diff options
| author | fig02 <fig02srl@gmail.com> | 2024-06-25 15:50:01 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-25 15:50:01 -0400 |
| commit | a599d7d54819d5644cbc5f19a29d8a6da37e4d8a (patch) | |
| tree | e3b54ccffe2772ff43d6b3feab95dd6e4b059873 /src | |
| parent | d8f2e9abc67163a366fa2e62ac5d2d7467dfdb65 (diff) | |
Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT (#1969)
* rename and add comments
* format
* override movement
* format
* rework comments
* Remove whitespace at end of lines
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_player_actor/z_player.c | 55 |
1 files changed, 31 insertions, 24 deletions
diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index c4eea92ed..c397d8ea5 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -2984,7 +2984,7 @@ s32 func_80835588(Player* this, PlayState* play) { void func_808355DC(Player* this) { this->stateFlags1 |= PLAYER_STATE1_17; - if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_7) && + if (!(this->skelAnime.moveFlags & ANIM_FLAG_OVERRIDE_MOVEMENT) && (this->actor.bgCheckFlags & BGCHECKFLAG_PLAYER_WALL_INTERACT) && (sShapeYawToTouchedWall < 0x2000)) { this->yaw = this->actor.shape.rot.y = this->actor.wallYaw + 0x8000; } @@ -3400,7 +3400,7 @@ s32 Player_UpdateUpperBody(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_hook_fly_start); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); func_80832224(this); this->yaw = this->actor.shape.rot.y; this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND; @@ -5056,7 +5056,8 @@ s32 Player_ActionChange_1(Player* this, PlayState* play) { func_80832224(this); Player_AnimReplaceApplyFlags(play, this, ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | + ANIM_FLAG_OVERRIDE_MOVEMENT); // If this door is the second half of a double door (spawned as child) if (doorActor->parent != NULL) { @@ -5367,7 +5368,8 @@ s32 func_8083A6AC(Player* this, PlayState* play) { this->stateFlags1 |= PLAYER_STATE1_21; Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 | - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_OVERRIDE_MOVEMENT); this->av2.actionVar2 = -1; this->av1.actionVar1 = sp50; @@ -5412,7 +5414,7 @@ void func_8083AA10(Player* this, PlayState* play) { return; } - if (!(this->stateFlags3 & PLAYER_STATE3_1) && !(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_7) && + if (!(this->stateFlags3 & PLAYER_STATE3_1) && !(this->skelAnime.moveFlags & ANIM_FLAG_OVERRIDE_MOVEMENT) && (Player_Action_8084411C != this->actionFunc) && (Player_Action_80844A44 != this->actionFunc)) { if ((sPrevFloorProperty == FLOOR_PROPERTY_7) || (this->meleeWeaponState != 0)) { @@ -6722,7 +6724,7 @@ s32 Player_ActionChange_3(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, D_80854578[temp].anim); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); this->actor.parent = this->rideActor; func_80832224(this); @@ -6891,7 +6893,7 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) { Player_AnimReplaceApplyFlags(play, this, ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_PLAYER_7); + ANIM_FLAG_OVERRIDE_MOVEMENT); chest->unk_1F4 = 1; Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_SLOW_CHEST_CS); } else { @@ -7069,7 +7071,8 @@ s32 func_8083EC18(Player* this, PlayState* play, u32 wallFlags) { Player_AnimPlayOnce(play, this, anim); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 | - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_OVERRIDE_MOVEMENT); return true; } @@ -7150,7 +7153,7 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); return true; } @@ -7240,7 +7243,7 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_end); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); OnePointCutscene_Init(play, 9601, 999, NULL, CAM_ID_MAIN); } else { // Leaving a crawlspace backwards @@ -7250,7 +7253,7 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) { 0.0f); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); OnePointCutscene_Init(play, 9602, 999, NULL, CAM_ID_MAIN); } @@ -9969,7 +9972,7 @@ void func_808467D4(PlayState* play, Player* this) { 0.0f); Player_AnimReplaceApplyFlags(play, this, ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); if (LINK_IS_ADULT) { func_80846720(play, this, 0); } @@ -9980,7 +9983,7 @@ void func_808468A8(PlayState* play, Player* this) { Player_SetupAction(play, this, Player_Action_8084F9A0, 0); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_808468E8(PlayState* play, Player* this) { @@ -11136,7 +11139,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_uma_wait_1); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); this->av2.actionVar2 = 99; } @@ -11161,7 +11164,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { func_8084FF7C(this); } - if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_7)) { + if (!(this->skelAnime.moveFlags & ANIM_FLAG_OVERRIDE_MOVEMENT)) { if (((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (sFloorType == FLOOR_TYPE_5) && (this->currentBoots != PLAYER_BOOTS_IRON)) || ((this->currentBoots == PLAYER_BOOTS_HOVER) && @@ -14546,7 +14549,8 @@ void func_808510D4(PlayState* play, Player* this, void* anim) { void func_808510F4(PlayState* play, Player* this, void* anim) { Player_AnimReplacePlayOnce(play, this, anim, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_80851114(PlayState* play, Player* this, void* anim) { @@ -14555,7 +14559,8 @@ void func_80851114(PlayState* play, Player* this, void* anim) { void func_80851134(PlayState* play, Player* this, void* anim) { Player_AnimReplacePlayLoop(play, this, anim, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_80851154(PlayState* play, Player* this, void* anim) { @@ -14802,7 +14807,7 @@ void func_808519EC(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimPlayOnceAdjusted(play, this, this->ageProperties->unk_9C); Player_AnimReplaceApplyFlags(play, this, ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); } static struct_808551A4 D_808551A4[] = { @@ -14913,12 +14918,13 @@ void func_80851E28(PlayState* play, Player* this, CsCmdActorCue* cue) { void func_80851E64(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnceAdjusted(play, this, &gPlayerAnim_link_swimer_swim_get, - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_80851E90(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnce(play, this, &gPlayerAnim_clink_op3_negaeri, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_OVERRIDE_MOVEMENT); func_80832698(this, NA_SE_VO_LI_GROAN); } @@ -14926,7 +14932,7 @@ void func_80851ECC(PlayState* play, Player* this, CsCmdActorCue* cue) { if (LinkAnimation_Update(play, &this->skelAnime)) { Player_AnimReplacePlayLoop(play, this, &gPlayerAnim_clink_op3_wait2, ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | - ANIM_FLAG_PLAYER_7); + ANIM_FLAG_OVERRIDE_MOVEMENT); } } @@ -14954,7 +14960,7 @@ void func_80851FB0(PlayState* play, Player* this, CsCmdActorCue* cue) { if (LinkAnimation_Update(play, &this->skelAnime)) { Player_AnimReplacePlayLoop(play, this, &gPlayerAnim_clink_op3_wait3, ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | - ANIM_FLAG_PLAYER_7); + ANIM_FLAG_OVERRIDE_MOVEMENT); this->av2.actionVar2 = 1; } else if (this->av2.actionVar2 == 0) { Player_ProcessAnimSfxList(this, D_808551BC); @@ -14979,7 +14985,7 @@ void func_80852048(PlayState* play, Player* this, CsCmdActorCue* cue) { void func_80852080(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnceAdjusted(play, this, &gPlayerAnim_clink_demo_futtobi, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); func_80832698(this, NA_SE_VO_LI_FALL_L); } @@ -15027,7 +15033,8 @@ void func_80852234(PlayState* play, Player* this, CsCmdActorCue* cue) { } void func_8085225C(PlayState* play, Player* this, CsCmdActorCue* cue) { - Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7); + Player_AnimReplaceApplyFlags(play, this, + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_80852280(PlayState* play, Player* this, CsCmdActorCue* cue) { |
