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authorDerek Hensley <hensley.derek58@gmail.com>2026-08-31 08:55:26 -0700
committerGitHub <noreply@github.com>2026-08-31 15:55:26 +0000
commitaceaa1325d3ae0c07e58e3bebf02b18c1d1bfae2 (patch)
tree7cc7ad0fa58309cb43c32e4da9ac4f2f1bee6b8e /src
parente5daae28501ac1bab73ffab4a3bf3693b79155bc (diff)
gActorSetupDls (#2802)
* gActorSetupXluDL * gActorSetupOpaDL * ACTOR_SETUP_OPA_DL * BSS * Some more usages of ACTOR_SETUP_OPA_DL * docs --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/code/z_actor.c13
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c2
-rw-r--r--src/code/z_kaleido_scope_call.c2
-rw-r--r--src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c2
-rw-r--r--src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c6
-rw-r--r--src/overlays/actors/ovl_Demo_Du/z_demo_du.c4
-rw-r--r--src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c4
-rw-r--r--src/overlays/actors/ovl_Demo_Im/z_demo_im.c4
-rw-r--r--src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c4
-rw-r--r--src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c4
-rw-r--r--src/overlays/actors/ovl_En_Bw/z_en_bw.c4
-rw-r--r--src/overlays/actors/ovl_En_Dh/z_en_dh.c4
-rw-r--r--src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c4
-rw-r--r--src/overlays/actors/ovl_En_Fd/z_en_fd.c2
-rw-r--r--src/overlays/actors/ovl_En_Nb/z_en_nb.c8
-rw-r--r--src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c4
-rw-r--r--src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c4
-rw-r--r--src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c4
-rw-r--r--src/overlays/actors/ovl_En_Poh/z_en_poh.c8
-rw-r--r--src/overlays/actors/ovl_En_Rd/z_en_rd.c4
-rw-r--r--src/overlays/actors/ovl_En_Rl/z_en_rl.c4
-rw-r--r--src/overlays/actors/ovl_En_Ru1/z_en_ru1.c4
-rw-r--r--src/overlays/actors/ovl_En_Ru2/z_en_ru2.c4
-rw-r--r--src/overlays/actors/ovl_En_Torch2/z_en_torch2.c4
-rw-r--r--src/overlays/actors/ovl_En_Viewer/z_en_viewer.c2
-rw-r--r--src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c4
-rw-r--r--src/overlays/actors/ovl_En_Zf/z_en_zf.c4
-rw-r--r--src/overlays/actors/ovl_En_Zl2/z_en_zl2.c4
-rw-r--r--src/overlays/actors/ovl_En_Zl3/z_en_zl3.c16
-rw-r--r--src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c4
31 files changed, 71 insertions, 72 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 7029834af..13cd13160 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -41,8 +41,8 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
+ "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
CollisionPoly* sCurCeilingPoly;
s32 sCurCeilingBgId;
@@ -313,8 +313,7 @@ static AttentionColor sAttentionColors[ACTORCAT_MAX + 1] = {
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // unused extra entry
};
-// unused
-Gfx D_80115FF0[] = {
+Gfx gActorSetupOpaDL[] = {
gsSPEndDisplayList(),
};
@@ -2126,8 +2125,8 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
-#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
- "ntsc-1.0:22 ntsc-1.1:22 ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
+#pragma increment_block_number "gc-eu:23 gc-eu-mq:23 gc-jp:23 gc-jp-ce:23 gc-jp-mq:23 gc-us:23 gc-us-mq:23" \
+ "ntsc-1.0:23 ntsc-1.1:23 ntsc-1.2:23 pal-1.0:23 pal-1.1:23"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;
@@ -4717,7 +4716,7 @@ void func_8003555C(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel) {
Vec3f D_80116268 = { 0.0f, -1.5f, 0.0f };
Vec3f D_80116274 = { 0.0f, -0.2f, 0.0f };
-Gfx D_80116280[] = {
+Gfx gActorSetupXluDL[] = {
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2 | Z_UPD),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsSPEndDisplayList(),
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 3baaf6579..b94c5beda 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:73 ntsc-1.1:73 ntsc-1.2:73 pal-1.0:73 pal-1.1:73"
+ "ique-cn:128 ntsc-1.0:72 ntsc-1.1:72 ntsc-1.2:72 pal-1.0:72 pal-1.1:72"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f sAtTarget;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 2b7ed05de..791a3fca6 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -17,7 +17,7 @@
#include "z_lib.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ique-cn:192 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
+ "ique-cn:192 ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152 pal-1.0:152 pal-1.1:152"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index ca7637214..406d38406 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -1,4 +1,4 @@
-#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80 ique-cn:64" \
+#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
#include "libu64/debug.h"
diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
index 613a1bf2c..f5af2d414 100644
--- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
+++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
@@ -265,7 +265,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, PlayState* play) {
if ((this->boxObjectSlot > 0) && ((this->boxObjectSlot = Object_GetSlot(&play2->objectCtx, OBJECT_BOX)) > 0) &&
Object_IsLoaded(&play2->objectCtx, this->boxObjectSlot)) {
gSPSegment(POLY_OPA_DISP++, 0x06, play2->objectCtx.slots[this->boxObjectSlot].segment);
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
Matrix_Put(&mtx);
Matrix_Translate(147.0f, -245.0f, -453.0f, MTXMODE_APPLY);
Matrix_RotateY(M_PI / 2, MTXMODE_APPLY);
diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
index f4cb18d30..9d7611d1a 100644
--- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
+++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
@@ -2766,7 +2766,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x80, sBodyColor.r, sBodyColor.g, sBodyColor.b, 255);
if (!sBodyStatic) {
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
} else {
gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
@@ -2901,7 +2901,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x80, sBodyColor.r, sBodyColor.g, sBodyColor.b, 255);
if (!sBodyStatic) {
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
} else {
gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
@@ -2909,7 +2909,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, 255, 255, 255, 255);
- gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_XLU_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
}
if (this->actionFunc == BossSst_HeadThrash) {
diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
index f3d3c9c48..c25a19eb1 100644
--- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
+++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
@@ -835,7 +835,7 @@ void DemoDu_Draw_02(Actor* thisx, PlayState* play2) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->shadowAlpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, 0, 0,
POLY_XLU_DISP);
@@ -1030,7 +1030,7 @@ void DemoDu_Draw_01(Actor* thisx, PlayState* play2) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, this);
diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
index 817234eea..03747c6de 100644
--- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
+++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c
@@ -281,7 +281,7 @@ void DemoEc_DrawSkeleton(DemoEc* this, PlayState* play, void* eyeTexture, void*
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, &this->actor, POLY_OPA_DISP);
CLOSE_DISPS(gfxCtx, "../z_demo_ec.c", 595);
@@ -317,7 +317,7 @@ void DemoEc_DrawSkeletonCustomColor(DemoEc* this, PlayState* play, Gfx* arg2, Gf
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, &this->actor, POLY_OPA_DISP);
diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
index d2cdf163d..dc39640ed 100644
--- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
+++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
@@ -559,7 +559,7 @@ void DemoIm_DrawTranslucent(DemoIm* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL,
NULL, NULL, POLY_XLU_DISP);
@@ -1234,7 +1234,7 @@ void DemoIm_DrawSolid(DemoIm* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
DemoIm_OverrideLimbDraw, DemoIm_PostLimbDraw, this);
diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
index 038676ce8..9c9df2e86 100644
--- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
+++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
@@ -518,7 +518,7 @@ void DemoSa_DrawXlu(DemoSa* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture));
gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTexture));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL,
NULL, NULL, POLY_XLU_DISP);
@@ -861,7 +861,7 @@ void DemoSa_DrawOpa(DemoSa* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
DemoSa_OverrideLimbDraw, NULL, &this->actor);
diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c
index b67018dae..bd1683435 100644
--- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c
+++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c
@@ -891,7 +891,7 @@ void EnBigokuta_Draw(Actor* thisx, PlayState* play) {
if ((this->actionFunc != func_809BE26C) || (this->unk_196 != 0) || (this->unk_198 != 0)) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
if (this->unk_196 & 1) {
if ((this->actionFunc == func_809BE180 && this->unk_196 >= 8) ||
@@ -910,7 +910,7 @@ void EnBigokuta_Draw(Actor* thisx, PlayState* play) {
EnBigokuta_OverrideLimbDraw, NULL, this);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (this->actor.scale.y * (255 / 0.033f)));
POLY_XLU_DISP = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/src/overlays/actors/ovl_En_Bw/z_en_bw.c
index 09ce94aca..b48d9cb19 100644
--- a/src/overlays/actors/ovl_En_Bw/z_en_bw.c
+++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.c
@@ -876,7 +876,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
if (this->color1.a == 0xFF) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else {
@@ -884,7 +884,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a);
gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
- gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x08, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
}
diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/src/overlays/actors/ovl_En_Dh/z_en_dh.c
index d56663831..a15d67e55 100644
--- a/src/overlays/actors/ovl_En_Dh/z_en_dh.c
+++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.c
@@ -589,14 +589,14 @@ void EnDh_Draw(Actor* thisx, PlayState* play) {
if (this->alpha == 255) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, EnDh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x08, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, NULL, NULL, &this->actor, POLY_XLU_DISP);
}
diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
index b1a7d1f87..edda0cbfc 100644
--- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
+++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
@@ -720,14 +720,14 @@ void EnEiyer_Draw(Actor* thisx, PlayState* play) {
if (this->actionFunc != EnEiyer_Dead) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable,
EnEiyer_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x08, gActorSetupXluDL);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable,
diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
index d9c95c05d..46fd89fde 100644
--- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c
+++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
@@ -805,7 +805,7 @@ void EnFd_Draw(Actor* thisx, PlayState* play) {
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0, 0x20, 0x40, 1, 0,
0xFF - (u8)(frames * 6), 8, 0x40));
gDPPipeSync(POLY_XLU_DISP++);
- gSPSegment(POLY_XLU_DISP++, 0x9, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x09, gActorSetupXluDL);
POLY_XLU_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c
index d72977d3b..e6317f1dd 100644
--- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c
+++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c
@@ -590,7 +590,7 @@ void EnNb_DrawTransparency(EnNb* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL,
NULL, NULL, POLY_XLU_DISP);
@@ -1001,7 +1001,7 @@ void func_80AB2E70(EnNb* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gNabooruEyeWideTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gNabooruEyeWideTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL,
&this->actor);
@@ -1031,7 +1031,7 @@ void func_80AB2FE4(EnNb* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, func_80AB2FC0, NULL,
&this->actor);
@@ -1556,7 +1556,7 @@ void EnNb_DrawDefault(EnNb* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTexture));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTexture));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnNb_OverrideLimbDraw, EnNb_PostLimbDraw, &this->actor);
diff --git a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c
index fa7e94faf..2799ea8f7 100644
--- a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c
+++ b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c
@@ -269,9 +269,9 @@ void EnPoDesert_Draw(Actor* thisx, PlayState* play) {
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a));
if (this->actionFunc == EnPoDesert_Disappear) {
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
} else {
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280 + 2);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
index 34ca4d2a8..6d267320c 100644
--- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
+++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
@@ -949,7 +949,7 @@ void EnPoField_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a));
- gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, EnPoField_OverrideLimbDraw2,
EnPoField_PostLimDraw2, &this->actor, POLY_OPA_DISP);
@@ -957,7 +957,7 @@ void EnPoField_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a));
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, EnPoField_OverrideLimbDraw2,
EnPoField_PostLimDraw2, &this->actor, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c
index bac5e7391..2c2389b13 100644
--- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c
+++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c
@@ -1374,13 +1374,13 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (this->unk_22E.a == 255 || this->unk_22E.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->unk_22E.r, this->unk_22E.g, this->unk_22E.b, this->unk_22E.a);
- gSPSegment(POLY_OPA_DISP++, 0x09, D_80116280 + 2);
+ gSPSegment(POLY_OPA_DISP++, 0x09, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, EnPoSisters_OverrideLimbDraw,
EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->unk_22E.a);
- gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x09, gActorSetupXluDL);
POLY_XLU_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, EnPoSisters_OverrideLimbDraw,
EnPoSisters_PostLimbDraw, &this->actor, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/src/overlays/actors/ovl_En_Poh/z_en_poh.c
index 061720f0d..349416039 100644
--- a/src/overlays/actors/ovl_En_Poh/z_en_poh.c
+++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.c
@@ -1092,12 +1092,12 @@ void EnPoh_DrawRegular(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (this->lightColor.a == 255 || this->lightColor.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
- gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a);
- gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x08, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
}
@@ -1132,7 +1132,7 @@ void EnPoh_DrawComposer(Actor* thisx, PlayState* play) {
Gfx_EnvColor(play->state.gfxCtx, sp90->r, sp90->g, sp90->b, this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_EnvColor(play->state.gfxCtx, phi_t0->r, phi_t0->g, phi_t0->b, this->lightColor.a));
- gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
@@ -1146,7 +1146,7 @@ void EnPoh_DrawComposer(Actor* thisx, PlayState* play) {
Gfx_EnvColor(play->state.gfxCtx, sp90->r, sp90->g, sp90->b, this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0B,
Gfx_EnvColor(play->state.gfxCtx, phi_t0->r, phi_t0->g, phi_t0->b, this->lightColor.a));
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c
index 11d7ac0b6..5ea22fabe 100644
--- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c
+++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c
@@ -1006,7 +1006,7 @@ void EnRd_Draw(Actor* thisx, PlayState* play) {
if (this->alpha == 255) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_OPA_DISP++, 8, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnRd_OverrideLimbDraw, EnRd_PostLimbDraw, this, POLY_OPA_DISP);
@@ -1024,7 +1024,7 @@ void EnRd_Draw(Actor* thisx, PlayState* play) {
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 8, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x08, gActorSetupXluDL);
POLY_XLU_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnRd_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c
index 16c9127f1..b70696211 100644
--- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c
+++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c
@@ -334,7 +334,7 @@ void func_80AE7D94(EnRl* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL,
NULL, NULL, POLY_XLU_DISP);
@@ -384,7 +384,7 @@ void func_80AE7FDC(EnRl* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL,
&this->actor);
diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
index fd5e4e909..46ab2b8cc 100644
--- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
+++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
@@ -2480,7 +2480,7 @@ void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, this, POLY_OPA_DISP);
@@ -2505,7 +2505,7 @@ void EnRu1_DrawXlu(EnRu1* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnRu1_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
index 7bfc40627..1ebbacd43 100644
--- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
+++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
@@ -617,7 +617,7 @@ void EnRu2_DrawXlu(EnRu2* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL,
NULL, NULL, POLY_XLU_DISP);
@@ -978,7 +978,7 @@ void EnRu2_DrawOpa(EnRu2* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(tex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(tex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, NULL, NULL, this);
diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
index 0dfd05793..9e4854532 100644
--- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
+++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
@@ -781,7 +781,7 @@ void EnTorch2_Draw(Actor* thisx, PlayState* play2) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (sAlpha == 255) {
gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, sAlpha);
- gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
func_8002EBCC(&this->actor, play, 0);
func_8002ED80(&this->actor, play, 0);
POLY_OPA_DISP =
@@ -789,7 +789,7 @@ void EnTorch2_Draw(Actor* thisx, PlayState* play2) {
EnTorch2_OverrideLimbDraw, EnTorch2_PostLimbDraw, this, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, sAlpha);
- gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x0C, gActorSetupXluDL);
func_8002EBCC(&this->actor, play, 0);
func_8002ED80(&this->actor, play, 0);
POLY_XLU_DISP =
diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
index 224457534..726da9944 100644
--- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
+++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
@@ -700,7 +700,7 @@ void EnViewer_DrawImpa(EnViewer* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0C, ACTOR_SETUP_OPA_DL);
SkelAnime_DrawFlexOpa(play, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
this->skin.skelAnime.dListCount, EnViewer_ImpaOverrideLimbDraw, NULL, this);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1740);
diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
index 7092c4651..f7a2bfdc2 100644
--- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
+++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
@@ -647,13 +647,13 @@ void EnWeiyer_Draw(Actor* thisx, PlayState* play) {
if (this->actionFunc != EnWeiyer_Dead) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x08, ACTOR_SETUP_OPA_DL);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x08, gActorSetupXluDL);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/src/overlays/actors/ovl_En_Zf/z_en_zf.c
index 2f68851c9..a302912c6 100644
--- a/src/overlays/actors/ovl_En_Zf/z_en_zf.c
+++ b/src/overlays/actors/ovl_En_Zf/z_en_zf.c
@@ -2291,7 +2291,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
if (this->alpha == 255) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x09, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_OPA_DISP);
@@ -2312,7 +2312,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x09, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x09, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP);
}
diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
index 817ac9c3d..566915b8e 100644
--- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
+++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c
@@ -1696,7 +1696,7 @@ void func_80B523C8(EnZl2* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex2));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x0B, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0B, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, this, POLY_OPA_DISP);
@@ -1721,7 +1721,7 @@ void func_80B525D4(EnZl2* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 0x0B, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0B, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnZl2_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
index 73b7434ca..6ea2e00ec 100644
--- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
+++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
@@ -2769,11 +2769,11 @@ void func_80B59FF4(EnZl3* this, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(eyeTex));
- gSPSegment(POLY_OPA_DISP++, 0x9, SEGMENTED_TO_VIRTUAL(eyeTex));
- gSPSegment(POLY_OPA_DISP++, 0xA, SEGMENTED_TO_VIRTUAL(mouthTex));
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex));
+ gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
+ gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0xB, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x0B, ACTOR_SETUP_OPA_DL);
POLY_OPA_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnZl3_OverrideLimbDraw, EnZl3_PostLimbDraw, this, POLY_OPA_DISP);
@@ -2794,11 +2794,11 @@ void func_80B5A1D0(EnZl3* this, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
- gSPSegment(POLY_XLU_DISP++, 8, SEGMENTED_TO_VIRTUAL(eyeTex));
- gSPSegment(POLY_XLU_DISP++, 9, SEGMENTED_TO_VIRTUAL(eyeTex));
- gSPSegment(POLY_XLU_DISP++, 10, SEGMENTED_TO_VIRTUAL(mouthTex));
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex));
+ gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
+ gSPSegment(POLY_XLU_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
- gSPSegment(POLY_XLU_DISP++, 11, &D_80116280[0]);
+ gSPSegment(POLY_XLU_DISP++, 0x0B, gActorSetupXluDL);
POLY_XLU_DISP = SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnZl3_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
index 39f3e80dc..fa0e7dac9 100644
--- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
+++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c
@@ -418,7 +418,7 @@ void ObjLightswitch_DrawOpa(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6),
(u8)(this->alpha >> 6));
- gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]);
+ gSPSegment(POLY_OPA_DISP++, 0x09, ACTOR_SETUP_OPA_DL);
if (PARAMS_GET_U(thisx->params, 0, 1) == 1) {
thisx->world.pos.x = thisx->child->world.pos.x;
@@ -464,7 +464,7 @@ void ObjLightswitch_DrawXlu(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6),
(u8)(this->alpha >> 6));
- gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280);
+ gSPSegment(POLY_XLU_DISP++, 0x09, gActorSetupXluDL);
sp68.x = thisx->world.pos.x;
sp68.y = thisx->world.pos.y + (thisx->shape.yOffset * thisx->scale.y);