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authori82orbom <mariottf2@gmail.com>2020-10-04 18:17:54 +0200
committerGitHub <noreply@github.com>2020-10-04 12:17:54 -0400
commit9bfad1ebd693632ea7ed409b2022445973e15698 (patch)
treee90b16c49cfac683a8254c1ec055ffad969c5e94 /src
parent353d4d134fcc81ec9eb2b17a7f89578ec9a0f993 (diff)
z_en_kakasi.c OK (#428)
* Starts decompiling z_en_kakasi * Destroy * EnKakasi_Init * func_80A8F660 * func_80A8F75C * func_80A8F28C * func_80A8F320 equivalent, non matching due to regalloc * EnKakasi_Draw * func_80A8FBB8 * func_80A8FAA4 * func_80A8F9C8 * z_en_kakasi.c OK (1 equivalent, 1 non-matching) * Fixed one non matching * z_en_kakasi.c OK * Removes unused asm * Some fixes * Additional fixes * PR fixes * Rename angle reference to yaw * Change low rotation values to decimal Co-authored-by: i82orbom <i82orbom i82orbom@github>
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c324
-rw-r--r--src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h20
2 files changed, 329 insertions, 15 deletions
diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
index eccc1f465..718959413 100644
--- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
+++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
@@ -1,4 +1,11 @@
+/*
+ * File: z_en_kakasi.c
+ * Overlay: ovl_En_Kakasi
+ * Description: Pierre the Scarecrow
+ */
+
#include "z_en_kakasi.h"
+#include "vt.h"
#define FLAGS 0x02000009
@@ -9,7 +16,22 @@ void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx);
void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx);
-/*
+void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx);
+void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx);
+void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx);
+void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx);
+void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx);
+void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx);
+
+static ColliderCylinderInit sCylinderInit = {
+ { COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x04, 0x01 },
+ { 20, 70, 0, { 0, 0, 0 } },
+};
+
+extern SkeletonHeader D_060065B0;
+extern AnimationHeader D_06000214;
+
const ActorInit En_Kakasi_InitVars = {
ACTOR_EN_KAKASI,
ACTORTYPE_NPC,
@@ -21,27 +43,301 @@ const ActorInit En_Kakasi_InitVars = {
(ActorFunc)EnKakasi_Update,
(ActorFunc)EnKakasi_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Destroy.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Init.s")
+void EnKakasi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnKakasi* this = THIS;
+
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+ //! @bug Skelanime_Free is not called
+}
+
+void EnKakasi_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnKakasi* this = THIS;
+
+ osSyncPrintf("\n\n");
+ osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ Let’s DANCE! ☆☆☆☆☆ %f\n" VT_RST, this->actor.posRot.pos.y);
+
+ Collider_InitCylinder(globalCtx, &this->collider);
+ Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
+ this->actor.unk_1F = 6;
+ SkelAnime_InitSV(globalCtx, &this->skelanime, &D_060065B0, &D_06000214, NULL, NULL, 0);
+
+ this->rot = this->actor.posRot.rot;
+ this->actor.flags |= 0x400;
+ this->actor.colChkInfo.mass = 0xFF;
+
+ Actor_SetScale(&this->actor, 0.01f);
+ this->actionFunc = func_80A8F660;
+}
+
+void func_80A8F28C(EnKakasi* this) {
+ this->unk_1A4 = 0;
+ this->skelanime.animPlaybackSpeed = 0.0f;
+ this->unk_1A8 = this->unk_1AC = 0;
+
+ Math_SmoothDownscaleMaxF(&this->skelanime.animCurrentFrame, 0.5f, 1.0f);
+ Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->rot.x, 5, 0x2710, 0);
+ Math_SmoothScaleMaxMinS(&this->actor.shape.rot.y, this->rot.y, 5, 0x2710, 0);
+ Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->rot.z, 5, 0x2710, 0);
+}
+
+void func_80A8F320(EnKakasi* this, GlobalContext* globalCtx, s16 arg) {
+ s16 phi_v0;
+ s16 currentFrame;
+
+ phi_v0 = globalCtx->msgCtx.unk_E410[0];
+ if (arg != 0) {
+ if (this->unk_19C[3] == 0) {
+ this->unk_19C[3] = (s16)Math_Rand_ZeroFloat(10.99f) + 30;
+ this->unk_1A6 = (s16)Math_Rand_ZeroFloat(4.99f);
+ }
+
+ this->unk_19A = (s16)Math_Rand_ZeroFloat(2.99f) + 5;
+ phi_v0 = this->unk_1A6;
+ }
+ switch (phi_v0) {
+ case 0:
+ this->unk_19A++;
+ if (this->unk_1A4 == 0) {
+ this->unk_1A4 = 1;
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_ROLL);
+ }
+ break;
+ case 1:
+ this->unk_19A++;
+ this->unk_1B8 = 1.0f;
+ break;
+ case 2:
+ this->unk_19A++;
+ if (this->unk_1AC == 0) {
+ this->unk_1AC = 0x1388;
+ }
+ break;
+ case 3:
+ this->unk_19A++;
+ if (this->unk_1A8 == 0) {
+ this->unk_1A8 = 0x1388;
+ }
+ break;
+ case 4:
+ this->unk_19A++;
+ this->unk_1B8 = 2.0f;
+ break;
+ }
+
+ if (this->unk_19A > 8) {
+ this->unk_19A = 8;
+ }
+
+ if (this->unk_19A != 0) {
+ this->actor.gravity = -1.0f;
+ if (this->unk_19A == 8 && (this->actor.bgCheckFlags & 1)) {
+ this->actor.velocity.y = 3.0f;
+ Audio_PlayActorSound2(&this->actor, NA_SE_IT_KAKASHI_JUMP);
+ }
+ Math_SmoothScaleMaxF(&this->skelanime.animPlaybackSpeed, this->unk_1B8, 0.1f, 0.2f);
+ Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->unk_1A8, 5, 0x3E8, 0);
+ Math_SmoothScaleMaxMinS(&this->actor.shape.rot.z, this->unk_1AC, 5, 0x3E8, 0);
+
+ if (this->unk_1A8 != 0 && fabsf(this->actor.shape.rot.x - this->unk_1A8) < 50.0f) {
+ this->unk_1A8 *= -1.0f;
+ }
+ if (this->unk_1AC != 0 && fabsf(this->actor.shape.rot.z - this->unk_1AC) < 50.0f) {
+ this->unk_1AC *= -1.0f;
+ }
+
+ if (this->unk_1A4 != 0) {
+ this->actor.shape.rot.y += 0x1000;
+ if (this->actor.shape.rot.y == 0) {
+ this->unk_1A4 = 0;
+ }
+ }
+ currentFrame = this->skelanime.animCurrentFrame;
+ if (currentFrame == 11 || currentFrame == 17) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_SWING);
+ }
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+ }
+}
+
+void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx) {
+ f32 frameCount = SkelAnime_GetFrameCount(&D_06000214.genericHeader);
+
+ SkelAnime_ChangeAnim(&this->skelanime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, 0, -10.0f);
+
+ this->actor.textId = 0x4076;
+ this->unk_196 = 6;
+ if (LINK_IS_CHILD) {
+ this->unk_194 = false;
+ if (gSaveContext.unk_F3C[4] != 0) {
+ this->actor.textId = 0x407A;
+ this->unk_196 = 5;
+ }
+ } else {
+ this->unk_194 = true;
+ if (gSaveContext.unk_F3C[4] != 0) {
+ this->actor.textId = 0x4079;
+ this->unk_196 = 5;
+ }
+ }
+ this->actionFunc = func_80A8F75C;
+}
+
+void func_80A8F75C(EnKakasi* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+ s16 yawTowardsLink;
+ s16 absyawTowardsLink;
+
+ func_80A8F28C(this);
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+ this->camId = -1;
+ if (func_8002F194(&this->actor, globalCtx)) {
+ if (this->unk_196 == 5) {
+ this->actionFunc = func_80A8F9C8;
+ } else {
+ this->actionFunc = func_80A8F660;
+ }
+ return;
+ }
+
+ yawTowardsLink = this->actor.yawTowardsLink - this->actor.shape.rot.y;
+ if (!(this->actor.xzDistFromLink > 120.0f)) {
+ absyawTowardsLink = ABS(yawTowardsLink);
+
+ if (absyawTowardsLink < 0x4300) {
+ if (!this->unk_194) {
+ if (player->stateFlags2 & 0x1000000) {
+ this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
+
+ func_8010BD58(globalCtx, 0x2A);
+ this->unk_19A = 0;
+ this->unk_1B8 = 0.0;
+ player->stateFlags2 |= 0x800000;
+ this->actionFunc = func_80A8F8D0;
+ return;
+ }
+ if (this->actor.xzDistFromLink < 80.0f) {
+ player->stateFlags2 |= 0x800000;
+ }
+ }
+ func_8002F2CC(&this->actor, globalCtx, 100.0f);
+ }
+ }
+}
+
+void func_80A8F8D0(EnKakasi* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+
+ if (globalCtx->msgCtx.unk_E3EE == 4 && globalCtx->msgCtx.msgMode == 0) {
+ // end?
+ osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST);
+
+ if (this->unk_19A != 0) {
+ func_80106CCC(globalCtx);
+ this->actor.textId = 0x4077;
+ this->unk_196 = 5;
+ func_8010B680(globalCtx, this->actor.textId, NULL);
+ this->actionFunc = func_80A8F9C8;
+ } else {
+ func_800803F0(globalCtx, this->camId);
+ this->camId = -1;
+ this->actionFunc = func_80A8F660;
+ }
+ } else if (globalCtx->msgCtx.unk_E3EE == 1) {
+ func_80A8F320(this, globalCtx, 0);
+ player->stateFlags2 |= 0x800000;
+ }
+}
+
+void func_80A8F9C8(EnKakasi* this, GlobalContext* globalCtx) {
+ func_80A8F28C(this);
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
+ func_8002DF54(globalCtx, NULL, 8);
+
+ if (this->unk_196 == func_8010BDBC(&globalCtx->msgCtx) && (func_80106BC8(globalCtx) != 0)) {
+
+ if (this->camId != -1) {
+ func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
+ }
+ this->camId = func_800800F8(globalCtx, 0x8DE, -0x63, &this->actor, 0);
+ globalCtx->msgCtx.msgMode = 0x37;
+ func_8002DF54(globalCtx, NULL, 8);
+ func_8010BD58(globalCtx, 0x2B);
+ this->actionFunc = func_80A8FAA4;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F28C.s")
+void func_80A8FAA4(EnKakasi* this, GlobalContext* globalCtx) {
+ if (globalCtx->msgCtx.unk_E3EE != 0xF) {
+ func_80A8F320(this, globalCtx, 1);
+ return;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F320.s")
+ osSyncPrintf("game_play->message.msg_mode=%d\n", globalCtx->msgCtx.msgMode);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F660.s")
+ if (globalCtx->msgCtx.msgMode == 0) {
+ if (this->unk_194) {
+ this->actor.textId = 0x4077;
+ this->unk_196 = 5;
+ func_8010B680(globalCtx, this->actor.textId, NULL);
+ } else {
+ this->actor.textId = 0x4078;
+ this->unk_196 = 5;
+ func_8010B680(globalCtx, this->actor.textId, NULL);
+ }
+ this->actionFunc = func_80A8FBB8;
+ func_800803F0(globalCtx, this->camId);
+ this->camId = -1;
+ this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
+ func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F75C.s")
+void func_80A8FBB8(EnKakasi* this, GlobalContext* globalCtx) {
+ func_80A8F28C(this);
+ SkelAnime_FrameUpdateMatrix(&this->skelanime);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F8D0.s")
+ if (this->unk_196 == func_8010BDBC(&globalCtx->msgCtx)) {
+ if (func_80106BC8(globalCtx) != 0) {
+ func_8005B1A4(globalCtx->cameraPtrs[this->camId]);
+ func_80106CCC(globalCtx);
+ func_8002DF54(globalCtx, NULL, 7);
+ this->actionFunc = func_80A8F660;
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8F9C8.s")
+void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx) {
+ EnKakasi* this = THIS;
+ s32 pad;
+ s32 i;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8FAA4.s")
+ this->unk_198++;
+ this->actor.posRot.rot = this->actor.shape.rot;
+ for (i = 0; i < ARRAY_COUNT(this->unk_19C); i++) {
+ if (this->unk_19C[i] != 0) {
+ this->unk_19C[i]--;
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/func_80A8FBB8.s")
+ this->height = 60.0f;
+ Actor_SetHeight(&this->actor, this->height);
+ this->actionFunc(this, globalCtx);
+ Actor_MoveForward(&this->actor);
+ func_8002E4B4(globalCtx, &this->actor, 50.0f, 50.0f, 100.0f, 28);
+ Collider_CylinderUpdate(&this->actor, &this->collider);
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Update.s")
+void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ EnKakasi* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kakasi/EnKakasi_Draw.s")
+ if (BREG(3) != 0) {
+ osSyncPrintf("\n\n");
+ // flag!
+ osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_F3C[4]);
+ }
+ func_80093D18(globalCtx->state.gfxCtx);
+ SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount, NULL,
+ NULL, &this->actor);
+}
diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
index be2d3ca0c..03a0884e0 100644
--- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
+++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
@@ -6,9 +6,27 @@
struct EnKakasi;
+typedef void (*EnKakasiFunc)(struct EnKakasi*, GlobalContext*);
+
typedef struct EnKakasi {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0xC0];
+ /* 0x014C */ EnKakasiFunc actionFunc;
+ /* 0x0150 */ SkelAnime skelanime;
+ /* 0x0194 */ u8 unk_194;
+ /* 0x0196 */ s16 unk_196;
+ /* 0x0198 */ s16 unk_198;
+ /* 0x019A */ s16 unk_19A;
+ /* 0x019C */ s16 unk_19C[4];
+ /* 0x01A4 */ s16 unk_1A4;
+ /* 0x01A6 */ s16 unk_1A6;
+ /* 0x01A8 */ s16 unk_1A8;
+ /* 0x01AA */ char unk_1AA[0x2];
+ /* 0x01AC */ s16 unk_1AC;
+ /* 0x01AE */ Vec3s rot;
+ /* 0x01B4 */ f32 height;
+ /* 0x01B8 */ f32 unk_1B8;
+ /* 0x01BC */ ColliderCylinder collider;
+ /* 0x0208 */ s16 camId;
} EnKakasi; // size = 0x020C
extern const ActorInit En_Kakasi_InitVars;