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authorRoman971 <32455037+Roman971@users.noreply.github.com>2022-10-02 17:38:09 +0200
committerGitHub <noreply@github.com>2022-10-02 11:38:09 -0400
commitf5a7c5612b292fb259556ce3157a1af9f2301226 (patch)
treeb31209678ece8b8dcbab3b64d257ea31ca262752 /src/code/z_sample.c
parente257416c0725fe54a6af2aefd9c638e31d44a47a (diff)
Use intptr types in more code files (#1385)
* Use intptr types for segments and a few system files * Use intptr types for more dma rom addresses * Use intptr types in data referring to rom files * Update and cleanup a few message casts * Change sys_cfb functions and debugHeapStart to use pointers * Update graph.c for the sys_cfb return type change
Diffstat (limited to 'src/code/z_sample.c')
-rw-r--r--src/code/z_sample.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_sample.c b/src/code/z_sample.c
index d316652cb..5baafb6f9 100644
--- a/src/code/z_sample.c
+++ b/src/code/z_sample.c
@@ -80,7 +80,7 @@ void Sample_LoadTitleStatic(SampleState* this) {
u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
- DmaMgr_SendRequest1(this->staticSegment, (u32)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
+ DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
}
void Sample_Init(GameState* thisx) {