diff options
| author | fullgrowngaming <42490167+fullgrowngaming@users.noreply.github.com> | 2020-08-21 23:24:07 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-22 02:24:07 -0400 |
| commit | 3cb03b2b2f0da72960944171081bba8b6cba6722 (patch) | |
| tree | 8bb768b82ef969df6dab8974096df6ec205f56d7 /src | |
| parent | 8d5d64464752c2f7832d38579cab725952e7202c (diff) | |
z_en_js OK (#336)
* Initial commit for en_js
* More work on decomping en_js
* More en_js work
* z_en_js OK
* Made requested changes/improvements
* Renamed arg in func_80A88F64
* Fixed undefined_symbols.txt
* Fixed undefined_symbols.txt
* Fixed undefined_symbols.txt
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_En_Js/z_en_js.c | 228 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Js/z_en_js.h | 13 |
2 files changed, 209 insertions, 32 deletions
diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index 5d355fdc2..25ebcdafb 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -1,3 +1,9 @@ +/* + * File: z_en_js.c + * Overlay: ovl_En_Js + * Description: Magic Carpet Salesman + */ + #include "z_en_js.h" #define FLAGS 0x00000009 @@ -9,7 +15,8 @@ void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnJs_Update(Actor* thisx, GlobalContext* globalCtx); void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void func_80A89304(EnJs* this, GlobalContext* globalCtx); + const ActorInit En_Js_InitVars = { ACTOR_EN_JS, ACTORTYPE_NPC, @@ -21,35 +28,194 @@ const ActorInit En_Js_InitVars = { (ActorFunc)EnJs_Update, (ActorFunc)EnJs_Draw, }; -*/ -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A88E10.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Init.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Destroy.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A88F64.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89008.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89078.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A890C0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A8910C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89160.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A891C4.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89294.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A89304.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Update.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A895C0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/func_80A895F4.s") +static ColliderCylinderInit sCylinderInit = { + { COLTYPE_UNK10, 0x00, 0x11, 0x39, 0x10, COLSHAPE_CYLINDER }, + { 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 }, + { 30, 40, 0, { 0, 0, 0 } }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Js/EnJs_Draw.s") +extern SkeletonHeader D_06005EA0; +extern AnimationHeader D_0600045C; +extern AnimationHeader D_0600018C; + +void En_Js_SetupAction(EnJs* this, EnJsActionFunc actionFunc) { + this->actionFunc = actionFunc; +} + +void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) { + EnJs* this = THIS; + s32 pad; + + ActorShape_Init(&this->actor.shape, 0.0f, NULL, 36.0f); + SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06005EA0, &D_0600045C, this->limbDrawTable, + this->transitionDrawTable, 13); + SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, &D_0600045C); + Collider_InitCylinder(globalCtx, &this->collider); + Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); + this->actor.colChkInfo.mass = 0xFF; + Actor_SetScale(&this->actor, 0.01f); + En_Js_SetupAction(this, func_80A89304); + this->unk_284 = 0; + this->actor.gravity = -1.0f; + Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_JSJUTAN, this->actor.posRot.pos.x, + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0); +} + +void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx) { + EnJs* this = THIS; + + Collider_DestroyCylinder(globalCtx, &this->collider); +} + +u8 func_80A88F64(EnJs* this, GlobalContext* globalCtx, u16 textId) { + s16 yawDiff; + + if (func_8002F194(&this->actor, globalCtx)) { + return 1; + } else { + this->actor.textId = textId; + yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y; + + if (ABS(yawDiff) <= 0x1800 && this->actor.xzDistFromLink < 100.0f) { + this->unk_284 |= 1; + func_8002F2CC(&this->actor, globalCtx, 100.0f); + } + return 0; + } +} + +void func_80A89008(EnJs* this) { + En_Js_SetupAction(this, func_80A89304); + SkelAnime_ChangeAnim(&this->skelAnime, &D_0600045C, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_0600045C.genericHeader), + 2, -4.0f); +} + +void func_80A89078(EnJs* this, GlobalContext* globalCtx) { + if (func_8002F334(&this->actor, globalCtx)) { + func_80A89008(this); + this->actor.flags &= ~0x10000; + } +} + +void func_80A890C0(EnJs* this, GlobalContext* globalCtx) { + if (func_8002F194(&this->actor, globalCtx)) { + En_Js_SetupAction(this, func_80A89078); + } else { + func_8002F2CC(&this->actor, globalCtx, 1000.0f); + } +} + +void func_80A8910C(EnJs* this, GlobalContext* globalCtx) { + if (func_8002F334(&this->actor, globalCtx)) { + this->actor.textId = 0x6078; + En_Js_SetupAction(this, func_80A890C0); + this->actor.flags |= 0x10000; + } +} + +void func_80A89160(EnJs* this, GlobalContext* globalCtx) { + if (func_8002F410(&this->actor, globalCtx)) { + this->actor.attachedA = NULL; + En_Js_SetupAction(this, func_80A8910C); + } else { + func_8002F434(&this->actor, globalCtx, GI_BOMBCHUS_10, 10000.0f, 50.0f); + } +} + +void func_80A891C4(EnJs* this, GlobalContext* globalCtx) { + if (func_8010BDBC(&globalCtx->msgCtx) == 4 && func_80106BC8(globalCtx)) { + switch (globalCtx->msgCtx.choiceIndex) { + case 0: // yes + if (gSaveContext.rupees < 200) { + func_8010B720(globalCtx, 0x6075); + func_80A89008(this); + } else { + Rupees_ChangeBy(-200); + En_Js_SetupAction(this, func_80A89160); + } + break; + case 1: // no + func_8010B720(globalCtx, 0x6074); + func_80A89008(this); + } + } +} + +void func_80A89294(EnJs* this) { + En_Js_SetupAction(this, func_80A891C4); + SkelAnime_ChangeAnim(&this->skelAnime, &D_0600018C, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_0600018C.genericHeader), + 2, -4.0f); +} + +void func_80A89304(EnJs* this, GlobalContext* globalCtx) { + if (func_80A88F64(this, globalCtx, 0x6077)) { + func_80A89294(this); + } +} + +void EnJs_Update(Actor* thisx, GlobalContext* globalCtx) { + EnJs* this = THIS; + s32 pad; + s32 pad2; + + Collider_CylinderUpdate(&this->actor, &this->collider); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + Actor_MoveForward(&this->actor); + func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4); + + if (this->actor.bgCheckFlags & 1) { + if (func_80041F34(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource) == 1) { + Math_SmoothScaleMaxF(&this->actor.shape.unk_08, sREG(80) + -2000.0f, 1.0f, (sREG(81) / 10.0f) + 50.0f); + } + } else { + Math_SmoothDownscaleMaxF(&this->actor.shape.unk_08, 1.0f, (sREG(81) / 10.0f) + 50.0f); + } + if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) { + this->skelAnime.animCurrentFrame = 0.0f; + } + this->actionFunc(this, globalCtx); + if (this->unk_284 & 1) { + func_80038290(globalCtx, &this->actor, &this->unk_278, &this->unk_27E, this->actor.posRot2.pos); + } else { + Math_SmoothScaleMaxMinS(&this->unk_278.x, 0, 6, 0x1838, 0x64); + Math_SmoothScaleMaxMinS(&this->unk_278.y, 0, 6, 0x1838, 0x64); + Math_SmoothScaleMaxMinS(&this->unk_27E.x, 0, 6, 0x1838, 0x64); + Math_SmoothScaleMaxMinS(&this->unk_27E.y, 0, 6, 0x1838, 0x64); + } + this->unk_284 &= ~0x1; + + if (DECR(this->unk_288) == 0) { + this->unk_288 = Math_Rand_S16Offset(0x3C, 0x3C); + } + + this->unk_286 = this->unk_288; + + if (this->unk_286 >= 3) { + this->unk_286 = 0; + } +} + +s32 EnJs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* pos, Vec3s* rot, Actor* thisx) { + EnJs* this = THIS; + + if (limbIndex == 12) { + rot->y -= this->unk_278.y; + } + return 0; +} + +void EnJs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + static Vec3f D_80A896DC = { 0.0f, 0.0f, 0.0f }; + + if (limbIndex == 12) { + Matrix_MultVec3f(&D_80A896DC, &thisx->posRot2.pos); + } +} +void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx) { + EnJs* this = THIS; + + func_800943C8(globalCtx->state.gfxCtx); + SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, + EnJs_OverrideLimbDraw, EnJs_PostLimbDraw, &this->actor); +} diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.h b/src/overlays/actors/ovl_En_Js/z_en_js.h index 8d9fd611d..024dd3151 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.h +++ b/src/overlays/actors/ovl_En_Js/z_en_js.h @@ -6,9 +6,20 @@ struct EnJs; +typedef void (*EnJsActionFunc)(struct EnJs*, GlobalContext*); + typedef struct EnJs { /* 0x0000 */ Actor actor; - /* 0x014C */ char unk_14C[0x144]; + /* 0x014C */ ColliderCylinder collider; + /* 0x0198 */ SkelAnime skelAnime; + /* 0x01DC */ Vec3s limbDrawTable[13]; + /* 0x022A */ Vec3s transitionDrawTable[13]; + /* 0x0278 */ Vec3s unk_278; + /* 0x027E */ Vec3s unk_27E; + /* 0x0284 */ u16 unk_284; + /* 0x0286 */ s16 unk_286; + /* 0x0288 */ s16 unk_288; + /* 0x028C */ EnJsActionFunc actionFunc; } EnJs; // size = 0x0290 extern const ActorInit En_Js_InitVars; |
