diff options
| author | Jordan Longstaff <JordanLongstaff@users.noreply.github.com> | 2026-05-23 03:00:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-23 09:00:29 +0200 |
| commit | 2b29808f8de9e07cd158fdef152f3613b011a68e (patch) | |
| tree | ae3890cc710177350d61b0bec84fc146274a91ee /src/overlays/actors/ovl_En_Hs2/z_en_hs2.c | |
| parent | 4834ec2b6913a109bca9a2249715ab08f0f6ad42 (diff) | |
Document `EnHs` and `EnHs2` (Carpenter's son) (#2758)
* Document `EnHs` and `EnHs2` (Carpenter's son)
* focusOffset -> sFocusOffset
* Rename tracking flag fields
* Roll back subrepo changes
* Remove comment on trackingFlags
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/overlays/actors/ovl_En_Hs2/z_en_hs2.c')
| -rw-r--r-- | src/overlays/actors/ovl_En_Hs2/z_en_hs2.c | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index 4eefda79d..b90c3dddf 100644 --- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -20,11 +20,13 @@ #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) +#define ENHS2_TRACKING_PLAYER (1 << 0) + void EnHs2_Init(Actor* thisx, PlayState* play); void EnHs2_Destroy(Actor* thisx, PlayState* play); void EnHs2_Update(Actor* thisx, PlayState* play); void EnHs2_Draw(Actor* thisx, PlayState* play); -void func_80A6F1A4(EnHs2* this, PlayState* play); +void EnHs2_Idle(EnHs2* this, PlayState* play); ActorProfile En_Hs2_Profile = { /**/ ACTOR_EN_HS2, @@ -63,16 +65,16 @@ void EnHs2_Init(Actor* thisx, PlayState* play) { s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &object_hs_Skel_006260, &object_hs_Anim_0005C0, this->jointTable, + SkelAnime_InitFlex(play, &this->skelAnime, &gCarpenterSonSkel, &gCarpenterSonSittingAnim, this->jointTable, this->morphTable, 16); - Animation_PlayLoop(&this->skelAnime, &object_hs_Anim_0005C0); + Animation_PlayLoop(&this->skelAnime, &gCarpenterSonSittingAnim); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " Chick's Shop (Children's Time) \n") VT_RST); - this->actionFunc = func_80A6F1A4; - this->unk_2A8 = 0; + this->actionFunc = EnHs2_Idle; + this->trackingFlags = 0; this->actor.attentionRangeType = ATTENTION_RANGE_6; } @@ -82,7 +84,7 @@ void EnHs2_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -s32 func_80A6F0B4(EnHs2* this, PlayState* play, u16 textId, EnHs2ActionFunc actionFunc) { +s32 EnHs2_Interact(EnHs2* this, PlayState* play, u16 textId, EnHs2ActionFunc actionFunc) { if (Actor_TalkOfferAccepted(&this->actor, play)) { this->actionFunc = actionFunc; return 1; @@ -91,27 +93,27 @@ s32 func_80A6F0B4(EnHs2* this, PlayState* play, u16 textId, EnHs2ActionFunc acti this->actor.textId = textId; if (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x2151 && this->actor.xzDistToPlayer < 100.0f) { - this->unk_2A8 |= 0x1; + this->trackingFlags |= ENHS2_TRACKING_PLAYER; Actor_OfferTalk(&this->actor, play, 100.0f); } return 0; } -void func_80A6F164(EnHs2* this, PlayState* play) { +void EnHs2_Talking(EnHs2* this, PlayState* play) { if (Actor_TextboxIsClosing(&this->actor, play)) { - this->actionFunc = func_80A6F1A4; + this->actionFunc = EnHs2_Idle; } - this->unk_2A8 |= 0x1; + this->trackingFlags |= ENHS2_TRACKING_PLAYER; } -void func_80A6F1A4(EnHs2* this, PlayState* play) { +void EnHs2_Idle(EnHs2* this, PlayState* play) { u16 textId = MaskReaction_GetTextId(play, MASK_REACTION_SET_CARPENTERS_SON); if (textId == 0) { textId = 0x5069; } - func_80A6F0B4(this, play, textId, func_80A6F164); + EnHs2_Interact(this, play, textId, EnHs2_Talking); } void EnHs2_Update(Actor* thisx, PlayState* play) { @@ -126,14 +128,14 @@ void EnHs2_Update(Actor* thisx, PlayState* play) { this->skelAnime.curFrame = 0.0f; } this->actionFunc(this, play); - if (this->unk_2A8 & 0x1) { - Actor_TrackPlayer(play, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.focus.pos); - this->unk_2A8 &= ~1; + if (this->trackingFlags & ENHS2_TRACKING_PLAYER) { + Actor_TrackPlayer(play, &this->actor, &this->headRot, &this->torsoRot, this->actor.focus.pos); + this->trackingFlags &= ~ENHS2_TRACKING_PLAYER; } else { - Math_SmoothStepToS(&this->unk_29C.x, 12800, 6, 6200, 100); - Math_SmoothStepToS(&this->unk_29C.y, 0, 6, 6200, 100); - Math_SmoothStepToS(&this->unk_2A2.x, 0, 6, 6200, 100); - Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100); + Math_SmoothStepToS(&this->headRot.x, 12800, 6, 6200, 100); + Math_SmoothStepToS(&this->headRot.y, 0, 6, 6200, 100); + Math_SmoothStepToS(&this->torsoRot.x, 0, 6, 6200, 100); + Math_SmoothStepToS(&this->torsoRot.y, 0, 6, 6200, 100); } } @@ -146,8 +148,8 @@ s32 EnHs2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p *dList = NULL; return false; case 9: - rot->x += this->unk_29C.y; - rot->z += this->unk_29C.x; + rot->x += this->headRot.y; + rot->z += this->headRot.x; break; case 10: *dList = NULL; @@ -160,11 +162,11 @@ s32 EnHs2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p } void EnHs2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { - static Vec3f D_80A6F4CC = { 300.0f, 1000.0f, 0.0f }; + static Vec3f sFocusOffset = { 300.0f, 1000.0f, 0.0f }; EnHs2* this = (EnHs2*)thisx; if (limbIndex == 9) { - Matrix_MultVec3f(&D_80A6F4CC, &this->actor.focus.pos); + Matrix_MultVec3f(&sFocusOffset, &this->actor.focus.pos); } } |
