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authorKrimtonZ <krimtonz@gmail.com>2020-03-25 11:07:09 -0500
committerKrimtonZ <krimtonz@gmail.com>2020-03-25 11:07:09 -0500
commit095924d05ab7f791227603e1137f6d8d19078bed (patch)
treebff76ad8a87e6483f277ef7eb275cc939d5a2a21 /src
parent18676c531d2a6ce1655529c15209aff24698693b (diff)
clang formatting
Diffstat (limited to 'src')
-rw-r--r--src/code/z_skelanime.c93
-rw-r--r--src/overlays/actors/ovl_Demo_Go/z_demo_go.c7
-rw-r--r--src/overlays/actors/ovl_En_Tk/z_en_tk.c4
3 files changed, 60 insertions, 44 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index e625a3784..bf0a19567 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -19,9 +19,8 @@ void SkelAnime_AnimationType5Loaded(GlobalContext* globalCtx, AnimationEntryType
//.data
u32 D_8012A480 = 0;
static AnimationEntryCallback D_8012A484[] = {
- &SkelAnime_LinkAnimetionLoaded, &SkelAnime_AnimationType1Loaded,
- &SkelAnime_AnimationType2Loaded, &SkelAnime_AnimationType3Loaded,
- &SkelAnime_AnimationType4Loaded, &SkelAnime_AnimationType5Loaded,
+ &SkelAnime_LinkAnimetionLoaded, &SkelAnime_AnimationType1Loaded, &SkelAnime_AnimationType2Loaded,
+ &SkelAnime_AnimationType3Loaded, &SkelAnime_AnimationType4Loaded, &SkelAnime_AnimationType5Loaded,
};
//.bss
@@ -811,8 +810,8 @@ AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationTyp
* The next 6 functions are coordinate with the AnimationType enum
*/
-void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame, s32 limbCount,
- void* ram) {
+void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
+ s32 limbCount, void* ram) {
AnimationEntry* entry;
LinkAnimetionEntry* linkAnimetionEntry;
char pad[4];
@@ -963,7 +962,8 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
}
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
- LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount) {
+ LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
+ s32 limbBufCount) {
char pad[8];
SkeletonHeader* skeletonHeader;
size_t allocSize;
@@ -1038,15 +1038,15 @@ s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime) {
}
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24,
- 1.0f - (skelAnime->unk_28 / prevUnk28));
+ 1.0f - (skelAnime->unk_28 / prevUnk28));
return 0;
}
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
f32 updateRate;
- SkelAnime_LoadLinkAnimetion(globalCtx, skelAnime->linkAnimetionSeg, skelAnime->animCurrentFrame, skelAnime->limbCount,
- skelAnime->actorDrawTbl);
+ SkelAnime_LoadLinkAnimetion(globalCtx, skelAnime->linkAnimetionSeg, skelAnime->animCurrentFrame,
+ skelAnime->limbCount, skelAnime->actorDrawTbl);
if (skelAnime->unk_28 != 0) {
updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
@@ -1054,7 +1054,8 @@ void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
skelAnime->unk_28 = 0.0f;
return;
}
- SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28);
+ SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24,
+ skelAnime->unk_28);
}
}
@@ -1098,24 +1099,28 @@ void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
}
#ifdef NON_MATCHING
-void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed,
- f32 frame, f32 frameCount, u8 arg6, f32 arg7) {
+void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
+ LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
+ f32 frameCount, u8 arg6, f32 arg7) {
skelAnime->unk_01 = arg6;
- if ((arg7 != 0.0f) && ((linkAnimetionEntrySeg == skelAnime->linkAnimetionSeg) || (frame != skelAnime->animCurrentFrame))) {
+ if ((arg7 != 0.0f) &&
+ ((linkAnimetionEntrySeg == skelAnime->linkAnimetionSeg) || (frame != skelAnime->animCurrentFrame))) {
if (arg7 < 0.0f) {
func_800A3B8C(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
arg7 = -arg7;
} else {
skelAnime->animUpdate = &func_800A3BE4;
- SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
+ SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
+ skelAnime->unk_24);
}
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / arg7;
} else {
func_800A3B8C(skelAnime);
- SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
+ skelAnime->actorDrawTbl);
skelAnime->unk_28 = 0.0f;
}
@@ -1131,21 +1136,25 @@ void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnim
#endif
void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg) {
- SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
+ SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
+ SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
}
-void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
- SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2,
- 0.0f);
+void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 playbackSpeed) {
+ SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
+ SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
}
void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg) {
- SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
+ SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
+ SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
}
-void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
- SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0,
- 0.0f);
+void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 playbackSpeed) {
+ SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
+ SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
}
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) {
@@ -1156,22 +1165,26 @@ void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
SkelAnime_LoadAnimationType1(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24);
}
-void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame) {
+void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 frame) {
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
}
-void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame) {
- SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
+void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 frame) {
+ SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
+ skelAnime->actorDrawTbl);
}
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, arg2);
}
-void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg2,
- f32 arg5, f32 arg6, Vec3s* arg7) {
+void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
+ LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) {
Vec3s* alignedArg7;
- SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
+ skelAnime->actorDrawTbl);
alignedArg7 = (Vec3s*)ALIGN16((u32)arg7);
@@ -1179,8 +1192,8 @@ void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetion
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedArg7, arg6);
}
-void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg2,
- f32 arg5, f32 arg6, Vec3s* arg7) {
+void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
+ LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) {
Vec3s* alignedArg7;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
@@ -1521,21 +1534,23 @@ void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationS
}
void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
- SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
+ SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
+ SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
- SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
- transitionRate);
+ SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader),
+ 2, transitionRate);
}
void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
- SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
- 0.0f);
+ SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
+ SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
- SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
+ SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
+ SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}
void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
@@ -1543,8 +1558,8 @@ void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHead
}
void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
- SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0,
- 0.0f);
+ SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
+ SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}
void func_800A53DC(SkelAnime* skelAnime) {
diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c
index 0ece8aada..6d4055165 100644
--- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c
+++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c
@@ -248,8 +248,8 @@ void func_8097CEEC(DemoGo* this, GlobalContext* globalCtx) {
void func_8097CF20(DemoGo* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
AnimationHeader* animation = &D_060029A8;
if (arg2 != 0) {
- SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animation->genericHeader), 0,
- -8.0f);
+ SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f,
+ SkelAnime_GetFrameCount(&animation->genericHeader), 0, -8.0f);
this->action = 5;
this->unk_19C = 0.0f;
}
@@ -321,7 +321,8 @@ void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, NULL, NULL, 0);
- SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
+ SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f,
+ SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
this->action = 0;
}
diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
index 6f69317a0..09993f354 100644
--- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c
+++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
@@ -509,8 +509,8 @@ void EnTk_Init(EnTk* this, GlobalContext* globalCtx) {
ActorShape_Init(&thisAgain->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.f);
SkelAnime_InitSV(globalCtx, &thisAgain->skelAnim, &D_0600BE40, NULL, thisAgain->hz_22A, thisAgain->hz_296, 18);
- SkelAnime_ChangeAnimation(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
- 0.f);
+ SkelAnime_ChangeAnimation(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader),
+ 0, 0.f);
ActorCollider_AllocCylinder(globalCtx, &thisAgain->collider);
ActorCollider_InitCylinder(globalCtx, &thisAgain->collider, &thisAgain->actor, &D_80B1D508);