diff options
| author | fig02 <fig02srl@gmail.com> | 2020-07-19 14:04:30 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-19 14:04:30 -0400 |
| commit | 15038468acfbf431d9aab693f0e5058bbe5f2c8c (patch) | |
| tree | ab95d84499eafbef6d354c0ab20d99a66279b250 /src | |
| parent | 15f75b0ddd9877fac1e5537206d76a32278622a4 (diff) | |
En_Bom and En_Bombf (#264)
* data migrated
* progress
* progress
* enbom ok
* cleanup
* progress
* still have stack issues
* bombf done
* done i think
* review comments 1
* add type enums
* move enums and use -1
* remove unwanted file
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_En_Bom/z_en_bom.c | 338 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Bom/z_en_bom.h | 16 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Bombf/z_en_bombf.c | 485 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Bombf/z_en_bombf.h | 19 |
4 files changed, 834 insertions, 24 deletions
diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/src/overlays/actors/ovl_En_Bom/z_en_bom.c index fef35f1e2..df6a474c6 100644 --- a/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -1,3 +1,9 @@ +/* + * File: z_en_bom.c + * Overlay: ovl_En_Bom + * Description: Bomb + */ + #include "z_en_bom.h" #define FLAGS 0x00000030 @@ -9,7 +15,9 @@ void EnBom_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnBom_Update(Actor* thisx, GlobalContext* globalCtx); void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void EnBom_Move(EnBom* this, GlobalContext* globalCtx); +void EnBom_WaitForRelease(EnBom* this, GlobalContext* globalCtx); + const ActorInit En_Bom_InitVars = { ACTOR_EN_BOM, ACTORTYPE_EXPLOSIVES, @@ -21,19 +29,329 @@ const ActorInit En_Bom_InitVars = { (ActorFunc)EnBom_Update, (ActorFunc)EnBom_Draw, }; -*/ -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C26D0.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Init.s") +static ColliderCylinderInit sCylinderInit = { + { COLTYPE_UNK0, 0x00, 0x29, 0x39, 0x20, COLSHAPE_CYLINDER }, + { 0x02, { 0x00000000, 0x00, 0x00 }, { 0x0003F828, 0x00, 0x00 }, 0x00, 0x01, 0x01 }, + { 6, 11, 14, { 0, 0, 0 } }, +}; + +static ColliderJntSphItemInit sJntSphItemsInit[1] = { + { + { 0x00, { 0x00000008, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x19, 0x00, 0x00 }, + { 0, { { 0, 0, 0 }, 0 }, 100 }, + }, +}; + +static ColliderJntSphInit sJntSphInit = { + { COLTYPE_UNK0, 0x39, 0x00, 0x00, 0x00, COLSHAPE_JNTSPH }, + 1, + sJntSphItemsInit, +}; + +static InitChainEntry sInitChain[] = { + ICHAIN_VEC3F(scale, 0, ICHAIN_CONTINUE), + ICHAIN_F32(unk_4C, 2000, ICHAIN_CONTINUE), + ICHAIN_F32_DIV1000(gravity, 61536, ICHAIN_STOP), +}; + +extern Gfx D_04007A50[]; // gold fuse cap +extern Gfx D_04007860[]; // bomb + +void EnBom_SetupAction(EnBom* this, EnBomActionFunc actionFunc) { + this->actionFunc = actionFunc; +} + +void EnBom_Init(Actor* thisx, GlobalContext* globalCtx) { + EnBom* this = THIS; + + Actor_ProcessInitChain(&this->actor, sInitChain); + ActorShape_Init(&this->actor.shape, 700.0f, ActorShadow_DrawFunc_Circle, 16.0f); + this->actor.colChkInfo.mass = 200; + this->actor.colChkInfo.unk_10 = 5; + this->actor.colChkInfo.unk_12 = 0xA; + this->timer = 70; + this->flashSpeedScale = 7; + Collider_InitCylinder(globalCtx, &this->bombCollider); + Collider_InitJntSph(globalCtx, &this->explosionCollider); + Collider_SetCylinder(globalCtx, &this->bombCollider, &this->actor, &sCylinderInit); + Collider_SetJntSph(globalCtx, &this->explosionCollider, &this->actor, &sJntSphInit, + &this->explosionColliderItems[0]); + this->explosionColliderItems[0].body.toucher.damage += (thisx->shape.rot.z & 0xFF00) >> 8; + + this->actor.shape.rot.z &= 0xFF; + if (this->actor.shape.rot.z & 0x80) { + this->actor.shape.rot.z |= 0xFF00; + } + + EnBom_SetupAction(this, EnBom_Move); +} + +void EnBom_Destroy(Actor* thisx, GlobalContext* globalCtx) { + EnBom* this = THIS; + + Collider_DestroyJntSph(globalCtx, &this->explosionCollider); + Collider_DestroyCylinder(globalCtx, &this->bombCollider); +} + +void EnBom_Move(EnBom* this, GlobalContext* globalCtx) { + // if attached A is not null, the bomb hasnt been released yet + if (func_8002F410(&this->actor, globalCtx)) { + EnBom_SetupAction(this, EnBom_WaitForRelease); + this->actor.room = -1; + return; + } + + if ((this->actor.velocity.y > 0.0f) && (this->actor.bgCheckFlags & 0x10)) { + this->actor.velocity.y = -this->actor.velocity.y; + } + + // rebound bomb off the wall it hits + if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 8)) { + if (ABS((s16)(this->actor.wallPolyRot - this->actor.posRot.rot.y)) > 0x4000) { + this->actor.posRot.rot.y = + ((this->actor.wallPolyRot - this->actor.posRot.rot.y) + this->actor.wallPolyRot) - 0x8000; + } + Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_BOUND); + Actor_MoveForward(&this->actor); + this->actor.speedXZ *= 0.7f; + this->actor.bgCheckFlags &= ~8; + } + + if (!(this->actor.bgCheckFlags & 1)) { + Math_ApproxF(&this->actor.speedXZ, 0.0f, 0.08f); + } else { + Math_ApproxF(&this->actor.speedXZ, 0.0f, 1.0f); + if ((this->actor.bgCheckFlags & 2) && (this->actor.velocity.y < -3.0f)) { + func_8002F850(globalCtx, &this->actor); + this->actor.velocity.y *= -0.3f; + this->actor.bgCheckFlags &= ~2; + } else if (this->timer >= 4) { + func_8002F580(&this->actor, globalCtx); + } + } + + Actor_MoveForward(&this->actor); +} + +void EnBom_WaitForRelease(EnBom* this, GlobalContext* globalCtx) { + // if attachedA is NULL bomb has been released + if (func_8002F5A0(&this->actor, globalCtx)) { + EnBom_SetupAction(this, EnBom_Move); + EnBom_Move(this, globalCtx); + } +} + +void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) { + Player* player; + + if (this->explosionCollider.list->dim.modelSphere.radius == 0) { + this->actor.flags |= 0x20; + func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96); + } + + this->explosionCollider.list->dim.worldSphere.radius += this->actor.shape.rot.z + 8; + + if (this->actor.params == BOMB_EXPLOSION) { + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->explosionCollider.base); + } + + if (globalCtx->envCtx.unk_8C[3] != 0) { + globalCtx->envCtx.unk_8C[3] -= 0x19; + } + + if (globalCtx->envCtx.unk_8C[4] != 0) { + globalCtx->envCtx.unk_8C[4] -= 0x19; + } + + if (globalCtx->envCtx.unk_8C[5] != 0) { + globalCtx->envCtx.unk_8C[5] -= 0x19; + } + + if (globalCtx->envCtx.unk_8C[0] != 0) { + globalCtx->envCtx.unk_8C[0] -= 0x19; + } + + if (globalCtx->envCtx.unk_8C[1] != 0) { + globalCtx->envCtx.unk_8C[1] -= 0x19; + } + + if (globalCtx->envCtx.unk_8C[2] != 0) { + globalCtx->envCtx.unk_8C[2] -= 0x19; + } + + if (this->timer == 0) { + player = PLAYER; + + if ((player->stateFlags1 & 0x800) && (player->heldActor == &this->actor)) { + player->actor.attachedB = NULL; + player->heldActor = NULL; + player->interactRangeActor = NULL; + player->stateFlags1 &= ~0x800; + } + + Actor_Kill(&this->actor); + } +} + +void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) { + Vec3f effVelocity = { 0.0f, 0.0f, 0.0f }; + Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f }; + Vec3f effAccel = { 0.0f, 0.0f, 0.0f }; + Vec3f effPos; + Vec3f dustAccel = { 0.0f, 0.6f, 0.0f }; + Color_RGBA8_n dustColor = { 255, 255, 255, 255 }; + s32 pad[2]; + EnBom* this = THIS; + + this->actor.gravity = -1.2f; + + if (this->timer != 0) { + this->timer--; + } + + if (this->timer == 67) { + Audio_PlayActorSound2(&this->actor, NA_SE_PL_TAKE_OUT_SHIELD); + Actor_SetScale(&this->actor, 0.01f); + } + + if ((this->actor.xzDistFromLink >= 20.0f) || (ABS(this->actor.yDistFromLink) >= 80.0f)) { + this->bumpOn = true; + } + + this->actionFunc(this, globalCtx); + + func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 15.0f, 0x1F); + + if (this->actor.params == BOMB_BODY) { + if (this->timer < 63) { + dustAccel.y = 0.2f; + + // spawn spark effect on even frames + effPos = this->actor.posRot.pos; + effPos.y += 17.0f; + if ((globalCtx->gameplayFrames % 2) == 0) { + func_80029184(globalCtx, this, &effPos, &effVelocity, &effAccel); + } + + Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_IGNIT - SFX_FLAG); + + effPos.y += 3.0f; + func_8002829C(globalCtx, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 0x32, 5); + } + + if ((this->bombCollider.base.acFlags & 2) || + ((this->bombCollider.base.maskA & 2) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) { + this->timer = 0; + this->actor.shape.rot.z = 0; + } else { + // if a lit stick touches the bomb, set timer to 100 + // these bombs never have a timer over 70, so this isnt used + if ((this->timer > 100) && func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) { + this->timer = 100; + } + } + + dustAccel.y = 0.2f; + effPos = this->actor.posRot.pos; + effPos.y += 10.0f; + + // double bomb flash speed and adjust red color at certain times during the countdown + if ((this->timer == 3) || (this->timer == 20) || (this->timer == 40)) { + this->actor.shape.rot.z = 0; + this->flashSpeedScale >>= 1; + } + + if ((this->timer < 100) && ((this->timer & (this->flashSpeedScale + 1)) != 0)) { + Math_SmoothScaleMaxMinF(&this->flashIntensity, 140.0f, 1.0f, 140.0f / this->flashSpeedScale, 0.0f); + } else { + Math_SmoothScaleMaxMinF(&this->flashIntensity, 0.0f, 1.0f, 140.0f / this->flashSpeedScale, 0.0f); + } + + if (this->timer < 3) { + Actor_SetScale(&this->actor, this->actor.scale.x + 0.002f); + } + + if (this->timer == 0) { + effPos = this->actor.posRot.pos; + + effPos.y += 10.0f; + if (func_8002F410(&this->actor, globalCtx)) { + effPos.y += 30.0f; + } + + func_80028E84(globalCtx, &effPos, &effVelocity, &bomb2Accel, 0x64, (this->actor.shape.rot.z * 6) + 0x13); + + effPos.y = this->actor.groundY; + if (this->actor.groundY > -32000.0f) { + func_80029024(globalCtx, &effPos, &effVelocity, &effAccel); + } + + Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION); + if (globalCtx) {}; + globalCtx->envCtx.unk_8C[3] = globalCtx->envCtx.unk_8C[4] = globalCtx->envCtx.unk_8C[5] = 0xFA; + globalCtx->envCtx.unk_8C[0] = globalCtx->envCtx.unk_8C[1] = globalCtx->envCtx.unk_8C[2] = 0xFA; + func_8005AA1C(&globalCtx->cameras[0], 2, 0xB, 8); + this->actor.params = BOMB_EXPLOSION; + this->timer = 10; + this->actor.flags |= 0x20; + EnBom_SetupAction(this, EnBom_Explode); + } + } + + Actor_SetHeight(&this->actor, 20.0f); + + if (this->actor.params <= BOMB_BODY) { + Collider_CylinderUpdate(&this->actor, &this->bombCollider); + + // if link is not holding the bomb anymore and bump conditions are met, subscribe to OC + if (!func_8002F410(&this->actor, globalCtx) && this->bumpOn) { + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base); + } + + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base); + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Destroy.s") + if ((this->actor.scale.x >= 0.01f) && (this->actor.params != BOMB_EXPLOSION)) { + if (this->actor.waterY >= 20.0f) { + func_8002A9F4(globalCtx, &this->actor.projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, 1, 1, 0xA); + Actor_Kill(&this->actor); + return; + } + if (this->actor.bgCheckFlags & 0x40) { + this->actor.bgCheckFlags &= ~0x40; + Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER); + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C282C.s") +void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) { + s32 pad; + EnBom* this = THIS; + GraphicsContext* gfxCtx; + Gfx* dispRefs[4]; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C29F4.s") + if (1) {} + gfxCtx = globalCtx->state.gfxCtx; + Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bom.c", 913); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C2A38.s") + if (this->actor.params == BOMB_BODY) { + func_80093D18(globalCtx->state.gfxCtx); + func_800D1FD4(&globalCtx->mf_11DA0); + func_8002EBCC(&this->actor, globalCtx, 0); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Update.s") + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(gfxCtx->polyOpa.p++, D_04007A50); + Matrix_RotateRPY(0x4000, 0, 0, MTXMODE_APPLY); + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gDPPipeSync(gfxCtx->polyOpa.p++); + gDPSetEnvColor(gfxCtx->polyOpa.p++, (s16)this->flashIntensity, 0, 40, 255); + gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, (s16)this->flashIntensity, 0, 40, 255); + gSPDisplayList(gfxCtx->polyOpa.p++, D_04007860); + func_800628A4(0, &this->explosionCollider); + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Draw.s") + Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bom.c", 951); +} diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.h b/src/overlays/actors/ovl_En_Bom/z_en_bom.h index 9462f894a..cf275e673 100644 --- a/src/overlays/actors/ovl_En_Bom/z_en_bom.h +++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.h @@ -6,11 +6,25 @@ struct EnBom; +typedef void (*EnBomActionFunc)(struct EnBom*, struct GlobalContext*); + typedef struct EnBom { /* 0x0000 */ Actor actor; - /* 0x014C */ char unk_14C[0xBC]; + /* 0x014C */ ColliderCylinder bombCollider; + /* 0x0198 */ ColliderJntSph explosionCollider; + /* 0x01B8 */ ColliderJntSphItem explosionColliderItems[1]; + /* 0x01F8 */ s16 timer; + /* 0x01FA */ s16 flashSpeedScale; + /* 0x01FC */ f32 flashIntensity; + /* 0x0200 */ u8 bumpOn; + /* 0x0204 */ EnBomActionFunc actionFunc; } EnBom; // size = 0x0208 +typedef enum { + /* 0x00 */ BOMB_BODY, + /* 0x01 */ BOMB_EXPLOSION, +} EnBomType; + extern const ActorInit En_Bom_InitVars; #endif diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c index 1647e0038..5f244f959 100644 --- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c +++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c @@ -1,3 +1,9 @@ +/* + * File: z_en_bombf.c + * Overlay: ovl_En_Bombf + * Description: Bomb Flower + */ + #include "z_en_bombf.h" #define FLAGS 0x00000011 @@ -9,7 +15,12 @@ void EnBombf_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx); void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void EnBombf_Move(EnBombf* this, GlobalContext* globalCtx); +void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx); +void EnBombf_WaitForRelease(EnBombf* this, GlobalContext* globalCtx); +void EnBombf_Explode(EnBombf* this, GlobalContext* globalCtx); +void EnBombf_SetupGrowBomb(EnBombf* this, s16 params); + const ActorInit En_Bombf_InitVars = { ACTOR_EN_BOMBF, ACTORTYPE_PROP, @@ -21,25 +32,475 @@ const ActorInit En_Bombf_InitVars = { (ActorFunc)EnBombf_Update, (ActorFunc)EnBombf_Draw, }; -*/ -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C6F60.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Init.s") +static ColliderCylinderInit sCylinderInit = { + { COLTYPE_UNK10, 0x00, 0x29, 0x39, 0x20, COLSHAPE_CYLINDER }, + { 0x02, { 0x00000000, 0x00, 0x00 }, { 0x0003F828, 0x00, 0x00 }, 0x00, 0x01, 0x01 }, + { 9, 18, 10, { 0, 0, 0 } }, +}; + +static ColliderJntSphItemInit sJntSphItemsInit[1] = { + { + { 0x00, { 0x00000008, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x19, 0x00, 0x00 }, + { 0, { { 0, 0, 0 }, 0 }, 100 }, + }, +}; + +static ColliderJntSphInit sJntSphInit = { + { COLTYPE_UNK10, 0x39, 0x00, 0x00, 0x00, COLSHAPE_JNTSPH }, + 1, + sJntSphItemsInit, +}; + +extern Gfx D_06000340[]; +extern Gfx D_06000408[]; +extern Gfx D_06000530[]; + +void EnBombf_SetupAction(EnBombf* this, EnBombfActionFunc actionFunc) { + this->actionFunc = actionFunc; +} + +void EnBombf_Init(Actor* thisx, GlobalContext* globalCtx) { + f32 shapeUnk10 = 0.0f; + s32 pad; + EnBombf* this = THIS; + + Actor_SetScale(&this->actor, 0.01f); + this->unk_200 = 1; + Collider_InitCylinder(globalCtx, &this->bombCollider); + Collider_InitJntSph(globalCtx, &this->explosionCollider); + Collider_SetCylinder(globalCtx, &this->bombCollider, &this->actor, &sCylinderInit); + Collider_SetJntSph(globalCtx, &this->explosionCollider, &this->actor, &sJntSphInit, + &this->explosionColliderItems[0]); + + if (this->actor.params == BOMBFLOWER_BODY) { + shapeUnk10 = 1000.0f; + } + + ActorShape_Init(&this->actor.shape, shapeUnk10, ActorShadow_DrawFunc_Circle, 12.0f); + this->actor.posRot2.pos = this->actor.posRot.pos; + + if (Actor_FindNearby(globalCtx, &this->actor, ACTOR_BG_DDAN_KD, ACTORTYPE_BG, 10000.0f) != NULL) { + this->actor.flags |= 0x20; + } + + this->actor.colChkInfo.unk_10 = 10.0f; + this->actor.colChkInfo.unk_12 = 10; + this->actor.unk_1F = 0; + + if (this->actor.params == BOMBFLOWER_BODY) { + this->timer = 140; + this->flashSpeedScale = 15; + this->actor.gravity = -1.5f; + Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_EXPLOSIVES); + this->actor.colChkInfo.mass = 200; + this->actor.flags &= ~1; + EnBombf_SetupAction(this, EnBombf_Move); + } else { + this->actor.colChkInfo.mass = 0xFF; + this->bumpOn = true; + this->flowerBombScale = 1.0f; + EnBombf_SetupGrowBomb(this, thisx->params); + } + + this->actor.uncullZoneScale += 31000.0f; + this->actor.uncullZoneForward += 31000.0f; +} + +void EnBombf_Destroy(Actor* thisx, GlobalContext* globalCtx) { + EnBombf* this = THIS; + + Collider_DestroyCylinder(globalCtx, &this->bombCollider); + Collider_DestroyJntSph(globalCtx, &this->explosionCollider); +} + +void EnBombf_SetupGrowBomb(EnBombf* this, s16 params) { + EnBombf_SetupAction(this, EnBombf_GrowBomb); +} + +void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) { + EnBombf* bombFlower; + s32 pad; + s32 pad1; + Player* player = PLAYER; + s32 pad2; + + if (this->flowerBombScale >= 1.0f) { + if (func_8002F410(&this->actor, globalCtx)) { + bombFlower = + (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x, + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0); + if (bombFlower != NULL) { + func_8002F5C4(&this->actor, bombFlower, globalCtx); + this->timer = 180; + this->flowerBombScale = 0.0f; + Audio_PlayActorSound2(&this->actor, NA_SE_PL_PULL_UP_ROCK); + this->actor.flags &= ~1; + } else { + player->actor.attachedB = NULL; + player->heldActor = NULL; + player->interactRangeActor = NULL; + this->actor.attachedA = NULL; + player->stateFlags1 &= ~0x800; + } + } else if (this->bombCollider.base.acFlags & 2) { + this->bombCollider.base.acFlags &= ~2; + + if (this->bombCollider.base.ac->type != ACTORTYPE_BOSS) { + bombFlower = + (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x, + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0); + if (bombFlower != NULL) { + bombFlower->unk_200 = 1; + bombFlower->timer = 0; + this->timer = 180; + this->actor.flags &= ~1; + this->flowerBombScale = 0.0f; + } + } + } else { + if (func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) { + bombFlower = + (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x, + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0); + if (bombFlower != NULL) { + bombFlower->timer = 100; + this->timer = 180; + this->actor.flags &= ~1; + this->flowerBombScale = 0.0f; + } + } else { + if (!func_8002F410(&this->actor, globalCtx)) { + func_8002F580(&this->actor, globalCtx); + } else { + player->actor.attachedB = NULL; + player->heldActor = NULL; + player->interactRangeActor = NULL; + this->actor.attachedA = NULL; + player->stateFlags1 &= ~0x800; + this->actor.posRot.pos = this->actor.initPosRot.pos; + } + } + } + } else { + if (this->timer == 0) { + this->flowerBombScale += 0.05f; + if (this->flowerBombScale >= 1.0f) { + this->actor.flags |= 1; + } + } + + if (func_8002F410(&this->actor, globalCtx)) { + player->actor.attachedB = NULL; + player->heldActor = NULL; + player->interactRangeActor = NULL; + this->actor.attachedA = NULL; + player->stateFlags1 &= ~0x800; + this->actor.posRot.pos = this->actor.initPosRot.pos; + } + } +} + +void EnBombf_Move(EnBombf* this, GlobalContext* globalCtx) { + if (func_8002F410(&this->actor, globalCtx)) { + // setting flowerBombScale does not do anything in the context of a bomb that link picks up + // this and the assignment below are probably left overs + this->flowerBombScale = 0.0f; + EnBombf_SetupAction(this, EnBombf_WaitForRelease); + this->actor.room = -1; + return; + } + + this->flowerBombScale = 1.0f; + + if (!(this->actor.bgCheckFlags & 1)) { + Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 1.0f, 0.025f, 0.0f); + } else { + Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 1.0f, 1.5f, 0.0f); + if ((this->actor.bgCheckFlags & 2) && (this->actor.velocity.y < -6.0f)) { + func_8002F850(globalCtx, &this->actor); + this->actor.velocity.y *= -0.5f; + } else if (this->timer >= 4) { + func_8002F580(&this->actor, globalCtx); + } + } +} + +void EnBombf_WaitForRelease(EnBombf* this, GlobalContext* globalCtx) { + // if attachedA is NULL bomb has been released + if (func_8002F5A0(&this->actor, globalCtx)) { + EnBombf_SetupAction(this, EnBombf_Move); + EnBombf_Move(this, globalCtx); + } else { + this->actor.velocity.y = 0.0f; + } +} + +void EnBombf_Explode(EnBombf* this, GlobalContext* globalCtx) { + Player* player; + + if (this->explosionCollider.list->dim.modelSphere.radius == 0) { + this->actor.flags |= 0x20; + func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96); + } + + this->explosionCollider.list->dim.modelSphere.radius += 8; + this->explosionCollider.list->dim.worldSphere.radius = this->explosionCollider.list->dim.modelSphere.radius; + + if (this->actor.params == BOMBFLOWER_EXPLOSION) { + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->explosionCollider.base); + } + + if (globalCtx->envCtx.unk_8C[3] != 0) { + globalCtx->envCtx.unk_8C[3] -= 0x19; + } + + if (globalCtx->envCtx.unk_8C[4] != 0) { + globalCtx->envCtx.unk_8C[4] -= 0x19; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Destroy.s") + if (globalCtx->envCtx.unk_8C[5] != 0) { + globalCtx->envCtx.unk_8C[5] -= 0x19; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C7180.s") + if (globalCtx->envCtx.unk_8C[0] != 0) { + globalCtx->envCtx.unk_8C[0] -= 0x19; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C71A8.s") + if (globalCtx->envCtx.unk_8C[1] != 0) { + globalCtx->envCtx.unk_8C[1] -= 0x19; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C74AC.s") + if (globalCtx->envCtx.unk_8C[2] != 0) { + globalCtx->envCtx.unk_8C[2] -= 0x19; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C75C8.s") + if (this->timer == 0) { + player = PLAYER; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C7624.s") + if ((player->stateFlags1 & 0x800) && (player->heldActor == &this->actor)) { + player->actor.attachedB = NULL; + player->heldActor = NULL; + player->interactRangeActor = NULL; + player->stateFlags1 &= ~0x800; + } + Actor_Kill(&this->actor); + } +} + +#ifdef NON_MATCHING +// stack issues. exact problems are commented in the function +void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) { + Vec3f effVelocity = { 0.0f, 0.0f, 0.0f }; + Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f }; + Vec3f effAccel = { 0.0f, 0.0f, 0.0f }; + Vec3f effPos; + Vec3f dustAccel = { 0.0f, 0.6f, 0.0f }; + Color_RGBA8_n dustColor = { 255, 255, 255, 255 }; + EnBombf* this = THIS; + s32 pad1; + s32 pad2; + + if ((this->unk_200 != 0) && (this->timer != 0)) { + this->timer--; + } + + if ((!this->bumpOn) && (!func_8002F410(&this->actor, globalCtx)) && + ((this->actor.xzDistFromLink >= 20.0f) || (ABS(this->actor.yDistFromLink) >= 80.0f))) { + this->bumpOn = true; + } + + this->actionFunc(this, globalCtx); + + if (this->actor.params == BOMBFLOWER_BODY) { + Actor_MoveForward(&this->actor); + } + + if (this->actor.gravity != 0.0f) { + DREG(6) = 1; + func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 0.0f, 0x1F); + DREG(6) = 0; + } + + if (this->actor.params == BOMBFLOWER_BODY) { + + if ((this->actor.velocity.y > 0.0f) && (this->actor.bgCheckFlags & 0x10)) { + this->actor.velocity.y = -this->actor.velocity.y; + } + + // rebound bomb off the wall it hits + if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 8)) { + + if (ABS((s16)(this->actor.wallPolyRot - this->actor.posRot.rot.y)) > 0x4000) { + this->actor.posRot.rot.y = + ((this->actor.wallPolyRot - this->actor.posRot.rot.y) + this->actor.wallPolyRot) - 0x8000; + } + Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_BOUND); + Actor_MoveForward(&this->actor); + DREG(6) = 1; + func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 0.0f, 0x1F); + DREG(6) = 0; + this->actor.speedXZ *= 0.7f; + this->actor.bgCheckFlags &= ~8; + } + + if ((this->bombCollider.base.acFlags & 2) || + ((this->bombCollider.base.maskA & 2) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) { + this->unk_200 = 1; + this->timer = 0; + } else { + // if a lit stick touches the bomb, set timer to 100 + if ((this->timer > 100) && func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) { + this->timer = 100; + } + } + + if (this->unk_200 != 0) { + dustAccel.y = 0.2f; + effPos = this->actor.posRot.pos; // pointer to position supposed to go to sp3C, goes to 38 + effPos.y += 25.0f; + if (this->timer < 127) { + // spawn spark effect on even frames + if ((globalCtx->gameplayFrames % 2) == 0) { + func_80029184(globalCtx, this, &effPos, &effVelocity, &effAccel); + } + Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_IGNIT - SFX_FLAG); + + effPos.y += 3.0f; + func_8002829C(globalCtx, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 50, 5); + if (1) {} + } + + // double bomb flash speed and adjust red color at certain times during the countdown + if ((this->timer == 3) || (this->timer == 30) || (this->timer == 50) || (this->timer == 70)) { + this->flashSpeedScale >>= 1; + } + + if ((this->timer < 100) && ((this->timer & (this->flashSpeedScale + 1)) != 0)) { + Math_SmoothScaleMaxMinF(&this->flashIntensity, 150.0f, 1.0f, 150.0f / this->flashSpeedScale, 0.0f); + } else { + Math_SmoothScaleMaxMinF(&this->flashIntensity, 0.0f, 1.0f, 150.0f / this->flashSpeedScale, 0.0f); + } + + if (this->timer < 3) { + Actor_SetScale(&this->actor, this->actor.scale.x + 0.002f); + } + + if (this->timer == 0) { + effPos = + this->actor.posRot.pos; // same position copy from earlier, gets loaded from sp38 instead of sp3C + + effPos.y += 10.0f; + + // globalCtx+0x10000 gets stored to sp3C here instead of sp38 + if (func_8002F410(&this->actor, globalCtx)) { + effPos.y += 30.0f; + } + + func_80028E84(globalCtx, &effPos, &effVelocity, &bomb2Accel, 0x64, 0x13); + + effPos.y = this->actor.groundY; + if (this->actor.groundY > -32000.0f) { + func_80029024(globalCtx, &effPos, &effVelocity, &effAccel); + } + + Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION); + globalCtx->envCtx.unk_8C[3] = globalCtx->envCtx.unk_8C[4] = globalCtx->envCtx.unk_8C[5] = 0xFA; + globalCtx->envCtx.unk_8C[0] = globalCtx->envCtx.unk_8C[1] = globalCtx->envCtx.unk_8C[2] = 0xFA; + func_8005AA1C(&globalCtx->cameras[0], 2, 0xB, 8); + this->actor.params = BOMBFLOWER_EXPLOSION; + this->timer = 10; + this->actor.flags |= 0x20; + EnBombf_SetupAction(this, EnBombf_Explode); + } + } + } + + this->actor.posRot2.pos = this->actor.posRot.pos; + this->actor.posRot2.pos.y += 10.0f; + + if (this->actor.params <= BOMBFLOWER_BODY) { + + Collider_CylinderUpdate(&this->actor, &this->bombCollider); // bombCollider goes to sp38 instead of sp3C + + if ((this->flowerBombScale >= 1.0f) && (this->bumpOn)) { + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, + &this->bombCollider.base); // bombCollider loads from sp38 instead of sp3C + } + + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, + &this->bombCollider.base); // bombCollider loads from sp38 instead of sp3C + } + + if ((this->actor.scale.x >= 0.01f) && (this->actor.params != BOMBFLOWER_EXPLOSION)) { + if (this->actor.waterY >= 20.0f) { + func_8002A9F4(globalCtx, &this->actor.projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, 1, 1, 0xA); + Actor_Kill(&this->actor); + return; + } + if (this->actor.bgCheckFlags & 0x40) { + this->actor.bgCheckFlags &= ~0x40; + Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER); + } + } +} +#else +Vec3f D_809C82C0 = { 0.0f, 0.0f, 0.0f }; +Vec3f D_809C82CC = { 0.0f, 0.1f, 0.0f }; +Vec3f D_809C82D8 = { 0.0f, 0.0f, 0.0f }; +Vec3f D_809C82E4 = { 0.0f, 0.6f, 0.0f }; +Color_RGBA8_n D_809C82F0 = { 255, 255, 255, 255 }; #pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Update.s") +#endif + +Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, GlobalContext* globalCtx) { + Gfx* displayList; + Gfx* displayListHead; + + displayList = Graph_Alloc(gfxCtx, 5 * sizeof(Gfx)); + displayListHead = displayList; + func_800D1FD4(&globalCtx->mf_11DA0); + gSPMatrix(displayListHead++, Matrix_NewMtx(gfxCtx, "../z_en_bombf.c", 1021), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPEndDisplayList(displayListHead); + return displayList; +} + +void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) { + s32 pad; + EnBombf* this = THIS; + GraphicsContext* gfxCtx; + Gfx* disRefs[4]; + + if (1) {} + gfxCtx = globalCtx->state.gfxCtx; + Graph_OpenDisps(&disRefs, globalCtx->state.gfxCtx, "../z_en_bombf.c", 1034); + + if (this->actor.params <= BOMBFLOWER_BODY) { + func_80093D18(globalCtx->state.gfxCtx); + + if (this->actor.params != BOMBFLOWER_BODY) { + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(gfxCtx->polyOpa.p++, D_06000340); + gSPDisplayList(gfxCtx->polyOpa.p++, D_06000530); + + Matrix_Translate(0.0f, 1000.0f, 0.0f, MTXMODE_APPLY); + Matrix_Scale(this->flowerBombScale, this->flowerBombScale, this->flowerBombScale, MTXMODE_APPLY); + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C7F24.s") + gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 200, 255, 200, 255); + gDPPipeSync(gfxCtx->polyOpa.p++); + gDPSetEnvColor(gfxCtx->polyOpa.p++, (s16)this->flashIntensity, 20, 10, 0); + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPSegment(gfxCtx->polyOpa.p++, 0x08, + SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx))); + gSPDisplayList(gfxCtx->polyOpa.p++, D_06000408); + } else { + func_800628A4(0, &this->explosionCollider); + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Draw.s") + Graph_CloseDisps(&disRefs, globalCtx->state.gfxCtx, "../z_en_bombf.c", 1063); +} diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h index d242773cf..d2c28f8f1 100644 --- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h +++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h @@ -6,11 +6,28 @@ struct EnBombf; +typedef void (*EnBombfActionFunc)(struct EnBombf*, struct GlobalContext*); + typedef struct EnBombf { /* 0x0000 */ Actor actor; - /* 0x014C */ char unk_14C[0xC4]; + /* 0x014C */ ColliderCylinder bombCollider; + /* 0x0198 */ ColliderJntSph explosionCollider; + /* 0x01B8 */ ColliderJntSphItem explosionColliderItems[1]; + /* 0x01F8 */ s16 timer; + /* 0x01FC */ EnBombfActionFunc actionFunc; + /* 0x0200 */ s32 unk_200; + /* 0x0204 */ u8 bumpOn; + /* 0x0206 */ s16 flashSpeedScale; + /* 0x0208 */ f32 flashIntensity; + /* 0x020C */ f32 flowerBombScale; } EnBombf; // size = 0x0210 +typedef enum { + /* 0xFFFF */ BOMBFLOWER_FLOWER = -1, + /* 0x0000 */ BOMBFLOWER_BODY, + /* 0x0001 */ BOMBFLOWER_EXPLOSION, +} EnBombfType; + extern const ActorInit En_Bombf_InitVars; #endif |
