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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2020-12-26 04:44:53 -0600
committerGitHub <noreply@github.com>2020-12-26 05:44:53 -0500
commit8fa6cb6ff927496403f950fc86146d6aabe9773f (patch)
tree6b302cf5354f3ef31304a77cd42a6a8782ac363f /src/code/z_player_lib.c
parent81c269b417ad31954b4d7efdd114e02201c02334 (diff)
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 0e3291372..6d1d6204a 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -754,7 +754,7 @@ void func_8008F87C(GlobalContext* globalCtx, Player* this, SkelAnime* skelAnime,
sp58 = sp7C - SQ(sp60);
sp58 = (sp7C < SQ(sp60)) ? 0.0f : sqrtf(sp58);
- sp54 = Math_atan2f(sp58, sp60);
+ sp54 = Math_FAtan2F(sp58, sp60);
sp6C = sp80 - spA4.y;
@@ -765,9 +765,9 @@ void func_8008F87C(GlobalContext* globalCtx, Player* this, SkelAnime* skelAnime,
sp58 = sp7C - SQ(sp60);
sp58 = (sp7C < SQ(sp60)) ? 0.0f : sqrtf(sp58);
- sp50 = Math_atan2f(sp58, sp60);
+ sp50 = Math_FAtan2F(sp58, sp60);
- temp1 = (M_PI - (Math_atan2f(sp5C, sp58) + ((M_PI / 2) - sp50))) * 10430.378f;
+ temp1 = (M_PI - (Math_FAtan2F(sp5C, sp58) + ((M_PI / 2) - sp50))) * 10430.378f;
temp1 = temp1 - skelAnime->limbDrawTbl[shinLimbIndex].z;
if ((s16)(ABS(skelAnime->limbDrawTbl[shinLimbIndex].x) + ABS(skelAnime->limbDrawTbl[shinLimbIndex].y)) <
@@ -814,7 +814,7 @@ s32 func_8008FCC8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
pos->y -= this->unk_6C4;
if (this->unk_6C2 != 0) {
- Matrix_Translate(pos->x, ((Math_Coss(this->unk_6C2) - 1.0f) * 200.0f) + pos->y, pos->z, MTXMODE_APPLY);
+ Matrix_Translate(pos->x, ((Math_CosS(this->unk_6C2) - 1.0f) * 200.0f) + pos->y, pos->z, MTXMODE_APPLY);
Matrix_RotateX(this->unk_6C2 * (M_PI / 32768), MTXMODE_APPLY);
Matrix_RotateRPY(rot->x, rot->y, rot->z, MTXMODE_APPLY);
pos->x = pos->y = pos->z = 0.0f;
@@ -1034,8 +1034,8 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
gSPSegment(POLY_OPA_DISP++, 0x06, this->giObjectSegment);
gSPSegment(POLY_XLU_DISP++, 0x06, this->giObjectSegment);
- Matrix_Translate(refPos->x + (3.3f * Math_Sins(this->actor.shape.rot.y)), refPos->y + height,
- refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_Coss(this->actor.shape.rot.y)), MTXMODE_NEW);
+ Matrix_Translate(refPos->x + (3.3f * Math_SinS(this->actor.shape.rot.y)), refPos->y + height,
+ refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_CosS(this->actor.shape.rot.y)), MTXMODE_NEW);
Matrix_RotateRPY(0, globalCtx->gameplayFrames * 1000, 0, MTXMODE_APPLY);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);