diff options
| author | cadmic <cadmic24@gmail.com> | 2024-01-09 04:59:03 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-09 07:59:03 -0500 |
| commit | cd917b0cb8c20e457d43805ee27d2597daed63e3 (patch) | |
| tree | 6506a87bb08252072ca10e6993f64f2b475fca09 /src/code/z_player_lib.c | |
| parent | e146d7bc2642633f8b09357c115014a3dfca59da (diff) | |
Create debug macros for common functions (#1597)
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index feee098ca..7a7d9c366 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1368,7 +1368,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) { Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); - gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_player_lib.c", 2587), + gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2587), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment); gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL); @@ -1475,7 +1475,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY); Matrix_Scale(1.0f, this->unk_85C, 1.0f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_player_lib.c", 2653), + gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2653), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gLinkChildLinkDekuStickDL); @@ -1496,7 +1496,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2710); - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_player_lib.c", 2712), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2712), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0); gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[((void)0, gSaveContext.save.linkAge)]); @@ -1569,7 +1569,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_RotateZ(this->unk_858 * -0.2f, MTXMODE_APPLY); } - gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_player_lib.c", 2804), + gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_player_lib.c", 2804), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, stringData->dList); @@ -1648,11 +1648,11 @@ u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime) size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart; ptr = segment + PAUSE_EQUIP_BUFFER_SIZE; - DmaMgr_RequestSyncDebug(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982); + DMA_REQUEST_SYNC(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982); size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart; ptr = segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE; - DmaMgr_RequestSyncDebug(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988); + DMA_REQUEST_SYNC(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988); ptr = (void*)ALIGN16((uintptr_t)ptr + size); @@ -1728,8 +1728,8 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject, Gfx* opaRef; Gfx* xluRef; u16 perspNorm; - Mtx* perspMtx = Graph_Alloc(play->state.gfxCtx, sizeof(Mtx)); - Mtx* lookAtMtx = Graph_Alloc(play->state.gfxCtx, sizeof(Mtx)); + Mtx* perspMtx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx)); + Mtx* lookAtMtx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx)); OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 3129); |
