diff options
| author | i82orbom <mariottf2@gmail.com> | 2020-10-04 18:17:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-04 12:17:54 -0400 |
| commit | 9bfad1ebd693632ea7ed409b2022445973e15698 (patch) | |
| tree | e90b16c49cfac683a8254c1ec055ffad969c5e94 /src | |
| parent | 353d4d134fcc81ec9eb2b17a7f89578ec9a0f993 (diff) | |
z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi
* Destroy
* EnKakasi_Init
* func_80A8F660
* func_80A8F75C
* func_80A8F28C
* func_80A8F320 equivalent, non matching due to regalloc
* EnKakasi_Draw
* func_80A8FBB8
* func_80A8FAA4
* func_80A8F9C8
* z_en_kakasi.c OK (1 equivalent, 1 non-matching)
* Fixed one non matching
* z_en_kakasi.c OK
* Removes unused asm
* Some fixes
* Additional fixes
* PR fixes
* Rename angle reference to yaw
* Change low rotation values to decimal
Co-authored-by: i82orbom <i82orbom i82orbom@github>
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c | 324 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h | 20 |
2 files changed, 329 insertions, 15 deletions
diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index eccc1f465..718959413 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -1,4 +1,11 @@ +/* + * File: z_en_kakasi.c + * Overlay: ovl_En_Kakasi + * Description: Pierre the Scarecrow + */ + #include "z_en_kakasi.h" +#include "vt.h" #define FLAGS 0x02000009 @@ -9,7 +16,22 @@ void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx); void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx); +void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx); +void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx); +void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx); +void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx); +void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx); + +static ColliderCylinderInit sCylinderInit = { + { COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER }, + { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x04, 0x01 }, + { 20, 70, 0, { 0, 0, 0 } }, +}; + +extern SkeletonHeader D_060065B0; +extern AnimationHeader D_06000214; + const ActorInit En_Kakasi_InitVars = { ACTOR_EN_KAKASI, ACTORTYPE_NPC, @@ -21,27 +43,301 @@ const ActorInit En_Kakasi_InitVars = { (ActorFunc)EnKakasi_Update, (ActorFunc)EnKakasi_Draw, }; -*/ -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Destroy.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Init.s") +void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx) { + EnKakasi* this = THIS; + + Collider_DestroyCylinder(globalCtx, &this->collider); + //! @bug Skelanime_Free is not called +} + +void EnKakasi_Init(Actor* thisx, GlobalContext* globalCtx) { + EnKakasi* this = THIS; + + osSyncPrintf("\n\n"); + osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ Let’s DANCE! ☆☆☆☆☆ %f\n" VT_RST, this->actor.posRot.pos.y); + + Collider_InitCylinder(globalCtx, &this->collider); + Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); + this->actor.unk_1F = 6; + SkelAnime_InitSV(globalCtx, &this->skelanime, &D_060065B0, &D_06000214, NULL, NULL, 0); + + this->rot = this->actor.posRot.rot; + this->actor.flags |= 0x400; + this->actor.colChkInfo.mass = 0xFF; + + Actor_SetScale(&this->actor, 0.01f); + this->actionFunc = func_80A8F660; +} + +void func_80A8F28C(EnKakasi* this) { + this->unk_1A4 = 0; + this->skelanime.animPlaybackSpeed = 0.0f; + this->unk_1A8 = this->unk_1AC = 0; + + Math_SmoothDownscaleMaxF(&this->skelanime.animCurrentFrame, 0.5f, 1.0f); + Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->rot.x, 5, 0x2710, 0); + Math_SmoothScaleMaxMinS(&this->actor.shape.rot.y, this->rot.y, 5, 0x2710, 0); + Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->rot.z, 5, 0x2710, 0); +} + +void func_80A8F320(EnKakasi* this, GlobalContext* globalCtx, s16 arg) { + s16 phi_v0; + s16 currentFrame; + + phi_v0 = globalCtx->msgCtx.unk_E410[0]; + if (arg != 0) { + if (this->unk_19C[3] == 0) { + this->unk_19C[3] = (s16)Math_Rand_ZeroFloat(10.99f) + 30; + this->unk_1A6 = (s16)Math_Rand_ZeroFloat(4.99f); + } + + this->unk_19A = (s16)Math_Rand_ZeroFloat(2.99f) + 5; + phi_v0 = this->unk_1A6; + } + switch (phi_v0) { + case 0: + this->unk_19A++; + if (this->unk_1A4 == 0) { + this->unk_1A4 = 1; + Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_ROLL); + } + break; + case 1: + this->unk_19A++; + this->unk_1B8 = 1.0f; + break; + case 2: + this->unk_19A++; + if (this->unk_1AC == 0) { + this->unk_1AC = 0x1388; + } + break; + case 3: + this->unk_19A++; + if (this->unk_1A8 == 0) { + this->unk_1A8 = 0x1388; + } + break; + case 4: + this->unk_19A++; + this->unk_1B8 = 2.0f; + break; + } + + if (this->unk_19A > 8) { + this->unk_19A = 8; + } + + if (this->unk_19A != 0) { + this->actor.gravity = -1.0f; + if (this->unk_19A == 8 && (this->actor.bgCheckFlags & 1)) { + this->actor.velocity.y = 3.0f; + Audio_PlayActorSound2(&this->actor, NA_SE_IT_KAKASHI_JUMP); + } + Math_SmoothScaleMaxF(&this->skelanime.animPlaybackSpeed, this->unk_1B8, 0.1f, 0.2f); + Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->unk_1A8, 5, 0x3E8, 0); + Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->unk_1AC, 5, 0x3E8, 0); + + if (this->unk_1A8 != 0 && fabsf(this->actor.shape.rot.x - this->unk_1A8) < 50.0f) { + this->unk_1A8 *= -1.0f; + } + if (this->unk_1AC != 0 && fabsf(this->actor.shape.rot.z - this->unk_1AC) < 50.0f) { + this->unk_1AC *= -1.0f; + } + + if (this->unk_1A4 != 0) { + this->actor.shape.rot.y += 0x1000; + if (this->actor.shape.rot.y == 0) { + this->unk_1A4 = 0; + } + } + currentFrame = this->skelanime.animCurrentFrame; + if (currentFrame == 11 || currentFrame == 17) { + Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_SWING); + } + SkelAnime_FrameUpdateMatrix(&this->skelanime); + } +} + +void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx) { + f32 frameCount = SkelAnime_GetFrameCount(&D_06000214.genericHeader); + + SkelAnime_ChangeAnim(&this->skelanime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f); + + this->actor.textId = 0x4076; + this->unk_196 = 6; + if (LINK_IS_CHILD) { + this->unk_194 = false; + if (gSaveContext.unk_F3C[4] != 0) { + this->actor.textId = 0x407A; + this->unk_196 = 5; + } + } else { + this->unk_194 = true; + if (gSaveContext.unk_F3C[4] != 0) { + this->actor.textId = 0x4079; + this->unk_196 = 5; + } + } + this->actionFunc = func_80A8F75C; +} + +void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx) { + Player* player = PLAYER; + s16 yawTowardsLink; + s16 absyawTowardsLink; + + func_80A8F28C(this); + SkelAnime_FrameUpdateMatrix(&this->skelanime); + this->camId = -1; + if (func_8002F194(&this->actor, globalCtx)) { + if (this->unk_196 == 5) { + this->actionFunc = func_80A8F9C8; + } else { + this->actionFunc = func_80A8F660; + } + return; + } + + yawTowardsLink = this->actor.yawTowardsLink - this->actor.shape.rot.y; + if (!(this->actor.xzDistFromLink > 120.0f)) { + absyawTowardsLink = ABS(yawTowardsLink); + + if (absyawTowardsLink < 0x4300) { + if (!this->unk_194) { + if (player->stateFlags2 & 0x1000000) { + this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0); + + func_8010BD58(globalCtx, 0x2A); + this->unk_19A = 0; + this->unk_1B8 = 0.0; + player->stateFlags2 |= 0x800000; + this->actionFunc = func_80A8F8D0; + return; + } + if (this->actor.xzDistFromLink < 80.0f) { + player->stateFlags2 |= 0x800000; + } + } + func_8002F2CC(&this->actor, globalCtx, 100.0f); + } + } +} + +void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx) { + Player* player = PLAYER; + + if (globalCtx->msgCtx.unk_E3EE == 4 && globalCtx->msgCtx.msgMode == 0) { + // end? + osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST); + + if (this->unk_19A != 0) { + func_80106CCC(globalCtx); + this->actor.textId = 0x4077; + this->unk_196 = 5; + func_8010B680(globalCtx, this->actor.textId, NULL); + this->actionFunc = func_80A8F9C8; + } else { + func_800803F0(globalCtx, this->camId); + this->camId = -1; + this->actionFunc = func_80A8F660; + } + } else if (globalCtx->msgCtx.unk_E3EE == 1) { + func_80A8F320(this, globalCtx, 0); + player->stateFlags2 |= 0x800000; + } +} + +void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx) { + func_80A8F28C(this); + SkelAnime_FrameUpdateMatrix(&this->skelanime); + func_8002DF54(globalCtx, NULL, 8); + + if (this->unk_196 == func_8010BDBC(&globalCtx->msgCtx) && (func_80106BC8(globalCtx) != 0)) { + + if (this->camId != -1) { + func_8005B1A4(globalCtx->cameraPtrs[this->camId]); + } + this->camId = func_800800F8(globalCtx, 0x8DE, -0x63, &this->actor, 0); + globalCtx->msgCtx.msgMode = 0x37; + func_8002DF54(globalCtx, NULL, 8); + func_8010BD58(globalCtx, 0x2B); + this->actionFunc = func_80A8FAA4; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F28C.s") +void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx) { + if (globalCtx->msgCtx.unk_E3EE != 0xF) { + func_80A8F320(this, globalCtx, 1); + return; + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F320.s") + osSyncPrintf("game_play->message.msg_mode=%d\n", globalCtx->msgCtx.msgMode); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F660.s") + if (globalCtx->msgCtx.msgMode == 0) { + if (this->unk_194) { + this->actor.textId = 0x4077; + this->unk_196 = 5; + func_8010B680(globalCtx, this->actor.textId, NULL); + } else { + this->actor.textId = 0x4078; + this->unk_196 = 5; + func_8010B680(globalCtx, this->actor.textId, NULL); + } + this->actionFunc = func_80A8FBB8; + func_800803F0(globalCtx, this->camId); + this->camId = -1; + this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0); + func_8005B1A4(globalCtx->cameraPtrs[this->camId]); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F75C.s") +void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx) { + func_80A8F28C(this); + SkelAnime_FrameUpdateMatrix(&this->skelanime); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F8D0.s") + if (this->unk_196 == func_8010BDBC(&globalCtx->msgCtx)) { + if (func_80106BC8(globalCtx) != 0) { + func_8005B1A4(globalCtx->cameraPtrs[this->camId]); + func_80106CCC(globalCtx); + func_8002DF54(globalCtx, NULL, 7); + this->actionFunc = func_80A8F660; + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F9C8.s") +void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx) { + EnKakasi* this = THIS; + s32 pad; + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8FAA4.s") + this->unk_198++; + this->actor.posRot.rot = this->actor.shape.rot; + for (i = 0; i < ARRAY_COUNT(this->unk_19C); i++) { + if (this->unk_19C[i] != 0) { + this->unk_19C[i]--; + } + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8FBB8.s") + this->height = 60.0f; + Actor_SetHeight(&this->actor, this->height); + this->actionFunc(this, globalCtx); + Actor_MoveForward(&this->actor); + func_8002E4B4(globalCtx, &this->actor, 50.0f, 50.0f, 100.0f, 28); + Collider_CylinderUpdate(&this->actor, &this->collider); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Update.s") +void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) { + EnKakasi* this = THIS; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Draw.s") + if (BREG(3) != 0) { + osSyncPrintf("\n\n"); + // flag! + osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_F3C[4]); + } + func_80093D18(globalCtx->state.gfxCtx); + SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount, NULL, + NULL, &this->actor); +} diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h index be2d3ca0c..03a0884e0 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h @@ -6,9 +6,27 @@ struct EnKakasi; +typedef void (*EnKakasiFunc)(struct EnKakasi*, GlobalContext*); + typedef struct EnKakasi { /* 0x0000 */ Actor actor; - /* 0x014C */ char unk_14C[0xC0]; + /* 0x014C */ EnKakasiFunc actionFunc; + /* 0x0150 */ SkelAnime skelanime; + /* 0x0194 */ u8 unk_194; + /* 0x0196 */ s16 unk_196; + /* 0x0198 */ s16 unk_198; + /* 0x019A */ s16 unk_19A; + /* 0x019C */ s16 unk_19C[4]; + /* 0x01A4 */ s16 unk_1A4; + /* 0x01A6 */ s16 unk_1A6; + /* 0x01A8 */ s16 unk_1A8; + /* 0x01AA */ char unk_1AA[0x2]; + /* 0x01AC */ s16 unk_1AC; + /* 0x01AE */ Vec3s rot; + /* 0x01B4 */ f32 height; + /* 0x01B8 */ f32 unk_1B8; + /* 0x01BC */ ColliderCylinder collider; + /* 0x0208 */ s16 camId; } EnKakasi; // size = 0x020C extern const ActorInit En_Kakasi_InitVars; |
