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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-11-19 12:17:32 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-19 02:17:32 +0100 |
| commit | 81a3c3da32033c22fa59f0b3065a302eaac02a04 (patch) | |
| tree | 40b8513b0a2cfe05b8d707f9fcc6dd42075e4a62 /src/code/z_player_lib.c | |
| parent | d1df4e4c7ebe5c5ed6a70a1072e0670df3baa4d0 (diff) | |
More Camera Flags (#1453)
* Generic Camera Flags
* New flag names
* Add flags to functions
* Finish flag docs
* More docs
* More cleanup
* More clarity
* Better shrinkwindow flag docs
* Improve name
* CAM_INTERFACE_FLAGS
* Better approach to edge cases
* Change ordering for consistency
* Oops
* Add masks to macro
* PR/Discord discussions
* cleanup comment
* Oops
* PR Suggestions
* More PR Feedback
* More PR Suggestions
* More Camera Flags
* PR Suggestions
* More flag style change
* Small cleanup
* More flag docs
* Another flag
* Fix flags
* sync names with other PRs
* more fixes
* fix comments
* update with hud visibility mode docs
* missed one
* fix comments
* Roman PR Suggestions
* interfaceField
* small fix
* letterbox cleanup
* cleanup
* fix macro arg
* fix func declaration
* many more docs
* better docs?
* missed some
* oops, revert
* add flags to name
* cleanup
* flag
* double signal
* simplify cam func name
* more suggestions
* PR Suggestion
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 6c12331d5..c694221d8 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -626,7 +626,7 @@ void func_8008EEAC(PlayState* play, Actor* actor) { this->unk_684 = actor; this->stateFlags1 |= PLAYER_STATE1_16; Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, actor); - Camera_ChangeMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY); + Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY); } s32 func_8008EF30(PlayState* play) { |
