diff options
| author | chandler <chandlerm2016@yahoo.com> | 2020-04-07 18:00:34 -0400 |
|---|---|---|
| committer | chandler <chandlerm2016@yahoo.com> | 2020-04-07 18:00:34 -0400 |
| commit | d852f291e4aebaa845162ca3c3c581ff06043f9a (patch) | |
| tree | bb4adcf0d58d11fab973bc58a01a524f3dd9f0b5 /src | |
| parent | fa7874137b9446dfd11ccc966fcdc952e9130d86 (diff) | |
| parent | 0a25ab74c4f3399c7fbcedf931604960cedd798f (diff) | |
merged from master
Diffstat (limited to 'src')
| -rw-r--r-- | src/code/z_demo.c | 32 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c | 209 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h | 8 |
3 files changed, 211 insertions, 38 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c index c2cad2206..5735a5689 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1,5 +1,6 @@ #include <ultra64.h> #include <global.h> +#include <PR/os_cont.h> u16 D_8011E1C0 = 0; u16 D_8011E1C4 = 0; @@ -95,19 +96,17 @@ void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) { } } -#ifdef NON_MATCHING -// minor ordering and regalloc differences void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) { - CutsceneStateHandler handler; + Input* pad1 = &globalCtx->state.input[0]; - if (!~(globalCtx->state.input[0].padPressed | -0x201) && (csCtx->state == CS_STATE_IDLE) && + if (!~(pad1->padPressed | ~L_JPAD) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.scene_setup_index >= 4)) { D_8015FCC8 = 0; gSaveContext.cutscene_index = 0xFFFD; gSaveContext.cutscene_trigger = 1; } - if (!~(globalCtx->state.input[0].padPressed | -0x801) && (csCtx->state == CS_STATE_IDLE) && + if (!~(pad1->padPressed | ~U_JPAD) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.scene_setup_index >= 4) && (D_8011D394 == 0)) { D_8015FCC8 = 1; gSaveContext.cutscene_index = 0xFFFD; @@ -127,13 +126,9 @@ void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) { if (gSaveContext.cutscene_index >= 0xFFF0) { func_80068ECC(globalCtx, csCtx); - handler = sCsStateHandlers2[csCtx->state]; - handler(globalCtx, csCtx); + sCsStateHandlers2[csCtx->state](globalCtx, csCtx); } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_800645A0.s") -#endif void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx) { } @@ -164,8 +159,6 @@ void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) { } // Command 3: Misc. Actions -#ifdef NON_MATCHING -// regalloc and minor ordering differences void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) { Player* player = PLAYER; f32 temp; @@ -195,6 +188,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* if (sp3F != 0) { func_800F6D58(0xF, 0, 0); func_800753C4(globalCtx, 3); + if (1) {} D_8015FD70 = 1; } break; @@ -320,7 +314,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* break; case 25: gSaveContext.day_time += 30; - if ((gSaveContext.day_time & 0xFFFF) > 0xCAAA) { + if ((gSaveContext.day_time) > 0xCAAA) { gSaveContext.day_time = 0xCAAA; } break; @@ -384,9 +378,6 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* break; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_80064824.s") -#endif // Command 4: Set Environment Lighting void Cutscene_Command_SetLighting(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) { @@ -433,8 +424,6 @@ void Cutscene_Command_09(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmd } // Command 0x8C: Set Time of Day & Environment Time -#ifdef NON_MATCHING -// regalloc differences void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTime* cmd) { s16 temp1; s16 temp2; @@ -442,12 +431,11 @@ void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTim if (csCtx->frames == cmd->startFrame) { temp1 = (cmd->hour * 60.0f) / 0.021972656f; temp2 = (cmd->minute + 1) / 0.021972656f; - gSaveContext.environment_time = gSaveContext.day_time = temp1 + temp2; + + gSaveContext.day_time = temp1 + temp2; + gSaveContext.environment_time = temp1 + temp2; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_80065134.s") -#endif // Command 0x3E8: Code Execution (& Terminates Cutscene?) void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) { diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c index e6a9c201d..e7238be66 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c @@ -1,3 +1,9 @@ +/* + * File: z_bg_hidan_firewall.c + * Overlay: ovl_Bg_Hidan_Firewall + * Description: Proximity Flame Wall + */ + #include "z_bg_hidan_firewall.h" #define ROOM 0x00 @@ -5,9 +11,17 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx); +s32 BgHidanFirewall_CheckProximity(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx); +void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx); + +extern Gfx D_0600DA80[]; -/* const ActorInit Bg_Hidan_Firewall_InitVars = { ACTOR_BG_HIDAN_FIREWALL, ACTORTYPE_BG, @@ -20,23 +34,194 @@ const ActorInit Bg_Hidan_Firewall_InitVars = { (ActorFunc)BgHidanFirewall_Update, NULL, }; -*/ -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Init.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Destroy.s") +static ColliderCylinderInit cylinderInitData = { + 0x0A, 0x11, 0x00, 0x09, + 0x20, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x20000000, + 0x01, 0x04, 0x00, 0x00, + 0xFFCFFFFF, + 0x00, 0x00, 0x00, 0x00, + 0x19, 0x00, 0x01, 0x00, + 0x001E, 0x0053, + 0x0000, +}; + +static Sub98Init4 actor98InitData = { + 0x01, 0x0050, 0x0064, 0xFF, +}; + +UNK_PTR D_80886D04[] = { + 0x06015D20, + 0x06016120, + 0x06016520, + 0x06016920, + 0x06016D20, + 0x06017120, + 0x06017520, + 0x06017920, +}; + +void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx) { + + f32 scale; + + scale = 0.12f; + this->actor.scale.x = scale; + this->actor.scale.z = scale; + + scale = 0.01f; + this->actor.scale.y = 0.01f; + + this->unk_150 = 0; + + ActorCollider_AllocCylinder(globalCtx, &this->collider); + ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData); + + this->collider.dim.position.y = this->actor.posRot.pos.y; + + func_80061ED4(&this->actor.sub_98, NULL, &actor98InitData); + + this->actionFunc = (ActorFunc)BgHidanFirewall_Wait; +} + +void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx) { + BgHidanFirewall* thing = this; + ActorCollider_FreeCylinder(globalCtx, &this->collider); +} + +s32 BgHidanFirewall_CheckProximity(BgHidanFirewall* this, GlobalContext* globalCtx) { + Player* player; + Vec3f distance; + + player = PLAYER; + func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos); + + if (fabsf(distance.x) < 100.0f && fabsf(distance.z) < 120.0f) { + return 1; + } + return 0; +} + +void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx) { + if (BgHidanFirewall_CheckProximity(this, globalCtx) != 0) { + this->actor.draw = BgHidanFirewall_Draw; + this->actor.params = 5; + this->actionFunc = (ActorFunc)BgHidanFirewall_Countdown; + } +} + +void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx) { + + if (this->actor.params != 0) { + this->actor.params--; + } + if (this->actor.params == 0) { + this->actionFunc = (ActorFunc)BgHidanFirewall_Erupt; + } +} + +void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) { + if (BgHidanFirewall_CheckProximity(this, globalCtx) != 0) { + Math_ApproxF(&this->actor.scale.y, 0.1f, 0.01f/0.4f); + } else { + if (Math_ApproxF(&this->actor.scale.y, 0.01f, 0.01f) != 0) { + this->actor.draw = NULL; + this->actionFunc = (ActorFunc)BgHidanFirewall_Wait; + } else { + this->actor.params = 0; + } + } +} + +void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx) { + s16 phi_a3; + + if (func_8002E084(&this->actor, 0x4000) != 0) { + phi_a3 = this->actor.shape.rot.y; + } else { + phi_a3 = this->actor.shape.rot.y + 0x8000; + } + func_8002F71C(globalCtx, &this->actor, 5.0f, phi_a3, 1.0f); +} + +void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx) { + Player* player; + Vec3f sp30; + f32 temp_ret; + f32 sp28; + f32 phi_f0; + + player = PLAYER; + + func_8002DBD0(&this->actor, &sp30, &player->actor.posRot.pos); + if (sp30.x < -70.0f) { + sp30.x = -70.0f; + } else { + if (70.0f < sp30.x) { + phi_f0 = 70.0f; + } else { + phi_f0 = sp30.x; + } + sp30.x = phi_f0; + } + if (this->actor.params == 0) { + if (0.0f < sp30.z) { + sp30.z = -25.0f; + this->actor.params = -1; + } else { + sp30.z = 25.0f; + this->actor.params = 1; + } + } else { + sp30.z = this->actor.params * 25.0f; + } + sp28 = Math_Sins(this->actor.shape.rot.y); + temp_ret = Math_Coss(this->actor.shape.rot.y); + this->collider.dim.position.x = this->actor.posRot.pos.x + sp30.x * temp_ret + sp30.z * sp28; + this->collider.dim.position.z = this->actor.posRot.pos.z - sp30.x * sp28 + sp30.z * temp_ret; +} + +void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) { + s32 pad1; + s32 pad2; + + this->unk_150 = (this->unk_150 + 1) % 8; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886728.s") + if (this->collider.base.colliderFlags & 2) { + this->collider.base.colliderFlags &= ~2; + BgHidanFirewall_Collide(this, globalCtx); + } -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886794.s") + this->actionFunc(this, globalCtx); + if (this->actionFunc == (ActorFunc)BgHidanFirewall_Erupt) { + BgHidanFirewall_ColliderFollowPlayer(this, globalCtx); + Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider); + Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider); + func_8002F974(&this->actor, 0x2034); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808867DC.s") +void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx) { + UNK_PTR* temp; + u32 pad; + GraphicsContext* gfxCtx; + Gfx* dispRefs[3]; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886810.s") + gfxCtx = globalCtx->state.gfxCtx; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886898.s") + Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 448); + gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x14); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808868FC.s") + temp = D_80886D04; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Update.s") + gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150])); + gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96); + gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF); + gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(gfxCtx->polyXlu.p++, D_0600DA80); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886B34.s") + Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463); +} diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h index 578fd0d3e..32cc66c10 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h @@ -5,10 +5,10 @@ #include <global.h> typedef struct { - /* 0x0000 */ Actor actor; - /* 0x014C */ char unk_14C[0x54]; + /* 0x0000 */ Actor actor; + /* 0x014C */ ActorFunc actionFunc; + /* 0x0150 */ s16 unk_150; + /* 0x0154 */ ColliderCylinderMain collider; } BgHidanFirewall; // size = 0x01A0 -extern const ActorInit Bg_Hidan_Firewall_InitVars; - #endif |
