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| author | louist103 <35883445+louist103@users.noreply.github.com> | 2021-05-26 18:59:21 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-26 18:59:21 -0400 |
| commit | 201c9ec1cdbc3baffd7cc5520d4f6e1f47093b7e (patch) | |
| tree | 4144baa6b0e61ee5e8319df3dbcf8d370d2a82bd /src/code/z_vimode.c | |
| parent | 36fead60a061e0566d2cdf1c247c5c4cd5110826 (diff) | |
Decompile a bunch of objects (#603)
* Mostly done but shifted
* still messed up
* Almost OK
* OBJECT_JYA_OBJ OK, OBJECT_GR OK
* Done
* Merge master and format
* Cleanup
* Cleanup 2
* Start object MB dont merge yet
* Object_MB OK
* Object_ydan_objects OK
* General 'ydan' actor cleanup
* Forgot some small things
* Object_EC OK
* add .gitkeep and run format
* Object_sd OK but no textures cause of a zap issue
* PR fixes
* Fix object_sd
* fix ydan
* delete .gitkeep files
* OBJECT_BOX as far as it can go with current ZAP
* Fix undefined_syms
* Start child link object
* Push progress, dont merge yet
* Object_mori_objects OK
* Fixed?
* Fix conflicts again
* Seems like i missed some textures
* Extract data for BgBombwall
* More field
* ZAP YEP 2.0
* Object_Box OK
* Object_SD ok. Ready to merge
* remove ASM and merge master
* remove ASM
* remove files wrongfully added to docs/
* Almost done
* Change comment in z_player_lib.c
* forgot some DLists in player_lib.c
* Fix conflict, run format
* Same as before but this time with Tex and TLUT
* Last few things
* fix object_GR and add limbs to object_sd
* Nane -> Name
* gChildDekuShieldMtx is now a matrix and not a blob
* PR fixes (Fig)
* add a space for comment in z_player_lib.c
* re push and new lines
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Fix Heishi2
* PR fixes (Fig)
* Replace spacing in a file
* PR fixes (Roman)
Diffstat (limited to 'src/code/z_vimode.c')
0 files changed, 0 insertions, 0 deletions
