diff options
| author | Random <28494085+Random06457@users.noreply.github.com> | 2020-10-03 17:22:44 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-03 11:22:44 -0400 |
| commit | 174af7384d1cfcbf15da02d9069bf02bdc433c20 (patch) | |
| tree | e4fb18346f71047c123ec4d34a80ae7e4d8ab9ea /src/libultra_code_O2/guLookAtHilite.c | |
| parent | 6136ee6debd570a63fc695a6f4664553303f2324 (diff) | |
libultra cleanup (#215)
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
Diffstat (limited to 'src/libultra_code_O2/guLookAtHilite.c')
| -rw-r--r-- | src/libultra_code_O2/guLookAtHilite.c | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/libultra_code_O2/guLookAtHilite.c b/src/libultra_code_O2/guLookAtHilite.c new file mode 100644 index 000000000..4af14abae --- /dev/null +++ b/src/libultra_code_O2/guLookAtHilite.c @@ -0,0 +1,152 @@ +#include "global.h" + +#define FTOFRAC8(x) ((s32)MIN(((x) * (128.0f)), 127.0f) & 0xff) + +/** + * guLookAtHiliteF + * This function creates the viewing matrix (floating point) and sets the LookAt/Hilite structures + **/ +void guLookAtHiliteF(f32 mf[4][4], LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, + f32 xUp, f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, /* light 1 direction */ + f32 xl2, f32 yl2, f32 zl2, /* light 2 direction */ + s32 hiliteWidth, s32 hiliteHeight) /* size of hilite texture */ +{ + f32 length, xLook, yLook, zLook, xRight, yRight, zRight, xHilite, yHilite, zHilite; + + guMtxIdentF(mf); + + xLook = xAt - xEye; + yLook = yAt - yEye; + zLook = zAt - zEye; + length = -1.0 / sqrtf(xLook * xLook + yLook * yLook + zLook * zLook); + xLook *= length; + yLook *= length; + zLook *= length; + + xRight = yUp * zLook - zUp * yLook; + yRight = zUp * xLook - xUp * zLook; + zRight = xUp * yLook - yUp * xLook; + length = 1.0 / sqrtf(xRight * xRight + yRight * yRight + zRight * zRight); + xRight *= length; + yRight *= length; + zRight *= length; + + xUp = yLook * zRight - zLook * yRight; + yUp = zLook * xRight - xLook * zRight; + zUp = xLook * yRight - yLook * xRight; + length = 1.0 / sqrtf(xUp * xUp + yUp * yUp + zUp * zUp); + xUp *= length; + yUp *= length; + zUp *= length; + + /* hilite vectors */ + + length = 1.0 / sqrtf(xl1 * xl1 + yl1 * yl1 + zl1 * zl1); + xl1 *= length; + yl1 *= length; + zl1 *= length; + + xHilite = xl1 + xLook; + yHilite = yl1 + yLook; + zHilite = zl1 + zLook; + + length = sqrtf(xHilite * xHilite + yHilite * yHilite + zHilite * zHilite); + + if (length > 0.1) { + length = 1.0 / length; + xHilite *= length; + yHilite *= length; + zHilite *= length; + + h->h.x1 = hiliteWidth * 4 + (xHilite * xRight + yHilite * yRight + zHilite * zRight) * hiliteWidth * 2; + + h->h.y1 = hiliteHeight * 4 + (xHilite * xUp + yHilite * yUp + zHilite * zUp) * hiliteHeight * 2; + } else { + h->h.x1 = hiliteWidth * 2; + h->h.y1 = hiliteHeight * 2; + } + + length = 1.0 / sqrtf(xl2 * xl2 + yl2 * yl2 + zl2 * zl2); + xl2 *= length; + yl2 *= length; + zl2 *= length; + + xHilite = xl2 + xLook; + yHilite = yl2 + yLook; + zHilite = zl2 + zLook; + length = sqrtf(xHilite * xHilite + yHilite * yHilite + zHilite * zHilite); + if (length > 0.1) { + length = 1.0 / length; + xHilite *= length; + yHilite *= length; + zHilite *= length; + + h->h.x2 = hiliteWidth * 4 + (xHilite * xRight + yHilite * yRight + zHilite * zRight) * hiliteWidth * 2; + + h->h.y2 = hiliteHeight * 4 + (xHilite * xUp + yHilite * yUp + zHilite * zUp) * hiliteHeight * 2; + } else { + h->h.x2 = hiliteWidth * 2; + h->h.y2 = hiliteHeight * 2; + } + + /* reflectance vectors = Up and Right */ + + l->l[0].l.dir[0] = FTOFRAC8(xRight); + l->l[0].l.dir[1] = FTOFRAC8(yRight); + l->l[0].l.dir[2] = FTOFRAC8(zRight); + l->l[1].l.dir[0] = FTOFRAC8(xUp); + l->l[1].l.dir[1] = FTOFRAC8(yUp); + l->l[1].l.dir[2] = FTOFRAC8(zUp); + l->l[0].l.col[0] = 0x00; + l->l[0].l.col[1] = 0x00; + l->l[0].l.col[2] = 0x00; + l->l[0].l.pad1 = 0x00; + l->l[0].l.colc[0] = 0x00; + l->l[0].l.colc[1] = 0x00; + l->l[0].l.colc[2] = 0x00; + l->l[0].l.pad2 = 0x00; + l->l[1].l.col[0] = 0x00; + l->l[1].l.col[1] = 0x80; + l->l[1].l.col[2] = 0x00; + l->l[1].l.pad1 = 0x00; + l->l[1].l.colc[0] = 0x00; + l->l[1].l.colc[1] = 0x80; + l->l[1].l.colc[2] = 0x00; + l->l[1].l.pad2 = 0x00; + + mf[0][0] = xRight; + mf[1][0] = yRight; + mf[2][0] = zRight; + mf[3][0] = -(xEye * xRight + yEye * yRight + zEye * zRight); + + mf[0][1] = xUp; + mf[1][1] = yUp; + mf[2][1] = zUp; + mf[3][1] = -(xEye * xUp + yEye * yUp + zEye * zUp); + + mf[0][2] = xLook; + mf[1][2] = yLook; + mf[2][2] = zLook; + mf[3][2] = -(xEye * xLook + yEye * yLook + zEye * zLook); + + mf[0][3] = 0; + mf[1][3] = 0; + mf[2][3] = 0; + mf[3][3] = 1; +} + +/** + * guLookAtHilite + * This function creates the viewing matrix (fixed point) and sets the LookAt/Hilite structures + * Same args as previous function + **/ +void guLookAtHilite(Mtx* m, LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, + f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth, + s32 hiliteHeight) { + f32 mf[4][4]; + + guLookAtHiliteF(mf, l, h, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp, xl1, yl1, zl1, xl2, yl2, zl2, hiliteWidth, + hiliteHeight); + + guMtxF2L(mf, m); +} |
