summaryrefslogtreecommitdiff
path: root/src/overlays/actors/ovl_Obj_Hsblock
diff options
context:
space:
mode:
authorTharo <tharo10600@gmail.com>2026-09-24 05:29:19 +0100
committerGitHub <noreply@github.com>2026-09-24 06:29:19 +0200
commit1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch)
tree7436c39fce905685f6d2115d487be3303ceda09c /src/overlays/actors/ovl_Obj_Hsblock
parent39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff)
Unused variable/parameter cleanup (#1321)HEADmain
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables * No more unused variable warnings * Make pad variable names consistent * Small cleanup * Macro-ify stack padding * Use stack padding for more variables not previously named pad * Format * Check unused parameter on gamestate overlays and pause menu Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Merge 2x u8 stack pads into 1x s16 stack pad in en_ik * Remove UNUSED from function prototypes * Suggested changes Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * More unused variables * Fix merge, updated for new versions * Format * questionable UNUSED and STACK_PAD more usage * format * format * one more STACK_PADS in z_kaleido_map.c --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/overlays/actors/ovl_Obj_Hsblock')
-rw-r--r--src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
index 3d8af090e..9cc8efd04 100644
--- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
+++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
@@ -11,6 +11,7 @@
#include "ichain.h"
#include "printf.h"
#include "regs.h"
+#include "stack_pad.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
@@ -64,7 +65,7 @@ void ObjHsblock_SetupAction(ObjHsblock* this, ObjHsblockActionFunc actionFunc) {
}
void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision, s32 transformFlags) {
- s32 pad;
+ STACK_PAD(s32);
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, transformFlags);
@@ -73,7 +74,7 @@ void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision
#if DEBUG_FEATURES
if (this->dyna.bgId == BG_ACTOR_MAX) {
- s32 pad2;
+ STACK_PAD(s32);
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),