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authorYanis42 <35189056+Yanis42@users.noreply.github.com>2023-12-15 21:33:50 +0100
committerGitHub <noreply@github.com>2023-12-15 15:33:50 -0500
commit21cb04db2c858e23c72f8a9ecb5d55448744080f (patch)
tree12ef422b746afc392af0be245fbf1cc1821cc53e /src
parent2b5b0fac06c5de7b64356bcfe4c0f2202095e167 (diff)
Document ``z_bg_mizu_movebg.c`` (#1565)
* document z_bg_mizu_movebg.c + assets * remove temp comment * renamed "temp" variable * review 1 * format + type names comments at dLists/colHeaders * review 2 * review 3 * named dragon statue 1 * float -> floating + review * format * review 5
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c214
-rw-r--r--src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h14
2 files changed, 131 insertions, 97 deletions
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c
index 4ed08e3eb..a9a01a196 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c
+++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c
@@ -21,9 +21,9 @@ void BgMizuMovebg_Destroy(Actor* thisx, PlayState* play);
void BgMizuMovebg_Update(Actor* thisx, PlayState* play);
void BgMizuMovebg_Draw(Actor* thisx, PlayState* play2);
-void func_8089E318(BgMizuMovebg* this, PlayState* play);
-void func_8089E650(BgMizuMovebg* this, PlayState* play);
-s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId);
+void BgMizuMovebg_UpdateMain(BgMizuMovebg* this, PlayState* play);
+void BgMizuMovebg_UpdateHookshotPlatform(BgMizuMovebg* this, PlayState* play);
+s32 BgMizuMovebg_SetPosFromPath(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId);
ActorInit Bg_Mizu_Movebg_InitVars = {
/**/ ACTOR_BG_MIZU_MOVEBG,
@@ -37,18 +37,28 @@ ActorInit Bg_Mizu_Movebg_InitVars = {
/**/ BgMizuMovebg_Draw,
};
-static f32 D_8089EB40[] = { -115.200005f, -115.200005f, -115.200005f, 0.0f };
-
-static Gfx* D_8089EB50[] = {
- gObjectMizuObjectsMovebgDL_000190, gObjectMizuObjectsMovebgDL_000680, gObjectMizuObjectsMovebgDL_000C20,
- gObjectMizuObjectsMovebgDL_002E10, gObjectMizuObjectsMovebgDL_002E10, gObjectMizuObjectsMovebgDL_002E10,
- gObjectMizuObjectsMovebgDL_002E10, gObjectMizuObjectsMovebgDL_0011F0,
+static f32 sDragonStatueBossRoomOffsetPosY[] = { -115.200005f, -115.200005f, -115.200005f, 0.0f };
+
+static Gfx* sDLists[] = {
+ gWaterTempleFloatingPlatformOutsideCentralPillarDL, // MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR
+ gWaterTempleFloatingPlatformWestDL, // MIZUMOVEBG_TYPE_FLOATING_PLATFORM_WEST
+ gWaterTempleFloatingPlatformInsideCentralPillarDL, // MIZUMOVEBG_TYPE_FLOATING_PLATFORM_INSIDE_CENTER_PILLAR
+ gWaterTempleDragonStatueDL, // MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM
+ gWaterTempleDragonStatueDL, // MIZUMOVEBG_TYPE_DRAGON_STATUE_2
+ gWaterTempleDragonStatueDL, // MIZUMOVEBG_TYPE_DRAGON_STATUE_3
+ gWaterTempleDragonStatueDL, // MIZUMOVEBG_TYPE_DRAGON_STATUE_4
+ gWaterTempleHookshotPlatformDL, // MIZUMOVEBG_TYPE_HOOKSHOT_PLATFORM
};
-static CollisionHeader* D_8089EB70[] = {
- &gObjectMizuObjectsMovebgCol_0003F0, &gObjectMizuObjectsMovebgCol_000998, &gObjectMizuObjectsMovebgCol_000ED0,
- &gObjectMizuObjectsMovebgCol_003590, &gObjectMizuObjectsMovebgCol_003590, &gObjectMizuObjectsMovebgCol_003590,
- &gObjectMizuObjectsMovebgCol_003590, &gObjectMizuObjectsMovebgCol_0015F8,
+static CollisionHeader* sColHeaders[] = {
+ &gWaterTempleFloatingPlatformOutsideCentralPillarCol, // MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR
+ &gWaterTempleFloatingPlatformWestCol, // MIZUMOVEBG_TYPE_FLOATING_PLATFORM_WEST
+ &gWaterTempleFloatingPlatformInsideCentralPillarCol, // MIZUMOVEBG_TYPE_FLOATING_PLATFORM_INSIDE_CENTER_PILLAR
+ &gWaterTempleDragonStatueCol, // MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM
+ &gWaterTempleDragonStatueCol, // MIZUMOVEBG_TYPE_DRAGON_STATUE_2
+ &gWaterTempleDragonStatueCol, // MIZUMOVEBG_TYPE_DRAGON_STATUE_3
+ &gWaterTempleDragonStatueCol, // MIZUMOVEBG_TYPE_DRAGON_STATUE_4
+ &gWaterTempleHookshotPlatformCol, // MIZUMOVEBG_TYPE_HOOKSHOT_PLATFORM
};
static InitChainEntry sInitChain[] = {
@@ -58,12 +68,12 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-static Vec3f D_8089EBA0 = { 0.0f, 80.0f, 23.0f };
-static Vec3f D_8089EBAC = { 0.0f, 80.0f, 23.0f };
+static Vec3f sOffsetPosition1 = { 0.0f, 80.0f, 23.0f };
+static Vec3f sOffsetPosition2 = { 0.0f, 80.0f, 23.0f };
-static u8 D_8089EE40;
+static u8 D_8089EE40; // unknown flags
-s32 func_8089DC30(PlayState* play) {
+s32 BgMizuMovebg_GetDragonStatueBossRoomOffsetIndex(PlayState* play) {
s32 result;
if (Flags_GetSwitch(play, WATER_TEMPLE_WATER_F1_FLAG)) {
@@ -82,84 +92,90 @@ void BgMizuMovebg_Init(Actor* thisx, PlayState* play) {
s32 type;
s32 waypointId;
WaterBox* waterBoxes = play->colCtx.colHeader->waterBoxes;
- f32 temp;
+ f32 targetPosY;
CollisionHeader* colHeader = NULL;
- Vec3f sp48;
+ Vec3f offsetPos;
Actor_ProcessInitChain(thisx, sInitChain);
((BgMizuMovebg*)thisx)->homeY = thisx->world.pos.y;
- ((BgMizuMovebg*)thisx)->dlist = D_8089EB50[MOVEBG_TYPE(thisx->params)];
+ ((BgMizuMovebg*)thisx)->dList = sDLists[MOVEBG_TYPE(thisx->params)];
DynaPolyActor_Init(&((BgMizuMovebg*)thisx)->dyna, DYNA_TRANSFORM_POS);
- CollisionHeader_GetVirtual(D_8089EB70[MOVEBG_TYPE(thisx->params)], &colHeader);
+ CollisionHeader_GetVirtual(sColHeaders[MOVEBG_TYPE(thisx->params)], &colHeader);
((BgMizuMovebg*)thisx)->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
type = MOVEBG_TYPE(thisx->params);
switch (type) {
- case 0:
- temp = waterBoxes[2].ySurface + 15.0f;
- if (temp < ((BgMizuMovebg*)thisx)->homeY - 700.0f) {
+ case MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR:
+ targetPosY = waterBoxes[2].ySurface + 15.0f;
+ if (targetPosY < ((BgMizuMovebg*)thisx)->homeY - 700.0f) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY - 700.0f;
} else {
- thisx->world.pos.y = temp;
+ thisx->world.pos.y = targetPosY;
}
- ((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
+ ((BgMizuMovebg*)thisx)->actionFunc = BgMizuMovebg_UpdateMain;
break;
- case 1:
- temp = waterBoxes[2].ySurface + 15.0f;
- if (temp < ((BgMizuMovebg*)thisx)->homeY - 710.0f) {
+
+ case MIZUMOVEBG_TYPE_FLOATING_PLATFORM_WEST:
+ targetPosY = waterBoxes[2].ySurface + 15.0f;
+ if (targetPosY < ((BgMizuMovebg*)thisx)->homeY - 710.0f) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY - 710.0f;
} else {
- thisx->world.pos.y = temp;
+ thisx->world.pos.y = targetPosY;
}
- ((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
+ ((BgMizuMovebg*)thisx)->actionFunc = BgMizuMovebg_UpdateMain;
break;
- case 2:
- temp = waterBoxes[2].ySurface + 15.0f;
- if (temp < ((BgMizuMovebg*)thisx)->homeY - 700.0f) {
+
+ case MIZUMOVEBG_TYPE_FLOATING_PLATFORM_INSIDE_CENTER_PILLAR:
+ targetPosY = waterBoxes[2].ySurface + 15.0f;
+ if (targetPosY < ((BgMizuMovebg*)thisx)->homeY - 700.0f) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY - 700.0f;
} else {
- thisx->world.pos.y = temp;
+ thisx->world.pos.y = targetPosY;
}
- ((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
+ ((BgMizuMovebg*)thisx)->actionFunc = BgMizuMovebg_UpdateMain;
break;
- case 3:
- thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY + D_8089EB40[func_8089DC30(play)];
- ((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
+
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM:
+ thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY +
+ sDragonStatueBossRoomOffsetPosY[BgMizuMovebg_GetDragonStatueBossRoomOffsetIndex(play)];
+ ((BgMizuMovebg*)thisx)->actionFunc = BgMizuMovebg_UpdateMain;
break;
- case 4:
- case 5:
- case 6:
+
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_2:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_3:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_4:
if (Flags_GetSwitch(play, MOVEBG_FLAGS(thisx->params))) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY + 115.19999999999999;
} else {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY;
}
- ((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
+ ((BgMizuMovebg*)thisx)->actionFunc = BgMizuMovebg_UpdateMain;
break;
- case 7:
+
+ case MIZUMOVEBG_TYPE_HOOKSHOT_PLATFORM:
((BgMizuMovebg*)thisx)->scrollAlpha1 = 160;
((BgMizuMovebg*)thisx)->scrollAlpha2 = 160;
((BgMizuMovebg*)thisx)->scrollAlpha3 = 160;
((BgMizuMovebg*)thisx)->scrollAlpha4 = 160;
waypointId = MOVEBG_POINT_ID(thisx->params);
((BgMizuMovebg*)thisx)->waypointId = waypointId;
- func_8089E108(play->pathList, &thisx->world.pos, MOVEBG_PATH_ID(thisx->params), waypointId);
- ((BgMizuMovebg*)thisx)->actionFunc = func_8089E650;
+ BgMizuMovebg_SetPosFromPath(play->pathList, &thisx->world.pos, MOVEBG_PATH_ID(thisx->params), waypointId);
+ ((BgMizuMovebg*)thisx)->actionFunc = BgMizuMovebg_UpdateHookshotPlatform;
break;
}
type = MOVEBG_TYPE(thisx->params);
switch (type) {
- case 3:
- case 4:
- case 5:
- case 6:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_2:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_3:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_4:
Matrix_RotateY(BINANG_TO_RAD(thisx->world.rot.y), MTXMODE_NEW);
- Matrix_MultVec3f(&D_8089EBA0, &sp48);
+ Matrix_MultVec3f(&sOffsetPosition1, &offsetPos);
- if (Actor_SpawnAsChild(&play->actorCtx, thisx, play, ACTOR_OBJ_HSBLOCK, thisx->world.pos.x + sp48.x,
- thisx->world.pos.y + sp48.y, thisx->world.pos.z + sp48.z, thisx->world.rot.x,
- thisx->world.rot.y, thisx->world.rot.z, 2) == NULL) {
+ if (Actor_SpawnAsChild(&play->actorCtx, thisx, play, ACTOR_OBJ_HSBLOCK, thisx->world.pos.x + offsetPos.x,
+ thisx->world.pos.y + offsetPos.y, thisx->world.pos.z + offsetPos.z,
+ thisx->world.rot.x, thisx->world.rot.y, thisx->world.rot.z, 2) == NULL) {
Actor_Kill(thisx);
}
break;
@@ -171,15 +187,16 @@ void BgMizuMovebg_Destroy(Actor* thisx, PlayState* play) {
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
switch (MOVEBG_TYPE(thisx->params)) {
- case 3:
- case 4:
- case 5:
- case 6:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_2:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_3:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_4:
if (this->sfxFlags & 2) {
D_8089EE40 &= ~2;
}
break;
- case 7:
+
+ case MIZUMOVEBG_TYPE_HOOKSHOT_PLATFORM:
if (this->sfxFlags & 1) {
D_8089EE40 &= ~1;
}
@@ -187,7 +204,7 @@ void BgMizuMovebg_Destroy(Actor* thisx, PlayState* play) {
}
}
-s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId) {
+s32 BgMizuMovebg_SetPosFromPath(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId) {
Path* path = pathList;
Vec3s* point;
@@ -201,7 +218,7 @@ s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId) {
return 0;
}
-void func_8089E198(BgMizuMovebg* this, PlayState* play) {
+void BgMizuMovebg_SetScrollAlphas(BgMizuMovebg* this, PlayState* play) {
f32 waterLevel = play->colCtx.colHeader->waterBoxes[2].ySurface;
if (waterLevel < WATER_TEMPLE_WATER_F1_Y) {
@@ -234,36 +251,39 @@ void func_8089E198(BgMizuMovebg* this, PlayState* play) {
this->scrollAlpha4 = this->scrollAlpha3;
}
-void func_8089E318(BgMizuMovebg* this, PlayState* play) {
+void BgMizuMovebg_UpdateMain(BgMizuMovebg* this, PlayState* play) {
WaterBox* waterBoxes = play->colCtx.colHeader->waterBoxes;
- f32 phi_f0;
+ f32 targetPosY;
s32 type;
- Vec3f sp28;
+ Vec3f offsetPos;
- func_8089E198(this, play);
+ BgMizuMovebg_SetScrollAlphas(this, play);
type = MOVEBG_TYPE(this->dyna.actor.params);
switch (type) {
- case 0:
- case 2:
- phi_f0 = waterBoxes[2].ySurface + 15.0f;
- if (phi_f0 < this->homeY - 700.0f) {
+ case MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR:
+ case MIZUMOVEBG_TYPE_FLOATING_PLATFORM_INSIDE_CENTER_PILLAR:
+ targetPosY = waterBoxes[2].ySurface + 15.0f;
+ if (targetPosY < this->homeY - 700.0f) {
this->dyna.actor.world.pos.y = this->homeY - 700.0f;
} else {
- this->dyna.actor.world.pos.y = phi_f0;
+ this->dyna.actor.world.pos.y = targetPosY;
}
break;
- case 1:
- phi_f0 = waterBoxes[2].ySurface + 15.0f;
- if (phi_f0 < this->homeY - 710.0f) {
+
+ case MIZUMOVEBG_TYPE_FLOATING_PLATFORM_WEST:
+ targetPosY = waterBoxes[2].ySurface + 15.0f;
+ if (targetPosY < this->homeY - 710.0f) {
this->dyna.actor.world.pos.y = this->homeY - 710.0f;
} else {
- this->dyna.actor.world.pos.y = phi_f0;
+ this->dyna.actor.world.pos.y = targetPosY;
}
break;
- case 3:
- phi_f0 = this->homeY + D_8089EB40[func_8089DC30(play)];
- if (!Math_StepToF(&this->dyna.actor.world.pos.y, phi_f0, 1.0f)) {
+
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM:
+ targetPosY =
+ this->homeY + sDragonStatueBossRoomOffsetPosY[BgMizuMovebg_GetDragonStatueBossRoomOffsetIndex(play)];
+ if (!Math_StepToF(&this->dyna.actor.world.pos.y, targetPosY, 1.0f)) {
if (!(D_8089EE40 & 2) && MOVEBG_SPEED(this->dyna.actor.params) != 0) {
D_8089EE40 |= 2;
this->sfxFlags |= 2;
@@ -277,15 +297,16 @@ void func_8089E318(BgMizuMovebg* this, PlayState* play) {
}
}
break;
- case 4:
- case 5:
- case 6:
+
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_2:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_3:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_4:
if (Flags_GetSwitch(play, MOVEBG_FLAGS(this->dyna.actor.params))) {
- phi_f0 = this->homeY + 115.200005f;
+ targetPosY = this->homeY + 115.200005f;
} else {
- phi_f0 = this->homeY;
+ targetPosY = this->homeY;
}
- if (!Math_StepToF(&this->dyna.actor.world.pos.y, phi_f0, 1.0f)) {
+ if (!Math_StepToF(&this->dyna.actor.world.pos.y, targetPosY, 1.0f)) {
if (!(D_8089EE40 & 2) && MOVEBG_SPEED(this->dyna.actor.params) != 0) {
D_8089EE40 |= 2;
this->sfxFlags |= 2;
@@ -299,23 +320,23 @@ void func_8089E318(BgMizuMovebg* this, PlayState* play) {
type = MOVEBG_TYPE(this->dyna.actor.params);
switch (type) {
- case 3:
- case 4:
- case 5:
- case 6:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_2:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_3:
+ case MIZUMOVEBG_TYPE_DRAGON_STATUE_4:
if (play->roomCtx.curRoom.num == this->dyna.actor.room) {
Matrix_RotateY(BINANG_TO_RAD(this->dyna.actor.world.rot.y), MTXMODE_NEW);
- Matrix_MultVec3f(&D_8089EBAC, &sp28);
- this->dyna.actor.child->world.pos.x = this->dyna.actor.world.pos.x + sp28.x;
- this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + sp28.y;
- this->dyna.actor.child->world.pos.z = this->dyna.actor.world.pos.z + sp28.z;
+ Matrix_MultVec3f(&sOffsetPosition2, &offsetPos);
+ this->dyna.actor.child->world.pos.x = this->dyna.actor.world.pos.x + offsetPos.x;
+ this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + offsetPos.y;
+ this->dyna.actor.child->world.pos.z = this->dyna.actor.world.pos.z + offsetPos.z;
this->dyna.actor.child->flags &= ~ACTOR_FLAG_0;
}
break;
}
}
-void func_8089E650(BgMizuMovebg* this, PlayState* play) {
+void BgMizuMovebg_UpdateHookshotPlatform(BgMizuMovebg* this, PlayState* play) {
Vec3f waypoint;
f32 dist;
f32 dx;
@@ -323,7 +344,7 @@ void func_8089E650(BgMizuMovebg* this, PlayState* play) {
f32 dz;
this->dyna.actor.speed = MOVEBG_SPEED(this->dyna.actor.params) * 0.1f;
- func_8089E108(play->pathList, &waypoint, MOVEBG_PATH_ID(this->dyna.actor.params), this->waypointId);
+ BgMizuMovebg_SetPosFromPath(play->pathList, &waypoint, MOVEBG_PATH_ID(this->dyna.actor.params), this->waypointId);
dist = Actor_WorldDistXYZToPoint(&this->dyna.actor, &waypoint);
if (dist < this->dyna.actor.speed) {
this->dyna.actor.speed = dist;
@@ -337,7 +358,8 @@ void func_8089E650(BgMizuMovebg* this, PlayState* play) {
this->waypointId++;
if (this->waypointId >= play->pathList[MOVEBG_PATH_ID(this->dyna.actor.params)].count) {
this->waypointId = 0;
- func_8089E108(play->pathList, &this->dyna.actor.world.pos, MOVEBG_PATH_ID(this->dyna.actor.params), 0);
+ BgMizuMovebg_SetPosFromPath(play->pathList, &this->dyna.actor.world.pos,
+ MOVEBG_PATH_ID(this->dyna.actor.params), 0);
}
}
if (!(D_8089EE40 & 1) && MOVEBG_SPEED(this->dyna.actor.params) != 0) {
@@ -386,8 +408,8 @@ void BgMizuMovebg_Draw(Actor* thisx, PlayState* play2) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_bg_mizu_movebg.c", 788),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- if (this->dlist != NULL) {
- gSPDisplayList(POLY_OPA_DISP++, this->dlist);
+ if (this->dList != NULL) {
+ gSPDisplayList(POLY_OPA_DISP++, this->dList);
}
CLOSE_DISPS(play->state.gfxCtx, "../z_bg_mizu_movebg.c", 795);
diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h
index 8b5218e4b..1a378f13a 100644
--- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h
+++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h
@@ -4,6 +4,18 @@
#include "ultra64.h"
#include "global.h"
+typedef enum BgMizuMovebgType {
+ /* 0 */ MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR,
+ /* 1 */ MIZUMOVEBG_TYPE_FLOATING_PLATFORM_WEST,
+ /* 2 */ MIZUMOVEBG_TYPE_FLOATING_PLATFORM_INSIDE_CENTER_PILLAR,
+ /* 3 */ MIZUMOVEBG_TYPE_DRAGON_STATUE_BOSS_ROOM, // Dragon Statue leading to the Water Temple boss room
+ /* 4 */ MIZUMOVEBG_TYPE_DRAGON_STATUE_2, // Same behavior as ``MIZUMOVEBG_TYPE_DRAGON_STATUE_3``
+ /* 5 */ MIZUMOVEBG_TYPE_DRAGON_STATUE_3, // Dragon Statues used in Water Temple puzzles
+ /* 6 */ MIZUMOVEBG_TYPE_DRAGON_STATUE_4, // Same behavior as ``MIZUMOVEBG_TYPE_DRAGON_STATUE_3``
+ /* 7 */ MIZUMOVEBG_TYPE_HOOKSHOT_PLATFORM,
+ /* 8 */ MIZUMOVEBG_TYPE_MAX
+} BgMizuMovebgType;
+
struct BgMizuMovebg;
typedef void (*BgMizuMovebgActionFunc)(struct BgMizuMovebg*, PlayState*);
@@ -17,7 +29,7 @@ typedef struct BgMizuMovebg {
/* 0x0174 */ s32 scrollAlpha3;
/* 0x0178 */ s32 scrollAlpha4;
/* 0x017C */ u8 sfxFlags;
- /* 0x0180 */ Gfx* dlist;
+ /* 0x0180 */ Gfx* dList;
/* 0x0184 */ s32 waypointId;
} BgMizuMovebg; // size = 0x0188