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authorDragorn421 <Dragorn421@users.noreply.github.com>2024-09-11 09:59:23 +0200
committerGitHub <noreply@github.com>2024-09-11 16:59:23 +0900
commit5441559b30d4419eb25e77abc4ff2eb1f34027aa (patch)
tree0ee031e4e2bba3ec1806b547d9df639cc6428a61 /src/code/z_player_lib.c
parent2e79b83bb81b1fd65a12a2b2a018de27271611a0 (diff)
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index a3fa204ec..b5a9a72c1 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1438,8 +1438,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) {
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2587),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2587);
gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment);
gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
@@ -1509,8 +1508,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY);
Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY);
- gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2653),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2653);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL);
CLOSE_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2656);
@@ -1535,8 +1533,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2710);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2712),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2712);
gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[((void)0, gSaveContext.save.linkAge)]);
@@ -1614,8 +1611,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY);
}
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2804),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2804);
gSPDisplayList(POLY_XLU_DISP++, stringData->dList);
Matrix_Pop();