summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorLucas Shaw <49287729+shawlucas@users.noreply.github.com>2020-07-28 21:17:26 -0700
committerGitHub <noreply@github.com>2020-07-29 00:17:26 -0400
commitc3421dda0c841d3d905ac23601dc84e2cb71034d (patch)
tree30f23a10e90d4e488ab09c74c0cab72ed0ba4f36 /src
parentb35f2007adbd5b94a26851b523c076f3d51a2e1b (diff)
ovl_Item_Etcetera OK (#281)
* started item_etcetera * ovl_Item_Etcetera OK * z_item_etcetera cleanup * fixed * removed padding * z_item_etcetera updates * made suggested changes * change member in enum
Diffstat (limited to 'src')
-rw-r--r--src/code/z_draw.c1
-rw-r--r--src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c212
-rw-r--r--src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h26
3 files changed, 214 insertions, 25 deletions
diff --git a/src/code/z_draw.c b/src/code/z_draw.c
index fc23c0f91..4806dfa98 100644
--- a/src/code/z_draw.c
+++ b/src/code/z_draw.c
@@ -156,7 +156,6 @@ DrawItemTableEntry sDrawItemTable[] = {
{ func_8006A9CC, { 0x06000960 } },
{ func_80069EB0, { 0x06004DB0, 0x06004EB8 } },
};
-
/**
* Draw "Get Item" Model
* Calls the corresponding draw function for the given draw ID
diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
index 2b1298586..3ccf73f32 100644
--- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
+++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
@@ -13,8 +13,17 @@
void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx);
void ItemEtcetera_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ItemEtcetera_Update(Actor* thisx, GlobalContext* globalCtx);
+void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx);
+void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx);
+
+void func_80B857D0(ItemEtcetera* this, GlobalContext* globalCtx);
+void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx);
+void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx);
+void func_80B8598C(ItemEtcetera* this, GlobalContext* globalCtx);
+void ItemEtcetera_MoveFireArrowDown(ItemEtcetera* this, GlobalContext* globalCtx);
+void func_80B85B28(ItemEtcetera* this, GlobalContext* globalCtx);
+void ItemEtcetera_UpdateFireArrow(ItemEtcetera* this, GlobalContext* globalCtx);
-/*
const ActorInit Item_Etcetera_InitVars = {
ACTOR_ITEM_ETCETERA,
ACTORTYPE_PROP,
@@ -26,29 +35,186 @@ const ActorInit Item_Etcetera_InitVars = {
(ActorFunc)ItemEtcetera_Update,
NULL,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B855F0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/ItemEtcetera_Init.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/ItemEtcetera_Destroy.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B857D0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85824.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B858B4.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B8598C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85A98.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85B28.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85B6C.s")
+static s16 sObjectIds[] = {
+ OBJECT_GI_BOTTLE, OBJECT_GI_BOTTLE_LETTER, OBJECT_GI_SHIELD_2, OBJECT_GI_ARROWCASE, OBJECT_GI_SCALE,
+ OBJECT_GI_SCALE, OBJECT_GI_KEY, OBJECT_GI_M_ARROW, OBJECT_GI_RUPY, OBJECT_GI_RUPY,
+ OBJECT_GI_RUPY, OBJECT_GI_RUPY, OBJECT_GI_HEARTS, OBJECT_GI_KEY,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/ItemEtcetera_Update.s")
+// Indexes passed to the item table in z_draw.c
+static s16 sDrawItemIndexes[] = {
+ 0x0000, 0x0044, 0x002B, 0x0015, 0x0029, 0x002A, 0x0001, 0x005F, 0x006C, 0x006D, 0x006E, 0x0070, 0x0013, 0x0001,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85C64.s")
+static s16 sGetItemIds[] = {
+ GI_BOTTLE, GI_LETTER_RUTO, GI_SHIELD_HYLIAN, GI_QUIVER_40, GI_SCALE_SILVER, GI_SCALE_GOLD, GI_KEY_SMALL,
+ GI_ARROW_FIRE, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID,
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85CB8.s")
+void ItemEtcetera_SetupAction(ItemEtcetera* this, ItemEtceteraActionFunc actionFunc) {
+ this->actionFunc = actionFunc;
+}
+
+void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) {
+ ItemEtcetera* this = THIS;
+ s32 pad;
+ s32 type;
+ s32 objBankIndex;
+
+ type = this->actor.params & 0xFF;
+ osSyncPrintf("no = %d\n", type);
+ objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[type]);
+ osSyncPrintf("bank_ID = %d\n", objBankIndex);
+ if (objBankIndex < 0) {
+ __assert("0", "../z_item_etcetera.c", 241);
+ } else {
+ this->objBankIndex = objBankIndex;
+ }
+ this->drawId = sDrawItemIndexes[type];
+ this->getItemId = sGetItemIds[type];
+ this->futureActionFunc = func_80B85824;
+ this->drawFunc = ItemEtcetera_Draw;
+ Actor_SetScale(&this->actor, 0.25f);
+ ItemEtcetera_SetupAction(this, func_80B857D0);
+ switch (type) {
+ case ITEM_ETCETERA_LETTER:
+ Actor_SetScale(&this->actor, 0.5f);
+ this->futureActionFunc = func_80B858B4;
+ if (gSaveContext.eventChkInf[3] & 2) {
+ Actor_Kill(&this->actor);
+ }
+ break;
+ case ITEM_ETCETERA_ARROW_FIRE:
+ this->futureActionFunc = ItemEtcetera_UpdateFireArrow;
+ Actor_SetScale(&this->actor, 0.5f);
+ this->actor.draw = NULL;
+ this->actor.shape.unk_08 = 50.0f;
+ break;
+ case ITEM_ETCETERA_RUPEE_GREEN_CHEST_GAME:
+ case ITEM_ETCETERA_RUPEE_BLUE_CHEST_GAME:
+ case ITEM_ETCETERA_RUPEE_RED_CHEST_GAME:
+ case ITEM_ETCETERA_RUPEE_PURPLE_CHEST_GAME:
+ case ITEM_ETCETERA_HEART_PIECE_CHEST_GAME:
+ case ITEM_ETCETERA_KEY_SMALL_CHEST_GAME:
+ Actor_SetScale(&this->actor, 0.5f);
+ this->futureActionFunc = func_80B85B28;
+ this->drawFunc = ItemEtcetera_DrawThroughLens;
+ this->actor.posRot.pos.y += 15.0f;
+ break;
+ }
+}
+
+void ItemEtcetera_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+}
+
+void func_80B857D0(ItemEtcetera* this, GlobalContext* globalCtx) {
+ if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) {
+ this->actor.objBankIndex = this->objBankIndex;
+ this->actor.draw = this->drawFunc;
+ this->actionFunc = this->futureActionFunc;
+ }
+}
+
+void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
+ if (func_8002F410(&this->actor, globalCtx) != 0) {
+ if ((this->actor.params & 0xFF) == 1) {
+ gSaveContext.eventChkInf[3] |= 2;
+ Flags_SetSwitch(globalCtx, 0xB);
+ }
+ Actor_Kill(&this->actor);
+ } else {
+ func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
+ }
+}
+
+void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
+ if (func_8002F410(&this->actor, globalCtx) != 0) {
+ if ((this->actor.params & 0xFF) == 1) {
+ gSaveContext.eventChkInf[3] |= 2;
+ Flags_SetSwitch(globalCtx, 0xB);
+ }
+ Actor_Kill(&this->actor);
+ } else {
+ if (0) {} // Necessary to match
+ func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
+ if ((globalCtx->gameplayFrames & 0xD) == 0) {
+ func_800293E4(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
+ }
+ }
+}
+
+void func_80B8598C(ItemEtcetera* this, GlobalContext* globalCtx) {
+
+ static Vec3f D_80B85D74 = { 0.0f, 0.2f, 0.0f };
+ static Vec3f D_80B85D80 = { 0.0f, 0.05f, 0.0f };
+
+ static Color_RGB8 D_80B85D8C = { 255, 255, 255 };
+ static Color_RGB8 D_80B85D90 = { 255, 50, 50 };
+
+ Vec3f vec;
+
+ D_80B85D74.x = Math_Rand_CenteredFloat(3.0f);
+ D_80B85D74.z = Math_Rand_CenteredFloat(3.0f);
+ D_80B85D74.y = -0.05f;
+ D_80B85D80.y = -0.025f;
+ vec.x = Math_Rand_CenteredFloat(12.0f) + this->actor.posRot.pos.x;
+ vec.y = (Math_Rand_ZeroOne() * 6.0f) + this->actor.posRot.pos.y;
+ vec.z = Math_Rand_CenteredFloat(12.0f) + this->actor.posRot.pos.z;
+ func_80028BB0(globalCtx, &vec, &D_80B85D74, &D_80B85D80, &D_80B85D8C, &D_80B85D90, 0x1388, 0x10);
+}
+
+void ItemEtcetera_MoveFireArrowDown(ItemEtcetera* this, GlobalContext* globalCtx) {
+ func_8002E4B4(globalCtx, &this->actor, 10.0f, 10.0f, 0.0f, 5);
+ Actor_MoveForward(&this->actor);
+ if (!(this->actor.bgCheckFlags & 1)) {
+ func_80B8598C(this, globalCtx);
+ }
+ this->actor.shape.rot.y += 0x400;
+ func_80B85824(this, globalCtx);
+}
+
+void func_80B85B28(ItemEtcetera* this, GlobalContext* globalCtx) {
+ if (Flags_GetTreasure(globalCtx, (this->actor.params >> 8) & 0x1F)) {
+ Actor_Kill(&this->actor);
+ }
+}
+
+void ItemEtcetera_UpdateFireArrow(ItemEtcetera* this, GlobalContext* globalCtx) {
+ if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.npcActions[0] != NULL)) {
+ LOG_NUM("(game_play->demo_play.npcdemopnt[0]->dousa)", globalCtx->csCtx.npcActions[0]->action,
+ "../z_item_etcetera.c", 441);
+ if (globalCtx->csCtx.npcActions[0]->action == 2) {
+ this->actor.draw = ItemEtcetera_Draw;
+ this->actor.gravity = -0.1f;
+ this->actor.minVelocityY = -4.0f;
+ this->actionFunc = ItemEtcetera_MoveFireArrowDown;
+ }
+ } else {
+ this->actor.gravity = -0.1f;
+ this->actor.minVelocityY = -4.0f;
+ this->actionFunc = ItemEtcetera_MoveFireArrowDown;
+ }
+}
+
+void ItemEtcetera_Update(Actor* thisx, GlobalContext* globalCtx) {
+ ItemEtcetera* this = THIS;
+ this->actionFunc(this, globalCtx);
+}
+
+void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
+ ItemEtcetera* this = THIS;
+ if (globalCtx->actorCtx.unk_03 != 0) {
+ func_8002EBCC(&this->actor, globalCtx, 0);
+ func_8002ED80(&this->actor, globalCtx, 0);
+ func_800694A0(globalCtx, this->drawId);
+ }
+}
+
+void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ ItemEtcetera* this = THIS;
+
+ func_8002EBCC(&this->actor, globalCtx, 0);
+ func_8002ED80(&this->actor, globalCtx, 0);
+ func_800694A0(globalCtx, this->drawId);
+}
diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h
index 82361faa2..bd8f2004f 100644
--- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h
+++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h
@@ -6,11 +6,35 @@
struct ItemEtcetera;
+typedef void (*ItemEtceteraActionFunc)(struct ItemEtcetera*, GlobalContext*);
+
typedef struct ItemEtcetera {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x14];
+ /* 0x014C */ ItemEtceteraActionFunc futureActionFunc;
+ /* 0x0150 */ s16 drawId;
+ /* 0x0152 */ s16 getItemId;
+ /* 0x0154 */ u8 objBankIndex;
+ /* 0x0158 */ ActorFunc drawFunc;
+ /* 0x015C */ ItemEtceteraActionFunc actionFunc;
} ItemEtcetera; // size = 0x0160
+typedef enum {
+ /* 0x00 */ ITEM_ETCETERA_BOTTLE,
+ /* 0x01 */ ITEM_ETCETERA_LETTER,
+ /* 0x02 */ ITEM_ETCETERA_SHIELD_HYLIAN,
+ /* 0x03 */ ITEM_ETCETERA_QUIVER,
+ /* 0x04 */ ITEM_ETCETERA_SCALE_SILVER,
+ /* 0x05 */ ITEM_ETCETERA_SCALE_GOLD,
+ /* 0x06 */ ITEM_ETCETERA_KEY_SMALL,
+ /* 0x07 */ ITEM_ETCETERA_ARROW_FIRE,
+ /* 0x08 */ ITEM_ETCETERA_RUPEE_GREEN_CHEST_GAME,
+ /* 0x09 */ ITEM_ETCETERA_RUPEE_BLUE_CHEST_GAME,
+ /* 0x0A */ ITEM_ETCETERA_RUPEE_RED_CHEST_GAME,
+ /* 0x0B */ ITEM_ETCETERA_RUPEE_PURPLE_CHEST_GAME,
+ /* 0x0C */ ITEM_ETCETERA_HEART_PIECE_CHEST_GAME,
+ /* 0x0D */ ITEM_ETCETERA_KEY_SMALL_CHEST_GAME
+} ItemEtceteraType;
+
extern const ActorInit Item_Etcetera_InitVars;
#endif