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authorKenton M <krm01@users.noreply.github.com>2022-06-12 16:15:15 -0700
committerGitHub <noreply@github.com>2022-06-12 19:15:15 -0400
commit4cb1c3345f3134670537682f4ada2c2a5bdc5a13 (patch)
tree30a00dade4ff3a7c6f07ef3e7ec4fdc2e946823a /src
parentbe57b6bf4c8164f3ce2bc00fff3ca449242f72a3 (diff)
Small doc for Item00 actor (#1268)
* EnItem00.unk_15A rename to despawnTimer * func_8001E5C8 rename to EnItem00_BounceAfterCollected * shorten to Item00_Collected
Diffstat (limited to 'src')
-rw-r--r--src/code/z_en_item00.c51
-rw-r--r--src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c2
2 files changed, 27 insertions, 26 deletions
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 862b7c7ea..c481c12f7 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -13,7 +13,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play);
void func_8001DFC8(EnItem00* this, PlayState* play);
void func_8001E1C8(EnItem00* this, PlayState* play);
void func_8001E304(EnItem00* this, PlayState* play);
-void func_8001E5C8(EnItem00* this, PlayState* play);
+void EnItem00_Collected(EnItem00* this, PlayState* play);
void EnItem00_DrawRupee(EnItem00* this, PlayState* play);
void EnItem00_DrawCollectible(EnItem00* this, PlayState* play);
@@ -273,11 +273,11 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
if (!spawnParam8000) {
EnItem00_SetupAction(this, func_8001DFC8);
- this->unk_15A = -1;
+ this->despawnTimer = -1;
return;
}
- this->unk_15A = 15;
+ this->despawnTimer = 15;
this->unk_154 = 35;
this->actor.speedXZ = 0.0f;
@@ -354,7 +354,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
func_8002F554(&this->actor, play, getItemId);
}
- EnItem00_SetupAction(this, func_8001E5C8);
+ EnItem00_SetupAction(this, EnItem00_Collected);
this->actionFunc(this, play);
}
@@ -365,20 +365,20 @@ void EnItem00_Destroy(Actor* thisx, PlayState* play) {
}
void func_8001DFC8(EnItem00* this, PlayState* play) {
- if ((this->actor.params <= ITEM00_RUPEE_RED) || ((this->actor.params == ITEM00_HEART) && (this->unk_15A < 0)) ||
+ if ((this->actor.params <= ITEM00_RUPEE_RED) || ((this->actor.params == ITEM00_HEART) && (this->despawnTimer < 0)) ||
(this->actor.params == ITEM00_HEART_PIECE)) {
this->actor.shape.rot.y += 960;
} else {
if ((this->actor.params >= ITEM00_SHIELD_DEKU) && (this->actor.params != ITEM00_BOMBS_SPECIAL)) {
- if (this->unk_15A == -1) {
+ if (this->despawnTimer == -1) {
if (Math_SmoothStepToS(&this->actor.shape.rot.x, this->actor.world.rot.x - 0x4000, 2, 3000, 1500) ==
0) {
- this->unk_15A = -2;
+ this->despawnTimer = -2;
}
} else {
if (Math_SmoothStepToS(&this->actor.shape.rot.x, -this->actor.world.rot.x - 0x4000, 2, 3000, 1500) ==
0) {
- this->unk_15A = -1;
+ this->despawnTimer = -1;
}
}
Math_SmoothStepToS(&this->actor.world.rot.x, 0, 2, 2500, 500);
@@ -398,7 +398,7 @@ void func_8001DFC8(EnItem00* this, PlayState* play) {
}
}
- if (this->unk_15A == 0) {
+ if (this->despawnTimer == 0) {
if ((this->actor.params != ITEM00_SMALL_KEY) && (this->actor.params != ITEM00_HEART_PIECE) &&
(this->actor.params != ITEM00_HEART_CONTAINER)) {
Actor_Kill(&this->actor);
@@ -443,7 +443,7 @@ void func_8001E304(EnItem00* this, PlayState* play) {
Vec3f pos;
s32 rotOffset;
- this->unk_15A++;
+ this->despawnTimer++;
if (this->actor.params == ITEM00_HEART) {
if (this->actor.velocity.y < 0.0f) {
@@ -492,19 +492,19 @@ void func_8001E304(EnItem00* this, PlayState* play) {
}
}
-void func_8001E5C8(EnItem00* this, PlayState* play) {
+void EnItem00_Collected(EnItem00* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (this->getItemId != GI_NONE) {
if (!Actor_HasParent(&this->actor, play)) {
func_8002F434(&this->actor, play, this->getItemId, 50.0f, 80.0f);
- this->unk_15A++;
+ this->despawnTimer++;
} else {
this->getItemId = GI_NONE;
}
}
- if (this->unk_15A == 0) {
+ if (this->despawnTimer == 0) {
Actor_Kill(&this->actor);
return;
}
@@ -517,7 +517,8 @@ void func_8001E5C8(EnItem00* this, PlayState* play) {
this->actor.shape.rot.y = 0;
}
- this->actor.world.pos.y += 40.0f + Math_SinS(this->unk_15A * 15000) * (this->unk_15A * 0.3f);
+ // bounces up and down above player's head
+ this->actor.world.pos.y += 40.0f + Math_SinS(this->despawnTimer * 15000) * (this->despawnTimer * 0.3f);
if (LINK_IS_ADULT) {
this->actor.world.pos.y += 20.0f;
@@ -537,12 +538,12 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
EnItem00* this = (EnItem00*)thisx;
s32 pad;
- if (this->unk_15A > 0) {
- this->unk_15A--;
+ if (this->despawnTimer > 0) {
+ this->despawnTimer--;
}
- if ((this->unk_15A > 0) && (this->unk_15A < 41) && (this->unk_154 <= 0)) {
- this->unk_156 = this->unk_15A;
+ if ((this->despawnTimer > 0) && (this->despawnTimer < 41) && (this->unk_154 <= 0)) {
+ this->unk_156 = this->despawnTimer;
}
this->actionFunc(this, play);
@@ -728,7 +729,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
Flags_SetCollectible(play, this->collectibleFlag);
- this->unk_15A = 15;
+ this->despawnTimer = 15;
this->unk_154 = 35;
this->actor.shape.rot.z = 0;
this->actor.speedXZ = 0;
@@ -738,7 +739,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, this->scale);
this->getItemId = GI_NONE;
- EnItem00_SetupAction(this, func_8001E5C8);
+ EnItem00_SetupAction(this, EnItem00_Collected);
}
void EnItem00_Draw(Actor* thisx, PlayState* play) {
@@ -761,14 +762,14 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
EnItem00_DrawHeartContainer(this, play);
break;
case ITEM00_HEART:
- if (this->unk_15A < 0) {
- if (this->unk_15A == -1) {
+ if (this->despawnTimer < 0) {
+ if (this->despawnTimer == -1) {
s8 bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEART);
if (Object_IsLoaded(&play->objectCtx, bankIndex)) {
this->actor.objBankIndex = bankIndex;
Actor_SetObjectDependency(play, &this->actor);
- this->unk_15A = -2;
+ this->despawnTimer = -2;
}
} else {
mtxScale = 16.0f;
@@ -972,7 +973,7 @@ EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params) {
spawnedActor->actor.world.rot.y = Rand_CenteredFloat(65536.0f);
Actor_SetScale(&spawnedActor->actor, 0.0f);
EnItem00_SetupAction(spawnedActor, func_8001E304);
- spawnedActor->unk_15A = 220;
+ spawnedActor->despawnTimer = 220;
if ((spawnedActor->actor.params != ITEM00_SMALL_KEY) &&
(spawnedActor->actor.params != ITEM00_HEART_PIECE) &&
(spawnedActor->actor.params != ITEM00_HEART_CONTAINER)) {
@@ -1128,7 +1129,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
(spawnedActor->actor.params != ITEM00_HEART_CONTAINER)) {
spawnedActor->actor.room = -1;
}
- spawnedActor->unk_15A = 220;
+ spawnedActor->despawnTimer = 220;
}
}
} else {
diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c
index 868e753b7..0211cae39 100644
--- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c
+++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c
@@ -173,7 +173,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
collectible = Item_DropCollectible(play, &spawnPos, ITEM00_MAGIC_LARGE);
if (collectible != NULL) {
- collectible->unk_15A = 6000;
+ collectible->despawnTimer = 6000;
collectible->actor.speedXZ = 0.0f;
}
}