; - s16 phi_s3; - s16 phi_s2; - s16 phi_s1; - s16 phi_s0; - s16 sp274; + s16 svar1; + s16 svar2; + s16 svar3; + s16 svar4; + s16 svar5; + s16 svar6; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405); @@ -3056,7 +3045,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // Rupee Icon gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10); switch (globalCtx->sceneNum) { case SCENE_BMORI1: @@ -3078,7 +3067,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16, + 1 << 10, 1 << 10); // Small Key Counter gDPPipeSync(OVERLAY_DISP++); @@ -3094,26 +3084,24 @@ void Interface_Draw(GlobalContext* globalCtx) { interfaceCtx->counterDigits[3] -= 10; } - phi_s2 = 42; + svar3 = 42; + if (interfaceCtx->counterDigits[2] != 0) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[2]], 8, 16, - phi_s2, 190, 8, 16, 1024, 1024); - phi_s2 = 50; + OVERLAY_DISP = Gfx_TextureI8( + OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[2])), 8, 16, + svar3, 190, 8, 16, 1 << 10, 1 << 10); + svar3 += 8; } - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[3]], 8, 16, - phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, + ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[3])), + 8, 16, svar3, 190, 8, 16, 1 << 10, 1 << 10); } - - phi_s2 = 42; break; default: - phi_s2 = 42; break; } - phi_s2 = 42; - // Rupee Counter gDPPipeSync(OVERLAY_DISP++); @@ -3131,26 +3119,27 @@ void Interface_Draw(GlobalContext* globalCtx) { interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; - if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0)) { + if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) { interfaceCtx->counterDigits[2] &= 0xDDD; } while (interfaceCtx->counterDigits[2] >= 100) { - interfaceCtx->counterDigits[2] -= 100; interfaceCtx->counterDigits[0]++; + interfaceCtx->counterDigits[2] -= 100; } while (interfaceCtx->counterDigits[2] >= 10) { - interfaceCtx->counterDigits[2] -= 10; interfaceCtx->counterDigits[1]++; + interfaceCtx->counterDigits[2] -= 10; } - phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)]; - phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; + svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)]; + svar4 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; - for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2, - 206, 8, 16, 1024, 1024); + for (svar1 = 0, svar3 = 42; svar1 < svar4; svar1++, svar2++, svar3 += 8) { + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[svar2])), 8, + 16, svar3, 206, 8, 16, 1 << 10, 1 << 10); } Interface_DrawMagicBar(globalCtx); @@ -3166,10 +3155,10 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); - if (interfaceCtx->unk_1FA == 0) { - // B Button Icon & possibly Ammo Count + if (!(interfaceCtx->unk_1FA)) { + // B Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment, 0); @@ -3192,7 +3181,7 @@ void Interface_Draw(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f); + R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f); gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2, R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2, (R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, @@ -3204,7 +3193,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Left Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[1] < 0xF0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x1000, 1); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, @@ -3217,7 +3206,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Down Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[2] < 0xF0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x2000, 2); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, @@ -3230,7 +3219,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // C-Right Button Icon & Ammo Count if (gSaveContext.equips.buttonItems[3] < 0xF0) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment + 0x3000, 3); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, @@ -3274,7 +3263,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // Inventory Equip Effects gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment); func_80094A14(globalCtx->state.gfxCtx); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10; @@ -3294,24 +3283,24 @@ void Interface_Draw(GlobalContext* globalCtx) { G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } else { // Magic Arrow Equip Effect - phi_s3_2 = pauseCtx->equipTargetItem - 0xBF; - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], - sMagicArrowEffectsB[phi_s3_2], pauseCtx->equipAnimAlpha); + svar1 = pauseCtx->equipTargetItem - 0xBF; + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1], + magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha); if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) { - phi_s3_2 = (pauseCtx->equipAnimAlpha / 8) / 2; + svar1 = (pauseCtx->equipAnimAlpha / 8) / 2; pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = - pauseCtx->cursorVtx[16].v.ob[0] - phi_s3_2; + pauseCtx->cursorVtx[16].v.ob[0] - svar1; pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = - pauseCtx->cursorVtx[16].v.ob[0] + phi_s3_2 * 2 + 32; + pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32; pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = - pauseCtx->cursorVtx[16].v.ob[1] + phi_s3_2; + pauseCtx->cursorVtx[16].v.ob[1] + svar1; pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = - pauseCtx->cursorVtx[16].v.ob[1] - phi_s3_2 * 2 - 32; + pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32; } gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0); - gDPLoadTextureBlock(OVERLAY_DISP++, D_080895C0, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } @@ -3326,66 +3315,65 @@ void Interface_Draw(GlobalContext* globalCtx) { // Carrots rendering if the action corresponds to riding a horse if (interfaceCtx->unk_1EE == 8) { // Load Carrot Icon - gDPLoadTextureBlock(OVERLAY_DISP++, &D_02002100, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); // Draw 6 carrots - phi_s1 = ZREG(14); - for (phi_s3 = 1; phi_s3 < 7; phi_s3++) { + for (svar1 = 1, svar5 = ZREG(14); svar1 < 7; svar1++, svar5 += 16) { // Carrot Color (based on availability) - if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < phi_s3)) { + if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); } - gSPTextureRectangle(OVERLAY_DISP++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2, - (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); - - phi_s1 += 16; + gSPTextureRectangle(OVERLAY_DISP++, svar5 << 2, ZREG(15) << 2, (svar5 + 16) << 2, + (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } } else { // Score for the Horseback Archery + svar5 = WREG(32); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); // Target Icon - gDPLoadTextureBlock(OVERLAY_DISP++, D_02002600, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2, - (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); + (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); // Score Counter gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - - phi_s0 = 0; - phi_s1 = WREG(32) + 6 * 9; - for (phi_s3 = 0; phi_s3 < 4; phi_s3++) { - if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) { - OVERLAY_DISP = - Gfx_TextureI8(OVERLAY_DISP, D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1, - ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2); - phi_s1 += 9; - phi_s0++; + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + + svar5 = WREG(32) + 6 * 9; + + for (svar1 = svar2 = 0; svar1 < 4; svar1++) { + if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) { + OVERLAY_DISP = Gfx_TextureI8( + OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sHBAScoreDigits[svar1])), 8, 16, svar5, + (ZREG(15) - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1); + svar5 += 9; + svar2++; } } gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); } } if ((gSaveContext.timer2State == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) { // Trade quest timer reached 0 + D_8015FFE6 = 40; gSaveContext.cutsceneIndex = 0; globalCtx->sceneLoadFlag = 0x14; globalCtx->fadeTransition = 3; gSaveContext.timer2State = 0; - D_8015FFE6 = 40; if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && @@ -3399,17 +3387,17 @@ void Interface_Draw(GlobalContext* globalCtx) { } // Revert any spoiling trade quest items - for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) { - if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[phi_s3]) { + for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) { + if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) { gSaveContext.eventInf[0] &= 0x7F80; osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]); - globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3]; - INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3]; + globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1]; + INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1]; - for (phi_s0 = 1; phi_s0 < 4; phi_s0++) { - if (gSaveContext.equips.buttonItems[phi_s0] == gSpoilingItems[phi_s3]) { - gSaveContext.equips.buttonItems[phi_s0] = gSpoilingItemReverts[phi_s3]; - Interface_LoadItemIcon1(globalCtx, phi_s0); + for (svar2 = 1; svar2 < 4; svar2++) { + if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) { + gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1]; + Interface_LoadItemIcon1(globalCtx, svar2); } } } @@ -3422,23 +3410,25 @@ void Interface_Draw(GlobalContext* globalCtx) { (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) && (globalCtx->shootingGalleryStatus <= 1) && !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { - sp274 = 0; + svar6 = 0; switch (gSaveContext.timer1State) { case 1: - gSaveContext.timer1State = 2; + D_8015FFE2 = 20; + D_8015FFE0 = 20; gSaveContext.timer1Value = gSaveContext.health >> 1; - D_8015FFE0 = D_8015FFE2 = 20; + gSaveContext.timer1State = 2; break; case 2: D_8015FFE2--; if (D_8015FFE2 == 0) { - gSaveContext.timer1State = 3; D_8015FFE2 = 20; + gSaveContext.timer1State = 3; } break; case 5: case 11: - D_8015FFE0 = D_8015FFE2 = 20; + D_8015FFE2 = 20; + D_8015FFE0 = 20; if (gSaveContext.timer1State == 5) { gSaveContext.timer1State = 6; } else { @@ -3459,20 +3449,20 @@ void Interface_Draw(GlobalContext* globalCtx) { break; case 3: case 7: - phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2; - gSaveContext.timerX[0] -= phi_s3; + svar1 = (((void)0, gSaveContext.timerX[0]) - 26) / D_8015FFE2; + gSaveContext.timerX[0] = ((void)0, gSaveContext.timerX[0]) - svar1; if (gSaveContext.healthCapacity > 0xA0) { - phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; + svar1 = (((void)0, gSaveContext.timerY[0]) - 54) / D_8015FFE2; } else { - phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; + svar1 = (((void)0, gSaveContext.timerY[0]) - 46) / D_8015FFE2; } - gSaveContext.timerY[0] -= phi_s3; + gSaveContext.timerY[0] -= svar1; D_8015FFE2--; if (D_8015FFE2 == 0) { - gSaveContext.timerX[0] = 26; D_8015FFE2 = 20; + gSaveContext.timerX[0] = 26; if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[0] = 54; @@ -3513,12 +3503,12 @@ void Interface_Draw(GlobalContext* globalCtx) { } D_80125A5C = 0; } else if (gSaveContext.timer1Value > 60) { - if (sTimerDigits[4] == 1) { + if (timerDigits[4] == 1) { Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } else if (gSaveContext.timer1Value >= 11) { - if (sTimerDigits[4] & 1) { + if (timerDigits[4] & 1) { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } @@ -3530,21 +3520,20 @@ void Interface_Draw(GlobalContext* globalCtx) { } break; case 13: - phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2; - gSaveContext.timerX[0] -= phi_s3; + svar1 = (((void)0, gSaveContext.timerX[0]) - 26) / D_8015FFE2; + gSaveContext.timerX[0] = ((void)0, gSaveContext.timerX[0]) - svar1; if (gSaveContext.healthCapacity > 0xA0) { - phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; + svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; } else { - phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; + svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; } - gSaveContext.timerY[0] -= phi_s3; + gSaveContext.timerY[0] = ((void)0, gSaveContext.timerY[0]) - svar1; D_8015FFE2--; if (D_8015FFE2 == 0) { - gSaveContext.timerX[0] = 26; D_8015FFE2 = 20; - + gSaveContext.timerX[0] = 26; if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[0] = 54; } else { @@ -3569,8 +3558,8 @@ void Interface_Draw(GlobalContext* globalCtx) { D_8015FFE0 = 20; if (gSaveContext.timer1Value == 3599) { - gSaveContext.timer1State = 15; D_8015FFE2 = 40; + gSaveContext.timer1State = 15; } else { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); @@ -3580,11 +3569,12 @@ void Interface_Draw(GlobalContext* globalCtx) { break; case 10: if (gSaveContext.timer2State != 0) { + D_8015FFE6 = 20; + D_8015FFE4 = 20; gSaveContext.timerX[1] = 140; gSaveContext.timerY[1] = 80; - D_8015FFE4 = D_8015FFE6 = 20; - if (gSaveContext.timer2State < 7) { + if (gSaveContext.timer2State <= 7) { gSaveContext.timer2State = 2; } else { gSaveContext.timer2State = 8; @@ -3594,17 +3584,17 @@ void Interface_Draw(GlobalContext* globalCtx) { } else { gSaveContext.timer1State = 0; } - break; case 15: break; default: - sp274 = 1; + svar6 = 1; switch (gSaveContext.timer2State) { case 1: case 7: + D_8015FFE6 = 20; + D_8015FFE4 = 20; gSaveContext.timerX[1] = 140; - gSaveContext.timerY[1] = 80; - D_8015FFE4 = D_8015FFE6 = 20; + gSaveContext.timerX[1] = 80; if (gSaveContext.timer2State == 1) { gSaveContext.timer2State = 2; } else { @@ -3628,20 +3618,20 @@ void Interface_Draw(GlobalContext* globalCtx) { osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n", gSaveContext.timerX[1], gSaveContext.timerY[1], gSaveContext.timer2Value); - phi_s3 = (gSaveContext.timerX[1] - 26) / D_8015FFE2; - gSaveContext.timerX[1] -= phi_s3; + svar1 = (((void)0, gSaveContext.timerX[1]) - 26) / D_8015FFE6; + gSaveContext.timerX[1] = ((void)0, gSaveContext.timerX[1]) - svar1; if (gSaveContext.healthCapacity > 0xA0) { - phi_s3 = (gSaveContext.timerY[1] - 54) / D_8015FFE6; + svar1 = (((void)0, gSaveContext.timerY[1]) - 54) / D_8015FFE6; } else { - phi_s3 = (gSaveContext.timerY[1] - 46) / D_8015FFE6; + svar1 = (((void)0, gSaveContext.timerY[1]) - 46) / D_8015FFE6; } - gSaveContext.timerY[1] -= phi_s3; + gSaveContext.timerY[1] = ((void)0, gSaveContext.timerY[1]) - svar1; D_8015FFE6--; if (D_8015FFE6 == 0) { - gSaveContext.timerX[1] = 26; D_8015FFE6 = 20; + gSaveContext.timerX[1] = 26; if (gSaveContext.healthCapacity > 0xA0) { gSaveContext.timerY[1] = 54; @@ -3679,38 +3669,36 @@ void Interface_Draw(GlobalContext* globalCtx) { (globalCtx->sceneNum != SCENE_GANON_FINAL) && (globalCtx->sceneNum != SCENE_GANON_SONOGO) && (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) { + D_8015FFE6 = 40; gSaveContext.timer2State = 5; gSaveContext.cutsceneIndex = 0; - D_8015FFE6 = 40; func_8010B680(globalCtx, 0x71B0, NULL); - func_8002DF54(globalCtx, 0, 8); + func_8002DF54(globalCtx, NULL, 8); } else { - gSaveContext.timer2State = 6; D_8015FFE6 = 40; + gSaveContext.timer2State = 7; } - } else { - if (gSaveContext.timer2Value > 60) { - if (sTimerDigits[4] == 1) { - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, - &D_801333E0, &D_801333E0, &D_801333E8); - } - } else if (gSaveContext.timer2Value > 10) { - if (sTimerDigits[4] & 1) { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, - &D_801333E0, &D_801333E0, &D_801333E8); - } - } else { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, + } else if (gSaveContext.timer2Value > 60) { + if (timerDigits[4] == 1) { + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } + } else if (gSaveContext.timer2Value > 10) { + if ((timerDigits[4] & 1)) { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); } } else { gSaveContext.timer2Value++; if (gSaveContext.eventInf[1] & 1) { if (gSaveContext.timer2Value == 240) { func_8010B680(globalCtx, 0x6083, NULL); - gSaveContext.timer2State = 0; gSaveContext.eventInf[1] &= ~1; + gSaveContext.timer2State = 0; } } } @@ -3729,39 +3717,41 @@ void Interface_Draw(GlobalContext* globalCtx) { } break; } + break; } if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) || (gSaveContext.timer2State != 0)) { - sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0; - sTimerDigits[2] = 10; // digit 10 is used as ':' (colon) + timerDigits[0] = timerDigits[1] = timerDigits[3] = 0; + timerDigits[2] = 10; // digit 10 is used as ':' (colon) if (gSaveContext.timer1State != 0) { - sTimerDigits[4] = gSaveContext.timer1Value; + timerDigits[4] = gSaveContext.timer1Value; } else { - sTimerDigits[4] = gSaveContext.timer2Value; + timerDigits[4] = gSaveContext.timer2Value; } - while (sTimerDigits[4] >= 60) { - sTimerDigits[1]++; - if (sTimerDigits[1] >= 10) { - sTimerDigits[1] -= 10; - sTimerDigits[0]++; + while (timerDigits[4] >= 60) { + timerDigits[1]++; + if (timerDigits[1] >= 10) { + timerDigits[0]++; + timerDigits[1] -= 10; } - sTimerDigits[4] -= 60; + timerDigits[4] -= 60; } - while (sTimerDigits[4] >= 10) { - sTimerDigits[4] -= 10; - sTimerDigits[3]++; + while (timerDigits[4] >= 10) { + timerDigits[3]++; + timerDigits[4] -= 10; } // Clock Icon gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274], - gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, ((void)0, gSaveContext.timerX[svar6]), + ((void)0, gSaveContext.timerY[svar6]) + 2, 16, 16, 1 << 10, 1 << 10); // Timer Counter gDPPipeSync(OVERLAY_DISP++); @@ -3781,11 +3771,12 @@ void Interface_Draw(GlobalContext* globalCtx) { } } - for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_02003040[sTimerDigits[phi_s3]], 8, 16, - gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], - gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), - VREG(43) * 2, VREG(43) * 2); + for (svar1 = 0; svar1 < 5; svar1++) { + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * timerDigits[svar1])), 8, 16, + ((void)0, gSaveContext.timerX[svar6]) + timerDigitLeftPos[svar1], + ((void)0, gSaveContext.timerY[svar6]), digitWidth[svar1], VREG(42), VREG(43) << 1, + VREG(43) << 1); } } } @@ -3805,11 +3796,25 @@ void Interface_Draw(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269); } #else -s16 D_8015FFE0; -s16 D_8015FFE2; -s16 D_8015FFE4; -s16 D_8015FFE6; -s16 sTimerDigits[5]; +static s16 magicArrowEffectsR[] = { 255, 100, 255 }; +static s16 magicArrowEffectsG[] = { 0, 100, 255 }; +static s16 magicArrowEffectsB[] = { 0, 255, 100 }; +static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 }; +static s16 digitWidth[] = { 9, 9, 8, 9, 9 }; +// unused, most likely colors +static s16 D_80125B1C[][3] = { + { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 }, +}; +static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; +static s16 rupeeDigitsCount[] = { 2, 3, 3 }; +static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; +static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused +static s16 D_80125B5C[] = { 91, 91 }; // unused +static s16 D_8015FFE0; +static s16 D_8015FFE2; +static s16 D_8015FFE4; +static s16 D_8015FFE6; +static s16 timerDigits[5]; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s") #endif |
