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authorAnghelo Carvajal <angheloalf95@gmail.com>2021-02-12 17:33:03 -0500
committerGitHub <noreply@github.com>2021-02-12 17:33:03 -0500
commit0b2a4e9d7fd5448c5f7939714f177cc0c2faafef (patch)
tree8a4f2821dbc29de30571b7c36d2596e69e6113a4 /src
parentd373661acd288b952dbb69824017307ac228501b (diff)
ovl_Bg_Hidan_Rock OK (#657)
* void BgHidanRock_Init(Actor *thisx, GlobalContext *globalCtx) Signed-off-by: angie <angheloalf95@gmail.com> * small functions Signed-off-by: angie <angheloalf95@gmail.com> * BgHidanRock_Destroy Signed-off-by: angie <angheloalf95@gmail.com> * BgHidanRock_Update Signed-off-by: angie <angheloalf95@gmail.com> * BgHidanRock_Draw Signed-off-by: angie <angheloalf95@gmail.com> * func_8088B69C Signed-off-by: angie <angheloalf95@gmail.com> * func_8088B79C Signed-off-by: angie <angheloalf95@gmail.com> * func_8088B990 Signed-off-by: angie <angheloalf95@gmail.com> * func_8088B268 and move data Signed-off-by: angie <angheloalf95@gmail.com> * func_8088BC40 Signed-off-by: angie <angheloalf95@gmail.com> * erase reloc Signed-off-by: angie <angheloalf95@gmail.com> * a bit of cleanup Signed-off-by: angie <angheloalf95@gmail.com> * ups Signed-off-by: angie <angheloalf95@gmail.com> * another bit of cleanup Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested by @petrie911 Signed-off-by: Anghelo <angheloalf95@gmail.com> * More changes requested by @petrie911 Signed-off-by: angie <angheloalf95@gmail.com> * fix some types Signed-off-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c361
-rw-r--r--src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h12
2 files changed, 350 insertions, 23 deletions
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
index 3c7b9300e..43bed22a9 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
@@ -9,13 +9,27 @@ void BgHidanRock_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx);
-extern UNK_TYPE D_0600C100;
-extern UNK_TYPE D_0600C1F0;
-extern UNK_TYPE D_0600CA10;
-extern UNK_TYPE D_0600CB80;
-extern UNK_TYPE D_0600DF78;
+void func_8088B24C(BgHidanRock* this);
+
+void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B5F4(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B634(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B69C(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B90C(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B954(BgHidanRock* this, GlobalContext* globalCtx);
+void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx);
+
+void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this);
+
+extern Gfx D_0600C100[];
+extern Gfx D_0600C1F0[];
+extern Gfx D_0600CA10[];
+extern CollisionHeader* D_0600CB80;
+extern CollisionHeader* D_0600DF78;
+
+static Vec3f D_8088BF60 = { 3310.0f, 120.0f, 0.0f };
-/*
const ActorInit Bg_Hidan_Rock_InitVars = {
ACTOR_BG_HIDAN_ROCK,
ACTORCAT_BG,
@@ -47,31 +61,336 @@ static ColliderCylinderInit D_8088BF8C = {
},
{ 45, 77, -40, { 3310, 120, 0 } },
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/BgHidanRock_Init.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/BgHidanRock_Destroy.s")
+static InitChainEntry sInitChain[] = {
+ ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
+ ICHAIN_F32_DIV1000(gravity, -600, ICHAIN_STOP),
+};
+
+void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanRock* this = THIS;
+ s32 pad;
+ CollisionHeader* colHeader = NULL;
+
+ Actor_ProcessInitChain(thisx, sInitChain);
+ DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
+
+ this->type = thisx->params & 0xFF;
+ this->unk_169 = 0;
+
+ thisx->params = ((thisx->params) >> 8) & 0xFF;
+
+ Collider_InitCylinder(globalCtx, &this->collider);
+ Collider_SetCylinder(globalCtx, &this->collider, thisx, &D_8088BF8C);
+
+ if (this->type == 0) {
+ if (Flags_GetSwitch(globalCtx, thisx->params)) {
+ Math_Vec3f_Copy(&thisx->home.pos, &D_8088BF60);
+ Math_Vec3f_Copy(&thisx->world.pos, &D_8088BF60);
+ this->timer = 60;
+ this->actionFunc = func_8088B5F4;
+ } else {
+ this->actionFunc = func_8088B268;
+ }
+ thisx->flags |= 0x30;
+ CollisionHeader_GetVirtual(&D_0600CB80, &colHeader);
+ } else {
+ CollisionHeader_GetVirtual(&D_0600DF78, &colHeader);
+ this->collider.dim.pos.x = thisx->home.pos.x;
+ this->collider.dim.pos.y = thisx->home.pos.y;
+ this->collider.dim.pos.z = thisx->home.pos.z;
+ this->actionFunc = func_8088B634;
+ }
+
+ this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
+ this->timer = 0;
+}
+
+void BgHidanRock_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanRock* this = THIS;
+
+ DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+ func_800F89E8(&this->unk_170);
+}
+
+void func_8088B24C(BgHidanRock* this) {
+ this->dyna.actor.flags |= 0x30;
+ this->actionFunc = func_8088B990;
+}
+
+void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
+ static f32 D_8088BFC0 = 0.0f;
+ f32 sp2C;
+ s32 temp_v1;
+ s32 frame;
+ Player* player = PLAYER;
+
+ if (this->dyna.unk_150 != 0.0f) {
+ if (this->timer == 0) {
+ if (D_8088BFC0 == 0.0f) {
+ if (this->dyna.unk_150 > 0.0f) {
+ D_8088BFC0 += 0.01f;
+ } else {
+ D_8088BFC0 -= 0.01f;
+ }
+ }
+
+ this->dyna.actor.speedXZ += 0.05f;
+ this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
+
+ if (D_8088BFC0 > 0.0f) {
+ temp_v1 = Math_StepToF(&D_8088BFC0, 20.0f, this->dyna.actor.speedXZ);
+ } else {
+ temp_v1 = Math_StepToF(&D_8088BFC0, -20.0f, this->dyna.actor.speedXZ);
+ }
+
+ this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * D_8088BFC0) + this->dyna.actor.home.pos.x;
+ this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * D_8088BFC0) + this->dyna.actor.home.pos.z;
+
+ if (temp_v1) {
+ player->stateFlags2 &= ~0x10;
+ this->dyna.unk_150 = 0.0f;
+ this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x;
+ this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
+ D_8088BFC0 = 0.0f;
+ this->dyna.actor.speedXZ = 0.0f;
+ this->timer = 5;
+ }
+
+ func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
+ } else {
+ player->stateFlags2 &= ~0x10;
+ this->dyna.unk_150 = 0.0f;
+ if (this->timer != 0) {
+ this->timer--;
+ }
+ }
+ } else {
+ this->timer = 0;
+ }
+
+ sp2C = this->dyna.actor.world.pos.z - D_8088BF60.z;
+ if (sp2C < 0.5f) {
+ Flags_SetSwitch(globalCtx, this->dyna.actor.params);
+ Math_Vec3f_Copy(&this->dyna.actor.home.pos, &D_8088BF60);
+ this->dyna.actor.world.pos.x = D_8088BF60.x;
+ this->dyna.actor.world.pos.z = D_8088BF60.z;
+ this->dyna.actor.speedXZ = 0.0f;
+ D_8088BFC0 = 0.0f;
+ player->stateFlags2 &= ~0x10;
+ this->actionFunc = func_8088B79C;
+ }
+
+ frame = globalCtx->gameplayFrames & 0xFF;
+ if (globalCtx->gameplayFrames & 0x100) {
+ this->unk_16C = 0.0f;
+ } else if (frame < 128) {
+ this->unk_16C = sinf(frame * (4 * 0.001f * M_PI)) * 19.625f;
+ } else if (frame < 230) {
+ this->unk_16C = 19.625f;
+ } else {
+ this->unk_16C -= 1.0f;
+ this->unk_16C = CLAMP_MIN(this->unk_16C, 0.0f);
+ }
+
+ if (sp2C < 100.0f) {
+ this->unk_16C = CLAMP_MAX(this->unk_16C, 6.125f);
+ }
+}
+
+void func_8088B5F4(BgHidanRock* this, GlobalContext* globalCtx) {
+ if (this->timer != 0) {
+ this->timer--;
+ }
+
+ if (this->timer == 0) {
+ func_8088B24C(this);
+ }
+}
+
+void func_8088B634(BgHidanRock* this, GlobalContext* globalCtx) {
+ if (func_8004356C(&this->dyna)) {
+ this->timer = 20;
+ this->dyna.actor.world.rot.y = Camera_GetCamDirYaw(ACTIVE_CAM) + 0x4000;
+ this->actionFunc = func_8088B69C;
+ }
+}
+
+void func_8088B69C(BgHidanRock* this, GlobalContext* globalCtx) {
+ if (this->timer != 0) {
+ this->timer--;
+ }
+
+ if (this->timer != 0) {
+ this->dyna.actor.world.pos.x =
+ this->dyna.actor.home.pos.x + 5.0f * Math_SinS(this->dyna.actor.world.rot.y + this->timer * 0x4000);
+ this->dyna.actor.world.pos.z =
+ this->dyna.actor.home.pos.z + 5.0f * Math_CosS(this->dyna.actor.world.rot.y + this->timer * 0x4000);
+ } else {
+ this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
+ this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
+ func_8088B24C(this);
+ }
+
+ if (!(this->timer % 4)) {
+ func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 0xB4, 0x0A, 0x64);
+ Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE);
+ }
+}
+
+void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx) {
+ this->timer--;
+ if (this->dyna.actor.bgCheckFlags & 2) {
+ if (this->type == 0) {
+ this->timer = 60;
+ this->actionFunc = func_8088B5F4;
+ } else {
+ this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 15.0f;
+ this->actionFunc = func_8088B90C;
+ this->dyna.actor.flags &= ~0x30;
+ }
+
+ Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
+ Audio_PlayActorSound2(
+ &this->dyna.actor,
+ SurfaceType_GetSfx(&globalCtx->colCtx, this->dyna.actor.floorPoly, this->dyna.actor.floorBgId) + 0x800);
+ }
+
+ this->unk_16C -= 0.5f;
+ this->unk_16C = CLAMP_MIN(this->unk_16C, 0.0f);
+
+ if (this->type == 0) {
+ if (func_8004356C(&this->dyna)) {
+ if (this->unk_169 == 0) {
+ this->unk_169 = 3;
+ }
+ Camera_ChangeSetting(globalCtx->cameraPtrs[0], 0x30);
+ } else if (!func_8004356C(&this->dyna)) {
+ if (this->unk_169 != 0) {
+ Camera_ChangeSetting(globalCtx->cameraPtrs[0], 3);
+ }
+ this->unk_169 = 0;
+ }
+ }
+}
+
+void func_8088B90C(BgHidanRock* this, GlobalContext* globalCtx) {
+ if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 1.0f) != 0) {
+ this->actionFunc = func_8088B634;
+ }
+}
+
+void func_8088B954(BgHidanRock* this, GlobalContext* globalCtx) {
+ if (this->timer != 0) {
+ this->timer--;
+ }
+
+ if (this->timer == 0) {
+ this->actionFunc = func_8088B79C;
+ this->dyna.actor.velocity.y = 0.0f;
+ }
+}
+
+void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+
+ this->timer++;
+ if (this->dyna.unk_150 != 0.0f) {
+ this->dyna.actor.speedXZ = 0.0f;
+ player->stateFlags2 &= ~0x10;
+ }
+
+ if ((this->type == 0 && (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 1820.0f,
+ 0.25f, 20.0f, 0.5f) < 0.1f)) ||
+ ((this->type != 0) && (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 480.0,
+ 0.25f, 20.0f, 0.5f) < 0.1f))) {
+ if (this->type == 0) {
+ Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
+ }
+ this->timer = 20;
+ this->actionFunc = func_8088B954;
+ }
+
+ this->unk_16C = (this->dyna.actor.world.pos.y + 50.0f - this->dyna.actor.home.pos.y + 40.0f) / 80.0f;
+ if (this->type == 0) {
+ if (func_8004356C(&this->dyna)) {
+ if (this->unk_169 == 0) {
+ this->unk_169 = 3;
+ }
+ Camera_ChangeSetting(globalCtx->cameraPtrs[0], 0x30);
+ } else if (!func_8004356C(&this->dyna)) {
+ if (this->unk_169 != 0) {
+ Camera_ChangeSetting(globalCtx->cameraPtrs[0], 3);
+ }
+ this->unk_169 = 0;
+ }
+ }
+}
+
+void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanRock* this = THIS;
+
+ this->actionFunc(this, globalCtx);
+ if (this->actionFunc == func_8088B79C) {
+ Actor_MoveForward(&this->dyna.actor);
+ Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 4);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B24C.s")
+ if (this->unk_16C > 0.0f) {
+ this->collider.dim.height = D_8088BF8C.dim.height * this->unk_16C;
+ CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B268.s")
+void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) {
+ static UNK_PTR D_8088BFC4[] = { 0x06012120, 0x060128A0, 0x06013020, 0x060137A0,
+ 0x06013F20, 0x060146A0, 0x06014E20, 0x060155A0 };
+ s32 pad;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B5F4.s")
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 808);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B634.s")
+ POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150);
+ gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B69C.s")
+ if (this->type == 0) {
+ Matrix_Translate(D_8088BF60.x, D_8088BF60.y - 40.0f, D_8088BF60.z, MTXMODE_NEW);
+ } else {
+ Matrix_Translate(this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y - 40.0f, this->dyna.actor.home.pos.z,
+ MTXMODE_NEW);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B79C.s")
+ Matrix_RotateRPY(0, Camera_GetCamDirYaw(ACTIVE_CAM) + 0x8000, 0, MTXMODE_APPLY);
+ Matrix_Translate(-10.5f, 0.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(6.0f, this->unk_16C, 6.0f, MTXMODE_APPLY);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B90C.s")
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8088BFC4[globalCtx->gameplayFrames & 7]));
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 853),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, D_0600CA10);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B954.s")
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 857);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088B990.s")
+void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanRock* this = THIS;
+ s32 pad;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/BgHidanRock_Update.s")
+ if (this->type == 0) {
+ Gfx_DrawDListOpa(globalCtx, D_0600C100);
+ } else {
+ Gfx_DrawDListOpa(globalCtx, D_0600C1F0);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/func_8088BC40.s")
+ if (this->unk_16C > 0.0f) {
+ if (this->type == 0) {
+ SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &D_8088BF60, &this->unk_170);
+ } else {
+ SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &this->dyna.actor.home.pos, &this->unk_170);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Rock/BgHidanRock_Draw.s")
+ func_80078914(&this->unk_170, NA_SE_EV_FIRE_PILLAR - SFX_FLAG);
+ func_8088BC40(globalCtx, this);
+ }
+}
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h
index 48d4abb71..3161057a9 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h
@@ -6,9 +6,17 @@
struct BgHidanRock;
+typedef void (*BgHidanRockActionFunc)(struct BgHidanRock*, GlobalContext*);
+
typedef struct BgHidanRock {
- /* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x7C];
+ /* 0x0000 */ DynaPolyActor dyna;
+ /* 0x0164 */ BgHidanRockActionFunc actionFunc;
+ /* 0x0168 */ u8 type;
+ /* 0x0169 */ u8 unk_169;
+ /* 0x016A */ s16 timer;
+ /* 0x016C */ f32 unk_16C;
+ /* 0x0170 */ Vec3f unk_170;
+ /* 0x017C */ ColliderCylinder collider;
} BgHidanRock; // size = 0x01C8
extern const ActorInit Bg_Hidan_Rock_InitVars;