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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2024-12-11 05:51:51 -0500
committerGitHub <noreply@github.com>2024-12-11 05:51:51 -0500
commitc780c4e147ddeb56c59fa44e2d9ccc7d9fbc00b8 (patch)
treec76d9e85e77440b3c4f7301a443881090a943044 /src
parentb01b20697e11c6b9c3b285ac045f1d7f49da3122 (diff)
Rename EVENTCHKINF_69 (#2330)
* Rename EVENTCHKINF_69 * Rename CS flag
Diffstat (limited to 'src')
-rw-r--r--src/code/z_demo.c4
-rw-r--r--src/code/z_scene_table.c2
-rw-r--r--src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c6
3 files changed, 6 insertions, 6 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 60368ddc3..7908c7cca 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -404,8 +404,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
SET_EVENTCHKINF(EVENTCHKINF_DRAINED_WELL);
break;
- case CS_MISC_SET_FLAG_LAKE_HYLIA_RESTORED:
- SET_EVENTCHKINF(EVENTCHKINF_69);
+ case CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA:
+ SET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA);
break;
case CS_MISC_VISMONO_BLACK_AND_WHITE:
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index a64932f42..a6a08ccd1 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -1226,7 +1226,7 @@ void Scene_DrawConfigLakeHylia(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7058);
- if (IS_CUTSCENE_LAYER || (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_69))) {
+ if (IS_CUTSCENE_LAYER || (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA))) {
play->roomCtx.drawParams[0] = 87;
}
diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
index 459667c5a..474ba145c 100644
--- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
+++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
@@ -124,7 +124,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) {
Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->colliderItem);
if (LINK_IS_ADULT && Flags_GetSwitch(play, this->switchFlag)) {
- if (!GET_EVENTCHKINF(EVENTCHKINF_69)) {
+ if (!GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
thisx->home.pos.y = thisx->world.pos.y = WATER_LEVEL_LOWERED;
} else {
thisx->home.pos.y = thisx->world.pos.y = WATER_LEVEL_RAISED;
@@ -150,7 +150,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) {
Actor_ProcessInitChain(thisx, sInitChainWaterPlane);
thisx->flags = ACTOR_FLAG_4 | ACTOR_FLAG_5;
- if (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_69)) {
+ if (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
if (!IS_CUTSCENE_LAYER) {
this->lakeHyliaWaterLevel = -681.0f;
play->colCtx.colHeader->waterBoxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface =
@@ -482,7 +482,7 @@ void BgSpot06Objects_Draw(Actor* thisx, PlayState* play) {
* cleared.
*/
void BgSpot06Objects_WaterPlaneCutsceneWait(BgSpot06Objects* this, PlayState* play) {
- if (GET_EVENTCHKINF(EVENTCHKINF_69)) {
+ if (GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
this->actionFunc = BgSpot06Objects_WaterPlaneCutsceneRise;
}
}