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authorEthan Roseman <ethteck@gmail.com>2020-05-04 12:03:12 -0400
committerGitHub <noreply@github.com>2020-05-04 12:03:12 -0400
commitca20f56c09ebdf7a3cd874de311b374be9c720ad (patch)
tree7d4c6af8c8b7cfac5002c2ff9ddee8b9764fd264 /src
parenta65554d58639052c78d0216a2f02c01cc6804ed7 (diff)
Decompiled ovl_En_Ma3 (re-created) (#114)
* Decompiled ovl_En_Ma3 * PR suggestions
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_En_Ma1/z_en_ma1.c14
-rw-r--r--src/overlays/actors/ovl_En_Ma3/z_en_ma3.c375
-rw-r--r--src/overlays/actors/ovl_En_Ma3/z_en_ma3.h11
3 files changed, 376 insertions, 24 deletions
diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
index db9a7c049..0b4864b42 100644
--- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
+++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c
@@ -110,28 +110,28 @@ s16 func_80AA0778(GlobalContext* globalCtx, Actor* this) {
s16 ret = 1;
switch (func_8010BDBC(&globalCtx->msgCtx)) {
case 2:
- switch (this->textId - 0x2041) {
- case 0:
+ switch (this->textId) {
+ case 0x2041:
gSaveContext.infTable[8] |= 0x10;
gSaveContext.eventChkInf[1] |= 1;
ret = 0;
break;
- case 2:
+ case 0x2043:
ret = 1;
break;
- case 6:
+ case 0x2047:
gSaveContext.eventChkInf[1] |= 0x20;
ret = 0;
break;
- case 7:
+ case 0x2048:
gSaveContext.infTable[8] |= 0x20;
ret = 0;
break;
- case 8:
+ case 0x2049:
gSaveContext.eventChkInf[1] |= 0x40;
ret = 0;
break;
- case 32:
+ case 0x2061:
ret = 2;
break;
default:
diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
index 1f551b173..7854dde62 100644
--- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
+++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
@@ -1,3 +1,9 @@
+/*
+ * File: z_en_ma3.c
+ * Overlay: En_Ma3
+ * Description:
+ */
+
#include "z_en_ma3.h"
#define FLAGS 0x00000039
@@ -7,7 +13,16 @@ void EnMa3_Destroy(EnMa3* this, GlobalContext* globalCtx);
void EnMa3_Update(EnMa3* this, GlobalContext* globalCtx);
void EnMa3_Draw(EnMa3* this, GlobalContext* globalCtx);
-/*
+u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* this);
+s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* this);
+
+void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx);
+s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx);
+s32 func_80AA2F28(EnMa3* this);
+void func_80AA2F80(EnMa3* this);
+void func_80AA3004(EnMa3* this, s32 arg1);
+void func_80AA3200(EnMa3* this, GlobalContext* globalCtx);
+
const ActorInit En_Ma3_InitVars = {
ACTOR_EN_MA3,
ACTORTYPE_NPC,
@@ -19,31 +34,359 @@ const ActorInit En_Ma3_InitVars = {
(ActorFunc)EnMa3_Update,
(ActorFunc)EnMa3_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2AA0.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2BD4.s")
+ColliderCylinderInit cylinderInit = {
+ { COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
+ { 18, 46, 0, { 0, 0, 0 } },
+};
+
+CollisionCheckInfoInit2 D_80AA383C = { 0x00, 0x0000, 0x0000, 0x0000, 0xFF };
+
+struct_D_80AA1678 D_80AA3848[] = {
+ {
+ 0x060007D4,
+ 1.0f,
+ 0x00,
+ 0.0f,
+ },
+ {
+ 0x060007D4,
+ 1.0f,
+ 0x00,
+ -10.0f,
+ },
+ {
+ 0x060093BC,
+ 1.0f,
+ 0x00,
+ 0.0f,
+ },
+ {
+ 0x06009EE0,
+ 1.0f,
+ 0x00,
+ 0.0f,
+ },
+ {
+ 0x06009EE0,
+ 1.0f,
+ 0x00,
+ -10.0f,
+ },
+};
+
+Vec3f D_80AA3898 = { 900.0f, 0.0f, 0.0f };
+
+u32 D_80AA38A4[] = {
+ 0x06002970,
+ 0x06003570,
+ 0x06003770,
+};
+
+u32 D_80AA38B0[] = {
+ 0x06002570,
+ 0x06002C70,
+ 0x06003070,
+};
+
+extern u32 D_06005420;
+extern SkeletonHeader D_06008D90;
+extern AnimationHeader D_060093BC;
+extern AnimationHeader D_06009EE0;
+
+u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* this) {
+ Player* player = PLAYER;
+ s16* timer1ValuePtr; // weirdness with this necessary to match
+
+ if (!(gSaveContext.infTable[11] & 0x100)) {
+ return 0x2000;
+ }
+ timer1ValuePtr = &gSaveContext.timer1Value;
+ if (gSaveContext.eventInf[0] & 0x400) {
+ gSaveContext.timer1Value = gSaveContext.timer1Value;
+ this->flags |= 0x10000;
+ if (gSaveContext.timer1Value >= 0xD3) {
+ return 0x208E;
+ }
+ if ((gSaveContext.unk_EC4 == 0) || (gSaveContext.unk_EC4 >= 0xB4)) {
+ gSaveContext.unk_EC4 = 0xB4;
+ gSaveContext.timer1Value = *timer1ValuePtr;
+ }
+ if (!(gSaveContext.eventChkInf[1] & 0x4000) && (gSaveContext.timer1Value < 0x32)) {
+ return 0x208F;
+ } else if (gSaveContext.timer1Value < gSaveContext.unk_EC4) {
+ return 0x2012;
+ } else {
+ return 0x2004;
+ }
+ }
+ if ((!(player->stateFlags1 & 0x800000)) &&
+ (Actor_FindNearby(globalCtx, this, ACTOR_EN_HORSE, 1, 1200.0f) == NULL)) {
+ return 0x2001;
+ }
+ if (!(gSaveContext.infTable[11] & 0x200)) {
+ return 0x2002;
+ } else {
+ return 0x2003;
+ }
+}
+
+s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* this) {
+ s16 ret = 1;
+
+ switch (func_8010BDBC(&globalCtx->msgCtx)) {
+ case 5:
+ if (func_80106BC8(globalCtx) != 0) {
+ globalCtx->nextEntranceIndex = 0x157;
+ gSaveContext.nextCutsceneIndex = 0xFFF0;
+ globalCtx->fadeTransition = 0x26;
+ globalCtx->sceneLoadFlag = 0x14;
+ gSaveContext.eventInf[0] |= 0x400;
+ gSaveContext.timer1State = 0xF;
+ }
+ break;
+ case 4:
+ if (func_80106BC8(globalCtx) != 0) {
+ gSaveContext.infTable[11] |= 0x200;
+ if (globalCtx->msgCtx.choiceIndex == 0) {
+ if (gSaveContext.eventChkInf[1] & 0x4000) {
+ func_8010B720(globalCtx, 0x2091);
+ } else if (gSaveContext.unk_EC4 == 0) {
+ func_8010B720(globalCtx, 0x2092);
+ } else {
+ func_8010B720(globalCtx, 0x2090);
+ }
+ }
+ }
+ break;
+ case 2:
+ switch (this->textId) {
+ case 0x2000:
+ gSaveContext.infTable[11] |= 0x100;
+ ret = 0;
+ break;
+ case 0x208F:
+ gSaveContext.eventChkInf[1] |= 0x4000;
+ case 0x2004:
+ case 0x2012:
+ if (gSaveContext.unk_EC4 > gSaveContext.timer1Value) {
+ gSaveContext.unk_EC4 = gSaveContext.timer1Value;
+ }
+ case 0x208E:
+ gSaveContext.eventInf[0] &= ~0x400;
+ this->flags &= ~0x10000;
+ ret = 0;
+ gSaveContext.timer1State = 0xA;
+ break;
+ case 0x2002:
+ gSaveContext.infTable[11] |= 0x200;
+ case 0x2003:
+ if (!(gSaveContext.eventInf[0] & 0x400)) {
+ ret = 0;
+ }
+ break;
+ default:
+ ret = 0;
+ }
+ break;
+ case 0:
+ case 1:
+ case 3:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ break;
+ }
+ return ret;
+}
+
+void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx) {
+ Player* player = PLAYER;
+ s16 phi_a3;
+
+ if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animCurrentSeg == &D_06009EE0)) {
+ phi_a3 = 1;
+ } else {
+ phi_a3 = 0;
+ }
+
+ this->unk_1E0.unk_18 = player->actor.posRot.pos;
+ this->unk_1E0.unk_14 = 0.0f;
+ func_80034A14(&this->actor, &this->unk_1E0, 0, phi_a3);
+}
+
+s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx) {
+ if (gSaveContext.linkAge == 1) {
+ return 2;
+ }
+ if (!(gSaveContext.eventChkInf[1] & 0x100)) {
+ return 2;
+ }
+ if (gSaveContext.eventInf[0] & 0x400) {
+ return 1;
+ }
+ return 0;
+}
+
+s32 func_80AA2F28(EnMa3* this) {
+ if (this->skelAnime.animCurrentSeg != &D_06009EE0) {
+ return 0;
+ }
+ if (this->unk_1E0.unk_00 != 0) {
+ return 0;
+ }
+ this->unk_20C = 0;
+ if (this->unk_20E != 2) {
+ return 0;
+ }
+ this->unk_210 = 2;
+ return 1;
+}
+
+void func_80AA2F80(EnMa3* this) {
+ if ((!func_80AA2F28(this)) && (DECR(this->unk_20C) == 0)) {
+ this->unk_20E += 1;
+ if (this->unk_20E >= 3) {
+ this->unk_20C = Math_Rand_S16Offset(0x1E, 0x1E);
+ this->unk_20E = 0;
+ }
+ }
+}
+
+void func_80AA3004(EnMa3* this, s32 idx) {
+ f32 frameCount = SkelAnime_GetFrameCount(&D_80AA3848[idx].animation->genericHeader);
+
+ SkelAnime_ChangeAnim(&this->skelAnime, D_80AA3848[idx].animation, 1.0f, 0.0f, frameCount, D_80AA3848[idx].unk_08,
+ D_80AA3848[idx].transitionRate);
+}
+
+void EnMa3_Init(EnMa3* this, GlobalContext* globalCtx) {
+ ColliderCylinder* collider;
+ s32 pad;
+
+ ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 18.0f);
+ SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008D90, NULL, 0, 0, 0);
+ collider = &this->collider;
+ Collider_InitCylinder(globalCtx, collider);
+ Collider_SetCylinder(globalCtx, collider, &this->actor, &cylinderInit);
+ func_80061EFC(&this->actor.colChkInfo, DamageTable_Get(0x16), &D_80AA383C);
+
+ switch (func_80AA2EC8(this, globalCtx)) {
+ case 0:
+ func_80AA3004(this, 0);
+ this->actionFunc = (ActorFunc)func_80AA3200;
+ break;
+ case 1:
+ func_80AA3004(this, 0);
+ this->actionFunc = (ActorFunc)func_80AA3200;
+ break;
+ case 2:
+ Actor_Kill(&this->actor);
+ return;
+ }
+
+ func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
+ Actor_SetScale(&this->actor, 0.01f);
+ this->unk_1E0.unk_00 = (u16)0;
+}
+
+void EnMa3_Destroy(EnMa3* this, GlobalContext* globalCtx) {
+ SkelAnime_Free(&this->skelAnime, globalCtx);
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+}
+
+void func_80AA3200(EnMa3* this, GlobalContext* globalCtx) {
+ if (this->unk_1E0.unk_00 == 2) {
+ this->actor.flags &= ~0x10000;
+ this->unk_1E0.unk_00 = 0;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2E54.s")
+void EnMa3_Update(EnMa3* this, GlobalContext* globalCtx) {
+ s32 pad;
+ ColliderCylinder* collider = &this->collider;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2EC8.s")
+ Collider_CylinderUpdate(&this->actor, collider);
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &collider->base);
+ SkelAnime_FrameUpdateMatrix(&this->skelAnime);
+ func_80AA2F80(this);
+ this->actionFunc(this, globalCtx);
+ func_80AA2E54(this, globalCtx);
+ func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, (f32)this->collider.dim.radius + 150.0f,
+ &func_80AA2AA0, &func_80AA2BD4);
+ if (this->unk_1E0.unk_00 == 0) {
+ if (this->unk_20A != 0) {
+ func_800F6584(0);
+ this->unk_20A = 0;
+ }
+ } else if (this->unk_20A == 0) {
+ func_800F6584(1);
+ this->unk_20A = 1;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2F28.s")
+s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
+ EnMa3* this = (EnMa3*)thisx;
+ Vec3s tempVec;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA2F80.s")
+ if ((limbIndex == 3) || (limbIndex == 6)) {
+ *dList = NULL;
+ }
+ if (limbIndex == 18) {
+ Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
+ tempVec = this->unk_1E0.unk_08;
+ Matrix_RotateX((tempVec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
+ Matrix_RotateZ((tempVec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
+ Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
+ }
+ if (limbIndex == 11) {
+ tempVec = this->unk_1E0.unk_0E;
+ Matrix_RotateY((-tempVec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
+ Matrix_RotateX((-tempVec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
+ }
+ if ((limbIndex == 11) || (limbIndex == 12) || (limbIndex == 15)) {
+ rot->y += Math_Sins(this->unk_212[limbIndex].y) * 200.0f;
+ rot->z += Math_Coss(this->unk_212[limbIndex].z) * 200.0f;
+ }
+ return 0;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3004.s")
+void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
+ EnMa3* this = (EnMa3*)thisx;
+ Vec3f vec = D_80AA3898;
+ GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
+ Gfx* dispRefs[4];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Init.s")
+ Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 927);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Destroy.s")
+ if (limbIndex == 18) {
+ Matrix_MultVec3f(&vec, &thisx->posRot2.pos);
+ }
+ if ((limbIndex == 14) && (this->skelAnime.animCurrentSeg == &D_060093BC)) {
+ gSPDisplayList(gfxCtx->polyOpa.p++, &D_06005420);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3200.s")
+ Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 950);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Update.s")
+void EnMa3_Draw(EnMa3* this, GlobalContext* globalCtx) {
+ Camera* camera;
+ f32 someFloat;
+ GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
+ Gfx* dispRefs[6];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3344.s")
+ Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 978);
+ camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
+ someFloat = Math_Vec3f_DistXZ(&this->actor.posRot.pos, &camera->eye);
+ func_800F6268(someFloat, 0x2F);
+ func_80093D18(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/func_80AA3580.s")
+ gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA38A4[this->unk_210]));
+ gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA38B0[this->unk_20E]));
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ma3/EnMa3_Draw.s")
+ SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
+ EnMa3_OverrideLimbDraw, EnMa3_PostLimbDraw, &this->actor);
+ Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma3.c", 1013);
+}
diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
index 1771ccc14..7e51ce3bc 100644
--- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
+++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h
@@ -6,7 +6,16 @@
typedef struct {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x138];
+ /* 0x014C */ SkelAnime skelAnime;
+ /* 0x0190 */ ActorFunc actionFunc;
+ /* 0x0194 */ ColliderCylinder collider;
+ /* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
+ /* 0x0208 */ s16 unk_208;
+ /* 0x020A */ s16 unk_20A;
+ /* 0x020C */ s16 unk_20C;
+ /* 0x020E */ s16 unk_20E;
+ /* 0x0210 */ s16 unk_210;
+ /* 0x0212 */ Vec3s unk_212[0x13];
} EnMa3; // size = 0x0284
extern const ActorInit En_Ma3_InitVars;