diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2020-09-07 14:29:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-07 08:29:58 -0400 |
| commit | 507edd134e4b4ee2bdd4f199e4a688076e92f59b (patch) | |
| tree | 1e5c5799404ac6d8dd8e4045d5f877f1e4d4f91a /src | |
| parent | eef2a005b568ed1523f0c7c5d43374d848b07261 (diff) | |
ovl_Bg_Hidan_Dalm OK (#367)
* ovl_Bg_Hidan_Dalm OK, except _Init
* names and style changes
* OK, names, style
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c | 167 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h | 9 |
2 files changed, 165 insertions, 11 deletions
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c index 95fad0ade..791812962 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c @@ -9,7 +9,9 @@ void BgHidanDalm_Destroy(Actor* thisx, GlobalContext* globalCtx); void BgHidanDalm_Update(Actor* thisx, GlobalContext* globalCtx); void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void BgHidanDalm_WaitInteraction(BgHidanDalm* this, GlobalContext* globalCtx); +void BgHidanDalm_Shrink(BgHidanDalm* this, GlobalContext* globalCtx); + const ActorInit Bg_Hidan_Dalm_InitVars = { ACTOR_BG_HIDAN_DALM, ACTORTYPE_BG, @@ -21,17 +23,164 @@ const ActorInit Bg_Hidan_Dalm_InitVars = { (ActorFunc)BgHidanDalm_Update, (ActorFunc)BgHidanDalm_Draw, }; -*/ -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Init.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Destroy.s") +static ColliderTrisItemInit sTrisItemInit[4] = { + { + { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 }, + { { { 305.0f, 0.0f, -300.0f }, { 305.0f, 600.0f, -300.0f }, { 305.0f, 600.0f, 300.0f } } }, + }, + { + { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 }, + { { { 305.0f, 0.0f, -300.0f }, { 305.0f, 600.0f, 300.0f }, { 305.0f, 0.0f, 300.0f } } }, + }, + { + { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 }, + { { { -305.0f, 0.0f, -300.0f }, { -305.0f, 600.0f, 300.0f }, { -305.0f, 600.0f, -300.0f } } }, + }, + { + { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 }, + { { { -305.0f, 0.0f, -300.0f }, { -305.0f, 0.0f, 300.0f }, { -305.0f, 600.0f, 300.0f } } }, + }, +}; + +ColliderTrisInit D_80886590 = { + { COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x20, COLSHAPE_TRIS }, + 4, + sTrisItemInit, +}; + +InitChainEntry D_808865A0[] = { + ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE), + ICHAIN_F32_DIV1000(gravity, 65336, ICHAIN_STOP), +}; + +extern Gfx D_0600BBF0[]; +extern Gfx D_0600BDF0[]; +extern UNK_TYPE D_0600DA10; + +void BgHidanDalm_Init(Actor* thisx, GlobalContext* globalCtx) { + BgHidanDalm* this = THIS; + s32 pad; + u32 dynaUnk; + + dynaUnk = 0; + Actor_ProcessInitChain(thisx, D_808865A0); + DynaPolyInfo_SetActorMove(&this->dyna, DPM_UNK); + DynaPolyInfo_Alloc(&D_0600DA10, &dynaUnk); + this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, thisx, dynaUnk); + Collider_InitTris(globalCtx, &this->collider); + Collider_SetTris(globalCtx, &this->collider, thisx, &D_80886590, this->colliderItems); + + this->switchFlag = (thisx->params >> 8) & 0xFF; + thisx->params &= 0xFF; + if (Flags_GetSwitch(globalCtx, this->switchFlag)) { + Actor_Kill(thisx); + } else { + this->actionFunc = BgHidanDalm_WaitInteraction; + } +} + +void BgHidanDalm_Destroy(Actor* thisx, GlobalContext* globalCtx) { + BgHidanDalm* this = THIS; + + DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId); + Collider_DestroyTris(globalCtx, &this->collider); +} + +void BgHidanDalm_WaitInteraction(BgHidanDalm* this, GlobalContext* globalCtx) { + Player* player = PLAYER; + + if ((this->collider.base.acFlags & 2) && !func_8008E988(globalCtx) && + (player->swordAnimation == 22 || player->swordAnimation == 23)) { + this->collider.base.acFlags &= ~2; + if (this->collider.list[0].body.bumperFlags & 2 || this->collider.list[1].body.bumperFlags & 2) { + this->dyna.actor.posRot.rot.y -= 0x4000; + } else { + this->dyna.actor.posRot.rot.y += 0x4000; + } + this->dyna.actor.posRot.pos.x += 32.5f * Math_Sins(this->dyna.actor.posRot.rot.y); + this->dyna.actor.posRot.pos.z += 32.5f * Math_Coss(this->dyna.actor.posRot.rot.y); + + func_8002DF54(globalCtx, &this->dyna.actor, 8); + this->dyna.actor.flags |= 0x10; + this->actionFunc = BgHidanDalm_Shrink; + this->dyna.actor.bgCheckFlags &= ~2; + this->dyna.actor.bgCheckFlags &= ~8; + this->dyna.actor.speedXZ = 10.0f; + Flags_SetSwitch(globalCtx, this->switchFlag); + func_8002F7DC(&PLAYER->actor, NA_SE_IT_HAMMER_HIT); + Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_DARUMA_VANISH); + } else { + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + } +} + +void BgHidanDalm_Shrink(BgHidanDalm* this, GlobalContext* globalCtx) { + static Vec3f accel = { 0, 0, 0 }; + s32 i; + Vec3f velocity; + Vec3f pos; + + if (Math_ApproxF(&this->dyna.actor.scale.x, 0.0f, 0.004f)) { + func_8002DF54(globalCtx, &this->dyna.actor, 7); + Actor_Kill(&this->dyna.actor); + } + + this->dyna.actor.scale.y = this->dyna.actor.scale.z = this->dyna.actor.scale.x; + + pos.x = this->dyna.actor.posRot.pos.x; + pos.y = this->dyna.actor.posRot.pos.y + this->dyna.actor.scale.x * 160.0f; + pos.z = this->dyna.actor.posRot.pos.z; + + for (i = 0; i < 4; i++) { + velocity.x = 5.0f * Math_Sins(this->dyna.actor.posRot.rot.y + 0x8000) + (Math_Rand_ZeroOne() - 0.5f) * 5.0f; + velocity.z = 5.0f * Math_Coss(this->dyna.actor.posRot.rot.y + 0x8000) + (Math_Rand_ZeroOne() - 0.5f) * 5.0f; + velocity.y = (Math_Rand_ZeroOne() - 0.5f) * 1.5f; + func_80028B18(globalCtx, &pos, &velocity, &accel); + } +} + +void BgHidanDalm_Update(Actor* thisx, GlobalContext* globalCtx) { + BgHidanDalm* this = THIS; + + this->actionFunc(this, globalCtx); + Actor_MoveForward(&this->dyna.actor); + func_8002E4B4(globalCtx, &this->dyna.actor, 10.0f, 15.0f, 32.0f, 5); +} + +/** + * Update vertices of collider tris based on the current matrix + */ +void BgHidanDalm_UpdateCollider(BgHidanDalm* this) { + Vec3f pos2; + Vec3f pos1; + Vec3f pos0; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_80885F4C.s") + Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[0], &pos0); + Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[1], &pos1); + Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[2], &pos2); + func_800627A0(&this->collider, 0, &pos0, &pos1, &pos2); + Matrix_MultVec3f(&sTrisItemInit[1].dim.vtx[2], &pos1); + func_800627A0(&this->collider, 1, &pos0, &pos2, &pos1); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_808860CC.s") + Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[0], &pos0); + Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[1], &pos1); + Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[2], &pos2); + func_800627A0(&this->collider, 2, &pos0, &pos1, &pos2); + Matrix_MultVec3f(&sTrisItemInit[3].dim.vtx[1], &pos2); + func_800627A0(&this->collider, 3, &pos0, &pos2, &pos1); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Update.s") +void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx) { + BgHidanDalm* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_808862D8.s") + if (this->dyna.actor.params == 0) { + Gfx_DrawDListOpa(globalCtx, D_0600BBF0); + } else { + Gfx_DrawDListOpa(globalCtx, D_0600BDF0); + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Draw.s") + if (this->actionFunc == BgHidanDalm_WaitInteraction) { + BgHidanDalm_UpdateCollider(this); + } +} diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h index f6dbd0961..c4c7e0790 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h @@ -6,9 +6,14 @@ struct BgHidanDalm; +typedef void (*BgHidanDalmActionFunc)(struct BgHidanDalm*, GlobalContext*); + typedef struct BgHidanDalm { - /* 0x0000 */ Actor actor; - /* 0x014C */ char unk_14C[0x1B0]; + /* 0x0000 */ DynaPolyActor dyna; + /* 0x0164 */ BgHidanDalmActionFunc actionFunc; + /* 0x0168 */ u8 switchFlag; + /* 0x016C */ ColliderTris collider; + /* 0x018C */ ColliderTrisItem colliderItems[4]; } BgHidanDalm; // size = 0x02FC extern const ActorInit Bg_Hidan_Dalm_InitVars; |
