diff options
| author | Tharo <tharo10600@gmail.com> | 2026-09-24 05:29:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-09-24 06:29:19 +0200 |
| commit | 1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch) | |
| tree | 7436c39fce905685f6d2115d487be3303ceda09c /src/overlays/actors/ovl_Obj_Hsblock | |
| parent | 39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff) | |
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables
* No more unused variable warnings
* Make pad variable names consistent
* Small cleanup
* Macro-ify stack padding
* Use stack padding for more variables not previously named pad
* Format
* Check unused parameter on gamestate overlays and pause menu
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Merge 2x u8 stack pads into 1x s16 stack pad in en_ik
* Remove UNUSED from function prototypes
* Suggested changes
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More unused variables
* Fix merge, updated for new versions
* Format
* questionable UNUSED and STACK_PAD more usage
* format
* format
* one more STACK_PADS in z_kaleido_map.c
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/overlays/actors/ovl_Obj_Hsblock')
| -rw-r--r-- | src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 3d8af090e..9cc8efd04 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -11,6 +11,7 @@ #include "ichain.h" #include "printf.h" #include "regs.h" +#include "stack_pad.h" #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" @@ -64,7 +65,7 @@ void ObjHsblock_SetupAction(ObjHsblock* this, ObjHsblockActionFunc actionFunc) { } void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision, s32 transformFlags) { - s32 pad; + STACK_PAD(s32); CollisionHeader* colHeader = NULL; DynaPolyActor_Init(&this->dyna, transformFlags); @@ -73,7 +74,7 @@ void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision #if DEBUG_FEATURES if (this->dyna.bgId == BG_ACTOR_MAX) { - s32 pad2; + STACK_PAD(s32); PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"), |
