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authorDragorn421 <Dragorn421@users.noreply.github.com>2020-09-07 14:29:58 +0200
committerGitHub <noreply@github.com>2020-09-07 08:29:58 -0400
commit507edd134e4b4ee2bdd4f199e4a688076e92f59b (patch)
tree1e5c5799404ac6d8dd8e4045d5f877f1e4d4f91a /src
parenteef2a005b568ed1523f0c7c5d43374d848b07261 (diff)
ovl_Bg_Hidan_Dalm OK (#367)
* ovl_Bg_Hidan_Dalm OK, except _Init * names and style changes * OK, names, style
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c167
-rw-r--r--src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h9
2 files changed, 165 insertions, 11 deletions
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c
index 95fad0ade..791812962 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c
@@ -9,7 +9,9 @@ void BgHidanDalm_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanDalm_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx);
-/*
+void BgHidanDalm_WaitInteraction(BgHidanDalm* this, GlobalContext* globalCtx);
+void BgHidanDalm_Shrink(BgHidanDalm* this, GlobalContext* globalCtx);
+
const ActorInit Bg_Hidan_Dalm_InitVars = {
ACTOR_BG_HIDAN_DALM,
ACTORTYPE_BG,
@@ -21,17 +23,164 @@ const ActorInit Bg_Hidan_Dalm_InitVars = {
(ActorFunc)BgHidanDalm_Update,
(ActorFunc)BgHidanDalm_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Init.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Destroy.s")
+static ColliderTrisItemInit sTrisItemInit[4] = {
+ {
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
+ { { { 305.0f, 0.0f, -300.0f }, { 305.0f, 600.0f, -300.0f }, { 305.0f, 600.0f, 300.0f } } },
+ },
+ {
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
+ { { { 305.0f, 0.0f, -300.0f }, { 305.0f, 600.0f, 300.0f }, { 305.0f, 0.0f, 300.0f } } },
+ },
+ {
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
+ { { { -305.0f, 0.0f, -300.0f }, { -305.0f, 600.0f, 300.0f }, { -305.0f, 600.0f, -300.0f } } },
+ },
+ {
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
+ { { { -305.0f, 0.0f, -300.0f }, { -305.0f, 0.0f, 300.0f }, { -305.0f, 600.0f, 300.0f } } },
+ },
+};
+
+ColliderTrisInit D_80886590 = {
+ { COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x20, COLSHAPE_TRIS },
+ 4,
+ sTrisItemInit,
+};
+
+InitChainEntry D_808865A0[] = {
+ ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
+ ICHAIN_F32_DIV1000(gravity, 65336, ICHAIN_STOP),
+};
+
+extern Gfx D_0600BBF0[];
+extern Gfx D_0600BDF0[];
+extern UNK_TYPE D_0600DA10;
+
+void BgHidanDalm_Init(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanDalm* this = THIS;
+ s32 pad;
+ u32 dynaUnk;
+
+ dynaUnk = 0;
+ Actor_ProcessInitChain(thisx, D_808865A0);
+ DynaPolyInfo_SetActorMove(&this->dyna, DPM_UNK);
+ DynaPolyInfo_Alloc(&D_0600DA10, &dynaUnk);
+ this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, thisx, dynaUnk);
+ Collider_InitTris(globalCtx, &this->collider);
+ Collider_SetTris(globalCtx, &this->collider, thisx, &D_80886590, this->colliderItems);
+
+ this->switchFlag = (thisx->params >> 8) & 0xFF;
+ thisx->params &= 0xFF;
+ if (Flags_GetSwitch(globalCtx, this->switchFlag)) {
+ Actor_Kill(thisx);
+ } else {
+ this->actionFunc = BgHidanDalm_WaitInteraction;
+ }
+}
+
+void BgHidanDalm_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanDalm* this = THIS;
+
+ DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
+ Collider_DestroyTris(globalCtx, &this->collider);
+}
+
+void BgHidanDalm_WaitInteraction(BgHidanDalm* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+
+ if ((this->collider.base.acFlags & 2) && !func_8008E988(globalCtx) &&
+ (player->swordAnimation == 22 || player->swordAnimation == 23)) {
+ this->collider.base.acFlags &= ~2;
+ if (this->collider.list[0].body.bumperFlags & 2 || this->collider.list[1].body.bumperFlags & 2) {
+ this->dyna.actor.posRot.rot.y -= 0x4000;
+ } else {
+ this->dyna.actor.posRot.rot.y += 0x4000;
+ }
+ this->dyna.actor.posRot.pos.x += 32.5f * Math_Sins(this->dyna.actor.posRot.rot.y);
+ this->dyna.actor.posRot.pos.z += 32.5f * Math_Coss(this->dyna.actor.posRot.rot.y);
+
+ func_8002DF54(globalCtx, &this->dyna.actor, 8);
+ this->dyna.actor.flags |= 0x10;
+ this->actionFunc = BgHidanDalm_Shrink;
+ this->dyna.actor.bgCheckFlags &= ~2;
+ this->dyna.actor.bgCheckFlags &= ~8;
+ this->dyna.actor.speedXZ = 10.0f;
+ Flags_SetSwitch(globalCtx, this->switchFlag);
+ func_8002F7DC(&PLAYER->actor, NA_SE_IT_HAMMER_HIT);
+ Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_DARUMA_VANISH);
+ } else {
+ CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ }
+}
+
+void BgHidanDalm_Shrink(BgHidanDalm* this, GlobalContext* globalCtx) {
+ static Vec3f accel = { 0, 0, 0 };
+ s32 i;
+ Vec3f velocity;
+ Vec3f pos;
+
+ if (Math_ApproxF(&this->dyna.actor.scale.x, 0.0f, 0.004f)) {
+ func_8002DF54(globalCtx, &this->dyna.actor, 7);
+ Actor_Kill(&this->dyna.actor);
+ }
+
+ this->dyna.actor.scale.y = this->dyna.actor.scale.z = this->dyna.actor.scale.x;
+
+ pos.x = this->dyna.actor.posRot.pos.x;
+ pos.y = this->dyna.actor.posRot.pos.y + this->dyna.actor.scale.x * 160.0f;
+ pos.z = this->dyna.actor.posRot.pos.z;
+
+ for (i = 0; i < 4; i++) {
+ velocity.x = 5.0f * Math_Sins(this->dyna.actor.posRot.rot.y + 0x8000) + (Math_Rand_ZeroOne() - 0.5f) * 5.0f;
+ velocity.z = 5.0f * Math_Coss(this->dyna.actor.posRot.rot.y + 0x8000) + (Math_Rand_ZeroOne() - 0.5f) * 5.0f;
+ velocity.y = (Math_Rand_ZeroOne() - 0.5f) * 1.5f;
+ func_80028B18(globalCtx, &pos, &velocity, &accel);
+ }
+}
+
+void BgHidanDalm_Update(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanDalm* this = THIS;
+
+ this->actionFunc(this, globalCtx);
+ Actor_MoveForward(&this->dyna.actor);
+ func_8002E4B4(globalCtx, &this->dyna.actor, 10.0f, 15.0f, 32.0f, 5);
+}
+
+/**
+ * Update vertices of collider tris based on the current matrix
+ */
+void BgHidanDalm_UpdateCollider(BgHidanDalm* this) {
+ Vec3f pos2;
+ Vec3f pos1;
+ Vec3f pos0;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_80885F4C.s")
+ Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[0], &pos0);
+ Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[1], &pos1);
+ Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[2], &pos2);
+ func_800627A0(&this->collider, 0, &pos0, &pos1, &pos2);
+ Matrix_MultVec3f(&sTrisItemInit[1].dim.vtx[2], &pos1);
+ func_800627A0(&this->collider, 1, &pos0, &pos2, &pos1);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_808860CC.s")
+ Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[0], &pos0);
+ Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[1], &pos1);
+ Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[2], &pos2);
+ func_800627A0(&this->collider, 2, &pos0, &pos1, &pos2);
+ Matrix_MultVec3f(&sTrisItemInit[3].dim.vtx[1], &pos2);
+ func_800627A0(&this->collider, 3, &pos0, &pos2, &pos1);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Update.s")
+void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ BgHidanDalm* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_808862D8.s")
+ if (this->dyna.actor.params == 0) {
+ Gfx_DrawDListOpa(globalCtx, D_0600BBF0);
+ } else {
+ Gfx_DrawDListOpa(globalCtx, D_0600BDF0);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Draw.s")
+ if (this->actionFunc == BgHidanDalm_WaitInteraction) {
+ BgHidanDalm_UpdateCollider(this);
+ }
+}
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h
index f6dbd0961..c4c7e0790 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h
@@ -6,9 +6,14 @@
struct BgHidanDalm;
+typedef void (*BgHidanDalmActionFunc)(struct BgHidanDalm*, GlobalContext*);
+
typedef struct BgHidanDalm {
- /* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x1B0];
+ /* 0x0000 */ DynaPolyActor dyna;
+ /* 0x0164 */ BgHidanDalmActionFunc actionFunc;
+ /* 0x0168 */ u8 switchFlag;
+ /* 0x016C */ ColliderTris collider;
+ /* 0x018C */ ColliderTrisItem colliderItems[4];
} BgHidanDalm; // size = 0x02FC
extern const ActorInit Bg_Hidan_Dalm_InitVars;