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authorDragorn421 <Dragorn421@users.noreply.github.com>2024-09-12 03:18:46 +0200
committerGitHub <noreply@github.com>2024-09-11 21:18:46 -0400
commitf19331101321afb83c0d026c1b1a4df2b4cb4e6a (patch)
tree30f258f4d6b9f5c0a7fb30c55b2bfb37849a3c5d /src/code/z_player_lib.c
parent64570e871f08e64d2a2fd1e6b8fa32009dc78e88 (diff)
Colliders: colType -> colMaterial (#2186)
* colType -> colMaterial * fixups
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index b5a9a72c1..608423b42 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1312,17 +1312,17 @@ u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo
}
void Player_UpdateShieldCollider(PlayState* play, Player* this, ColliderQuad* collider, Vec3f* quadSrc) {
- static u8 shieldColTypes[PLAYER_SHIELD_MAX] = {
- COLTYPE_METAL,
- COLTYPE_WOOD,
- COLTYPE_METAL,
- COLTYPE_METAL,
+ static u8 shieldColMaterials[PLAYER_SHIELD_MAX] = {
+ COL_MATERIAL_METAL,
+ COL_MATERIAL_WOOD,
+ COL_MATERIAL_METAL,
+ COL_MATERIAL_METAL,
};
if (this->stateFlags1 & PLAYER_STATE1_22) {
Vec3f quadDest[4];
- this->shieldQuad.base.colType = shieldColTypes[this->currentShield];
+ this->shieldQuad.base.colMaterial = shieldColMaterials[this->currentShield];
Matrix_MultVec3f(&quadSrc[0], &quadDest[0]);
Matrix_MultVec3f(&quadSrc[1], &quadDest[1]);