diff options
| author | fig02 <fig02srl@gmail.com> | 2021-01-18 16:04:04 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-18 16:04:04 -0500 |
| commit | 00a5edea71a605e7bdad78892b2863000e53624e (patch) | |
| tree | 8750e088e82191ddda97b566e2dc28d9d999a3a6 /src/code/z_player_lib.c | |
| parent | 20206fba0d1c404c7493c470a0526a5e50cc1576 (diff) | |
Actor Struct Changes (and a few related things) (#617)
* reformat header
* type -> category
* done for now i think
* some more stuff
* first -> head
* focus
* flag comment
* ground -> floor
* remove asm, name wrapper funcs
* name func, format
* review
* targetPriority, format
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* comment
* review
* feet flags
* horse shadow
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 248998e21..e4d9141ed 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -389,7 +389,7 @@ void func_8008EDF0(Player* this) { void func_8008EE08(Player* this) { if ((this->actor.bgCheckFlags & 1) || (this->stateFlags1 & 0x8A00000) || - (!(this->stateFlags1 & 0xC0000) && ((this->actor.posRot.pos.y - this->actor.groundY) < 100.0f))) { + (!(this->stateFlags1 & 0xC0000) && ((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) { this->stateFlags1 &= ~0x400F8000; } else if (!(this->stateFlags1 & 0x2C0000)) { this->stateFlags1 |= 0x80000; @@ -1215,11 +1215,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* if (this->actor.scale.y >= 0.0f) { if (!Player_HoldsHookshot(this) && ((hookedActor = this->heldActor) != NULL)) { if (this->stateFlags1 & 0x200) { - Matrix_MultVec3f(&D_80126128, &hookedActor->posRot.pos); + Matrix_MultVec3f(&D_80126128, &hookedActor->world.pos); Matrix_RotateRPY(0x69E8, -0x5708, 0x458E, MTXMODE_APPLY); Matrix_Get(&sp14C); - func_800D20CC(&sp14C, &hookedActor->posRot.rot, 0); - hookedActor->shape.rot = hookedActor->posRot.rot; + func_800D20CC(&sp14C, &hookedActor->world.rot, 0); + hookedActor->shape.rot = hookedActor->world.rot; } else if (this->stateFlags1 & 0x800) { Vec3s spB8; @@ -1227,10 +1227,9 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* func_800D20CC(&sp14C, &spB8, 0); if (hookedActor->flags & 0x20000) { - hookedActor->posRot.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x; + hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x; } else { - hookedActor->posRot.rot.y = hookedActor->shape.rot.y = - this->actor.shape.rot.y + this->unk_3BC.y; + hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y; } } } else { @@ -1298,11 +1297,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* MtxF sp44; s32 pad; - Matrix_MultVec3f(&D_80126190, &heldActor->posRot.pos); + Matrix_MultVec3f(&D_80126190, &heldActor->world.pos); Matrix_RotateRPY(0, -0x4000, -0x4000, MTXMODE_APPLY); Matrix_Get(&sp44); - func_800D20CC(&sp44, &heldActor->posRot.rot, 0); - heldActor->shape.rot = heldActor->posRot.rot; + func_800D20CC(&sp44, &heldActor->world.rot, 0); + heldActor->shape.rot = heldActor->world.rot; if (func_8002DD78(this) != 0) { Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); @@ -1322,7 +1321,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* } if (this->unk_862 == 0) { - Math_Vec3f_Copy(&heldActor->posRot.pos, &sGetItemRefPos); + Math_Vec3f_Copy(&heldActor->world.pos, &sGetItemRefPos); } } } @@ -1337,11 +1336,11 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* Matrix_Get(&this->shieldMf); } } else if (limbIndex == PLAYER_LIMB_HEAD) { - Matrix_MultVec3f(&D_801260D4, &this->actor.posRot2.pos); + Matrix_MultVec3f(&D_801260D4, &this->actor.focus.pos); } else { Vec3f* vec = &D_801261E0[(0, gSaveContext.linkAge)]; - func_8002BDB0(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec); + Actor_SetFeetPos(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec); } } } |
