diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2024-09-11 09:59:23 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-11 16:59:23 +0900 |
| commit | 5441559b30d4419eb25e77abc4ff2eb1f34027aa (patch) | |
| tree | 0ee031e4e2bba3ec1806b547d9df639cc6428a61 /src/code/z_player_lib.c | |
| parent | 2e79b83bb81b1fd65a12a2b2a018de27271611a0 (diff) | |
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index a3fa204ec..b5a9a72c1 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1438,8 +1438,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) { Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2587), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2587); gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment); gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL); @@ -1509,8 +1508,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY); Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2653), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2653); gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL); CLOSE_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2656); @@ -1535,8 +1533,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2710); - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2712), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2712); gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0); gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[((void)0, gSaveContext.save.linkAge)]); @@ -1614,8 +1611,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2804), - G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_player_lib.c", 2804); gSPDisplayList(POLY_XLU_DISP++, stringData->dList); Matrix_Pop(); |
