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authorchandler <chandlerm2016@yahoo.com>2020-04-07 18:00:34 -0400
committerchandler <chandlerm2016@yahoo.com>2020-04-07 18:00:34 -0400
commitd852f291e4aebaa845162ca3c3c581ff06043f9a (patch)
treebb4adcf0d58d11fab973bc58a01a524f3dd9f0b5 /src
parentfa7874137b9446dfd11ccc966fcdc952e9130d86 (diff)
parent0a25ab74c4f3399c7fbcedf931604960cedd798f (diff)
merged from master
Diffstat (limited to 'src')
-rw-r--r--src/code/z_demo.c32
-rw-r--r--src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c209
-rw-r--r--src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h8
3 files changed, 211 insertions, 38 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index c2cad2206..5735a5689 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -1,5 +1,6 @@
#include <ultra64.h>
#include <global.h>
+#include <PR/os_cont.h>
u16 D_8011E1C0 = 0;
u16 D_8011E1C4 = 0;
@@ -95,19 +96,17 @@ void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) {
}
}
-#ifdef NON_MATCHING
-// minor ordering and regalloc differences
void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
- CutsceneStateHandler handler;
+ Input* pad1 = &globalCtx->state.input[0];
- if (!~(globalCtx->state.input[0].padPressed | -0x201) && (csCtx->state == CS_STATE_IDLE) &&
+ if (!~(pad1->padPressed | ~L_JPAD) && (csCtx->state == CS_STATE_IDLE) &&
(gSaveContext.scene_setup_index >= 4)) {
D_8015FCC8 = 0;
gSaveContext.cutscene_index = 0xFFFD;
gSaveContext.cutscene_trigger = 1;
}
- if (!~(globalCtx->state.input[0].padPressed | -0x801) && (csCtx->state == CS_STATE_IDLE) &&
+ if (!~(pad1->padPressed | ~U_JPAD) && (csCtx->state == CS_STATE_IDLE) &&
(gSaveContext.scene_setup_index >= 4) && (D_8011D394 == 0)) {
D_8015FCC8 = 1;
gSaveContext.cutscene_index = 0xFFFD;
@@ -127,13 +126,9 @@ void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
if (gSaveContext.cutscene_index >= 0xFFF0) {
func_80068ECC(globalCtx, csCtx);
- handler = sCsStateHandlers2[csCtx->state];
- handler(globalCtx, csCtx);
+ sCsStateHandlers2[csCtx->state](globalCtx, csCtx);
}
}
-#else
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_800645A0.s")
-#endif
void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx) {
}
@@ -164,8 +159,6 @@ void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
}
// Command 3: Misc. Actions
-#ifdef NON_MATCHING
-// regalloc and minor ordering differences
void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = PLAYER;
f32 temp;
@@ -195,6 +188,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
if (sp3F != 0) {
func_800F6D58(0xF, 0, 0);
func_800753C4(globalCtx, 3);
+ if (1) {}
D_8015FD70 = 1;
}
break;
@@ -320,7 +314,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
break;
case 25:
gSaveContext.day_time += 30;
- if ((gSaveContext.day_time & 0xFFFF) > 0xCAAA) {
+ if ((gSaveContext.day_time) > 0xCAAA) {
gSaveContext.day_time = 0xCAAA;
}
break;
@@ -384,9 +378,6 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
break;
}
}
-#else
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_80064824.s")
-#endif
// Command 4: Set Environment Lighting
void Cutscene_Command_SetLighting(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) {
@@ -433,8 +424,6 @@ void Cutscene_Command_09(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmd
}
// Command 0x8C: Set Time of Day & Environment Time
-#ifdef NON_MATCHING
-// regalloc differences
void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
s16 temp1;
s16 temp2;
@@ -442,12 +431,11 @@ void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTim
if (csCtx->frames == cmd->startFrame) {
temp1 = (cmd->hour * 60.0f) / 0.021972656f;
temp2 = (cmd->minute + 1) / 0.021972656f;
- gSaveContext.environment_time = gSaveContext.day_time = temp1 + temp2;
+
+ gSaveContext.day_time = temp1 + temp2;
+ gSaveContext.environment_time = temp1 + temp2;
}
}
-#else
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_80065134.s")
-#endif
// Command 0x3E8: Code Execution (& Terminates Cutscene?)
void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c
index e6a9c201d..e7238be66 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c
+++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c
@@ -1,3 +1,9 @@
+/*
+ * File: z_bg_hidan_firewall.c
+ * Overlay: ovl_Bg_Hidan_Firewall
+ * Description: Proximity Flame Wall
+ */
+
#include "z_bg_hidan_firewall.h"
#define ROOM 0x00
@@ -5,9 +11,17 @@
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
+s32 BgHidanFirewall_CheckProximity(BgHidanFirewall* this, GlobalContext* globalCtx);
+void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
+void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
+void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
+void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx);
+void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx);
+void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx);
+
+extern Gfx D_0600DA80[];
-/*
const ActorInit Bg_Hidan_Firewall_InitVars = {
ACTOR_BG_HIDAN_FIREWALL,
ACTORTYPE_BG,
@@ -20,23 +34,194 @@ const ActorInit Bg_Hidan_Firewall_InitVars = {
(ActorFunc)BgHidanFirewall_Update,
NULL,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Init.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Destroy.s")
+static ColliderCylinderInit cylinderInitData = {
+ 0x0A, 0x11, 0x00, 0x09,
+ 0x20, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x20000000,
+ 0x01, 0x04, 0x00, 0x00,
+ 0xFFCFFFFF,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x19, 0x00, 0x01, 0x00,
+ 0x001E, 0x0053,
+ 0x0000,
+};
+
+static Sub98Init4 actor98InitData = {
+ 0x01, 0x0050, 0x0064, 0xFF,
+};
+
+UNK_PTR D_80886D04[] = {
+ 0x06015D20,
+ 0x06016120,
+ 0x06016520,
+ 0x06016920,
+ 0x06016D20,
+ 0x06017120,
+ 0x06017520,
+ 0x06017920,
+};
+
+void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx) {
+
+ f32 scale;
+
+ scale = 0.12f;
+ this->actor.scale.x = scale;
+ this->actor.scale.z = scale;
+
+ scale = 0.01f;
+ this->actor.scale.y = 0.01f;
+
+ this->unk_150 = 0;
+
+ ActorCollider_AllocCylinder(globalCtx, &this->collider);
+ ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
+
+ this->collider.dim.position.y = this->actor.posRot.pos.y;
+
+ func_80061ED4(&this->actor.sub_98, NULL, &actor98InitData);
+
+ this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
+}
+
+void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ BgHidanFirewall* thing = this;
+ ActorCollider_FreeCylinder(globalCtx, &this->collider);
+}
+
+s32 BgHidanFirewall_CheckProximity(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ Player* player;
+ Vec3f distance;
+
+ player = PLAYER;
+ func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos);
+
+ if (fabsf(distance.x) < 100.0f && fabsf(distance.z) < 120.0f) {
+ return 1;
+ }
+ return 0;
+}
+
+void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ if (BgHidanFirewall_CheckProximity(this, globalCtx) != 0) {
+ this->actor.draw = BgHidanFirewall_Draw;
+ this->actor.params = 5;
+ this->actionFunc = (ActorFunc)BgHidanFirewall_Countdown;
+ }
+}
+
+void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx) {
+
+ if (this->actor.params != 0) {
+ this->actor.params--;
+ }
+ if (this->actor.params == 0) {
+ this->actionFunc = (ActorFunc)BgHidanFirewall_Erupt;
+ }
+}
+
+void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ if (BgHidanFirewall_CheckProximity(this, globalCtx) != 0) {
+ Math_ApproxF(&this->actor.scale.y, 0.1f, 0.01f/0.4f);
+ } else {
+ if (Math_ApproxF(&this->actor.scale.y, 0.01f, 0.01f) != 0) {
+ this->actor.draw = NULL;
+ this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
+ } else {
+ this->actor.params = 0;
+ }
+ }
+}
+
+void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ s16 phi_a3;
+
+ if (func_8002E084(&this->actor, 0x4000) != 0) {
+ phi_a3 = this->actor.shape.rot.y;
+ } else {
+ phi_a3 = this->actor.shape.rot.y + 0x8000;
+ }
+ func_8002F71C(globalCtx, &this->actor, 5.0f, phi_a3, 1.0f);
+}
+
+void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ Player* player;
+ Vec3f sp30;
+ f32 temp_ret;
+ f32 sp28;
+ f32 phi_f0;
+
+ player = PLAYER;
+
+ func_8002DBD0(&this->actor, &sp30, &player->actor.posRot.pos);
+ if (sp30.x < -70.0f) {
+ sp30.x = -70.0f;
+ } else {
+ if (70.0f < sp30.x) {
+ phi_f0 = 70.0f;
+ } else {
+ phi_f0 = sp30.x;
+ }
+ sp30.x = phi_f0;
+ }
+ if (this->actor.params == 0) {
+ if (0.0f < sp30.z) {
+ sp30.z = -25.0f;
+ this->actor.params = -1;
+ } else {
+ sp30.z = 25.0f;
+ this->actor.params = 1;
+ }
+ } else {
+ sp30.z = this->actor.params * 25.0f;
+ }
+ sp28 = Math_Sins(this->actor.shape.rot.y);
+ temp_ret = Math_Coss(this->actor.shape.rot.y);
+ this->collider.dim.position.x = this->actor.posRot.pos.x + sp30.x * temp_ret + sp30.z * sp28;
+ this->collider.dim.position.z = this->actor.posRot.pos.z - sp30.x * sp28 + sp30.z * temp_ret;
+}
+
+void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ s32 pad1;
+ s32 pad2;
+
+ this->unk_150 = (this->unk_150 + 1) % 8;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886728.s")
+ if (this->collider.base.colliderFlags & 2) {
+ this->collider.base.colliderFlags &= ~2;
+ BgHidanFirewall_Collide(this, globalCtx);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886794.s")
+ this->actionFunc(this, globalCtx);
+ if (this->actionFunc == (ActorFunc)BgHidanFirewall_Erupt) {
+ BgHidanFirewall_ColliderFollowPlayer(this, globalCtx);
+ Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
+ Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
+ func_8002F974(&this->actor, 0x2034);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808867DC.s")
+void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx) {
+ UNK_PTR* temp;
+ u32 pad;
+ GraphicsContext* gfxCtx;
+ Gfx* dispRefs[3];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886810.s")
+ gfxCtx = globalCtx->state.gfxCtx;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886898.s")
+ Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 448);
+ gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x14);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808868FC.s")
+ temp = D_80886D04;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Update.s")
+ gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150]));
+ gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96);
+ gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF);
+ gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gfxCtx->polyXlu.p++, D_0600DA80);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886B34.s")
+ Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463);
+}
diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h
index 578fd0d3e..32cc66c10 100644
--- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h
+++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h
@@ -5,10 +5,10 @@
#include <global.h>
typedef struct {
- /* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x54];
+ /* 0x0000 */ Actor actor;
+ /* 0x014C */ ActorFunc actionFunc;
+ /* 0x0150 */ s16 unk_150;
+ /* 0x0154 */ ColliderCylinderMain collider;
} BgHidanFirewall; // size = 0x01A0
-extern const ActorInit Bg_Hidan_Firewall_InitVars;
-
#endif