diff options
| author | fig02 <fig02srl@gmail.com> | 2024-07-21 19:27:25 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-21 19:27:25 -0400 |
| commit | ab2ca85227bb4ed245d3a39faedc25f793a39a45 (patch) | |
| tree | f09755bb09ec2966d0677a759894242127a4dbb7 /src | |
| parent | 2361a333078b2945a0f6a81025f1726f89ffdd43 (diff) | |
Rename `ANIM_FLAG_NO_MOVE` to `ANIM_FLAG_ADJUST_STARTING_POS` (#1981)
* rename flag and draft 1 of comment
* draft 2
* tweak wording
* format
* format
Diffstat (limited to 'src')
| -rw-r--r-- | src/code/z_skelanime.c | 6 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_player_actor/z_player.c | 45 |
2 files changed, 26 insertions, 25 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index bef23de1e..c7ea06fd5 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1839,7 +1839,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) { f32 cos; // If `ANIM_FLAG_UPDATE_XZ` behaved as expected, it would also be checked here - if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) { + if (skelAnime->moveFlags & ANIM_FLAG_ADJUST_STARTING_POS) { diff->x = diff->z = 0.0f; } else { x = skelAnime->jointTable[0].x; @@ -1866,7 +1866,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) { skelAnime->jointTable[0].z = skelAnime->baseTransl.z; if (skelAnime->moveFlags & ANIM_FLAG_UPDATE_Y) { - if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) { + if (skelAnime->moveFlags & ANIM_FLAG_ADJUST_STARTING_POS) { diff->y = 0.0f; } else { diff->y = skelAnime->jointTable[0].y - skelAnime->prevTransl.y; @@ -1879,7 +1879,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) { skelAnime->prevTransl.y = skelAnime->jointTable[0].y; } - skelAnime->moveFlags &= ~ANIM_FLAG_NO_MOVE; + skelAnime->moveFlags &= ~ANIM_FLAG_ADJUST_STARTING_POS; } /** diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index c397d8ea5..9ac957cc0 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -2008,7 +2008,7 @@ void Player_AnimReplacePlayOnceAdjusted(PlayState* play, Player* this, LinkAnima void Player_AnimReplaceNormalPlayOnceAdjusted(PlayState* play, Player* this, LinkAnimationHeader* anim) { Player_AnimReplacePlayOnceAdjusted(play, this, anim, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS); } void Player_AnimReplacePlayLoopSetSpeed(PlayState* play, Player* this, LinkAnimationHeader* anim, s32 flags, @@ -2027,7 +2027,7 @@ void Player_AnimReplacePlayLoopAdjusted(PlayState* play, Player* this, LinkAnima void Player_AnimReplaceNormalPlayLoopAdjusted(PlayState* play, Player* this, LinkAnimationHeader* anim) { Player_AnimReplacePlayLoopAdjusted(play, this, anim, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE); + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS); } void Player_ProcessControlStick(PlayState* play, Player* this) { @@ -3400,7 +3400,7 @@ s32 Player_UpdateUpperBody(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_hook_fly_start); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); func_80832224(this); this->yaw = this->actor.shape.rot.y; this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND; @@ -5368,7 +5368,7 @@ s32 func_8083A6AC(Player* this, PlayState* play) { this->stateFlags1 |= PLAYER_STATE1_21; Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 | - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); this->av2.actionVar2 = -1; @@ -6724,7 +6724,7 @@ s32 Player_ActionChange_3(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, D_80854578[temp].anim); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); this->actor.parent = this->rideActor; func_80832224(this); @@ -7071,7 +7071,7 @@ s32 func_8083EC18(Player* this, PlayState* play, u32 wallFlags) { Player_AnimPlayOnce(play, this, anim); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 | - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); return true; @@ -7153,7 +7153,7 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); return true; } @@ -7243,7 +7243,7 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_end); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); OnePointCutscene_Init(play, 9601, 999, NULL, CAM_ID_MAIN); } else { // Leaving a crawlspace backwards @@ -7253,7 +7253,7 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) { 0.0f); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); OnePointCutscene_Init(play, 9602, 999, NULL, CAM_ID_MAIN); } @@ -9983,7 +9983,7 @@ void func_808468A8(PlayState* play, Player* this) { Player_SetupAction(play, this, Player_Action_8084F9A0, 0); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_808468E8(PlayState* play, Player* this) { @@ -11139,7 +11139,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_uma_wait_1); Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); this->av2.actionVar2 = 99; } @@ -14549,7 +14549,7 @@ void func_808510D4(PlayState* play, Player* this, void* anim) { void func_808510F4(PlayState* play, Player* this, void* anim) { Player_AnimReplacePlayOnce(play, this, anim, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); } @@ -14559,7 +14559,7 @@ void func_80851114(PlayState* play, Player* this, void* anim) { void func_80851134(PlayState* play, Player* this, void* anim) { Player_AnimReplacePlayLoop(play, this, anim, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); } @@ -14918,12 +14918,13 @@ void func_80851E28(PlayState* play, Player* this, CsCmdActorCue* cue) { void func_80851E64(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnceAdjusted(play, this, &gPlayerAnim_link_swimer_swim_get, - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | + ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_80851E90(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnce(play, this, &gPlayerAnim_clink_op3_negaeri, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); func_80832698(this, NA_SE_VO_LI_GROAN); } @@ -14931,7 +14932,7 @@ void func_80851E90(PlayState* play, Player* this, CsCmdActorCue* cue) { void func_80851ECC(PlayState* play, Player* this, CsCmdActorCue* cue) { if (LinkAnimation_Update(play, &this->skelAnime)) { Player_AnimReplacePlayLoop(play, this, &gPlayerAnim_clink_op3_wait2, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); } } @@ -14959,7 +14960,7 @@ static AnimSfxEntry D_808551BC[] = { void func_80851FB0(PlayState* play, Player* this, CsCmdActorCue* cue) { if (LinkAnimation_Update(play, &this->skelAnime)) { Player_AnimReplacePlayLoop(play, this, &gPlayerAnim_clink_op3_wait3, - ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | + ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); this->av2.actionVar2 = 1; } else if (this->av2.actionVar2 == 0) { @@ -14985,7 +14986,7 @@ void func_80852048(PlayState* play, Player* this, CsCmdActorCue* cue) { void func_80852080(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnceAdjusted(play, this, &gPlayerAnim_clink_demo_futtobi, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | - ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); func_80832698(this, NA_SE_VO_LI_FALL_L); } @@ -15033,8 +15034,8 @@ void func_80852234(PlayState* play, Player* this, CsCmdActorCue* cue) { } void func_8085225C(PlayState* play, Player* this, CsCmdActorCue* cue) { - Player_AnimReplaceApplyFlags(play, this, - ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_OVERRIDE_MOVEMENT); + Player_AnimReplaceApplyFlags( + play, this, ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); } void func_80852280(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15466,8 +15467,8 @@ void func_80853148(PlayState* play, Actor* actor) { } if (this->skelAnime.animation == &gPlayerAnim_link_normal_backspace) { - Player_AnimReplaceApplyFlags(play, this, - ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE); + Player_AnimReplaceApplyFlags( + play, this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS); } func_80832224(this); |
