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authorDragorn421 <Dragorn421@users.noreply.github.com>2023-09-19 21:01:00 +0200
committerGitHub <noreply@github.com>2023-09-19 15:01:00 -0400
commit185c9cbf1aed3190f335fe6745cd220d2e0b2b62 (patch)
tree6ea14423d900efcfd84ed1189eb30cee6d2235f4 /src
parent57ce0cf8d9827e1c88013a318f35e9677167d900 (diff)
Run formatter (#1541)
Diffstat (limited to 'src')
-rw-r--r--src/gcc_fix/missing_gcc_functions.c16
-rw-r--r--src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c3
-rw-r--r--src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c5
-rw-r--r--src/overlays/actors/ovl_Fishing/z_fishing.c29
4 files changed, 26 insertions, 27 deletions
diff --git a/src/gcc_fix/missing_gcc_functions.c b/src/gcc_fix/missing_gcc_functions.c
index c62418c7b..b4d87a892 100644
--- a/src/gcc_fix/missing_gcc_functions.c
+++ b/src/gcc_fix/missing_gcc_functions.c
@@ -47,7 +47,7 @@ u64 __fixunssfdi(f32 a) {
u64 i;
} m;
- __asm__ ("cvt.l.s %0, %1" : "=f"(m.f) : "f"(a));
+ __asm__("cvt.l.s %0, %1" : "=f"(m.f) : "f"(a));
return m.i;
}
return 0;
@@ -61,7 +61,7 @@ u64 __fixunsdfdi(f64 a) {
u64 i;
} m;
- __asm__ ("cvt.l.d %0, %1" : "=f"(m.f) : "f"(a));
+ __asm__("cvt.l.d %0, %1" : "=f"(m.f) : "f"(a));
return m.i;
}
return 0;
@@ -74,7 +74,7 @@ s64 __fixsfdi(f32 c) {
s64 i;
} m;
- __asm__ ("cvt.l.s %0, %1" : "=f"(m.f) : "f"(c));
+ __asm__("cvt.l.s %0, %1" : "=f"(m.f) : "f"(c));
return m.i;
}
@@ -85,7 +85,7 @@ s64 __fixdfdi(f64 c) {
s64 i;
} m;
- __asm__ ("cvt.l.d %0, %1" : "=f"(m.f) : "f"(c));
+ __asm__("cvt.l.d %0, %1" : "=f"(m.f) : "f"(c));
return m.i;
}
@@ -98,7 +98,7 @@ f32 __floatdisf(s64 c) {
register f32 v;
m.i = c;
- __asm__ ("cvt.s.l %0, %1" : "=f"(v) : "f"(m.f));
+ __asm__("cvt.s.l %0, %1" : "=f"(v) : "f"(m.f));
return v;
}
@@ -111,7 +111,7 @@ f64 __floatdidf(s64 c) {
register f64 v;
m.i = c;
- __asm__ ("cvt.d.l %0, %1" : "=f"(v) : "f"(m.f));
+ __asm__("cvt.d.l %0, %1" : "=f"(v) : "f"(m.f));
return v;
}
@@ -124,7 +124,7 @@ f32 __floatundisf(u64 c) {
register f32 v;
m.i = c;
- __asm__ ("cvt.s.l %0, %1" : "=f"(v) : "f"(m.f));
+ __asm__("cvt.s.l %0, %1" : "=f"(v) : "f"(m.f));
if ((s64)c < 0) {
// cvt.s.l assumes signed input, adjust output
v += 4294967296.0f; // 2^32
@@ -141,7 +141,7 @@ f64 __floatundidf(u64 c) {
register f64 v;
m.i = c;
- __asm__ ("cvt.d.l %0, %1" : "=f"(v) : "f"(m.f));
+ __asm__("cvt.d.l %0, %1" : "=f"(v) : "f"(m.f));
if ((s64)c < 0) {
// cvt.d.l assumes signed input, adjust output
v += 18446744073709551616.0; // 2^64
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
index 2a5ee19bc..8fe6dfbb4 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
@@ -69,8 +69,7 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play2) {
for (i = 0; i < 2; i++) {
cucco = (EnSyatekiNiw*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SYATEKI_NIW, cuccoSpawnPos[i].x,
- cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0,
- SYATEKI_MINIGAME_ALLEY);
+ cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0, SYATEKI_MINIGAME_ALLEY);
if (cucco != NULL) {
cucco->scale = cuccoScales[i];
cucco->collider.dim.radius = (s16)cuccoColliderDims[i][0];
diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
index ff0f5f324..2393a679f 100644
--- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
+++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
@@ -497,9 +497,8 @@ void EnSyatekiNiw_SetupRemove(EnSyatekiNiw* this, PlayState* play) {
Actor_SetFocus(&this->actor, this->focusYOffset);
Actor_GetScreenPos(play, &this->actor, &screenX, &screenY);
- if ((this->actor.projectedPos.z > 200.0f) && (this->actor.projectedPos.z < 800.0f)
- && (screenX > 0) && (screenX < SCREEN_WIDTH) && (screenY > 0)
- && (screenY < SCREEN_HEIGHT)) {
+ if ((this->actor.projectedPos.z > 200.0f) && (this->actor.projectedPos.z < 800.0f) && (screenX > 0) &&
+ (screenX < SCREEN_WIDTH) && (screenY > 0) && (screenY < SCREEN_HEIGHT)) {
this->actor.speed = 5.0f;
this->rotYFlip = Rand_ZeroFloat(1.99f);
this->removeStateYaw = Rand_CenteredFloat(8000.0f) + -10000.0f;
diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c
index ff5ed8eb4..e80494fd5 100644
--- a/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -165,7 +165,7 @@ typedef enum {
static u8 sOwnerHair = FS_OWNER_BALD;
static u8 sIsOwnersHatHooked = false; // hat is on fishing hook
-static u8 sIsOwnersHatSunk = false; // hat is sinking into pond.
+static u8 sIsOwnersHatSunk = false; // hat is sinking into pond.
static s16 sRodCastState = 0;
@@ -986,7 +986,7 @@ void Fishing_Init(Actor* thisx, PlayState* play2) {
SkelAnime_Update(&this->skelAnime);
- if (thisx->params == EN_FISH_AQUARIUM) {
+ if (thisx->params == EN_FISH_AQUARIUM) {
this->fishState = 100;
Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP);
thisx->targetMode = 0;
@@ -2175,8 +2175,8 @@ void Fishing_UpdateLure(Fishing* this, PlayState* play) {
D_80B7E148 = 520.0f;
sRodLineSpooled = 195.0f;
- sRodCastState = sLureEquipped = sLureTimer = D_80B7E0B0 = D_80B7E0B2 = sRodCastTimer = sWiggleAttraction = D_80B7E114 =
- D_80B7E150 = 0;
+ sRodCastState = sLureEquipped = sLureTimer = D_80B7E0B0 = D_80B7E0B2 = sRodCastTimer = sWiggleAttraction =
+ D_80B7E114 = D_80B7E150 = 0;
sLure1Rotate = sReelLinePosStep = sLurePosZOffset = 0.0f;
sLureLineSegPosDelta = zeroVec;
@@ -2493,7 +2493,7 @@ void Fishing_UpdateLure(Fishing* this, PlayState* play) {
sLureRot.x = 0.0f;
// lure hopping on land
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
- sRodLineSpooled += 6.0f;
+ sRodLineSpooled += 6.0f;
Sfx_PlaySfxAtPos(&sSoundPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_SAND);
}
} else {
@@ -2770,7 +2770,8 @@ void func_80B70ED4(Fishing* this, Input* input) {
this->rotationStep = 28672.0f;
this->speedTarget = 5.0f;
} else {
- if ((CHECK_BTN_ALL(input->cur.button, BTN_A) || (sLureWigglePosY > 1.0f)) && (lineLengthSQ < SQ(120.0f))) {
+ if ((CHECK_BTN_ALL(input->cur.button, BTN_A) || (sLureWigglePosY > 1.0f)) &&
+ (lineLengthSQ < SQ(120.0f))) {
this->fishState = 2;
this->unk_15E = 0;
this->timerArray[0] = 0;
@@ -3061,7 +3062,8 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) {
Fishing_SpawnBubble(NULL, play->specialEffects, &bubblePos, Rand_ZeroFloat(0.02f) + 0.03f, 1);
}
- Math_ApproachS(&this->fishLimbEFRotYDelta, (Math_SinS(this->stateAndTimer * 0x800) * 2500.0f) + 2500.0f, 2, 0x7D0);
+ Math_ApproachS(&this->fishLimbEFRotYDelta, (Math_SinS(this->stateAndTimer * 0x800) * 2500.0f) + 2500.0f, 2,
+ 0x7D0);
Math_ApproachS(&this->fishLimb89RotYDelta, Math_SinS(this->stateAndTimer * 0xA00) * 1500.0f, 2, 0x7D0);
this->unk_190 = 0.3f;
@@ -3907,12 +3909,12 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) {
multiVecSrc.y = -10.0f;
multiVecSrc.z = 5.0f;
Matrix_MultVec3f(&multiVecSrc, &targetPosOffset);
- Math_ApproachF(&this->actor.world.pos.x, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].x + targetPosOffset.x, 1.0f,
- 6.0f);
- Math_ApproachF(&this->actor.world.pos.y, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].y + targetPosOffset.y, 1.0f,
- 6.0f);
- Math_ApproachF(&this->actor.world.pos.z, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].z + targetPosOffset.z, 1.0f,
- 6.0f);
+ Math_ApproachF(&this->actor.world.pos.x, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].x + targetPosOffset.x,
+ 1.0f, 6.0f);
+ Math_ApproachF(&this->actor.world.pos.y, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].y + targetPosOffset.y,
+ 1.0f, 6.0f);
+ Math_ApproachF(&this->actor.world.pos.z, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].z + targetPosOffset.z,
+ 1.0f, 6.0f);
sRodLineSpooled = 188.0f;
@@ -4175,7 +4177,6 @@ void Fishing_UpdateFish(Actor* thisx, PlayState* play2) {
Actor_PlaySfx(&this->actor, NA_SE_EV_FISH_LEAP);
Fishing_SplashBySize2(this, play);
-
if (Rand_ZeroOne() < 0.5f) {
this->rotationTarget.z = 0x4000;
} else {