summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorfig02 <fig02srl@gmail.com>2020-07-19 14:04:30 -0400
committerGitHub <noreply@github.com>2020-07-19 14:04:30 -0400
commit15038468acfbf431d9aab693f0e5058bbe5f2c8c (patch)
treeab95d84499eafbef6d354c0ab20d99a66279b250 /src
parent15f75b0ddd9877fac1e5537206d76a32278622a4 (diff)
En_Bom and En_Bombf (#264)
* data migrated * progress * progress * enbom ok * cleanup * progress * still have stack issues * bombf done * done i think * review comments 1 * add type enums * move enums and use -1 * remove unwanted file
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_En_Bom/z_en_bom.c338
-rw-r--r--src/overlays/actors/ovl_En_Bom/z_en_bom.h16
-rw-r--r--src/overlays/actors/ovl_En_Bombf/z_en_bombf.c485
-rw-r--r--src/overlays/actors/ovl_En_Bombf/z_en_bombf.h19
4 files changed, 834 insertions, 24 deletions
diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/src/overlays/actors/ovl_En_Bom/z_en_bom.c
index fef35f1e2..df6a474c6 100644
--- a/src/overlays/actors/ovl_En_Bom/z_en_bom.c
+++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.c
@@ -1,3 +1,9 @@
+/*
+ * File: z_en_bom.c
+ * Overlay: ovl_En_Bom
+ * Description: Bomb
+ */
+
#include "z_en_bom.h"
#define FLAGS 0x00000030
@@ -9,7 +15,9 @@ void EnBom_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnBom_Update(Actor* thisx, GlobalContext* globalCtx);
void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx);
-/*
+void EnBom_Move(EnBom* this, GlobalContext* globalCtx);
+void EnBom_WaitForRelease(EnBom* this, GlobalContext* globalCtx);
+
const ActorInit En_Bom_InitVars = {
ACTOR_EN_BOM,
ACTORTYPE_EXPLOSIVES,
@@ -21,19 +29,329 @@ const ActorInit En_Bom_InitVars = {
(ActorFunc)EnBom_Update,
(ActorFunc)EnBom_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C26D0.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Init.s")
+static ColliderCylinderInit sCylinderInit = {
+ { COLTYPE_UNK0, 0x00, 0x29, 0x39, 0x20, COLSHAPE_CYLINDER },
+ { 0x02, { 0x00000000, 0x00, 0x00 }, { 0x0003F828, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
+ { 6, 11, 14, { 0, 0, 0 } },
+};
+
+static ColliderJntSphItemInit sJntSphItemsInit[1] = {
+ {
+ { 0x00, { 0x00000008, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x19, 0x00, 0x00 },
+ { 0, { { 0, 0, 0 }, 0 }, 100 },
+ },
+};
+
+static ColliderJntSphInit sJntSphInit = {
+ { COLTYPE_UNK0, 0x39, 0x00, 0x00, 0x00, COLSHAPE_JNTSPH },
+ 1,
+ sJntSphItemsInit,
+};
+
+static InitChainEntry sInitChain[] = {
+ ICHAIN_VEC3F(scale, 0, ICHAIN_CONTINUE),
+ ICHAIN_F32(unk_4C, 2000, ICHAIN_CONTINUE),
+ ICHAIN_F32_DIV1000(gravity, 61536, ICHAIN_STOP),
+};
+
+extern Gfx D_04007A50[]; // gold fuse cap
+extern Gfx D_04007860[]; // bomb
+
+void EnBom_SetupAction(EnBom* this, EnBomActionFunc actionFunc) {
+ this->actionFunc = actionFunc;
+}
+
+void EnBom_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnBom* this = THIS;
+
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ ActorShape_Init(&this->actor.shape, 700.0f, ActorShadow_DrawFunc_Circle, 16.0f);
+ this->actor.colChkInfo.mass = 200;
+ this->actor.colChkInfo.unk_10 = 5;
+ this->actor.colChkInfo.unk_12 = 0xA;
+ this->timer = 70;
+ this->flashSpeedScale = 7;
+ Collider_InitCylinder(globalCtx, &this->bombCollider);
+ Collider_InitJntSph(globalCtx, &this->explosionCollider);
+ Collider_SetCylinder(globalCtx, &this->bombCollider, &this->actor, &sCylinderInit);
+ Collider_SetJntSph(globalCtx, &this->explosionCollider, &this->actor, &sJntSphInit,
+ &this->explosionColliderItems[0]);
+ this->explosionColliderItems[0].body.toucher.damage += (thisx->shape.rot.z & 0xFF00) >> 8;
+
+ this->actor.shape.rot.z &= 0xFF;
+ if (this->actor.shape.rot.z & 0x80) {
+ this->actor.shape.rot.z |= 0xFF00;
+ }
+
+ EnBom_SetupAction(this, EnBom_Move);
+}
+
+void EnBom_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnBom* this = THIS;
+
+ Collider_DestroyJntSph(globalCtx, &this->explosionCollider);
+ Collider_DestroyCylinder(globalCtx, &this->bombCollider);
+}
+
+void EnBom_Move(EnBom* this, GlobalContext* globalCtx) {
+ // if attached A is not null, the bomb hasnt been released yet
+ if (func_8002F410(&this->actor, globalCtx)) {
+ EnBom_SetupAction(this, EnBom_WaitForRelease);
+ this->actor.room = -1;
+ return;
+ }
+
+ if ((this->actor.velocity.y > 0.0f) && (this->actor.bgCheckFlags & 0x10)) {
+ this->actor.velocity.y = -this->actor.velocity.y;
+ }
+
+ // rebound bomb off the wall it hits
+ if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 8)) {
+ if (ABS((s16)(this->actor.wallPolyRot - this->actor.posRot.rot.y)) > 0x4000) {
+ this->actor.posRot.rot.y =
+ ((this->actor.wallPolyRot - this->actor.posRot.rot.y) + this->actor.wallPolyRot) - 0x8000;
+ }
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_BOUND);
+ Actor_MoveForward(&this->actor);
+ this->actor.speedXZ *= 0.7f;
+ this->actor.bgCheckFlags &= ~8;
+ }
+
+ if (!(this->actor.bgCheckFlags & 1)) {
+ Math_ApproxF(&this->actor.speedXZ, 0.0f, 0.08f);
+ } else {
+ Math_ApproxF(&this->actor.speedXZ, 0.0f, 1.0f);
+ if ((this->actor.bgCheckFlags & 2) && (this->actor.velocity.y < -3.0f)) {
+ func_8002F850(globalCtx, &this->actor);
+ this->actor.velocity.y *= -0.3f;
+ this->actor.bgCheckFlags &= ~2;
+ } else if (this->timer >= 4) {
+ func_8002F580(&this->actor, globalCtx);
+ }
+ }
+
+ Actor_MoveForward(&this->actor);
+}
+
+void EnBom_WaitForRelease(EnBom* this, GlobalContext* globalCtx) {
+ // if attachedA is NULL bomb has been released
+ if (func_8002F5A0(&this->actor, globalCtx)) {
+ EnBom_SetupAction(this, EnBom_Move);
+ EnBom_Move(this, globalCtx);
+ }
+}
+
+void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
+ Player* player;
+
+ if (this->explosionCollider.list->dim.modelSphere.radius == 0) {
+ this->actor.flags |= 0x20;
+ func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96);
+ }
+
+ this->explosionCollider.list->dim.worldSphere.radius += this->actor.shape.rot.z + 8;
+
+ if (this->actor.params == BOMB_EXPLOSION) {
+ CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->explosionCollider.base);
+ }
+
+ if (globalCtx->envCtx.unk_8C[3] != 0) {
+ globalCtx->envCtx.unk_8C[3] -= 0x19;
+ }
+
+ if (globalCtx->envCtx.unk_8C[4] != 0) {
+ globalCtx->envCtx.unk_8C[4] -= 0x19;
+ }
+
+ if (globalCtx->envCtx.unk_8C[5] != 0) {
+ globalCtx->envCtx.unk_8C[5] -= 0x19;
+ }
+
+ if (globalCtx->envCtx.unk_8C[0] != 0) {
+ globalCtx->envCtx.unk_8C[0] -= 0x19;
+ }
+
+ if (globalCtx->envCtx.unk_8C[1] != 0) {
+ globalCtx->envCtx.unk_8C[1] -= 0x19;
+ }
+
+ if (globalCtx->envCtx.unk_8C[2] != 0) {
+ globalCtx->envCtx.unk_8C[2] -= 0x19;
+ }
+
+ if (this->timer == 0) {
+ player = PLAYER;
+
+ if ((player->stateFlags1 & 0x800) && (player->heldActor == &this->actor)) {
+ player->actor.attachedB = NULL;
+ player->heldActor = NULL;
+ player->interactRangeActor = NULL;
+ player->stateFlags1 &= ~0x800;
+ }
+
+ Actor_Kill(&this->actor);
+ }
+}
+
+void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
+ Vec3f effVelocity = { 0.0f, 0.0f, 0.0f };
+ Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f };
+ Vec3f effAccel = { 0.0f, 0.0f, 0.0f };
+ Vec3f effPos;
+ Vec3f dustAccel = { 0.0f, 0.6f, 0.0f };
+ Color_RGBA8_n dustColor = { 255, 255, 255, 255 };
+ s32 pad[2];
+ EnBom* this = THIS;
+
+ this->actor.gravity = -1.2f;
+
+ if (this->timer != 0) {
+ this->timer--;
+ }
+
+ if (this->timer == 67) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_PL_TAKE_OUT_SHIELD);
+ Actor_SetScale(&this->actor, 0.01f);
+ }
+
+ if ((this->actor.xzDistFromLink >= 20.0f) || (ABS(this->actor.yDistFromLink) >= 80.0f)) {
+ this->bumpOn = true;
+ }
+
+ this->actionFunc(this, globalCtx);
+
+ func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 15.0f, 0x1F);
+
+ if (this->actor.params == BOMB_BODY) {
+ if (this->timer < 63) {
+ dustAccel.y = 0.2f;
+
+ // spawn spark effect on even frames
+ effPos = this->actor.posRot.pos;
+ effPos.y += 17.0f;
+ if ((globalCtx->gameplayFrames % 2) == 0) {
+ func_80029184(globalCtx, this, &effPos, &effVelocity, &effAccel);
+ }
+
+ Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_IGNIT - SFX_FLAG);
+
+ effPos.y += 3.0f;
+ func_8002829C(globalCtx, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 0x32, 5);
+ }
+
+ if ((this->bombCollider.base.acFlags & 2) ||
+ ((this->bombCollider.base.maskA & 2) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) {
+ this->timer = 0;
+ this->actor.shape.rot.z = 0;
+ } else {
+ // if a lit stick touches the bomb, set timer to 100
+ // these bombs never have a timer over 70, so this isnt used
+ if ((this->timer > 100) && func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) {
+ this->timer = 100;
+ }
+ }
+
+ dustAccel.y = 0.2f;
+ effPos = this->actor.posRot.pos;
+ effPos.y += 10.0f;
+
+ // double bomb flash speed and adjust red color at certain times during the countdown
+ if ((this->timer == 3) || (this->timer == 20) || (this->timer == 40)) {
+ this->actor.shape.rot.z = 0;
+ this->flashSpeedScale >>= 1;
+ }
+
+ if ((this->timer < 100) && ((this->timer & (this->flashSpeedScale + 1)) != 0)) {
+ Math_SmoothScaleMaxMinF(&this->flashIntensity, 140.0f, 1.0f, 140.0f / this->flashSpeedScale, 0.0f);
+ } else {
+ Math_SmoothScaleMaxMinF(&this->flashIntensity, 0.0f, 1.0f, 140.0f / this->flashSpeedScale, 0.0f);
+ }
+
+ if (this->timer < 3) {
+ Actor_SetScale(&this->actor, this->actor.scale.x + 0.002f);
+ }
+
+ if (this->timer == 0) {
+ effPos = this->actor.posRot.pos;
+
+ effPos.y += 10.0f;
+ if (func_8002F410(&this->actor, globalCtx)) {
+ effPos.y += 30.0f;
+ }
+
+ func_80028E84(globalCtx, &effPos, &effVelocity, &bomb2Accel, 0x64, (this->actor.shape.rot.z * 6) + 0x13);
+
+ effPos.y = this->actor.groundY;
+ if (this->actor.groundY > -32000.0f) {
+ func_80029024(globalCtx, &effPos, &effVelocity, &effAccel);
+ }
+
+ Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION);
+ if (globalCtx) {};
+ globalCtx->envCtx.unk_8C[3] = globalCtx->envCtx.unk_8C[4] = globalCtx->envCtx.unk_8C[5] = 0xFA;
+ globalCtx->envCtx.unk_8C[0] = globalCtx->envCtx.unk_8C[1] = globalCtx->envCtx.unk_8C[2] = 0xFA;
+ func_8005AA1C(&globalCtx->cameras[0], 2, 0xB, 8);
+ this->actor.params = BOMB_EXPLOSION;
+ this->timer = 10;
+ this->actor.flags |= 0x20;
+ EnBom_SetupAction(this, EnBom_Explode);
+ }
+ }
+
+ Actor_SetHeight(&this->actor, 20.0f);
+
+ if (this->actor.params <= BOMB_BODY) {
+ Collider_CylinderUpdate(&this->actor, &this->bombCollider);
+
+ // if link is not holding the bomb anymore and bump conditions are met, subscribe to OC
+ if (!func_8002F410(&this->actor, globalCtx) && this->bumpOn) {
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base);
+ }
+
+ CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Destroy.s")
+ if ((this->actor.scale.x >= 0.01f) && (this->actor.params != BOMB_EXPLOSION)) {
+ if (this->actor.waterY >= 20.0f) {
+ func_8002A9F4(globalCtx, &this->actor.projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, 1, 1, 0xA);
+ Actor_Kill(&this->actor);
+ return;
+ }
+ if (this->actor.bgCheckFlags & 0x40) {
+ this->actor.bgCheckFlags &= ~0x40;
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER);
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C282C.s")
+void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ s32 pad;
+ EnBom* this = THIS;
+ GraphicsContext* gfxCtx;
+ Gfx* dispRefs[4];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C29F4.s")
+ if (1) {}
+ gfxCtx = globalCtx->state.gfxCtx;
+ Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bom.c", 913);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/func_809C2A38.s")
+ if (this->actor.params == BOMB_BODY) {
+ func_80093D18(globalCtx->state.gfxCtx);
+ func_800D1FD4(&globalCtx->mf_11DA0);
+ func_8002EBCC(&this->actor, globalCtx, 0);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Update.s")
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gfxCtx->polyOpa.p++, D_04007A50);
+ Matrix_RotateRPY(0x4000, 0, 0, MTXMODE_APPLY);
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 934),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPPipeSync(gfxCtx->polyOpa.p++);
+ gDPSetEnvColor(gfxCtx->polyOpa.p++, (s16)this->flashIntensity, 0, 40, 255);
+ gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, (s16)this->flashIntensity, 0, 40, 255);
+ gSPDisplayList(gfxCtx->polyOpa.p++, D_04007860);
+ func_800628A4(0, &this->explosionCollider);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bom/EnBom_Draw.s")
+ Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bom.c", 951);
+}
diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.h b/src/overlays/actors/ovl_En_Bom/z_en_bom.h
index 9462f894a..cf275e673 100644
--- a/src/overlays/actors/ovl_En_Bom/z_en_bom.h
+++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.h
@@ -6,11 +6,25 @@
struct EnBom;
+typedef void (*EnBomActionFunc)(struct EnBom*, struct GlobalContext*);
+
typedef struct EnBom {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0xBC];
+ /* 0x014C */ ColliderCylinder bombCollider;
+ /* 0x0198 */ ColliderJntSph explosionCollider;
+ /* 0x01B8 */ ColliderJntSphItem explosionColliderItems[1];
+ /* 0x01F8 */ s16 timer;
+ /* 0x01FA */ s16 flashSpeedScale;
+ /* 0x01FC */ f32 flashIntensity;
+ /* 0x0200 */ u8 bumpOn;
+ /* 0x0204 */ EnBomActionFunc actionFunc;
} EnBom; // size = 0x0208
+typedef enum {
+ /* 0x00 */ BOMB_BODY,
+ /* 0x01 */ BOMB_EXPLOSION,
+} EnBomType;
+
extern const ActorInit En_Bom_InitVars;
#endif
diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
index 1647e0038..5f244f959 100644
--- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
+++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
@@ -1,3 +1,9 @@
+/*
+ * File: z_en_bombf.c
+ * Overlay: ovl_En_Bombf
+ * Description: Bomb Flower
+ */
+
#include "z_en_bombf.h"
#define FLAGS 0x00000011
@@ -9,7 +15,12 @@ void EnBombf_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx);
void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx);
-/*
+void EnBombf_Move(EnBombf* this, GlobalContext* globalCtx);
+void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx);
+void EnBombf_WaitForRelease(EnBombf* this, GlobalContext* globalCtx);
+void EnBombf_Explode(EnBombf* this, GlobalContext* globalCtx);
+void EnBombf_SetupGrowBomb(EnBombf* this, s16 params);
+
const ActorInit En_Bombf_InitVars = {
ACTOR_EN_BOMBF,
ACTORTYPE_PROP,
@@ -21,25 +32,475 @@ const ActorInit En_Bombf_InitVars = {
(ActorFunc)EnBombf_Update,
(ActorFunc)EnBombf_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C6F60.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Init.s")
+static ColliderCylinderInit sCylinderInit = {
+ { COLTYPE_UNK10, 0x00, 0x29, 0x39, 0x20, COLSHAPE_CYLINDER },
+ { 0x02, { 0x00000000, 0x00, 0x00 }, { 0x0003F828, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
+ { 9, 18, 10, { 0, 0, 0 } },
+};
+
+static ColliderJntSphItemInit sJntSphItemsInit[1] = {
+ {
+ { 0x00, { 0x00000008, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x19, 0x00, 0x00 },
+ { 0, { { 0, 0, 0 }, 0 }, 100 },
+ },
+};
+
+static ColliderJntSphInit sJntSphInit = {
+ { COLTYPE_UNK10, 0x39, 0x00, 0x00, 0x00, COLSHAPE_JNTSPH },
+ 1,
+ sJntSphItemsInit,
+};
+
+extern Gfx D_06000340[];
+extern Gfx D_06000408[];
+extern Gfx D_06000530[];
+
+void EnBombf_SetupAction(EnBombf* this, EnBombfActionFunc actionFunc) {
+ this->actionFunc = actionFunc;
+}
+
+void EnBombf_Init(Actor* thisx, GlobalContext* globalCtx) {
+ f32 shapeUnk10 = 0.0f;
+ s32 pad;
+ EnBombf* this = THIS;
+
+ Actor_SetScale(&this->actor, 0.01f);
+ this->unk_200 = 1;
+ Collider_InitCylinder(globalCtx, &this->bombCollider);
+ Collider_InitJntSph(globalCtx, &this->explosionCollider);
+ Collider_SetCylinder(globalCtx, &this->bombCollider, &this->actor, &sCylinderInit);
+ Collider_SetJntSph(globalCtx, &this->explosionCollider, &this->actor, &sJntSphInit,
+ &this->explosionColliderItems[0]);
+
+ if (this->actor.params == BOMBFLOWER_BODY) {
+ shapeUnk10 = 1000.0f;
+ }
+
+ ActorShape_Init(&this->actor.shape, shapeUnk10, ActorShadow_DrawFunc_Circle, 12.0f);
+ this->actor.posRot2.pos = this->actor.posRot.pos;
+
+ if (Actor_FindNearby(globalCtx, &this->actor, ACTOR_BG_DDAN_KD, ACTORTYPE_BG, 10000.0f) != NULL) {
+ this->actor.flags |= 0x20;
+ }
+
+ this->actor.colChkInfo.unk_10 = 10.0f;
+ this->actor.colChkInfo.unk_12 = 10;
+ this->actor.unk_1F = 0;
+
+ if (this->actor.params == BOMBFLOWER_BODY) {
+ this->timer = 140;
+ this->flashSpeedScale = 15;
+ this->actor.gravity = -1.5f;
+ Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_EXPLOSIVES);
+ this->actor.colChkInfo.mass = 200;
+ this->actor.flags &= ~1;
+ EnBombf_SetupAction(this, EnBombf_Move);
+ } else {
+ this->actor.colChkInfo.mass = 0xFF;
+ this->bumpOn = true;
+ this->flowerBombScale = 1.0f;
+ EnBombf_SetupGrowBomb(this, thisx->params);
+ }
+
+ this->actor.uncullZoneScale += 31000.0f;
+ this->actor.uncullZoneForward += 31000.0f;
+}
+
+void EnBombf_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnBombf* this = THIS;
+
+ Collider_DestroyCylinder(globalCtx, &this->bombCollider);
+ Collider_DestroyJntSph(globalCtx, &this->explosionCollider);
+}
+
+void EnBombf_SetupGrowBomb(EnBombf* this, s16 params) {
+ EnBombf_SetupAction(this, EnBombf_GrowBomb);
+}
+
+void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
+ EnBombf* bombFlower;
+ s32 pad;
+ s32 pad1;
+ Player* player = PLAYER;
+ s32 pad2;
+
+ if (this->flowerBombScale >= 1.0f) {
+ if (func_8002F410(&this->actor, globalCtx)) {
+ bombFlower =
+ (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
+ this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
+ if (bombFlower != NULL) {
+ func_8002F5C4(&this->actor, bombFlower, globalCtx);
+ this->timer = 180;
+ this->flowerBombScale = 0.0f;
+ Audio_PlayActorSound2(&this->actor, NA_SE_PL_PULL_UP_ROCK);
+ this->actor.flags &= ~1;
+ } else {
+ player->actor.attachedB = NULL;
+ player->heldActor = NULL;
+ player->interactRangeActor = NULL;
+ this->actor.attachedA = NULL;
+ player->stateFlags1 &= ~0x800;
+ }
+ } else if (this->bombCollider.base.acFlags & 2) {
+ this->bombCollider.base.acFlags &= ~2;
+
+ if (this->bombCollider.base.ac->type != ACTORTYPE_BOSS) {
+ bombFlower =
+ (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
+ this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
+ if (bombFlower != NULL) {
+ bombFlower->unk_200 = 1;
+ bombFlower->timer = 0;
+ this->timer = 180;
+ this->actor.flags &= ~1;
+ this->flowerBombScale = 0.0f;
+ }
+ }
+ } else {
+ if (func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) {
+ bombFlower =
+ (EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
+ this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
+ if (bombFlower != NULL) {
+ bombFlower->timer = 100;
+ this->timer = 180;
+ this->actor.flags &= ~1;
+ this->flowerBombScale = 0.0f;
+ }
+ } else {
+ if (!func_8002F410(&this->actor, globalCtx)) {
+ func_8002F580(&this->actor, globalCtx);
+ } else {
+ player->actor.attachedB = NULL;
+ player->heldActor = NULL;
+ player->interactRangeActor = NULL;
+ this->actor.attachedA = NULL;
+ player->stateFlags1 &= ~0x800;
+ this->actor.posRot.pos = this->actor.initPosRot.pos;
+ }
+ }
+ }
+ } else {
+ if (this->timer == 0) {
+ this->flowerBombScale += 0.05f;
+ if (this->flowerBombScale >= 1.0f) {
+ this->actor.flags |= 1;
+ }
+ }
+
+ if (func_8002F410(&this->actor, globalCtx)) {
+ player->actor.attachedB = NULL;
+ player->heldActor = NULL;
+ player->interactRangeActor = NULL;
+ this->actor.attachedA = NULL;
+ player->stateFlags1 &= ~0x800;
+ this->actor.posRot.pos = this->actor.initPosRot.pos;
+ }
+ }
+}
+
+void EnBombf_Move(EnBombf* this, GlobalContext* globalCtx) {
+ if (func_8002F410(&this->actor, globalCtx)) {
+ // setting flowerBombScale does not do anything in the context of a bomb that link picks up
+ // this and the assignment below are probably left overs
+ this->flowerBombScale = 0.0f;
+ EnBombf_SetupAction(this, EnBombf_WaitForRelease);
+ this->actor.room = -1;
+ return;
+ }
+
+ this->flowerBombScale = 1.0f;
+
+ if (!(this->actor.bgCheckFlags & 1)) {
+ Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 1.0f, 0.025f, 0.0f);
+ } else {
+ Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 1.0f, 1.5f, 0.0f);
+ if ((this->actor.bgCheckFlags & 2) && (this->actor.velocity.y < -6.0f)) {
+ func_8002F850(globalCtx, &this->actor);
+ this->actor.velocity.y *= -0.5f;
+ } else if (this->timer >= 4) {
+ func_8002F580(&this->actor, globalCtx);
+ }
+ }
+}
+
+void EnBombf_WaitForRelease(EnBombf* this, GlobalContext* globalCtx) {
+ // if attachedA is NULL bomb has been released
+ if (func_8002F5A0(&this->actor, globalCtx)) {
+ EnBombf_SetupAction(this, EnBombf_Move);
+ EnBombf_Move(this, globalCtx);
+ } else {
+ this->actor.velocity.y = 0.0f;
+ }
+}
+
+void EnBombf_Explode(EnBombf* this, GlobalContext* globalCtx) {
+ Player* player;
+
+ if (this->explosionCollider.list->dim.modelSphere.radius == 0) {
+ this->actor.flags |= 0x20;
+ func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96);
+ }
+
+ this->explosionCollider.list->dim.modelSphere.radius += 8;
+ this->explosionCollider.list->dim.worldSphere.radius = this->explosionCollider.list->dim.modelSphere.radius;
+
+ if (this->actor.params == BOMBFLOWER_EXPLOSION) {
+ CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->explosionCollider.base);
+ }
+
+ if (globalCtx->envCtx.unk_8C[3] != 0) {
+ globalCtx->envCtx.unk_8C[3] -= 0x19;
+ }
+
+ if (globalCtx->envCtx.unk_8C[4] != 0) {
+ globalCtx->envCtx.unk_8C[4] -= 0x19;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Destroy.s")
+ if (globalCtx->envCtx.unk_8C[5] != 0) {
+ globalCtx->envCtx.unk_8C[5] -= 0x19;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C7180.s")
+ if (globalCtx->envCtx.unk_8C[0] != 0) {
+ globalCtx->envCtx.unk_8C[0] -= 0x19;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C71A8.s")
+ if (globalCtx->envCtx.unk_8C[1] != 0) {
+ globalCtx->envCtx.unk_8C[1] -= 0x19;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C74AC.s")
+ if (globalCtx->envCtx.unk_8C[2] != 0) {
+ globalCtx->envCtx.unk_8C[2] -= 0x19;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C75C8.s")
+ if (this->timer == 0) {
+ player = PLAYER;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C7624.s")
+ if ((player->stateFlags1 & 0x800) && (player->heldActor == &this->actor)) {
+ player->actor.attachedB = NULL;
+ player->heldActor = NULL;
+ player->interactRangeActor = NULL;
+ player->stateFlags1 &= ~0x800;
+ }
+ Actor_Kill(&this->actor);
+ }
+}
+
+#ifdef NON_MATCHING
+// stack issues. exact problems are commented in the function
+void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
+ Vec3f effVelocity = { 0.0f, 0.0f, 0.0f };
+ Vec3f bomb2Accel = { 0.0f, 0.1f, 0.0f };
+ Vec3f effAccel = { 0.0f, 0.0f, 0.0f };
+ Vec3f effPos;
+ Vec3f dustAccel = { 0.0f, 0.6f, 0.0f };
+ Color_RGBA8_n dustColor = { 255, 255, 255, 255 };
+ EnBombf* this = THIS;
+ s32 pad1;
+ s32 pad2;
+
+ if ((this->unk_200 != 0) && (this->timer != 0)) {
+ this->timer--;
+ }
+
+ if ((!this->bumpOn) && (!func_8002F410(&this->actor, globalCtx)) &&
+ ((this->actor.xzDistFromLink >= 20.0f) || (ABS(this->actor.yDistFromLink) >= 80.0f))) {
+ this->bumpOn = true;
+ }
+
+ this->actionFunc(this, globalCtx);
+
+ if (this->actor.params == BOMBFLOWER_BODY) {
+ Actor_MoveForward(&this->actor);
+ }
+
+ if (this->actor.gravity != 0.0f) {
+ DREG(6) = 1;
+ func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 0.0f, 0x1F);
+ DREG(6) = 0;
+ }
+
+ if (this->actor.params == BOMBFLOWER_BODY) {
+
+ if ((this->actor.velocity.y > 0.0f) && (this->actor.bgCheckFlags & 0x10)) {
+ this->actor.velocity.y = -this->actor.velocity.y;
+ }
+
+ // rebound bomb off the wall it hits
+ if ((this->actor.speedXZ != 0.0f) && (this->actor.bgCheckFlags & 8)) {
+
+ if (ABS((s16)(this->actor.wallPolyRot - this->actor.posRot.rot.y)) > 0x4000) {
+ this->actor.posRot.rot.y =
+ ((this->actor.wallPolyRot - this->actor.posRot.rot.y) + this->actor.wallPolyRot) - 0x8000;
+ }
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_BOUND);
+ Actor_MoveForward(&this->actor);
+ DREG(6) = 1;
+ func_8002E4B4(globalCtx, &this->actor, 5.0f, 10.0f, 0.0f, 0x1F);
+ DREG(6) = 0;
+ this->actor.speedXZ *= 0.7f;
+ this->actor.bgCheckFlags &= ~8;
+ }
+
+ if ((this->bombCollider.base.acFlags & 2) ||
+ ((this->bombCollider.base.maskA & 2) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) {
+ this->unk_200 = 1;
+ this->timer = 0;
+ } else {
+ // if a lit stick touches the bomb, set timer to 100
+ if ((this->timer > 100) && func_8008EF5C(globalCtx, &this->actor.posRot.pos, 30.0f, 50.0f)) {
+ this->timer = 100;
+ }
+ }
+
+ if (this->unk_200 != 0) {
+ dustAccel.y = 0.2f;
+ effPos = this->actor.posRot.pos; // pointer to position supposed to go to sp3C, goes to 38
+ effPos.y += 25.0f;
+ if (this->timer < 127) {
+ // spawn spark effect on even frames
+ if ((globalCtx->gameplayFrames % 2) == 0) {
+ func_80029184(globalCtx, this, &effPos, &effVelocity, &effAccel);
+ }
+ Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_IGNIT - SFX_FLAG);
+
+ effPos.y += 3.0f;
+ func_8002829C(globalCtx, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 50, 5);
+ if (1) {}
+ }
+
+ // double bomb flash speed and adjust red color at certain times during the countdown
+ if ((this->timer == 3) || (this->timer == 30) || (this->timer == 50) || (this->timer == 70)) {
+ this->flashSpeedScale >>= 1;
+ }
+
+ if ((this->timer < 100) && ((this->timer & (this->flashSpeedScale + 1)) != 0)) {
+ Math_SmoothScaleMaxMinF(&this->flashIntensity, 150.0f, 1.0f, 150.0f / this->flashSpeedScale, 0.0f);
+ } else {
+ Math_SmoothScaleMaxMinF(&this->flashIntensity, 0.0f, 1.0f, 150.0f / this->flashSpeedScale, 0.0f);
+ }
+
+ if (this->timer < 3) {
+ Actor_SetScale(&this->actor, this->actor.scale.x + 0.002f);
+ }
+
+ if (this->timer == 0) {
+ effPos =
+ this->actor.posRot.pos; // same position copy from earlier, gets loaded from sp38 instead of sp3C
+
+ effPos.y += 10.0f;
+
+ // globalCtx+0x10000 gets stored to sp3C here instead of sp38
+ if (func_8002F410(&this->actor, globalCtx)) {
+ effPos.y += 30.0f;
+ }
+
+ func_80028E84(globalCtx, &effPos, &effVelocity, &bomb2Accel, 0x64, 0x13);
+
+ effPos.y = this->actor.groundY;
+ if (this->actor.groundY > -32000.0f) {
+ func_80029024(globalCtx, &effPos, &effVelocity, &effAccel);
+ }
+
+ Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION);
+ globalCtx->envCtx.unk_8C[3] = globalCtx->envCtx.unk_8C[4] = globalCtx->envCtx.unk_8C[5] = 0xFA;
+ globalCtx->envCtx.unk_8C[0] = globalCtx->envCtx.unk_8C[1] = globalCtx->envCtx.unk_8C[2] = 0xFA;
+ func_8005AA1C(&globalCtx->cameras[0], 2, 0xB, 8);
+ this->actor.params = BOMBFLOWER_EXPLOSION;
+ this->timer = 10;
+ this->actor.flags |= 0x20;
+ EnBombf_SetupAction(this, EnBombf_Explode);
+ }
+ }
+ }
+
+ this->actor.posRot2.pos = this->actor.posRot.pos;
+ this->actor.posRot2.pos.y += 10.0f;
+
+ if (this->actor.params <= BOMBFLOWER_BODY) {
+
+ Collider_CylinderUpdate(&this->actor, &this->bombCollider); // bombCollider goes to sp38 instead of sp3C
+
+ if ((this->flowerBombScale >= 1.0f) && (this->bumpOn)) {
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx,
+ &this->bombCollider.base); // bombCollider loads from sp38 instead of sp3C
+ }
+
+ CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx,
+ &this->bombCollider.base); // bombCollider loads from sp38 instead of sp3C
+ }
+
+ if ((this->actor.scale.x >= 0.01f) && (this->actor.params != BOMBFLOWER_EXPLOSION)) {
+ if (this->actor.waterY >= 20.0f) {
+ func_8002A9F4(globalCtx, &this->actor.projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, 1, 1, 0xA);
+ Actor_Kill(&this->actor);
+ return;
+ }
+ if (this->actor.bgCheckFlags & 0x40) {
+ this->actor.bgCheckFlags &= ~0x40;
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER);
+ }
+ }
+}
+#else
+Vec3f D_809C82C0 = { 0.0f, 0.0f, 0.0f };
+Vec3f D_809C82CC = { 0.0f, 0.1f, 0.0f };
+Vec3f D_809C82D8 = { 0.0f, 0.0f, 0.0f };
+Vec3f D_809C82E4 = { 0.0f, 0.6f, 0.0f };
+Color_RGBA8_n D_809C82F0 = { 255, 255, 255, 255 };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Update.s")
+#endif
+
+Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, GlobalContext* globalCtx) {
+ Gfx* displayList;
+ Gfx* displayListHead;
+
+ displayList = Graph_Alloc(gfxCtx, 5 * sizeof(Gfx));
+ displayListHead = displayList;
+ func_800D1FD4(&globalCtx->mf_11DA0);
+ gSPMatrix(displayListHead++, Matrix_NewMtx(gfxCtx, "../z_en_bombf.c", 1021),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPEndDisplayList(displayListHead);
+ return displayList;
+}
+
+void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ s32 pad;
+ EnBombf* this = THIS;
+ GraphicsContext* gfxCtx;
+ Gfx* disRefs[4];
+
+ if (1) {}
+ gfxCtx = globalCtx->state.gfxCtx;
+ Graph_OpenDisps(&disRefs, globalCtx->state.gfxCtx, "../z_en_bombf.c", 1034);
+
+ if (this->actor.params <= BOMBFLOWER_BODY) {
+ func_80093D18(globalCtx->state.gfxCtx);
+
+ if (this->actor.params != BOMBFLOWER_BODY) {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gfxCtx->polyOpa.p++, D_06000340);
+ gSPDisplayList(gfxCtx->polyOpa.p++, D_06000530);
+
+ Matrix_Translate(0.0f, 1000.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(this->flowerBombScale, this->flowerBombScale, this->flowerBombScale, MTXMODE_APPLY);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/func_809C7F24.s")
+ gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 200, 255, 200, 255);
+ gDPPipeSync(gfxCtx->polyOpa.p++);
+ gDPSetEnvColor(gfxCtx->polyOpa.p++, (s16)this->flashIntensity, 20, 10, 0);
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1054),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPSegment(gfxCtx->polyOpa.p++, 0x08,
+ SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx)));
+ gSPDisplayList(gfxCtx->polyOpa.p++, D_06000408);
+ } else {
+ func_800628A4(0, &this->explosionCollider);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bombf/EnBombf_Draw.s")
+ Graph_CloseDisps(&disRefs, globalCtx->state.gfxCtx, "../z_en_bombf.c", 1063);
+}
diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h
index d242773cf..d2c28f8f1 100644
--- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h
+++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h
@@ -6,11 +6,28 @@
struct EnBombf;
+typedef void (*EnBombfActionFunc)(struct EnBombf*, struct GlobalContext*);
+
typedef struct EnBombf {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0xC4];
+ /* 0x014C */ ColliderCylinder bombCollider;
+ /* 0x0198 */ ColliderJntSph explosionCollider;
+ /* 0x01B8 */ ColliderJntSphItem explosionColliderItems[1];
+ /* 0x01F8 */ s16 timer;
+ /* 0x01FC */ EnBombfActionFunc actionFunc;
+ /* 0x0200 */ s32 unk_200;
+ /* 0x0204 */ u8 bumpOn;
+ /* 0x0206 */ s16 flashSpeedScale;
+ /* 0x0208 */ f32 flashIntensity;
+ /* 0x020C */ f32 flowerBombScale;
} EnBombf; // size = 0x0210
+typedef enum {
+ /* 0xFFFF */ BOMBFLOWER_FLOWER = -1,
+ /* 0x0000 */ BOMBFLOWER_BODY,
+ /* 0x0001 */ BOMBFLOWER_EXPLOSION,
+} EnBombfType;
+
extern const ActorInit En_Bombf_InitVars;
#endif