summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorTharo <17233964+Thar0@users.noreply.github.com>2021-01-31 19:35:58 +0000
committerGitHub <noreply@github.com>2021-01-31 14:35:58 -0500
commit3e322f5d35a1012b483ffa6f438347ea2a82b4bb (patch)
treeec087f62f96b307bdb6d200569a2fb373b207152 /src
parent31b0ea2db876fe450984487dcb47db2161d570f5 (diff)
ovl_En_Sa (#625)
* Decompiled * Add missing sfx id name Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/code/z_actor.c14
-rw-r--r--src/overlays/actors/ovl_En_Dog/z_en_dog.c12
-rw-r--r--src/overlays/actors/ovl_En_Fd/z_en_fd.c8
-rw-r--r--src/overlays/actors/ovl_En_Fw/z_en_fw.c6
-rw-r--r--src/overlays/actors/ovl_En_In/z_en_in.c11
-rw-r--r--src/overlays/actors/ovl_En_Kz/z_en_kz.c6
-rw-r--r--src/overlays/actors/ovl_En_Ma1/z_en_ma1.c10
-rw-r--r--src/overlays/actors/ovl_En_Ma2/z_en_ma2.c7
-rw-r--r--src/overlays/actors/ovl_En_Ma3/z_en_ma3.c7
-rw-r--r--src/overlays/actors/ovl_En_Md/z_en_md.c14
-rw-r--r--src/overlays/actors/ovl_En_Sa/z_en_sa.c783
-rw-r--r--src/overlays/actors/ovl_En_Sa/z_en_sa.h21
-rw-r--r--src/overlays/actors/ovl_En_St/z_en_st.c12
-rw-r--r--src/overlays/actors/ovl_En_Zo/z_en_zo.c8
14 files changed, 797 insertions, 122 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index c4661629a..f6ba831dd 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3859,19 +3859,19 @@ s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) {
return arg2;
}
-void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2) {
+void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* animations, s32 index) {
f32 frameCount;
- arg1 += arg2;
+ animations += index;
- if (arg1->frameCount > 0.0f) {
- frameCount = arg1->frameCount;
+ if (animations->frameCount > 0.0f) {
+ frameCount = animations->frameCount;
} else {
- frameCount = Animation_GetLastFrame(arg1->animation);
+ frameCount = Animation_GetLastFrame(animations->animation);
}
- Animation_Change(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
- arg1->transitionRate);
+ Animation_Change(skelAnime, animations->animation, animations->playbackSpeed, animations->startFrame, frameCount,
+ animations->mode, animations->transitionRate);
}
void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3) {
diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/src/overlays/actors/ovl_En_Dog/z_en_dog.c
index 7d4e47ce0..0264d9adb 100644
--- a/src/overlays/actors/ovl_En_Dog/z_en_dog.c
+++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.c
@@ -57,10 +57,14 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, 50 };
static struct_80034EC0_Entry sAnimations[] = {
- { 0x06001368, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06001368, 1.0f, 0.0f, -1.0f, 0x00, -6.0f },
- { 0x06000D78, 1.0f, 0.0f, -1.0f, 0x00, -6.0f }, { 0x06000278, 1.0f, 0.0f, -1.0f, 0x00, -6.0f },
- { 0x06001150, 1.0f, 0.0f, 4.0f, 0x02, -6.0f }, { 0x06001150, 1.0f, 5.0f, 25.0f, 0x04, -6.0f },
- { 0x06000928, 1.0f, 0.0f, 6.0f, 0x02, -6.0f }, { 0x06000C28, 1.0f, 0.0f, -1.0f, 0x00, -6.0f },
+ { 0x06001368, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x06001368, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
+ { 0x06000D78, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
+ { 0x06000278, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
+ { 0x06001150, 1.0f, 0.0f, 4.0f, ANIMMODE_ONCE, -6.0f },
+ { 0x06001150, 1.0f, 5.0f, 25.0f, ANIMMODE_LOOP_PARTIAL, -6.0f },
+ { 0x06000928, 1.0f, 0.0f, 6.0f, ANIMMODE_ONCE, -6.0f },
+ { 0x06000C28, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -6.0f },
};
typedef enum {
diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
index 03dea3370..2a4e12f1d 100644
--- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c
+++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
@@ -194,9 +194,11 @@ static ColliderJntSphInit sJntSphInit = {
static CollisionCheckInfoInit2 sColChkInit = { 24, 2, 25, 25, MASS_IMMOVABLE };
static struct_80034EC0_Entry sAnimations[] = {
- { 0x060010B4, 1.0f, 0.0f, -1.0f, 0x03, 0.0f }, { 0x06005C64, 1.0f, 0.0f, -1.0f, 0x03, -10.0f },
- { 0x06006044, 0.0f, 0.0f, -1.0f, 0x03, -10.0f }, { 0x06006A18, 1.0f, 0.0f, -1.0f, 0x01, -10.0f },
- { 0x06006B64, 0.0f, 0.0f, -1.0f, 0x03, -10.0f },
+ { 0x060010B4, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
+ { 0x06005C64, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
+ { 0x06006044, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
+ { 0x06006A18, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
+ { 0x06006B64, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
};
s32 EnFd_SpawnCore(EnFd* this, GlobalContext* globalCtx) {
diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c
index 69031c56a..dfe76fa91 100644
--- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c
+++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c
@@ -61,9 +61,9 @@ static ColliderJntSphInit sJntSphInit = {
static CollisionCheckInfoInit2 D_80A1FB94 = { 8, 2, 25, 25, MASS_IMMOVABLE };
static struct_80034EC0_Entry D_80A1FBA0[] = {
- { 0x06006CF8, 0.0f, 0.0f, -1.0f, 0x03, 0.0f },
- { 0x06007CD0, 1.0f, 0.0f, -1.0f, 0x03, -8.0f },
- { 0x06007DC8, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
+ { 0x06006CF8, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
+ { 0x06007CD0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -8.0f },
+ { 0x06007DC8, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
};
extern FlexSkeletonHeader D_06007C30;
diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c
index 1a42e0f51..a24a6668f 100644
--- a/src/overlays/actors/ovl_En_In/z_en_in.c
+++ b/src/overlays/actors/ovl_En_In/z_en_in.c
@@ -62,10 +62,11 @@ static CollisionCheckInfoInit2 sColChkInfoInit = {
};
static struct_D_80AA1678 sAnimationInfo[] = {
- { 0x06001CC0, 1.0f, 0, 0.0f }, { 0x06001CC0, 1.0f, 0, -10.0f }, { 0x06013C6C, 1.0f, 0, 0.0f },
- { 0x06013C6C, 1.0f, 0, -10.0f }, { 0x06000CB0, 1.0f, 0, 0.0f }, { 0x060003B4, 1.0f, 0, -10.0f },
- { 0x06001BE0, 1.0f, 0, 0.0f }, { 0x06013D60, 1.0f, 0, 0.0f }, { 0x0601431C, 1.0f, 0, 0.0f },
- { 0x06014CA8, 1.0f, 0, 0.0f },
+ { 0x06001CC0, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06001CC0, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x06013C6C, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06013C6C, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x06000CB0, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060003B4, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x06001BE0, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06013D60, 1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x0601431C, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06014CA8, 1.0f, ANIMMODE_LOOP, 0.0f },
};
static AnimationHeader* D_80A7B918[] = {
@@ -325,7 +326,7 @@ void func_80A79690(SkelAnime* skelAnime, EnIn* this, GlobalContext* globalCtx) {
void func_80A796EC(EnIn* this, s32 arg1) {
Animation_Change(&this->skelAnime, sAnimationInfo[arg1].animation, 1.0f, 0.0f,
- Animation_GetLastFrame(sAnimationInfo[arg1].animation), sAnimationInfo[arg1].unk_08,
+ Animation_GetLastFrame(sAnimationInfo[arg1].animation), sAnimationInfo[arg1].mode,
sAnimationInfo[arg1].transitionRate);
}
diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c
index 5ffa2be80..732105902 100644
--- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c
+++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c
@@ -58,9 +58,9 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
static struct_80034EC0_Entry sAnimations[] = {
- { 0x0600075C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x0600075C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
- { 0x0600046C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
+ { 0x0600075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x0600075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x0600046C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
};
extern FlexSkeletonHeader D_060086D0;
diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
index d3429e056..cc7f9da85 100644
--- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
+++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
@@ -62,10 +62,10 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
static struct_D_80AA1678 D_80AA1678[] = {
- { 0x06000820, 1.0f, 0x00, 0.0f },
- { 0x06000820, 1.0f, 0x00, -10.0f },
- { 0x06008D64, 1.0f, 0x00, 0.0f },
- { 0x06008D64, 1.0f, 0x00, -10.0f },
+ { 0x06000820, 1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x06000820, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x06008D64, 1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x06008D64, 1.0f, ANIMMODE_LOOP, -10.0f },
};
static Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
@@ -220,7 +220,7 @@ void func_80AA0A0C(EnMa1* this) {
void func_80AA0A84(EnMa1* this, UNK_TYPE idx) {
f32 frameCount = Animation_GetLastFrame(D_80AA1678[idx].animation);
- Animation_Change(&this->skelAnime, D_80AA1678[idx].animation, 1.0f, 0.0f, frameCount, D_80AA1678[idx].unk_08,
+ Animation_Change(&this->skelAnime, D_80AA1678[idx].animation, 1.0f, 0.0f, frameCount, D_80AA1678[idx].mode,
D_80AA1678[idx].transitionRate);
}
diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
index ff5549595..a3ecbf1af 100644
--- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
+++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
@@ -56,8 +56,9 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
static struct_D_80AA1678 D_80AA2858[] = {
- { 0x060007D4, 1.0f, 0x00, 0.0f }, { 0x060007D4, 1.0f, 0x00, -10.0f }, { 0x060093BC, 1.0f, 0x00, 0.0f },
- { 0x06009EE0, 1.0f, 0x00, 0.0f }, { 0x06009EE0, 1.0f, 0x00, -10.0f },
+ { 0x060007D4, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060007D4, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x060093BC, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06009EE0, 1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f },
};
static Vec3f D_80AA28A8 = { 900.0f, 0.0f, 0.0f };
@@ -199,7 +200,7 @@ void func_80AA1CC0(EnMa2* this) {
void func_80AA1D44(EnMa2* this, s32 idx) {
f32 frameCount = Animation_GetLastFrame(D_80AA2858[idx].animation);
- Animation_Change(&this->skelAnime, D_80AA2858[idx].animation, 1.0f, 0.0f, frameCount, D_80AA2858[idx].unk_08,
+ Animation_Change(&this->skelAnime, D_80AA2858[idx].animation, 1.0f, 0.0f, frameCount, D_80AA2858[idx].mode,
D_80AA2858[idx].transitionRate);
}
diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
index e14d4c5b9..fd15eac41 100644
--- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
+++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
@@ -60,8 +60,9 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
static struct_D_80AA1678 D_80AA3848[] = {
- { 0x060007D4, 1.0f, 0x00, 0.0f }, { 0x060007D4, 1.0f, 0x00, -10.0f }, { 0x060093BC, 1.0f, 0x00, 0.0f },
- { 0x06009EE0, 1.0f, 0x00, 0.0f }, { 0x06009EE0, 1.0f, 0x00, -10.0f },
+ { 0x060007D4, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060007D4, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x060093BC, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x06009EE0, 1.0f, ANIMMODE_LOOP, 0.0f },
+ { 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f },
};
static Vec3f D_80AA3898 = { 900.0f, 0.0f, 0.0f };
@@ -246,7 +247,7 @@ void func_80AA2F80(EnMa3* this) {
void func_80AA3004(EnMa3* this, s32 idx) {
f32 frameCount = Animation_GetLastFrame(D_80AA3848[idx].animation);
- Animation_Change(&this->skelAnime, D_80AA3848[idx].animation, 1.0f, 0.0f, frameCount, D_80AA3848[idx].unk_08,
+ Animation_Change(&this->skelAnime, D_80AA3848[idx].animation, 1.0f, 0.0f, frameCount, D_80AA3848[idx].mode,
D_80AA3848[idx].transitionRate);
}
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c
index 2a8be4b84..98dabfb84 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.c
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.c
@@ -57,13 +57,13 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
static struct_80034EC0_Entry sAnimations[] = {
- { 0x060002C8, 0.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x060002C8, 0.0f, 0.0f, -1.0f, 0x00, -10.0f },
- { 0x0600917C, 1.0f, 0.0f, -1.0f, 0x02, -1.0f }, { 0x06009E68, 1.0f, 0.0f, -1.0f, 0x00, -1.0f },
- { 0x06009B1C, 1.0f, 0.0f, -1.0f, 0x02, -1.0f }, { 0x06008E84, 1.0f, 0.0f, -1.0f, 0x00, -1.0f },
- { 0x060097F0, 1.0f, 0.0f, -1.0f, 0x00, -1.0f }, { 0x060092B0, 1.0f, 0.0f, -1.0f, 0x02, -1.0f },
- { 0x0600A138, 1.0f, 0.0f, -1.0f, 0x00, -1.0f }, { 0x06008FC0, 1.0f, 0.0f, -1.0f, 0x02, -1.0f },
- { 0x060002C8, 0.0f, 0.0f, -1.0f, 0x00, -8.0f }, { 0x06008510, 1.0f, 0.0f, -1.0f, 0x00, -1.0f },
- { 0x060095BC, 1.0f, 0.0f, -1.0f, 0x02, -1.0f }, { 0x06008738, 1.0f, 0.0f, -1.0f, 0x00, -1.0f },
+ { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x0600917C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06009E68, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { 0x06009B1C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06008E84, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { 0x060097F0, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x060092B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { 0x0600A138, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x06008FC0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { 0x06008510, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { 0x060095BC, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06008738, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
};
extern AnimationHeader D_060002C8;
diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c
index 3f6958bbc..050a2517f 100644
--- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c
+++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c
@@ -1,4 +1,5 @@
#include "z_en_sa.h"
+#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#define FLAGS 0x02000019
@@ -9,16 +10,12 @@ void EnSa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnSa_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSa_Draw(Actor* thisx, GlobalContext* globalCtx);
-extern UNK_TYPE D_02005730;
-extern UNK_TYPE D_02010E20;
-extern UNK_TYPE D_06001D50;
-extern UNK_TYPE D_06007B80;
-extern UNK_TYPE D_0600B1A0;
-extern UNK_TYPE D_0600BAEC;
-extern UNK_TYPE D_0600C500;
-extern UNK_TYPE D_06012100;
+void func_80AF6448(EnSa* this, GlobalContext* globalCtx);
+void func_80AF67D0(EnSa* this, GlobalContext* globalCtx);
+void func_80AF683C(EnSa* this, GlobalContext* globalCtx);
+void func_80AF68E4(EnSa* this, GlobalContext* globalCtx);
+void func_80AF6B20(EnSa* this, GlobalContext* globalCtx);
-/*
const ActorInit En_Sa_InitVars = {
ACTOR_EN_SA,
ACTORCAT_NPC,
@@ -31,7 +28,7 @@ const ActorInit En_Sa_InitVars = {
(ActorFunc)EnSa_Draw,
};
-static ColliderCylinderInit D_80AF7260 = {
+static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
@@ -50,67 +47,713 @@ static ColliderCylinderInit D_80AF7260 = {
},
{ 20, 46, 0, { 0, 0, 0 } },
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5560.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF55E0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF56F4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF57D8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5894.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF58B8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF594C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF59E0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5A74.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5B10.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5BA4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5C40.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5CD4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5CE4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5D8C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5DFC.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF5F34.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF603C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF609C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF6130.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF6170.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/EnSa_Init.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/EnSa_Destroy.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF6448.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF67D0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF683C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF68E4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF6B20.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/EnSa_Update.s")
+static CollisionCheckInfoInit2 sColChkInfoInit = {
+ 0, 0, 0, 0, MASS_IMMOVABLE,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF6D6C.s")
+static struct_D_80AA1678 sAnimationInfo[] = {
+ { 0x060021D8, 1.0f, ANIMMODE_LOOP, 0.0f }, { 0x0600E908, 1.0f, ANIMMODE_ONCE, -10.0f },
+ { 0x0600F1D4, 1.0f, ANIMMODE_LOOP, -10.0f }, { 0x0600EBB0, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x060021D8, 1.0f, ANIMMODE_LOOP, -10.0f }, { 0x06010C44, 1.0f, ANIMMODE_LOOP, -10.0f },
+ { 0x0600BAEC, 1.0f, ANIMMODE_LOOP, -10.0f }, { 0x0600C500, 1.0f, ANIMMODE_ONCE, -10.0f },
+ { 0x06001D50, 1.0f, ANIMMODE_ONCE, -10.0f }, { 0x0600CFD8, 1.0f, ANIMMODE_ONCE, -10.0f },
+ { 0x0600D7E8, 1.0f, ANIMMODE_ONCE, -10.0f }, { 0x0600BAEC, 1.0f, ANIMMODE_LOOP, 0.0f },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/func_80AF6F0C.s")
+static struct_80034EC0_Entry sAnimations[] = {
+ { 0x0601291C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06011580, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -4.0f },
+ { 0x06013008, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x0601186C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { 0x06014470, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x06014850, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { 0x06011C38, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x06012100, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { 0x06015220, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x060021D8, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Sa/EnSa_Draw.s")
+extern CutsceneData D_02005730[];
+extern CutsceneData D_02010E20[];
+
+extern AnimationHeader D_06001D50;
+extern Gfx D_06007B80[];
+extern FlexSkeletonHeader D_0600B1A0;
+extern AnimationHeader D_0600BAEC;
+extern AnimationHeader D_0600C500;
+extern AnimationHeader D_06012100;
+
+s16 func_80AF5560(EnSa* this, GlobalContext* globalCtx) {
+ s16 textState = func_8010BDBC(&globalCtx->msgCtx);
+
+ if (this->unk_209 == 10 || this->unk_209 == 5 || this->unk_209 == 2 || this->unk_209 == 1) {
+ if (textState != this->unk_209) {
+ this->unk_208++;
+ }
+ }
+ this->unk_209 = textState;
+ return textState;
+}
+
+u16 func_80AF55E0(GlobalContext* globalCtx, Actor* thisx) {
+ EnSa* this = THIS;
+ u16 reaction = Text_GetFaceReaction(globalCtx, 0x10);
+
+ if (reaction != 0) {
+ return reaction;
+ }
+ if (CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) {
+ return 0x10AD;
+ }
+ if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
+ this->unk_208 = 0;
+ this->unk_209 = 0;
+ if (gSaveContext.infTable[0] & 0x20) {
+ return 0x1048;
+ } else {
+ return 0x1047;
+ }
+ }
+ if (gSaveContext.eventChkInf[0] & 4) {
+ this->unk_208 = 0;
+ this->unk_209 = 0;
+ if (gSaveContext.infTable[0] & 8) {
+ return 0x1032;
+ } else {
+ return 0x1031;
+ }
+ }
+ if (gSaveContext.infTable[0] & 1) {
+ this->unk_208 = 0;
+ this->unk_209 = 0;
+ if (gSaveContext.infTable[0] & 2) {
+ return 0x1003;
+ } else {
+ return 0x1002;
+ }
+ }
+ return 0x1001;
+}
+
+s16 func_80AF56F4(GlobalContext* globalCtx, Actor* thisx) {
+ s16 ret = 1;
+ EnSa* this = THIS;
+
+ switch (func_80AF5560(this, globalCtx)) {
+ case 2:
+ switch (this->actor.textId) {
+ case 0x1002:
+ gSaveContext.infTable[0] |= 2;
+ ret = 0;
+ break;
+ case 0x1031:
+ gSaveContext.eventChkInf[0] |= 8;
+ gSaveContext.infTable[0] |= 8;
+ ret = 0;
+ break;
+ case 0x1047:
+ gSaveContext.infTable[0] |= 0x20;
+ ret = 0;
+ break;
+ default:
+ ret = 0;
+ break;
+ }
+ break;
+ case 0:
+ case 1:
+ case 3:
+ case 4:
+ case 5:
+ case 7:
+ case 8:
+ case 9:
+ break;
+ }
+ return ret;
+}
+
+void func_80AF57D8(EnSa* this, GlobalContext* globalCtx) {
+ if (globalCtx->sceneNum != SCENE_SPOT05 ||
+ ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x1555 || this->unk_1E0.unk_00 != 0) {
+ func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, this->collider.dim.radius + 30.0f, func_80AF55E0,
+ func_80AF56F4);
+ }
+}
+
+f32 func_80AF5894(EnSa* this) {
+ f32 endFrame = this->skelAnime.endFrame;
+ f32 startFrame = this->skelAnime.startFrame;
+
+ this->skelAnime.startFrame = endFrame;
+ this->skelAnime.curFrame = endFrame;
+ this->skelAnime.endFrame = startFrame;
+ this->skelAnime.playSpeed = -1.0f;
+ return startFrame;
+}
+
+void func_80AF58B8(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 3);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 2);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF594C(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 8);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 9);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF59E0(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 1);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 7);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF5A74(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 1);
+ func_80AF5894(this);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 9);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF5B10(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 6);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 4);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF5BA4(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 6);
+ func_80AF5894(this);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 9);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF5C40(EnSa* this) {
+ switch (this->unk_20A) {
+ case 0:
+ func_80034EC0(&this->skelAnime, sAnimations, 5);
+ this->unk_20A++;
+ case 1:
+ if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
+ func_80034EC0(&this->skelAnime, sAnimations, 0);
+ this->unk_20A++;
+ }
+ break;
+ }
+}
+
+void func_80AF5CD4(EnSa* this, u8 arg1) {
+ this->unk_20B = arg1;
+ this->unk_20A = 0;
+}
+
+void func_80AF5CE4(EnSa* this) {
+ switch (this->unk_20B) {
+ case 1:
+ func_80AF58B8(this);
+ break;
+ case 2:
+ func_80AF594C(this);
+ break;
+ case 3:
+ func_80AF59E0(this);
+ break;
+ case 4:
+ func_80AF5A74(this);
+ break;
+ case 5:
+ func_80AF5B10(this);
+ break;
+ case 6:
+ func_80AF5BA4(this);
+ break;
+ case 7:
+ func_80AF5C40(this);
+ break;
+ }
+}
+
+void func_80AF5D8C(EnSa* this, s32 action) {
+ Animation_Change(&this->skelAnime, sAnimationInfo[action].animation, 1.0f, 0.0f,
+ Animation_GetLastFrame(sAnimationInfo[action].animation), sAnimationInfo[action].mode,
+ sAnimationInfo[action].transitionRate);
+}
+
+s32 func_80AF5DFC(EnSa* this, GlobalContext* globalCtx) {
+ if (gSaveContext.cutsceneIndex >= 0xFFF0 && gSaveContext.cutsceneIndex != 0xFFFD) {
+ if (globalCtx->sceneNum == SCENE_SPOT04) {
+ return 4;
+ }
+ if (globalCtx->sceneNum == SCENE_SPOT05) {
+ return 5;
+ }
+ }
+ if (globalCtx->sceneNum == SCENE_KOKIRI_HOME5 && LINK_IS_CHILD &&
+ INV_CONTENT(ITEM_OCARINA_FAIRY) == ITEM_OCARINA_FAIRY && !(gSaveContext.eventChkInf[4] & 1)) {
+ return 1;
+ }
+ if (globalCtx->sceneNum == SCENE_SPOT05 && (gSaveContext.eventChkInf[4] & 1)) {
+ return (CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) ? 2 : 5;
+ }
+ if (globalCtx->sceneNum == SCENE_SPOT04 && !CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
+ if (gSaveContext.infTable[0] & 1) {
+ return 1;
+ }
+ return 4;
+ }
+ return 0;
+}
+
+void func_80AF5F34(EnSa* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+ s16 phi_a3 = 0;
+
+ if (globalCtx->sceneNum == SCENE_SPOT04) {
+ phi_a3 = (this->actionFunc == func_80AF68E4) ? 1 : 4;
+ }
+ if (globalCtx->sceneNum == SCENE_SPOT05) {
+ phi_a3 = (this->skelAnime.animation == &D_0600BAEC) ? 1 : 3;
+ }
+ if (globalCtx->sceneNum == SCENE_SPOT05 && this->actionFunc == func_80AF6448 &&
+ this->skelAnime.animation == &D_0600C500) {
+ phi_a3 = 1;
+ }
+ if (globalCtx->sceneNum == SCENE_SPOT05 && this->actionFunc == func_80AF68E4 &&
+ this->skelAnime.animation == &D_06001D50) {
+ phi_a3 = 1;
+ }
+ this->unk_1E0.unk_18 = player->actor.world.pos;
+ this->unk_1E0.unk_14 = 4.0f;
+ func_80034A14(&this->actor, &this->unk_1E0, 2, phi_a3);
+}
+
+s32 func_80AF603C(EnSa* this) {
+ if (this->skelAnime.animation != &D_0600BAEC && this->skelAnime.animation != &D_06001D50) {
+ return 0;
+ }
+ if (this->unk_1E0.unk_00 != 0) {
+ return 0;
+ }
+ this->unk_20E = 0;
+ if (this->unk_212 != 2) {
+ return 0;
+ }
+ return 1;
+}
+
+void func_80AF609C(EnSa* this) {
+ s16 phi_v1;
+
+ if (func_80AF603C(this) == 0) {
+ if (this->unk_20E == 0) {
+ phi_v1 = 0;
+ } else {
+ this->unk_20E--;
+ phi_v1 = this->unk_20E;
+ }
+ if (phi_v1 == 0) {
+ this->unk_212++;
+ if (this->unk_212 < 3) {
+ this->unk_214 = this->unk_212;
+ } else {
+ this->unk_20E = Rand_S16Offset(30, 30);
+ this->unk_214 = 0;
+ this->unk_212 = this->unk_214;
+ }
+ }
+ }
+}
+
+void func_80AF6130(CsCmdActorAction* csAction, Vec3f* dst) {
+ dst->x = csAction->startPos.x;
+ dst->y = csAction->startPos.y;
+ dst->z = csAction->startPos.z;
+}
+
+void func_80AF6170(CsCmdActorAction* csAction, Vec3f* dst) {
+ dst->x = csAction->endPos.x;
+ dst->y = csAction->endPos.y;
+ dst->z = csAction->endPos.z;
+}
+
+void EnSa_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnSa* this = THIS;
+ s32 pad;
+
+ ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 12.0f);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600B1A0, NULL, this->jointTable, this->morphTable, 17);
+ Collider_InitCylinder(globalCtx, &this->collider);
+ Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
+ CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
+
+ switch (func_80AF5DFC(this, globalCtx)) {
+ case 2:
+ func_80AF5D8C(this, 0xB);
+ this->actionFunc = func_80AF6448;
+ break;
+ case 5:
+ func_80AF5D8C(this, 0xB);
+ this->actionFunc = func_80AF683C;
+ break;
+ case 1:
+ this->actor.gravity = -1.0f;
+ func_80AF5D8C(this, 0);
+ this->actionFunc = func_80AF6448;
+ break;
+ case 4:
+ this->unk_210 = 0;
+ this->actor.gravity = -1.0f;
+ globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02010E20);
+ gSaveContext.cutsceneTrigger = 1;
+ func_80AF5D8C(this, 4);
+ this->actionFunc = func_80AF68E4;
+ break;
+ case 3:
+ this->unk_210 = 0;
+ this->actor.gravity = -1.0f;
+ func_80AF5D8C(this, 0);
+ this->actionFunc = func_80AF68E4;
+ break;
+ case 0:
+ Actor_Kill(&this->actor);
+ return;
+ }
+
+ Actor_SetScale(&this->actor, 0.01f);
+
+ this->actor.targetMode = 6;
+ this->unk_1E0.unk_00 = 0;
+ this->alpha = 255;
+ this->unk_21A = this->actor.shape.rot;
+
+ Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, this->actor.world.pos.x,
+ this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, FAIRY_KOKIRI);
+}
+
+void EnSa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnSa* this = THIS;
+
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+}
+
+void func_80AF6448(EnSa* this, GlobalContext* globalCtx) {
+ if (globalCtx->sceneNum == SCENE_SPOT04) {
+ if (this->unk_1E0.unk_00 != 0) {
+ switch (this->actor.textId) {
+ case 0x1002:
+ if (this->unk_208 == 0 && this->unk_20B != 1) {
+ func_80AF5CD4(this, 1);
+ this->unk_216 = 1;
+ }
+ if (this->unk_208 == 2 && this->unk_20B != 2) {
+ func_80AF5CD4(this, 2);
+ this->unk_216 = 1;
+ }
+ if (this->unk_208 == 5) {
+ this->unk_216 = 0;
+ }
+ break;
+ case 0x1003:
+ if (this->unk_208 == 0 && this->unk_20B != 4) {
+ func_80AF5CD4(this, 4);
+ }
+ break;
+ case 0x1031:
+ if (this->unk_208 == 0 && this->unk_20B != 4 && this->skelAnime.animation == &D_06012100) {
+ func_80AF5CD4(this, 4);
+ this->unk_216 = 3;
+ }
+ if (this->unk_208 == 2 && this->unk_20B != 5) {
+ func_80AF5CD4(this, 5);
+ this->unk_216 = 2;
+ }
+ if (this->unk_208 == 4 && this->unk_20B != 6) {
+ func_80AF5CD4(this, 6);
+ this->unk_216 = 0;
+ }
+ break;
+ case 0x1032:
+ if (this->unk_208 == 0 && this->unk_20B != 4 && this->skelAnime.animation == &D_06012100) {
+ func_80AF5CD4(this, 4);
+ }
+ break;
+ case 0x1047:
+ if (this->unk_208 == 1 && this->unk_20B != 7) {
+ func_80AF5CD4(this, 7);
+ }
+ break;
+ case 0x1048:
+ if (this->unk_208 == 0 && this->unk_20B != 7) {
+ func_80AF5CD4(this, 7);
+ }
+ break;
+ }
+ } else if (!CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) &&
+ ((gSaveContext.infTable[0] & 2) || (gSaveContext.infTable[0] & 8))) {
+ if (this->unk_20B != 3) {
+ func_80AF5CD4(this, 3);
+ }
+ } else {
+ func_80AF5CD4(this, 0);
+ }
+ func_80AF5CE4(this);
+ }
+ if (this->skelAnime.animation == &D_0600C500) {
+ this->skelAnime.playSpeed = -1.0f;
+ if ((s32)this->skelAnime.curFrame == 0) {
+ func_80AF5D8C(this, 6);
+ }
+ }
+ if (this->unk_1E0.unk_00 != 0 && globalCtx->sceneNum == SCENE_SPOT05) {
+ Animation_Change(&this->skelAnime, &D_0600C500, 1.0f, 0.0f, 10.0f, ANIMMODE_ONCE, -10.0f);
+ this->actionFunc = func_80AF67D0;
+ }
+}
+
+void func_80AF67D0(EnSa* this, GlobalContext* globalCtx) {
+ if (this->unk_1E0.unk_00 == 0) {
+ Animation_Change(&this->skelAnime, &D_0600C500, 0.0f, 10.0f, 0.0f, ANIMMODE_ONCE, -10.0f);
+ this->actionFunc = func_80AF6448;
+ }
+}
+
+void func_80AF683C(EnSa* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+
+ if (!(player->actor.world.pos.z >= -2220.0f) && !Gameplay_InCsMode(globalCtx)) {
+ globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02005730);
+ gSaveContext.cutsceneTrigger = 1;
+ this->actionFunc = func_80AF68E4;
+ }
+}
+
+void func_80AF68E4(EnSa* this, GlobalContext* globalCtx) {
+ s16 phi_v0;
+ Vec3f startPos;
+ Vec3f endPos;
+ Vec3f D_80AF7448 = { 0.0f, 0.0f, 0.0f };
+ CsCmdActorAction* csAction;
+ f32 temp_f0;
+ f32 gravity;
+
+ if (globalCtx->csCtx.state == 0) {
+ this->actionFunc = func_80AF6B20;
+ return;
+ }
+ csAction = globalCtx->csCtx.npcActions[1];
+ if (csAction != NULL) {
+ func_80AF6130(csAction, &startPos);
+ func_80AF6170(csAction, &endPos);
+
+ if (this->unk_210 == 0) {
+ this->actor.world.pos = startPos;
+ }
+ if (this->unk_210 != csAction->action) {
+ switch (csAction->action) {
+ case 2:
+ this->unk_216 = 1;
+ break;
+ case 9:
+ this->unk_216 = 1;
+ break;
+ default:
+ this->unk_216 = 0;
+ break;
+ }
+ func_80AF5D8C(this, csAction->action);
+ this->unk_210 = csAction->action;
+ }
+ if (phi_v0) {}
+ if (csAction->action == 3) {
+ if (this->unk_20C == 0) {
+ phi_v0 = 0;
+ } else {
+ this->unk_20C--;
+ phi_v0 = this->unk_20C;
+ }
+ if (phi_v0 == 0) {
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ this->unk_20C = 8;
+ }
+ }
+ this->actor.shape.rot.x = csAction->urot.x;
+ this->actor.shape.rot.y = csAction->urot.y;
+ this->actor.shape.rot.z = csAction->urot.z;
+ this->actor.velocity = D_80AF7448;
+
+ if (globalCtx->csCtx.frames < csAction->endFrame) {
+ temp_f0 = csAction->endFrame - csAction->startFrame;
+ this->actor.velocity.x = (endPos.x - startPos.x) / temp_f0;
+ this->actor.velocity.y = (endPos.y - startPos.y) / temp_f0;
+ gravity = this->actor.gravity;
+ if (globalCtx->sceneNum == SCENE_SPOT05) {
+ gravity = 0.0f;
+ }
+ this->actor.velocity.y += gravity;
+ if (this->actor.velocity.y < this->actor.minVelocityY) {
+ this->actor.velocity.y = this->actor.minVelocityY;
+ }
+ this->actor.velocity.z = (endPos.z - startPos.z) / temp_f0;
+ }
+ }
+}
+
+void func_80AF6B20(EnSa* this, GlobalContext* globalCtx) {
+ if (globalCtx->sceneNum == SCENE_SPOT05) {
+ Item_Give(globalCtx, ITEM_SONG_SARIA);
+ func_80AF5D8C(this, 6);
+ }
+
+ if (globalCtx->sceneNum == SCENE_SPOT04) {
+ func_80AF5D8C(this, 4);
+ this->actor.world.pos = this->actor.home.pos;
+ this->actor.world.rot = this->unk_21A;
+ this->unk_216 = 0;
+ gSaveContext.infTable[0] |= 1;
+ }
+
+ this->actionFunc = func_80AF6448;
+}
+
+void EnSa_Update(Actor* thisx, GlobalContext* globalCtx) {
+ EnSa* this = THIS;
+ s32 pad;
+
+ Collider_UpdateCylinder(&this->actor, &this->collider);
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ SkelAnime_Update(&this->skelAnime);
+
+ if (this->skelAnime.animation == &D_06001D50 && this->skelAnime.curFrame >= Animation_GetLastFrame(&D_06001D50)) {
+ func_80AF5D8C(this, 6);
+ }
+
+ if (this->actionFunc != func_80AF68E4) {
+ this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, 400.0f);
+ } else {
+ this->alpha = 255;
+ }
+
+ this->actor.shape.shadowAlpha = this->alpha;
+
+ if (this->actionFunc == func_80AF68E4) {
+ this->actor.world.pos.x += this->actor.velocity.x;
+ this->actor.world.pos.y += this->actor.velocity.y;
+ this->actor.world.pos.z += this->actor.velocity.z;
+ } else {
+ func_8002D7EC(&this->actor);
+ }
+
+ if (globalCtx->sceneNum != SCENE_SPOT05) {
+ Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
+ }
+
+ func_80AF609C(this);
+ this->actionFunc(this, globalCtx);
+ func_80AF57D8(this, globalCtx);
+ func_80AF5F34(this, globalCtx);
+}
+
+s32 EnSa_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
+ Gfx** gfx) {
+ EnSa* this = THIS;
+ s32 pad;
+ Vec3s sp18;
+
+ if (limbIndex == 16) {
+ Matrix_Translate(900.0f, 0.0f, 0.0f, MTXMODE_APPLY);
+ sp18 = this->unk_1E0.unk_08;
+ Matrix_RotateX(BINANG_TO_RAD(sp18.y), MTXMODE_APPLY);
+ Matrix_RotateZ(BINANG_TO_RAD(sp18.x), MTXMODE_APPLY);
+ Matrix_Translate(-900.0f, 0.0f, 0.0f, MTXMODE_APPLY);
+ }
+
+ if (limbIndex == 9) {
+ sp18 = this->unk_1E0.unk_0E;
+ Matrix_RotateY(BINANG_TO_RAD(sp18.y), MTXMODE_APPLY);
+ Matrix_RotateX(BINANG_TO_RAD(sp18.x), MTXMODE_APPLY);
+ }
+
+ if (globalCtx->sceneNum == SCENE_SPOT05 && limbIndex == 15) {
+ *dList = D_06007B80;
+ }
+
+ return 0;
+}
+
+void EnSa_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
+ EnSa* this = THIS;
+ Vec3f D_80AF7454 = { 400.0, 0.0f, 0.0f };
+
+ if (limbIndex == 16) {
+ Matrix_MultVec3f(&D_80AF7454, &this->actor.focus.pos);
+ }
+}
+
+void EnSa_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ static UNK_PTR D_80AF7460[] = { 0x06003588, 0x06004448, 0x06004648, 0x06004C48, 0x06003348 };
+ static UNK_PTR D_80AF7474[] = { 0x06002F48, 0x06003C48, 0x06003848, 0x06004848, 0x06004E48 };
+
+ EnSa* this = THIS;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_sa.c", 1444);
+
+ if (this->alpha == 255) {
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AF7474[this->unk_212]));
+ gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AF7474[this->unk_214]));
+ gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(D_80AF7460[this->unk_216]));
+ func_80034BA0(globalCtx, &this->skelAnime, EnSa_OverrideLimbDraw, EnSa_PostLimbDraw, &this->actor, this->alpha);
+ } else if (this->alpha != 0) {
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AF7474[this->unk_212]));
+ gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AF7474[this->unk_214]));
+ gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(D_80AF7460[this->unk_216]));
+ func_80034CC4(globalCtx, &this->skelAnime, EnSa_OverrideLimbDraw, EnSa_PostLimbDraw, &this->actor, this->alpha);
+ }
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_sa.c", 1497);
+}
diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.h b/src/overlays/actors/ovl_En_Sa/z_en_sa.h
index 568e3204c..a11ea87fc 100644
--- a/src/overlays/actors/ovl_En_Sa/z_en_sa.h
+++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.h
@@ -6,9 +6,28 @@
struct EnSa;
+typedef void (*EnSaActionFunc)(struct EnSa*, GlobalContext*);
+
typedef struct EnSa {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x1A0];
+ /* 0x014C */ SkelAnime skelAnime;
+ /* 0x0190 */ EnSaActionFunc actionFunc;
+ /* 0x0194 */ ColliderCylinder collider;
+ /* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
+ /* 0x0208 */ u8 unk_208;
+ /* 0x0209 */ u8 unk_209;
+ /* 0x020A */ u8 unk_20A;
+ /* 0x020B */ u8 unk_20B;
+ /* 0x020C */ s16 unk_20C;
+ /* 0x020E */ s16 unk_20E;
+ /* 0x0210 */ s16 unk_210;
+ /* 0x0212 */ s16 unk_212;
+ /* 0x0214 */ s16 unk_214;
+ /* 0x0216 */ s16 unk_216;
+ /* 0x0218 */ s16 alpha;
+ /* 0x021A */ Vec3s unk_21A;
+ /* 0x0220 */ Vec3s jointTable[17];
+ /* 0x0286 */ Vec3s morphTable[17];
} EnSa; // size = 0x02EC
extern const ActorInit En_Sa_InitVars;
diff --git a/src/overlays/actors/ovl_En_St/z_en_st.c b/src/overlays/actors/ovl_En_St/z_en_st.c
index d864bb209..57a2cb054 100644
--- a/src/overlays/actors/ovl_En_St/z_en_st.c
+++ b/src/overlays/actors/ovl_En_St/z_en_st.c
@@ -124,10 +124,14 @@ extern AnimationHeader D_060055A8;
extern AnimationHeader D_060055A8;
struct_80034EC0_Entry sAnimations[] = {
- { &D_06000304, 1.0f, 0.0f, -1.0f, 0x01, 0.0f }, { &D_06005B98, 1.0f, 0.0f, -1.0f, 0x03, -8.0f },
- { &D_06000304, 4.0f, 0.0f, -1.0f, 0x03, -8.0f }, { &D_06000304, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
- { &D_060055A8, 1.0f, 0.0f, -1.0f, 0x03, -8.0f }, { &D_06000304, 8.0f, 0.0f, -1.0f, 0x01, -8.0f },
- { &D_06000304, 6.0f, 0.0f, -1.0f, 0x01, -8.0f }, { &D_06005B98, 2.0f, 0.0f, -1.0f, 0x01, -8.0f },
+ { &D_06000304, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, 0.0f },
+ { &D_06005B98, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -8.0f },
+ { &D_06000304, 4.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -8.0f },
+ { &D_06000304, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
+ { &D_060055A8, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -8.0f },
+ { &D_06000304, 8.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
+ { &D_06000304, 6.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
+ { &D_06005B98, 2.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
};
void EnSt_SetupAction(EnSt* this, EnStActionFunc actionFunc) {
diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/src/overlays/actors/ovl_En_Zo/z_en_zo.c
index c425bc156..f20426a09 100644
--- a/src/overlays/actors/ovl_En_Zo/z_en_zo.c
+++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.c
@@ -326,10 +326,10 @@ const ActorInit En_Zo_InitVars = {
};
static struct_80034EC0_Entry sAnimations[] = {
- { &D_06002FE8, 1.0f, 0.0f, -1.0f, 0, -8.0f }, { &D_06002FE8, 1.0f, 0.0f, -1.0f, 0, 0.0f },
- { &D_06002F10, 0.0f, 1.0f, 1.0f, 2, 0.0f }, { &D_06002F10, 1.0f, 1.0f, -1.0f, 0, -8.0f },
- { &D_06002F10, 1.0f, 8.0f, -1.0f, 0, -8.0f }, { &D_0600219C, 1.0f, 0.0f, -1.0f, 0, -8.0f },
- { &D_06000598, 1.0f, 0.0f, -1.0f, 0, -8.0f }, { &D_06000D48, 1.0f, 0.0f, -1.0f, 0, -8.0f },
+ { &D_06002FE8, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { &D_06002FE8, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
+ { &D_06002F10, 0.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 0.0f }, { &D_06002F10, 1.0f, 1.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
+ { &D_06002F10, 1.0f, 8.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { &D_0600219C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
+ { &D_06000598, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { &D_06000D48, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
};
void EnZo_SpawnSplashes(EnZo* this) {