summaryrefslogtreecommitdiff
path: root/src/code/z_player_call.c
diff options
context:
space:
mode:
authorfig02 <fig02srl@gmail.com>2021-01-18 16:04:04 -0500
committerGitHub <noreply@github.com>2021-01-18 16:04:04 -0500
commit00a5edea71a605e7bdad78892b2863000e53624e (patch)
tree8750e088e82191ddda97b566e2dc28d9d999a3a6 /src/code/z_player_call.c
parent20206fba0d1c404c7493c470a0526a5e50cc1576 (diff)
Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
Diffstat (limited to 'src/code/z_player_call.c')
-rw-r--r--src/code/z_player_call.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c
index 616f1e4b3..d6ed609d2 100644
--- a/src/code/z_player_call.c
+++ b/src/code/z_player_call.c
@@ -19,7 +19,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Player_InitVars = {
ACTOR_PLAYER,
- ACTORTYPE_PLAYER,
+ ACTORCAT_PLAYER,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(Player),