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authorTharo <tharo10600@gmail.com>2026-09-24 05:29:19 +0100
committerGitHub <noreply@github.com>2026-09-24 06:29:19 +0200
commit1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch)
tree7436c39fce905685f6d2115d487be3303ceda09c /src/code/z_sample.c
parent39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff)
Unused variable/parameter cleanup (#1321)
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables * No more unused variable warnings * Make pad variable names consistent * Small cleanup * Macro-ify stack padding * Use stack padding for more variables not previously named pad * Format * Check unused parameter on gamestate overlays and pause menu Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Merge 2x u8 stack pads into 1x s16 stack pad in en_ik * Remove UNUSED from function prototypes * Suggested changes Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * More unused variables * Fix merge, updated for new versions * Format * questionable UNUSED and STACK_PAD more usage * format * format * one more STACK_PADS in z_kaleido_map.c --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/z_sample.c')
-rw-r--r--src/code/z_sample.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/z_sample.c b/src/code/z_sample.c
index c5246e348..1fd5e36a4 100644
--- a/src/code/z_sample.c
+++ b/src/code/z_sample.c
@@ -4,6 +4,7 @@
#include "dma.h"
#include "game.h"
#include "gfx.h"
+#include "attributes.h"
#include "gfx_setupdl.h"
#include "play_state.h"
#include "regs.h"
@@ -62,7 +63,7 @@ void Sample_Main(GameState* thisx) {
Sample_HandleStateChange(this);
}
-void Sample_Destroy(GameState* thisx) {
+void Sample_Destroy(UNUSED GameState* thisx) {
}
void Sample_SetupView(SampleState* this) {