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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-06-23 14:34:26 -0700
committerGitHub <noreply@github.com>2022-06-23 23:34:26 +0200
commite16779cc338c53b91387a28e3e97cd6f5f036a66 (patch)
treec091d92b60ccfaba5c3d4c1ec3aa4ae21b91b302 /src/code/z_play.c
parent81ab6fe8313fa8eea4a25d5feef9ab291e798ced (diff)
Rename game states (#1294)
* `TitleSetup` -> `Setup` * `Title` -> `ConsoleLogo` * `Opening` -> `TitleSetup` * `FileChoose` -> `FileSelect` * `Select` -> `MapSelect` * prenmi/sample `Context` -> `State` * Revert filename changes * . * setupstate cleanup * Oops, `GameState` -> `SetupState`
Diffstat (limited to 'src/code/z_play.c')
-rw-r--r--src/code/z_play.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c
index b84725942..bb18e1ad1 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -228,7 +228,7 @@ void Play_Init(GameState* thisx) {
if (gSaveContext.entranceIndex == ENTR_LOAD_OPENING) {
gSaveContext.entranceIndex = 0;
this->state.running = false;
- SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext);
+ SET_NEXT_GAMESTATE(&this->state, TitleSetup_Init, TitleSetupState);
return;
}
@@ -635,7 +635,7 @@ void Play_Update(PlayState* this) {
gSaveContext.minigameState = 3;
}
} else {
- SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
+ SET_NEXT_GAMESTATE(&this->state, FileSelect_Init, FileSelectState);
}
} else {
this->transitionCtx.destroy(&this->transitionCtx.instanceData);