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authorfig02 <fig02srl@gmail.com>2020-10-04 09:17:44 -0400
committerGitHub <noreply@github.com>2020-10-04 09:17:44 -0400
commit269aa0f36f59407f0f2d47f0258e4bd2cd446b6e (patch)
tree6b0791e4a5e42acac4329ec44f8a4af3e2113baa /src
parent5d39ae1cc780ea122de56da25e35b31b9949cb90 (diff)
en_reeba OK (#434)
* leever progress * leever progress * leever progress * 2 non matchings * test * merge master, match two functions * progress * OK * revert permissions change * remove unwanted file * review * use decr * merge * merge and review * early return * vt
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_En_Encount1/z_en_encount1.h9
-rw-r--r--src/overlays/actors/ovl_En_Reeba/z_en_reeba.c638
-rw-r--r--src/overlays/actors/ovl_En_Reeba/z_en_reeba.h21
3 files changed, 643 insertions, 25 deletions
diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
index d7f37d33e..7e2d99d30 100644
--- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
+++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h
@@ -8,7 +8,14 @@ struct EnEncount1;
typedef struct EnEncount1 {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x24];
+ /* 0x014C */ char unk_14C[0x6];
+ /* 0x0152 */ s16 unk_152;
+ /* 0x0154 */ char unk_154[0xA];
+ /* 0x015E */ s16 numLeeversDead;
+ /* 0x0160 */ char unk_160[0x4];
+ /* 0x0164 */ s16 unk_164;
+ /* 0x0166 */ char unk_166[0x6];
+ /* 0x016C */ UNK_TYPE unk_16C;
} EnEncount1; // size = 0x0170
extern const ActorInit En_Encount1_InitVars;
diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c
index 62a0ca27d..9792a5c0a 100644
--- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c
+++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c
@@ -1,4 +1,13 @@
+
+/*
+ * File: z_en_reeba.c
+ * Overlay: ovl_En_Reeba
+ * Description: Leever
+ */
+
#include "z_en_reeba.h"
+#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
+#include "vt.h"
#define FLAGS 0x08000015
@@ -9,7 +18,24 @@ void EnReeba_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnReeba_Update(Actor* thisx, GlobalContext* globalCtx);
void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx);
-/*
+void func_80AE4F40(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5054(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5270(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5688(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE56E0(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE538C(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE53AC(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5E48(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5854(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5C38(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5938(EnReeba* this, GlobalContext* globalCtx);
+void func_80AE5A9C(EnReeba* this, GlobalContext* globalCtx);
+
+static DamageTable sDamageTable = {
+ 0x00, 0xE2, 0xE1, 0xE2, 0xC1, 0xE2, 0xE2, 0xD2, 0xE1, 0xE4, 0xE6, 0xE2, 0x34, 0xE2, 0xE2, 0xE2,
+ 0xE2, 0x00, 0x34, 0x00, 0x00, 0x00, 0xE2, 0xE8, 0xE4, 0xE2, 0xE8, 0xE4, 0x10, 0x00, 0x00, 0x00,
+};
+
const ActorInit En_Reeba_InitVars = {
ACTOR_EN_REEBA,
ACTORTYPE_MISC,
@@ -21,45 +47,611 @@ const ActorInit En_Reeba_InitVars = {
(ActorFunc)EnReeba_Update,
(ActorFunc)EnReeba_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Init.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Destroy.s")
+static ColliderCylinderInit sCylinderInit = {
+ { COLTYPE_UNK5, 0x11, 0x09, 0x39, 0x10, COLSHAPE_CYLINDER },
+ { 0x00, { 0xFFCFFFFF, 0x08, 0x08 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x01, 0x05, 0x01 },
+ { 20, 40, 0, { 0, 0, 0 } },
+};
+
+extern AnimationHeader D_060001E4;
+extern SkeletonHeader D_06001EE8;
+
+void EnReeba_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnReeba* this = THIS;
+ f32 temp_f0;
+ s32 surfaceType;
+ s32 pad;
+
+ this->actor.naviEnemyId = 0x47;
+ this->actor.unk_1F = 3;
+ this->actor.gravity = -3.5f;
+ this->actor.posRot2.pos = this->actor.posRot.pos;
+ SkelAnime_Init(globalCtx, &this->skelanime, &D_06001EE8, &D_060001E4, this->limbDrawTable,
+ this->transitionDrawTable, 18);
+ this->actor.colChkInfo.mass = 0xFE;
+ this->actor.colChkInfo.health = 4;
+ Collider_InitCylinder(globalCtx, &this->collider);
+ Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
+ this->isBig = this->actor.params;
+ this->scale = 0.04f;
+
+ if (this->isBig) {
+ this->collider.dim.radius = 35;
+ this->collider.dim.height = 45;
+ this->scale *= 1.5f;
+ osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n" VT_RST, this->scale);
+ this->actor.colChkInfo.health = 20;
+ this->collider.body.toucher.effect = 4;
+ this->collider.body.toucher.damage = 16;
+ Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
+ }
+
+ temp_f0 = this->scale * -27500.0f;
+ this->unk_284 = temp_f0;
+ this->actor.shape.unk_08 = temp_f0;
+ ActorShape_Init(&this->actor.shape, temp_f0, ActorShadow_DrawFunc_Circle, 0.0f);
+ this->actor.colChkInfo.damageTable = &sDamageTable;
+ func_8002E4B4(globalCtx, &this->actor, 35.0f, 60.0f, 60.0f, 0x1D);
+
+ surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
+
+ if ((surfaceType != 4) && (surfaceType != 7)) {
+ Actor_Kill(&this->actor);
+ return;
+ }
+
+ this->actionfunc = func_80AE4F40;
+}
+
+void EnReeba_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnReeba* this = THIS;
+ EnEncount1* spawner;
+
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+
+ if (this->actor.parent != NULL) {
+ spawner = (EnEncount1*)this->actor.parent;
+
+ if (spawner->actor.update != NULL) {
+
+ if (spawner->unk_152 > 0) {
+ spawner->unk_152--;
+ }
+
+ if (this->isBig) {
+ spawner->unk_16C = 0;
+ spawner->unk_164 = 0x258;
+ }
+ }
+ }
+}
+
+void func_80AE4F40(EnReeba* this, GlobalContext* globalCtx) {
+ f32 frames = SkelAnime_GetFrameCount(&D_060001E4.genericHeader);
+ Player* player = PLAYER;
+ s16 absPlayerVel;
+
+ SkelAnime_ChangeAnim(&this->skelanime, &D_060001E4, 2.0f, 0.0f, frames, 0, -10.0f);
+
+ absPlayerVel = fabsf(player->linearVelocity);
+ this->unk_278 = (20 - (absPlayerVel * 2));
+
+ if (this->unk_278 < 0) {
+ this->unk_278 = 2;
+ }
+
+ if (this->unk_278 > 20) {
+ this->unk_278 = 20;
+ }
+
+ this->actor.flags &= ~0x08000000;
+ this->actor.posRot.pos.y = this->actor.groundY;
+
+ if (this->isBig) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_BIG_APPEAR);
+ } else {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_APPEAR);
+ }
+
+ this->actionfunc = func_80AE5054;
+}
+
+void func_80AE5054(EnReeba* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+ f32 playerLinearVel;
+
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+
+ if ((globalCtx->gameplayFrames % 4) == 0) {
+ func_80033260(globalCtx, &this->actor, &this->actor.posRot.pos, this->actor.shape.unk_10, 1, 8.0f, 0x1F4, 0xA,
+ 1);
+ }
+
+ if (this->unk_278 == 0) {
+ Math_SmoothScaleMaxF(&this->actor.shape.unk_10, 12.0f, 1.0f, 1.0f);
+ if (this->actor.shape.unk_08 < 0.0f) {
+ Math_SmoothDownscaleMaxF(&this->actor.shape.unk_08, 1.0f, this->unk_288);
+ Math_SmoothScaleMaxF(&this->unk_288, 300.0f, 1.0f, 5.0f);
+
+ } else {
+ this->unk_288 = 0.0f;
+ this->actor.shape.unk_08 = 0.0f;
+ playerLinearVel = player->linearVelocity;
+
+ switch (this->unk_280) {
+ case 0:
+ this->actor.posRot.rot.y = this->actor.yawTowardsLink;
+ break;
+ case 1:
+ this->actor.posRot.rot.y = this->actor.yawTowardsLink + (800.0f * playerLinearVel);
+ break;
+ case 2:
+ case 3:
+ this->actor.posRot.rot.y =
+ this->actor.yawTowardsLink +
+ (player->actor.shape.rot.y - this->actor.yawTowardsLink) * (playerLinearVel * 0.15f);
+ break;
+ case 4:
+ this->actor.posRot.rot.y = this->actor.yawTowardsLink - (800.0f * playerLinearVel);
+ }
+
+ if (this->isBig) {
+ this->actionfunc = func_80AE538C;
+ } else {
+ this->unk_272 = 130;
+ this->actor.speedXZ = Math_Rand_ZeroFloat(4.0f) + 6.0f;
+ this->actionfunc = func_80AE5270;
+ }
+ }
+ }
+}
+
+void func_80AE5270(EnReeba* this, GlobalContext* globalCtx) {
+ s32 surfaceType;
+
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+
+ if (this->actor.shape.unk_10 < 12.0f) {
+ Math_SmoothScaleMaxF(&this->actor.shape.unk_10, 12.0f, 3.0f, 1.0f);
+ }
+
+ surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
+
+ if ((surfaceType != 4) && (surfaceType != 7)) {
+ this->actor.speedXZ = 0.0f;
+ this->actionfunc = func_80AE5688;
+ return;
+ }
+
+ if ((this->unk_272 == 0) || (this->actor.xzDistFromLink < 30.0f) || (this->actor.xzDistFromLink > 400.0f) ||
+ (this->actor.bgCheckFlags & 8)) {
+ this->actionfunc = func_80AE5688;
+ return;
+ }
+
+ if (this->unk_274 == 0) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_MOVE);
+ this->unk_274 = 10;
+ }
+
+}
+
+void func_80AE538C(EnReeba* this, GlobalContext* globalCtx) {
+ this->actor.flags |= 5;
+ this->actionfunc = func_80AE53AC;
+}
+
+void func_80AE53AC(EnReeba* this, GlobalContext* globalCtx) {
+ f32 speed;
+ s16 yawDiff;
+ s16 yaw;
+ s32 surfaceType;
+
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+
+ if (this->actor.shape.unk_10 < 12.0f) {
+ Math_SmoothScaleMaxF(&this->actor.shape.unk_10, 12.0f, 3.0f, 1.0f);
+ }
+
+ surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
+
+ if (((surfaceType != 4) && (surfaceType != 7)) || (this->actor.xzDistFromLink > 400.0f) ||
+ (this->actor.bgCheckFlags & 8)) {
+ this->actionfunc = func_80AE5688;
+ return;
+ }
+
+ if ((this->actor.xzDistFromLink < 70.0f) && (this->unk_270 == 0)) {
+ this->unk_270 = 30;
+ }
+
+ speed = (this->actor.xzDistFromLink - 20.0f) / ((Math_Rand_ZeroOne() * 50.0f) + 150.0f);
+ this->actor.speedXZ += speed * 1.8f;
+
+ if (this->actor.speedXZ >= 3.0f) {
+ this->actor.speedXZ = 3.0f;
+ }
+
+ if (this->actor.speedXZ < -3.0f) {
+ this->actor.speedXZ = -3.0f;
+ }
+
+ yawDiff = (this->unk_270 == 0) ? this->actor.yawTowardsLink : -this->actor.yawTowardsLink;
+ yawDiff = yawDiff - this->actor.posRot.rot.y;
+ yaw = (yawDiff > 0) ? ((yawDiff / 31.0f) + 10.0f) : ((yawDiff / 31.0f) - 10.0f);
+ this->actor.posRot.rot.y += (yaw * 2.0f);
+
+ if (this->unk_274 == 0) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_MOVE);
+ this->unk_274 = 20;
+ }
+}
+
+void func_80AE561C(EnReeba* this, GlobalContext* globalCtx) {
+ Math_SmoothDownscaleMaxF(&this->actor.speedXZ, 1.0f, 0.3f);
+
+ if (this->unk_272 == 0) {
+ if (this->isBig) {
+ this->actionfunc = func_80AE538C;
+ } else {
+ this->actionfunc = func_80AE5688;
+ }
+ }
+}
+
+void func_80AE5688(EnReeba* this, GlobalContext* globalCtx) {
+ this->unk_27E = 0;
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_AKINDONUTS_HIDE);
+ this->actor.flags |= 0x8000000;
+ this->actor.flags &= ~5;
+ this->actionfunc = func_80AE56E0;
+}
+
+void func_80AE56E0(EnReeba* this, GlobalContext* globalCtx) {
+ Math_SmoothDownscaleMaxF(&this->actor.shape.unk_10, 1.0f, 0.3f);
+ Math_SmoothDownscaleMaxF(&this->actor.speedXZ, 0.1f, 0.3f);
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+
+ if ((this->unk_284 + 10.0f) <= this->actor.shape.unk_08) {
+ if ((globalCtx->gameplayFrames & 3) == 0) {
+ func_80033260(globalCtx, &this->actor, &this->actor.posRot.pos, this->actor.shape.unk_10, 1, 8.0f, 500, 10,
+ 1);
+ }
+
+ Math_SmoothScaleMaxF(&this->actor.shape.unk_08, this->unk_284, 1.0f, this->unk_288);
+ Math_SmoothScaleMaxF(&this->unk_288, 300.0f, 1.0f, 5.0f);
+ } else {
+ Actor_Kill(&this->actor);
+ }
+}
+
+void func_80AE57F0(EnReeba* this, GlobalContext* globalCtx) {
+ this->unk_276 = 14;
+ this->actor.speedXZ = -8.0f;
+ this->actor.posRot.rot.y = this->actor.yawTowardsLink;
+ func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
+ this->actionfunc = func_80AE5854;
+}
+
+void func_80AE5854(EnReeba* this, GlobalContext* globalCtx) {
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+
+ if (this->actor.speedXZ < 0.0f) {
+ this->actor.speedXZ++;
+ }
+
+ if (this->unk_276 == 0) {
+ if (this->isBig) {
+ this->unk_270 = 30;
+ this->actionfunc = func_80AE538C;
+ } else {
+ this->actionfunc = func_80AE5688;
+ }
+ }
+}
+
+void func_80AE58EC(EnReeba* this, GlobalContext* globalCtx) {
+ this->unk_278 = 14;
+ this->actor.posRot.rot.y = this->actor.yawTowardsLink;
+ this->actor.speedXZ = -8.0f;
+ this->actor.flags |= 0x8000000;
+ this->actor.flags &= ~5;
+ this->actionfunc = func_80AE5938;
+}
+
+void func_80AE5938(EnReeba* this, GlobalContext* globalCtx) {
+ Vec3f pos;
+ f32 scale;
+
+ if (this->unk_278 != 0) {
+ if (this->actor.speedXZ < 0.0f) {
+ this->actor.speedXZ += 1.0f;
+ }
+ } else {
+ this->actor.speedXZ = 0.0f;
+
+ if ((this->unk_27E == 4) || (this->actor.colChkInfo.health != 0)) {
+ if (this->unk_27E == 2) {
+ pos.x = this->actor.posRot.pos.x + Math_Rand_CenteredFloat(20.0f);
+ pos.y = this->actor.posRot.pos.y + Math_Rand_CenteredFloat(20.0f);
+ pos.z = this->actor.posRot.pos.z + Math_Rand_CenteredFloat(20.0f);
+ scale = 3.0f;
+
+ if (this->isBig) {
+ scale = 6.0f;
+ }
+
+ EffectSsEnIce_SpawnFlyingVec3f(globalCtx, &this->actor, &pos, 150, 150, 150, 250, 235, 245, 255, scale);
+ }
+
+ this->unk_278 = 66;
+ this->actionfunc = func_80AE5E48;
+ } else {
+ this->unk_278 = 30;
+ this->actionfunc = func_80AE5A9C;
+ }
+ }
+}
+
+void func_80AE5A9C(EnReeba* this, GlobalContext* globalCtx) {
+ Vec3f randPos;
+ f32 scale;
+
+ if (this->unk_278 != 0) {
+ if ((this->unk_27E == 2) && ((this->unk_278 & 0xF) == 0)) {
+ randPos.x = this->actor.posRot.pos.x + Math_Rand_CenteredFloat(20.0f);
+ randPos.y = this->actor.posRot.pos.y + Math_Rand_CenteredFloat(20.0f);
+ randPos.z = this->actor.posRot.pos.z + Math_Rand_CenteredFloat(20.0f);
+ scale = 3.0f;
+
+ if (this->isBig) {
+ scale = 6.0f;
+ }
+
+ EffectSsEnIce_SpawnFlyingVec3f(globalCtx, &this->actor, &randPos, 150, 150, 150, 250, 235, 245, 255, scale);
+ }
+ } else {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DEAD);
+ func_80032C7C(globalCtx, &this->actor);
+ this->actionfunc = func_80AE5C38;
+ }
+}
+
+void func_80AE5BC4(EnReeba* this, GlobalContext* globalCtx) {
+ this->actor.speedXZ = -8.0f;
+ this->actor.posRot.rot.y = this->actor.yawTowardsLink;
+ func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
+ this->unk_278 = 14;
+ this->actor.flags &= ~1;
+ this->actionfunc = func_80AE5C38;
+}
+
+void func_80AE5C38(EnReeba* this, GlobalContext* globalCtx) {
+ Vec3f pos;
+ Vec3f accel = { 0.0f, 0.0f, 0.0f };
+ Vec3f velocity = { 0.0f, 0.0f, 0.0f };
+ EnEncount1* spawner;
+
+ if (this->unk_278 != 0) {
+ if (this->actor.speedXZ < 0.0f) {
+ this->actor.speedXZ++;
+ }
+ } else {
+ this->actor.speedXZ = 0.0f;
+ Math_SmoothDownscaleMaxF(&this->scale, 0.1f, 0.01f);
+
+ if (this->scale < 0.01f) {
+ pos.x = this->actor.posRot.pos.x;
+ pos.y = this->actor.posRot.pos.y;
+ pos.z = this->actor.posRot.pos.z;
+ velocity.y = 4.0f;
+ EffectSsDeadDb_Spawn(globalCtx, &pos, &velocity, &accel, 120, 0, 255, 255, 255, 255, 255, 0, 0, 1, 9, true);
+
+ if (!this->isBig) {
+ Item_DropCollectibleRandom(globalCtx, &this->actor, &pos, 0xE0);
+ } else {
+ Item_DropCollectibleRandom(globalCtx, &this->actor, &pos, 0xC0);
+ }
+
+ if (this->actor.parent != NULL) {
+ spawner = (EnEncount1*)this->actor.parent;
+
+ if (spawner->actor.update != NULL) {
+ if (!this->isBig) {
+ if (spawner->numLeeversDead < 10) {
+ spawner->numLeeversDead++;
+ }
+ // How many are dead?
+ osSyncPrintf("\n\n");
+ osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n" VT_RST, spawner->numLeeversDead);
+ osSyncPrintf("\n\n");
+ }
+ }
+
+ Actor_Kill(&this->actor);
+ }
+ }
+ }
+}
+
+void func_80AE5E48(EnReeba* this, GlobalContext* globalCtx) {
+ if (this->unk_278 < 37) {
+ this->actor.shape.rot.x = Math_Rand_CenteredFloat(3000.0f);
+ this->actor.shape.rot.z = Math_Rand_CenteredFloat(3000.0f);
+
+ if (this->unk_278 == 0) {
+ if (this->isBig) {
+ this->actionfunc = func_80AE538C;
+ } else {
+ this->actionfunc = func_80AE5688;
+ }
+ }
+ }
+}
+
+void func_80AE5EDC(EnReeba* this, GlobalContext* globalCtx) {
+ if (this->collider.base.acFlags & 2) {
+ this->collider.base.acFlags &= ~2;
+
+ if ((this->actionfunc != func_80AE5C38) && (this->actionfunc != func_80AE5854)) {
+ this->actor.shape.rot.z = 0;
+ this->unk_27E = 0;
+ this->actor.shape.rot.x = this->actor.shape.rot.z;
+
+ switch (this->actor.colChkInfo.damageEffect) {
+ case 11: // none
+ case 12: // boomerang
+ if ((this->actor.colChkInfo.health > 1) && (this->unk_27E != 4)) {
+ this->unk_27E = 4;
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
+ func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
+ this->actionfunc = func_80AE58EC;
+ break;
+ }
+ case 13: // hookshot/longshot
+ if ((this->actor.colChkInfo.health > 2) && (this->unk_27E != 4)) {
+ this->unk_27E = 4;
+ func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
+ this->actionfunc = func_80AE58EC;
+ break;
+ }
+ case 14:
+ this->unk_27C = 6;
+ Actor_ApplyDamage(&this->actor);
+ if (this->actor.colChkInfo.health == 0) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DEAD);
+ func_80032C7C(globalCtx, &this->actor);
+ this->actionfunc = func_80AE5BC4;
+ break;
+ }
+ if (this->actionfunc == func_80AE5E48) {
+ this->actor.shape.rot.z = 0;
+ this->actor.shape.rot.x = this->actor.shape.rot.z;
+ }
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DAMAGE);
+ this->actionfunc = func_80AE57F0;
+ break;
+ case 3: // ice arrows/ice magic
+ Actor_ApplyDamage(&this->actor);
+ this->unk_27C = 2;
+ this->unk_27E = 2;
+ func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
+ this->actionfunc = func_80AE58EC;
+ break;
+ case 1: // unknown
+ if (this->unk_27E != 4) {
+ this->unk_27E = 4;
+ func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
+ this->actionfunc = func_80AE58EC;
+ }
+ break;
+ }
+ }
+ }
+}
+
+void EnReeba_Update(Actor* thisx, GlobalContext* globalCtx) {
+ GlobalContext* globalCtx2 = globalCtx;
+ EnReeba* this = THIS;
+ Player* player = PLAYER;
+
+ func_80AE5EDC(this, globalCtx);
+ this->actionfunc(this, globalCtx2);
+ Actor_SetScale(&this->actor, this->scale);
+
+ if (this->unk_270 != 0) {
+ this->unk_270--;
+ }
+
+ if (this->unk_272 != 0) {
+ this->unk_272--;
+ }
+
+ if (this->unk_278 != 0) {
+ this->unk_278--;
+ }
+
+ if (this->unk_274 != 0) {
+ this->unk_274--;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE4F40.s")
+ if (this->unk_276 != 0) {
+ this->unk_276--;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5054.s")
+ Actor_MoveForward(&this->actor);
+ func_8002E4B4(globalCtx2, &this->actor, 35.0f, 60.0f, 60.0f, 0x1D);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5270.s")
+ if (this->collider.base.atFlags & 4) {
+ this->collider.base.atFlags &= ~4;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE538C.s")
+ if ((this->actionfunc == func_80AE5270) || (this->actionfunc == func_80AE53AC)) {
+ this->actor.speedXZ = 8.0f;
+ this->actor.posRot.rot.y *= -1.0f;
+ this->unk_272 = 14;
+ this->actionfunc = func_80AE561C;
+ return;
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE53AC.s")
+ if (this->collider.base.atFlags & 2) {
+ this->collider.base.atFlags &= ~2;
+ if ((this->collider.base.at == &player->actor) && !this->isBig && (this->actionfunc != func_80AE56E0)) {
+ this->actionfunc = func_80AE5688;
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE561C.s")
+ this->actor.posRot2.pos = this->actor.posRot.pos;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5688.s")
+ if (!this->isBig) {
+ this->actor.posRot2.pos.y += 15.0f;
+ } else {
+ this->actor.posRot2.pos.y += 30.0f;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE56E0.s")
+ Collider_CylinderUpdate(&this->actor, &this->collider);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE57F0.s")
+ if ((this->actor.shape.unk_08 >= -700.0f) && (this->actor.colChkInfo.health > 0) &&
+ (this->actionfunc != func_80AE56E0)) {
+ CollisionCheck_SetOC(globalCtx2, &globalCtx2->colChkCtx, &this->collider.base);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5854.s")
+ if (!(this->actor.shape.unk_08 < 0.0f)) {
+ CollisionCheck_SetAC(globalCtx2, &globalCtx2->colChkCtx, &this->collider.base);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE58EC.s")
+ if ((this->actionfunc == func_80AE5270) || (this->actionfunc == func_80AE53AC)) {
+ CollisionCheck_SetAT(globalCtx2, &globalCtx2->colChkCtx, &this->collider.base);
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5938.s")
+void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ EnReeba* this = THIS;
+ s32 pad;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5A9C.s")
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_reeba.c", 1062);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5BC4.s")
+ func_80093D18(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5C38.s")
+ if (this->isBig) {
+ gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 155, 55, 255, 255);
+ } else {
+ gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 255, 255, 255, 255);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5E48.s")
+ SkelAnime_Draw(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL, NULL, &this->actor);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5EDC.s")
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_reeba.c", 1088);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Update.s")
+ if (BREG(0)) {
+ Vec3f debugPos;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Draw.s")
+ debugPos.x = (Math_Sins(this->actor.posRot.rot.y) * 30.0f) + this->actor.posRot.pos.x;
+ debugPos.y = this->actor.posRot.pos.y + 20.0f;
+ debugPos.z = (Math_Coss(this->actor.posRot.rot.y) * 30.0f) + this->actor.posRot.pos.z;
+ DebugDisplay_AddObject(debugPos.x, debugPos.y, debugPos.z, this->actor.posRot.rot.x, this->actor.posRot.rot.y,
+ this->actor.posRot.rot.z, 1.0f, 1.0f, 1.0f, 255, 0, 0, 255, 4, globalCtx->state.gfxCtx);
+ }
+}
diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h
index 299d19bdf..c469ab738 100644
--- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h
+++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h
@@ -6,9 +6,28 @@
struct EnReeba;
+typedef void (*EnReebaActionFunc)(struct EnReeba*, GlobalContext*);
+
typedef struct EnReeba {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x190];
+ /* 0x014C */ SkelAnime skelanime;
+ /* 0x0190 */ Vec3s limbDrawTable[18];
+ /* 0x01FC */ Vec3s transitionDrawTable[18];
+ /* 0x0268 */ char unk_268[0x4];
+ /* 0x026C */ EnReebaActionFunc actionfunc;
+ /* 0x0270 */ s16 unk_270;
+ /* 0x0272 */ s16 unk_272;
+ /* 0x0274 */ s16 unk_274;
+ /* 0x0276 */ s16 unk_276;
+ /* 0x0278 */ s16 unk_278;
+ /* 0x027A */ s16 isBig;
+ /* 0x027C */ s16 unk_27C;
+ /* 0x027E */ s16 unk_27E;
+ /* 0x0280 */ s16 unk_280;
+ /* 0x0284 */ f32 unk_284;
+ /* 0x0288 */ f32 unk_288;
+ /* 0x028C */ f32 scale;
+ /* 0x0290 */ ColliderCylinder collider;
} EnReeba; // size = 0x02DC
extern const ActorInit En_Reeba_InitVars;