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authorfig02 <fig02srl@gmail.com>2020-03-31 04:24:29 -0400
committerGitHub <noreply@github.com>2020-03-31 04:24:29 -0400
commitd75595de3c1cc50b336704e22b0071be744d31e6 (patch)
tree2ef05a2270c50316d5e718c7ef429e1c92554cf2 /src/code/z_parameter.c
parent9884655260688617339d1591271ff087fa5df5d8 (diff)
parente99b2af35a97d3427a288656089695d2fee7fbb2 (diff)
Merge pull request #42 from Roman971/z_rcp
Decompile z_rcp.c (1 non matching left)
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 51de6e08c..73b02a892 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1109,8 +1109,8 @@ void Interface_SetSceneRestrictions(GlobalContext* globalCtx) {
} while (sRestrictionFlags[i].scene != 0xFF);
}
-Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft,
- s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@@ -1121,8 +1121,8 @@ Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16
return displayListHead;
}
-Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
- s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@@ -2601,10 +2601,10 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF);
gfxCtx->overlay.p =
- Draw_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
+ Gfx_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
- gSaveContext.unk_13F4, 16, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
+ gSaveContext.unk_13F4, 16, 1024, 1024);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
@@ -2748,8 +2748,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
interfaceCtx->bAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
gfxCtx->overlay.p =
- Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
- R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
+ Gfx_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), R_ITEM_BTN_WIDTH(0),
+ R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
// C-Left Button Color & Texture
gDPPipeSync(gfxCtx->overlay.p++);
@@ -2876,8 +2876,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}
gfxCtx->overlay.p =
- Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[i + 1], 0x20, 0x20, R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i),
- R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2);
+ Gfx_TextureIA8(gfxCtx->overlay.p, &D_02000A00[i + 1], 0x20, 0x20, R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i),
+ R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2);
}
}
@@ -2956,12 +2956,12 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
}
if (i != 0) {
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
- R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
+ R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
- R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
+ R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
@@ -3170,7 +3170,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Rupee Icon
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
switch (globalCtx->sceneNum) {
case SCENE_BMORI1:
@@ -3193,7 +3193,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF);
gfxCtx->overlay.p =
- Draw_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
+ Gfx_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
// Small Key Counter
gDPPipeSync(gfxCtx->overlay.p++);
@@ -3212,13 +3212,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s2 = 42;
if (interfaceCtx->counterDigits[2] != 0) {
gfxCtx->overlay.p =
- Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
- phi_s2, 190, 8, 16, 1024, 1024);
+ Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, phi_s2,
+ 190, 8, 16, 1024, 1024);
phi_s2 = 50;
}
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]],
- 8, 16, phi_s2, 190, 8, 16, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]], 8,
+ 16, phi_s2, 190, 8, 16, 1024, 1024);
}
phi_s2 = 42;
@@ -3265,8 +3265,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
- 16, phi_s2, 206, 8, 16, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
+ 16, phi_s2, 206, 8, 16, 1024, 1024);
}
Interface_DrawMagicBar(globalCtx);
@@ -3532,8 +3532,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
gfxCtx->overlay.p =
- Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
- ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
+ Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
+ ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
phi_s1 += 9;
phi_s0++;
}
@@ -3925,8 +3925,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timer_x[sp274],
- gSaveContext.timer_y[sp274] + 2, 16, 16, 1024, 1024);
+ gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timer_x[sp274],
+ gSaveContext.timer_y[sp274] + 2, 16, 16, 1024, 1024);
// Timer Counter
gDPPipeSync(gfxCtx->overlay.p++);
@@ -3948,10 +3948,10 @@ void Interface_Draw(GlobalContext* globalCtx) {
}
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
- gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3],
- gSaveContext.timer_y[sp274], sDigitWidth[phi_s3], VREG(42),
- VREG(43) * 2, VREG(43) * 2);
+ gfxCtx->overlay.p = Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
+ gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3],
+ gSaveContext.timer_y[sp274], sDigitWidth[phi_s3], VREG(42),
+ VREG(43) * 2, VREG(43) * 2);
}
}
}