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authorkrimtonz <33664508+krimtonz@users.noreply.github.com>2020-05-26 10:39:27 -0500
committerGitHub <noreply@github.com>2020-05-26 11:39:27 -0400
commitd48792870c592435a800d5b2b975ce05df231814 (patch)
treef0de92eb2698735fc8012ae266b6e68ea9425117 /src/code/z_sample.c
parent3175f5c988030056bf53f7f46cb57b03ec5c359a (diff)
Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
Diffstat (limited to 'src/code/z_sample.c')
-rw-r--r--src/code/z_sample.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_sample.c b/src/code/z_sample.c
index 74e7639f2..4997f7bbe 100644
--- a/src/code/z_sample.c
+++ b/src/code/z_sample.c
@@ -82,7 +82,7 @@ void Sample_SetupView(SampleContext* this) {
void Sample_LoadTitleStatic(SampleContext* this) {
u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
- this->staticSegment = GameState_AllocEnd(&this->state, size, "../z_sample.c", 163);
+ this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164);
}