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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-03-28 00:44:11 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-27 23:44:11 -0400 |
| commit | b338f12498c9841921b875a20bd336045ecdf0ae (patch) | |
| tree | 84487a40e28e5404ed2ac1d3022bfb23613d3354 /src/libultra_code_O2/osContQuery.c | |
| parent | 3aad8f724481ca71fc59f82404837866310d8b9f (diff) | |
object_horse_ganon, object_horse_link_child, object_horse_normal and object_horse_zelda OK (#724)
* object_horse_zelda
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_normal
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_link_child
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* object_horse
Signed-off-by: angie <angheloalf95@gmail.com>
* object_hni
Signed-off-by: Angie <angheloalf95@gmail.com>
* ZAPD is falling to do vtx
Signed-off-by: Angie <angheloalf95@gmail.com>
* Testing
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename horse_link_child variables
Signed-off-by: angie <angheloalf95@gmail.com>
* horse_zelda with names
Signed-off-by: angie <angheloalf95@gmail.com>
* I'm suspecting that this game doesn't use z_en_horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* Child epona eye textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract eyes textures from Epona
Signed-off-by: Angie <angheloalf95@gmail.com>
* Small rename
Signed-off-by: Angie <angheloalf95@gmail.com>
* change references in EnHorseNormal
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename a few HorseNormal animations
Signed-off-by: angie <angheloalf95@gmail.com>
* Add normal horse eye texture
Signed-off-by: angie <angheloalf95@gmail.com>
* Add some textures
Signed-off-by: angie <angheloalf95@gmail.com>
* change pointers in EnViewer
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename some animations of HorseGanon
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few dlists in object_horse
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add whinnies
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename last animations remaining in horse_normal and horse_ganon
Signed-off-by: angie <angheloalf95@gmail.com>
* Remove epona and ingo's horse
Signed-off-by: angie <angheloalf95@gmail.com>
* ./format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Give a proper name to horses animations
Signed-off-by: angie <angheloalf95@gmail.com>
* add trailling comma
Signed-off-by: Angie <angheloalf95@gmail.com>
* remove union of skeletons
Signed-off-by: angie <angheloalf95@gmail.com>
* change skeletonheader* to void*
Signed-off-by: angie <angheloalf95@gmail.com>
* remove cast
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* remove cast 2
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/libultra_code_O2/osContQuery.c')
0 files changed, 0 insertions, 0 deletions
