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| author | mzxrules <mzxrules@gmail.com> | 2024-12-17 10:51:56 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-17 10:51:56 -0500 |
| commit | 1adf696588d41d2c3fee4cb4f25cfa4c7d27be19 (patch) | |
| tree | a43f05e2785d2e745c7510a238520fd753c0ef36 /src/code/z_play.c | |
| parent | 524597dc145ef1b685d490fea6fd59eb3fff62fc (diff) | |
Document z_horse.c and related actors (#2278)
* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
Diffstat (limited to 'src/code/z_play.c')
| -rw-r--r-- | src/code/z_play.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index 29d692433..dc61e491c 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -489,7 +489,7 @@ void Play_Init(GameState* thisx) { Environment_PlaySceneSequence(this); gSaveContext.seqId = this->sceneSequences.seqId; gSaveContext.natureAmbienceId = this->sceneSequences.natureAmbienceId; - func_8002DF18(this, GET_PLAYER(this)); + Actor_InitPlayerHorse(this, GET_PLAYER(this)); AnimTaskQueue_Update(this, &this->animTaskQueue); gSaveContext.respawnFlag = 0; @@ -1879,6 +1879,7 @@ void Play_LoadToLastEntrance(PlayState* this) { (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) || (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) || (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15)) { + // Avoid re-triggering the hop over Lon Lon fence cutscenes this->nextEntranceIndex = ENTR_HYRULE_FIELD_6; #endif } else { |
